Prerelease:SpongeBob SquarePants: SuperSponge (PlayStation)
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...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
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This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: SpongeBob porn and some unsavoury filenames.
This page details prerelease information and/or media for SpongeBob SquarePants: SuperSponge (PlayStation).
When Climax Group was shut down, all of their assets were sold off on eBay, including SuperSponge. Upon examining the archive, lots of cut content can be found on the development discs that isn't in the final game, nor its prototypes, along with some other weird stuff.
Look in more of the archives! SmithWilliaims (not a typo) has some really old screenshots.
- 1 3D Studio Max Files
- 2 Unused NPCs
- 3 Screenshots
- 4 Nickelodeon Folder
- 5 SpongeBob Shit List
- 6 Show Assets
- 7 Design
- 8 Archive Oddities
- 9 Textures
3D Studio Max Files
The game's pre-rendered sprites and levels were made in Discreet 3D Studio Max, and can easily be opened in any version. At one point, all of the characters were meant to be pre-rendered 3D, but were changed to 2D sprites in the final game, which would explain the visual inconsistencies.
The only model that wasn't used in any build, minus early prototypes of the Game Boy Advance game.
King Neptune at one point was going to be in the game, but has no animations, suggesting he was scrapped early.
The prehistoric worm from the episode SB-129 has a model, albeit with no animations.
A strange booger monster enemy exists, with only a bite animation.
Several unused faces meant for SpongeBob's render model are present. Some faces are missing, or are different, suggesting that the sprites were first rendered then drawn over to fit the 16-color sprites.
According to several design documents found on the disc, there were supposed to be generic fish and animal characters in the game. Sprites of these characters can be found in GIF and PSD format, as well as sketches in BMP format, in MaxArt\richie. Some were given obscene filenames.
4 screenshots taken very early in development. 2 screenshots show a developer making a level.
Contains documents sent by Nick to help the developers, which include character models (see above).
SpongeBob Shit List
|Download SpongeBob Shit List
File: SpongeBob Shit List.rar (19 KB) (info)
A document oddly named SpongeBob Shit List.doc, seems to be a document of a disappointed developer, suggesting things to be added. It was made on April 20, 2001, long before prototype SBSP 020501 (May 2, 2001).
There's quite a lot of assets from the show itself, suggesting Nickelodeon sent them assets to help design the game. This will be a complete run-down.
This folder contains various backgrounds and assets used in the show. Interestingly, there's also assets here that weren't used at-all, such as an early titlecard for "Tea at the Treedome".
01 - PSXTest
A song titled "PSXTEST" can be seen on the GBA Dev CD in /SBSPants/Sound/. The date appears to be 12/12/2000 and was most likely used for testing sound on earlier builds. This song is a XM remix of the SpongeBob production track "War Blowers".
This folder contains various music tracks made specifically for the show, listed by order.
- Hawaiian Adventures SpongeBob Theme (v1)
- Cream Pie
- Grass Skirt Chase
- Twelfth Street Rag (with bass)
- What's odd about this is the fact this version was first used in Season 6's "Slide Whistle Stooges", which premiered in 2009. This means the bass version was created but didn't get used for at least 7 years.
- Twelfth Street Rag (pre-recorded)
- Twelfth Street Rag (without bass)
- Twelfth Street Rag (alternate pre-recorded)
- This track has never been used anywhere.
- Seaweed 01
- Seaweed 02
- Seaweed 03
- Instrumental Theme Song
- War Blowers
- Heat (alternate version)
- Heat duplicate
- Heat duplicate
- War Blowers duplicate
- War Blowers duplicate
- Hello Blues
- Hello Blues duplicate
- You're Nice
Interestingly, in track 22 at around 6 or 7 seconds, a person's voice can be heard.
According to a Media Design Document, SpongeBob was originally going to be completely 3D, rather than pre-rendered, unlike his friends. This can be seen in an early screenshot (or mockup) from SmithWilliaims, dated February 16, 2001.
The game was also planned to support vertex color shading.
In the Nickelodeon folder, there's a folder amusingly named New Sbsp like we care.
The images Naughty01.jpg, Naughty02.jpg, and Naughty03.jpg are... interesting, to say the least.
Sea Life Stuff
In the folder Resources, there are video documentaries about various sea animals.
On the 2nd disk in the Monkeys folder, there is a folder called textures, which contains a lot of images of human body parts, rocks, walls, water etc.