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Prerelease talk:Super Mario Bros.

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Copied

This is just copied from the Mario Wiki and completely sourceless, shouldn't it be deleted?

DangItBobby (talk) 15:42, 12 June 2016 (EDT)

Playchoice10 has early sprites

I dont think I've noticed this before, but the PlayChoice-10 version of Super Mario Bros. uses some early sprites of Mario himself for the instructions screen (along with miscolored sprites, but you know, live and learn.)

Ah wait, it's been brung up already. Never mind.

--Dg125 (talk) 14:33, 2 September 2020 (UTC)

isnt it kinda already confirmed the early sprites are indeed intended for smb?

the graph paper did read july 7th 1985, which is a month before the game was presumably completed

JaydenLikesSalami (talk) 16:08, 2 December 2021 (EDT)

I found a flyer with the early world 5-1 or world 5-3 stage of SMB

Maybe a early level design, programming error, or a mock-up on the top-right corner of the flyer

1985 Super Mario Bros. Official Japanese Promotional A4 Flyer

https://i.ebayimg.com/images/g/pzgAAOSwNmdi61j-/s-l1600.jpg

The preceding unsigned comment was added by Pacosanchez123 (talk • contribs)

I have reasons to doubt that the 5-1 image is a mockup.

The camera position seems odd, but it's logical once you consider the fact Mario is standing on a moving platform, another piece of evidence I have is that the clouds match up with those able to be seen in the final game, in SMB the backgrounds are split into 3 chunks, which are looped across the level infinitely, and another thing, why would they put a mock up in a flyer where all the other images are actual in-game ones? Hell, one of them even made it into the manual. --JaydenLikesSalami (talk) 23:25, 2 May 2023 (UTC)

The cloud from the lower hanging platform is cut-off in the middle, and the lower platform is also shorter in length. The time is at 306 instead of 300 too, though apparently some levels in SMB1 start at TIME 400. Gabrielwoj (talk) 23:55, 2 May 2023 (UTC)
Pretty sure the reason the lower platform is a tile shorter due to the fact that in SMB when an object gets close to the edge of the screen, they split in half. --JaydenLikesSalami (talk) 09:54, 3 May 2023 (UTC)
Yeah, I thought that could be the reason, but I thought it happened with every NES game, really. Gabrielwoj (talk) 20:06, 3 May 2023 (UTC)