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Prerelease talk:Kirby 64: The Crystal Shards

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You should really use the source that unseen64 got the information from. Just use the google cache or archive.org version of unseen64. --Hiccup (talk) 05:10, 28 December 2013 (EST)

I tried going to the Unseen64 page, and it's kind of crap. Most of the pictures there are taken from the trailer, while the rest were from Nintendo's website. There was only one source; a very low-quality video said that the trailer came from Spaceworld 1999. The forums weren't any help, because the site threw a fit whenever I tried to open a post that mentioned the Nintendo 64. Rightman (talk) 05:30, 28 December 2013 (EST)
TinEye's earliest record of these pictures on the internet was on the old rainbow resort site:

http://kirbysrainbowresort.net/multimedia/pictures/misc/ . Acording to google, it's the new site (linked in the article). Maybe you should contact the site, or maybe even gamespy?

I could try asking on their forums about the concept art. Even if it goes nowhere, it's worth a shot. Rightman (talk) 07:07, 2 January 2014 (EST)
Scratch that, they've disabled registration on the forums. I also tried looking at some of the other ways of contacting them, and it seems that the staff's been inactive since Return to Dream Land was announced/released. Rightman (talk) 07:13, 2 January 2014 (EST)
Have you tried these emails: http://kirbysrainbowresort.net/siteinfo/staff/ ? --Hiccup (talk) 09:09, 2 January 2014 (EST)
I've just sent an email to Debageldond. Rightman (talk) 09:45, 2 January 2014 (EST)

New Source

Even though I haven't gotten back from Debageldond, I found an interesting source relating to Kirby 64's development. An issue of Nintendo Online Magazine has an interview with Sakurai and a guy who worked on K64. Using the magical and slightly inaccurate powers of Google Translate, I found out that the game began production in September 1997. What's more interesting, though, is that the pictures in the interview with Sakurai are the same ones on Kirby's Rainbow Resort! I have a feeling now that the intro and level concept art are either on Nintendo's Japanese website or an archived version of HAL Laboratory's website. Rightman (talk) 17:41, 2 January 2014 (EST)

Good news; nobody has to translate it! A person from Kirby's Rainbow Resort backed up most of the SWF files for the American Kirby 64 site, including a timeline with the interviews translated! Now I just need to copy the interview(s) over... Rightman (talk) 20:29, 2 January 2014 (EST)
The "intro comic" you mention in your todo on the page is a storyboard for the opening sequence with notes on what should happen and when. For example, "the camera slowly zooms in". Much of it is too low-res to easily make out, though. --GlitterBerri (talk) 06:12, 3 January 2014 (EST)
And that intro storyboard apparently came from a gallery on HAL's Japanese site before they switched to Flash. Sadly, Web Archive didn't save the pictures in the any of the galleries. -Einstein95 (talk) 08:40, 3 January 2014 (EST)

Do you want to move this into mainspace?

It has a good amount of content now. --Hiccup (talk) 08:03, 12 January 2014 (EST)

Concept Art/Sketches from Dream Collection Booklet.

Kirby's Dream Collection came with a booklet containing sketches and pieces of concept art for Kirby games, including Kirby 64; it even has one of the panels of an introduction comic that was on Kirby's Rainbow Resort. It also has 4 sketches that don't seem to be anywhere else on the web.

I took these photos with a low-quality camera, so they're quite blurry. Should I add these to the page, or should I wait until someone can get higher quality shots of these sketches / find the original sketches?

Sure, go ahead and add them. As long as you can tell what's going on in the pictures, they'll be fine for now. Rightman (talk) 21:13, 14 March 2014 (EDT)

Some prerelease screenshots

Hi, I'm the KRR member mentioned farther up on this page who has a backup of the Kirby 64 website's .swf files. After looking at this page, I realized that the interview may not be the only important thing in there. I have one file which gives you tips on obtaining a crystal shard from each level, as well as boss tips. These contain a lot of very jpeggy screenshots that look pretty close to the final, but you never know. Hope these could be of some use. Catstorm (talk) 16:50, 26 February 2016 (EST)

The only notable thing I could find was that in the first link (the one about the crystal shards), it demonstrates how to break through colored barriers using double spark power as an example...except no such barrier was ever used in the game, at least as far as I can remember. The only other thing I'm not sure about is whether or not the crystal shard description for stage 2 of Shiver Star is correct. Otherwise, both sites are based off a final build of the game.--KirbyFan97 (talk) 16:13, 1 March 2016 (EST)
Went back to Kirby 64 to check something. The only other oddity I found besides the double electric barrier demonstration is how the description mentions Kirby having to "float around" to get the crystal shard in that Shiver Star stage, even though you actually have to use the green gel cannons, something the picture accurately depicts, but that could be a case of bad wording (since it's in the sky). Nothing prerelease here, I'm afraid.--KirbyFan97 (talk) 07:13, 2 March 2016 (EST)
That electrical barrier is weird because that demonstration is based on the pop star shard, which shows double cutter in the actual hint with a double cutter barrier. Maybe just artist choice since double elec was easier to draw? -Zerovii (talk) 12:50, 2 March 2016 (EST)