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Prerelease:Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2)

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This page details prerelease information and/or media for Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add sub-page for the leaked design documents.
  • Add sub-page(s) for early gameplay videos and trailers.
  • Add sub-page(s) for early screenshots.
  • Add information about press kits and what they contain.
  • Add information about the game's instruction manual and the Prima strategy guide.

Sub-Pages

SpyroAHT-Extras-ConceptArt-2.png
Concept Art
Sketches, storyboards, maps etc.

Development Timeline

  • October 2002
    • Initial design proposals are sent to Vivendi Universal.[1]
  • November 2002
    • Project is set up by a skeleton team under the working title "Spyro: The Dark Realms".[1]
  • November 11th 2002
    • First conference call with Vivendi Universal is held.[1]
  • Early 2003
    • First deliverables to Vivendi Universal were made in the form of design and technical design documents.[1]
  • Early 2004
    • The game's title is changed from "Spyro: The Dark Realms" to "Spyro: A Hero's Tail".[1]
  • April 6th 2004
    • Build date of the NTSC release of the E3 demo.
  • April 13th 2004
    • Build date of the PAL release of the E3 demo.
  • April 27th 2004
    • Spyro: A Hero's Tail is first announced by Vivendi Universal. It's set for release in the last quarter of 2004.[2]
  • May 11th-14th 2004
    • Spyro: A Hero's Tail is revealed during E3 2004, and the first playable demo is released in a bundle together with a demo of Crash Twinsanity, both for PlayStation 2.[3][4]
  • May 18th 2004
    • First trailer is unvelied.[5]
  • May 19th 2004
    • Build date of the much later released PlayStation Magazine demo.
    • The decision is made to replace Guy Cockcroft's existing music in the game, due to the back-and-forth of changes and feedback from the publisher taking too long.[1]
  • June 4th 2004
    • The new team at Game Audio LTD is chosen to handle the replacement of the soundtrack.[1] Credited composers are Keith Leary, Paul Lawler, David Marsden and Craig Sharmat.
  • End of June 2004
    • The first samples from the new soundtrack are received by the core developer team.[1]
  • August 3rd 2004
    • Build date of the August 3rd 2004 preview build.
  • Middle of August 2004
    • Last delivery of the new soundtrack is made, with a few updates to the pieces coming at later dates. The time frame for the soundtrack's production is estimated to be around 10 weeks.[1]
  • Early September
    • All console versions are presented at the September 2004 Game Stars Live event in London.[6]
  • September 7th 2004
    • Build date of the September 7th 2004 review build.
  • September 10th 2004
    • Build date of the retail Xbox NTSC version.
    • Build date of the retail PlayStation 2 NTSC version.
  • September 17th 2004
    • Build date of the retail GameCube NTSC version.
  • September 24th 2004
    • Build date of the retail Xbox PAL version.
  • September 27th 2004
    • Build date of the retail GameCube PAL version.
  • October 4th 2004
    • Vivendi Universal announces that development on Spyro: A Hero's Tail has completed.[7]
  • October 6th 2004
    • Build date of the retail PlayStation 2 PAL version.
  • Late October
    • First preview coverage of the game in Cube and IGN.[8][9]
  • November 2004
    • The Australian edition of PlayStation 2 Official Magazine features a playable demo in its November issue.[10]
  • November 2nd 2004
    • Spyro: A Hero's Tail is first released in the US.[11][12]
  • November 16th 2004
    • Spyro: A Hero's Tail is released for PlayStation 2 in the EU.[13]
  • November 19th 2004
    • Spyro: A Hero's Tail is released for Xbox in the EU.[13]
  • November 26th 2004
    • Spyro: A Hero's Tail is released for GameCube in the EU.[14]

Hmmm...
To do:
This is probably temporary, it's information that should be put together with the other design documents differences.

According to the design documents, the original title for Spyro: A Hero's Tail was Spyro: The Dark Realms or Spyro 5: The Dark Realms. Inside some of the documents, an early logo with this name can also be found.
SpyroAHT-EarlyNameLogo.jpg

The game's final logo went through a design change. The early design was featured in the demos.
A high resolution image of the early design, and a photoshop project file for the final design, is found on a few press kit discs.

Early Final
SpyroAHT-BetaLogo.jpg SpyroAHT-Logo.png

References