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Prerelease:Super Ghouls'n Ghosts

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This page details prerelease information and/or media for Super Ghouls'n Ghosts.

Hmmm...
To do:

A clip from the summer 1991 CES shows some minor differences:

  • Stage 2: At 01:00, you can see two coral pillars that have more space between them. Additionally, for whatever reason, there's what looks like two Flying Killers that don't do anything, and there's also regular arrows that are shot by a player wearing a golden armor. Oh, and then Arthur gets hit and miraculously recovers his shiny armor moments later.
  • Stage 5/3: At 00:41, there is a differently-placed Woo and trees lacking the frozen berries/flowers from the final game.
  • Stage 4: At 01:26, there's a Skull Flower that's not there. Am I not anti-unclear?


Get some screenshots from non-NP magazines

  • The December 1992 issue of Super Pro has the first ending's text positioned lower(it overlaps Arthur)
  • The October 1991 issue of GamePro has a screenshot showing a map identical to the one shown in the October 1991 NP issue, only the high contrast on the GP screenshot allows to see some details better.

Super Ghouls'n Ghosts-differentbossjul91.jpg

This screenshot, part of a poster in the July 1991 issue of Nintendo Power, shows a completely different Stage 2 boss!

Super Ghouls'n Ghosts-differentforegroundaug91.jpg

This screenshot of Stage 2 from the August 1991 issue of Nintendo Power shows some different foreground objects, including a lantern of some sort.

Super Ghouls'n Ghosts-differentlevelorderoct91.jpg

This 2-page thread from the October 1991 issue of Nintendo Power shows a different level order: the first two listed stages are the same as in the final game, but Stage 3-1 here would later become Stage 5-1. Note that the BGMs indexes are still in this order(1, 2, 5, 4, 3) in the final game. Also, on the second page, the « Ice Worms » are described as being capable of thawing, presumably into fearsome, mobile worms, though this might have been made up.

Super Ghouls'n Ghosts-simplifiedmapoct91.jpg

This screenshot from the October 1991 issue of Nintendo Power shows a different, flatter design for the first 4 stages of the between-level map screen to go along with the different level order. The rotating tower climb was already stage 3-2, and here featured wintry graphics to match the rest of the level. The final game's tower climb still has a remnant of when it was ice-themed: the gargoyles on the sides of the towers make a "glass shattering" sound when they are defeated, as if they were made of ice.

Super Ghouls'n Ghosts-unknownenemyoct91.jpg

This screenshot from the October 1991 issue of Nintendo Power shows an enemy in the Stage 4 autoscroller completely unlike anything else in the game. It still exists in the prototype leaked in 2020.

Prerelease Final
The 'A' above Arthur's head looks like some kind of bizarre helm. Super Ghouls'n Ghosts - finalgamedialogueheight.png.png

Page 78 of the first issue of Super Pro shows the first ending's text used to be displayed lower.