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Prerelease Pages:Content to expand

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Suggestions for prerelease pages to create, with links to information that should be documented.

General Resources

To Sort

  • EGM Issue 13 (August 1990) has previews of some games that ultimately ended up being unreleased. Notable entries include a version of Block Out that varies from the one dumped. Not sure if the same applies to shown version of War on Wheels.
  • With the release of Rare Replay, Rare has been divulging plenty of information about early builds of its various games.
  • The Sega Video Magazine tapes (which lasted from 1993-98) have a bunch of prerelease footage from various games.

Arcade

Multiplatform Games

  • Anarchy Reigns
    • The game started out as a sequel to Madworld.
    • Jack Cayman's model from Madworld was used as a placeholder for some time.
  • Bayonetta
    • Lots and lots of concept art, featuring various designs for Bayonetta and Jeanne.
    • Several videos of prototype footage, all of which can be found here.
    • The TGS 2008 trailer, which depicts the crumbling clock tower scene as being in modern times, and Bayonetta having a slightly different model (pure blue eyes instead of blueish-gray, different-looking Umbran Watch, etc.)
  • Chicken Little has a trailer and screenshots featuring early HUD graphics and an apparent HUD graphic showing the entire body of the alien walker.Gamershell's website has all we need (except for the trailers).
  • Killer7
    • There are many noticeable graphical/gameplay differences between the prerelease version and the finished version.
  • Lollipop Chainsaw
    • The PAX 2011 build contains numerous differences to the final release. The person hosting the demo even said that the rooms would be randomized, and would change with each subsequent playthrough, but this feature never made it into the final product.
    • The Bus Makeover trailer shows the game running in debug mode (with action scripts listed to the left), as well as having very primitive models, textures, and shading. Juliet's model, for one, has humongous eyes and lips, while her model in the final game has realistically-proportioned facial features.
  • Psychonauts
    • Various pieces of production artwork that show scrapped rooms.
    • Prerelease screenshots from DoubleFine's website at the time of the game's release (which can be accessed via archive.org).
    • Many more examples here.
  • Sonic Mania
    • Videos uploaded by the official Sonic channel show level designs for Green Hill Zone that was changed later in development.
    • Videos uploaded by Polygon showing early differences in Mirage Saloon Zone Act 2.

Nintendo

NES

  • Armadillo
    • The EGM #32 supplement reviewing the 1992 Winter CES previews an unreleased localisation build that shows a different title screen. [1] [2]
  • Jaws
    • The back of the box has screenshots where "the text "SHARK DAMAGE" is displayed above the power indicator instead of "JAWS' POWER." There is also no shell count or player power level shown, just a "man" count." (Source)
  • R.C. Pro-Am was originally just called "Pro-Am" and had real cars without antennas as depicted in a magazine screenshot (the source escapes me). It should be noted that the race tracks in the final game have the original title, "Pro-Am", on them.
  • Solstice
    • A 13-minute documentary (Part 1, Part 2) talking about this game's development was released at an unknown date and shows some fairly early footage.

Game Boy (Color)

  • Kirby's Dream Land
    • Screens from (Twin Famicom based) development tool shown. (Source Gaming)

SNES

Nintendo 64

Prerelease Media — While digging through archives I came across a lot of prerelease information and screenshots for N64 games. In this collection, I have saved a large number of screenshots and media files that either show prerelease content, or were from a site showing content from the games prior to their release. Due to the amount of content I was going through, I haven't checked all this content to see if it contained any relevant prerelease content, so there are likely a number of screenshots, that though prerelease, show only content that is present in the final game. The media are sorted by game, with a Links.txt file containing links from which the images from the given game were collected. These links may also prove useful, as many link to pages that contain prerelease information in addition to screenshots. If you use any of these on TCRF, please leave a comment on my talk page so that I can keep track of them.

Game Boy Advance

GameCube

Nintendo DS

Wii

  • MadWorld
    • Jack Cayman went through many revisions before they settled on his final design.
    • A Bloodbath Challenge that involved launching enemies out of a giant slingshot was cut.
    • Prototype footage.

3DS

Wii U

  • Bayonetta 2
    • The E3 2013 trailer and demo contain noticeable differences from the final product, such as slightly different models (i.e. Bayonetta's earrings contain the Triforce in them, and Jeanne's model looks very unpolished), Bayonetta's hair not coming off her body during Wicked Weaves, and no dialogue.
    • The development trailer shows brief clips of the development in progress, as well as the palms of Bayonetta's gloves being purple instead of blue.
    • Footage of a prototype build.
  • Super Smash Bros. for Wii U
    • There is apparently a visible debug display in April 4 (2014, probably)'s Nintendo Direct accompanied by text translating as "HP remaining", presumably for a stage boss.
  • The Wonderful 101
    • The game was originally going to be a Nintendo crossover title.
    • The Project P-100 build has numerous differences from the final release. Also from the period in which the game was Project P-100, the character renders looked slightly different.
    • Concept art found in the in-game Gallery shows that the characters went through many different revisions. One of the recurring characters, Luka Alan Smithee, is named "Luka Redgrave" in his concept art. (Luka Redgrave is a recurring character in the Bayonetta series. Both characters wear the same exact scarf, and both carry a camera.)

Sega

Genesis

Sony

PlayStation

  • Gran Turismo 2
    • There is a screenshot of the CLK-GTR and Special Stage Route 11, both cut from the final game. Curiously, the CLK-GTR has a Warsteiner logo in the windshield.
    • This sticker set has a picture of a road-going model of the CLK-GTR. (It's on Yahoo Japan Auctions. Buy and scan it!)

PlayStation 2

  • Gran Turismo 4
    • Some early screenshots feature the Lancer Evo VII WRC from GT Concept, which was cut and ultimately replaced with the Super Rally Car (loosely based on Mitsubishi's 2004 WRC car, but with the 1997 livery)

PlayStation 4

PlayStation Portable

PlayStation Vita

Microsoft

Xbox 360

Windows

  • Alan Wake
    • The game had a rather rather lengthy development, with footage dating all the way back to 2005!
  • Command and Conquer: Generals
    • There's two prerelease videos, if this thread is to be believed. Hopefully, they're still on the Internet somewhere.
  • Duke Nukem Forever
    • Way too much to list here, considering how long it spent in development hell. This could be a good starting point.
  • LEGO Island
    • The July-August 1996 issue of the LEGO Mania magazine features early box art from back when the game was called Adventures on LEGO Island.
  • This page has some early screenshots of LEGO Racers and LEGO Racers 2.
  • Minecraft
    • The game's developers have posted a lot of photos and information from early versions of the game on their Twitter and Instagram accounts that differ from the final game.
  • Outpost
    • Apparently this game was criticized because the developers promised features that didn't actually make it into the final game. Some of these were even mentioned in the game manual. In addition, the PC Gamer review was based on a prerelease version of the game.
  • Putt-Putt Saves the Zoo
    • There's a few prototype screenshots from the old Humongous website, and a really early one in a Humongous catalog that came with a few games around 1995.
  • SimCity 3000
    • Article which describes the game was originally going to use a 3D engine.
    • Small article describing early designs for buildings that appear in the in-game screenshots.
  • The Sims 4
    • Development for that game started way back in 2008, when The Sims 3 was nearing completion. It was originally going to be an online game, under the working title known as "Sims Olympus" which could be found on various portfolio sites. It was scrapped, because of the poor performance issues. Here's a blog describing the development.

Misc.

DOS

LaserActive

WonderSwan Color