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Prerelease:Streets of Rage 3

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This page details pre-release information and/or media for Streets of Rage 3.

So very stubbly.
This page is rather stubbly and could use some expansion.
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セガビデオマガジン 1993年12月号 SEGA VIDEO MAGAZINE 1993 Dec.

An early version of the game is featured, including footage of one of the motorbike levels!

  • Streets of Rage 2 music and SFX are used as placeholders.
  • The speed, and hit delay of attacks, are the same as Streets of Rage 2.
  • The background for the Round 2 boss fight has a different palette.
  • The motorbike level seems to suffer from slowdown and sprite flicker when too many characters are on screen.
  • Victy (named Kan in this version) has an unused palette w/green gloves and tan shorts.
  • Axel's original run cycle is present.
  • Zan's original spriteset is also featured.

Character Select Screen

The characters portraits on the selection screen had a complete change of style towards the end of development.

(Source: Beep! Magazine)

An early version of the character select screen can be seen on the Sega Video Magazine of February 1994, Australian TV show The Zone episode dated "11/06/1994", and can also be found in Issue 007 of the Australian magazine Hyper.

A very high quality of the early version of Blaze's portrait can be found in Official SEGA Magazine UK issue 3.

More prototype versions of Skate's portrait can also be found in magazines:

(Source: Various magazine previews and SEGA Video Magazine #2)

Name

A screenshot of that prototype character select screen also shows that Kan was an early name for Roo/Victy.

Cutscenes

Art designer Jun Matsuo opened at one time a blog with his portfolio of works, including one of the first games he worked on, Streets of Rage 3. His portfolio showed an unused cutscene depicting Zan and the dying General as well as some differences in cutscenes existing in the final version.

Story

Official Sega Magazine UK issue #3 has the exclusive details about part of the story that has been removed from the final version of Bare Knuckle III:

THE FIENDISH PLOT!

Intricately designed robots? Axel on the run from the law? Adam battling it out against his old friends? What does it all mean? And just who is the mysterious Dr.Zan? All is revealed in the plot to Streets of Rage 3. Our story opens with Streets of Rage veteran, Axel, arrested for a crime he claims he did not commit. Unfortunately though, he was witnessed in action by a number of people. Or was he?

Enter the enigmatic Dr.Zan. He claims that it wasn't Axel behind the foul deed at all but in fact an intricately designed robot created by none other than the evil Syndicate, the criminal organisation that caused so much trouble in the first two games. Convinced their friend is innocent, Axel's old fighting companions - Blaze and Skate, with the help of Dr Zan - break him out of jail and set out to clear his name, only this time they have a new foe - one-time friend and policeman, Adam, who intends to arrest them all!

And that's where the game begins.

Scenes

Many scenes were changed from the prototype screenshots published in magazines to the final version of the game.

Unused Motorbiking Level in a Street

Besides the bridge and wastelands areas, another bike scene was marketed and published in various magazines, showing what appears to be a shopping district mainly colored in blue.

Only a few screenshots of them exist and no data for this stage is found in any of the known dumped ROMs. This is the same stage featured in SEGA VIDEO MAGAZINE Dec 1993.


Bikes

StreetsOfRage3-PreviewBikes.png

A unique screenshot shows an actually playable version of the bridge stage. Only seen in Hyper Issue 007, which is also the only one to detail how it played at the state of the build they could preview, suggesting they actually could play a non-final build themselves:

One new section that I detested was the motorcycle zones. You have to ride bikes whist dodging various bad stuff (fire, barrels, etc), thrown at you by various Suzuki riding maniacs.

The bikes don't do much - they move forward, side to side and can ram other bikes (to little effect) - and so it gets boring after about three seconds. As an innovation it only serves as an annoyance.

This definitely proves the development team lacked time to make it a viable scene.

Moves