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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences Between Builds

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha.

Texture Differences

Hmmm...
To do:
Document stuff.

Health HUD

Prototype/Early Alphas Alpha Update 5
AHatIntime AlphaBaseHUD.png AHatIntime AlphaUpdate5HUD.gif

Hat Kid got less tough in Alpha Update 5. All previous builds before Alpha Update 5 not only featured a completely different-looking health HUD, but Hat Kid had more health in those builds of the game. Hat Kid could take 7 hits of damage originally, but starting in Alpha Update 5, she can only take 4. According to Jonas, the creator of the game, this change was made to make each hit more significant. The new HUD graphics, which are exclusive to Alpha Update 5 (and the final game's Modding Tools), feature an animated arrow that correctly points to the amount of health Hat Kid has left. In previous builds, the arrow on the health HUD is non-functional, and simply renders at a 45-degree angle at all times. Very early builds of the game from the Harbor era of development (around late 2012) showed the older HUD design with a working arrow. It's not known why the arrow was coded to be non-functional.

Winter Bookstore Credits

Alpha Base Version (Patched) Alpha Update 5
AHatIntime Credits(BaseAlpha).png AHatIntime Credits(AlphaUpdate5).png

The credits were updated to credit Vince for 3D animations. An older version that includes some flavor text at the top about Hat Kid being grown up was present in the pre-patched initial release of the Alpha.


Model Differences

Mafia Town

Alpha Base Version (September 5 2013) Alpha Update 5/Beta (March 1 2014)
AHatIntime casual chair(AlphaModel).png AHatIntime casual chair(Alpha5Model).png

Although not as high-poly as its Prototype incarnation, the version in the initial release of the Alpha is higher-poly than the version in Alpha Update 5 and the Beta builds. The Alpha Update 5 version also comes with LODs, which the initial Alpha version lacks.


Alpha Base Version (November 8 2013) Alpha Update 5/Beta (March 2 2014)
AHatIntime harbour rocks cliff 07(AlphaModel).png AHatIntime harbour rocks cliff 07(Alpha5Model).png

The version in Alpha Update 5 has a whopping two more vertices than the initial Alpha version. One of the rocks at the bottom was also adjusted slightly.


Alpha Base Version (February 3 2014) Alpha Update 5 (February 23 2014)
AHatIntime harbour building 03(AlphaModel).png AHatIntime harbour building 03(Alpha5Model).png

The Alpha Update 5 iteration has just about twice the amount of polygons and vertices compared to the initial Alpha version due to the addition of rims along the edges of the grass.


Alpha Base Version (February 3 2014) Alpha Update 5 (March 12 2014)
AHatIntime harbour building meat(AlphaModel).png AHatIntime harbour building meat(Alpha5Model).png

This is perhaps one of the biggest changes to any one building in Mafia Town across development. The house that had meat sitting in it (which had more of a use in the Goboiano Prototype and not so much of a use for every build afterwards) was converted into a pool house! Alpha Update 5 is the only Alpha build to have this building this way, and this design would stick around for the Beta builds and final game. Consequently, the unique 'door' models and platform model used in the meat house in builds prior to Alpha Update 5 were presumably deleted and were never seen again.


Alpha Base Version (February 14 2014) Alpha Update 5 (February 22 2014)
AHatIntime harbour river structure(AlphaModel).png AHatIntime harbour river structure(Alpha5Model).png

The UVs on the floor were fixed, but the Alpha Update 5 version doesn't have any textures applied to the bars by default. Whoops. The version in Alpha Update 5 is slightly higher-poly than the one in the initial release.


Alpha Base Version (January 4 2013) Alpha Update 5/Beta/Final (February 22 2014)
AHatIntime harbor bridge post(AlphaModel).png AHatIntime harbor bridge post(FinalModel).png
Alpha Base Version (February 2 2013) Alpha Update 5/Beta/Final (February 21 2014)
AHatIntime harbor bridge(AlphaModel).png AHatIntime harbor bridge(FinalModel).png

These two models are a rather curious inclusion in the initial release of the Alpha, as they date way far back to before even the Prototypes. Yet, they aren't present in the data for the Prototype builds at all. These appear to have been made for Calcite, the level that preceded Mafia Town's creation, and can be seen in many of the screenshots and footage of the level. They were quickly replaced in an Alpha update, although if they were replaced in Alpha Update 1 or 2 is currently unknown. The early versions are both slightly higher-poly than the final counterparts.


Alpha Base Version (November 8 2013) Alpha Update 5 (March 4 2014)
AHatIntime harbour rocks beach 03(AlphaModel).png AHatIntime harbour rocks beach 03(Alpha5Model).png

The initial version has more vertices: 531 vs 309.


Alpha Base Version (November 11 2013) Alpha Update 5 (March 5 2014)
AHatIntime harbour rocks beach 04(AlphaModel).png AHatIntime harbour rocks beach 04(Alpha5Model).png

A few rocks were adjusted to clean up the overall model.


Alpha Base Version (November 9 2013) Alpha Update 5 (March 9 2014)
AHatIntime harbour rocks industrial 05(AlphaModel).png AHatIntime harbour rocks industrial 05(Alpha5Model).png

The initial version is slightly lower-poly, but has a lot more vertices: 211 polygons and 623 vertices vs 213 polygons and 335 vertices.


Alpha Base Version (February 18 2014) Alpha Update 5 (February 23 2014)
AHatIntime harbour curved path 01(AlphaModel).png AHatIntime harbour curved path 01(Alpha5Model).png

Both models have the same number of polygons and vertices, however, the Alpha Update 5 version has two LODs, while the initial Alpha version has none.


Alpha Base Version (September 12 2013) Alpha Update 5 (February 22 2014)
AHatIntime harbour path 02(AlphaModel).png AHatIntime harbour path 02(Alpha5Model).png

The models are identical except for the UVs for the white bricks being adjusted very slightly.


Alpha Base Version (January 13 2014) Alpha Update 5 (February 22 2014)
AHatIntime harbour path 03(AlphaModel).png AHatIntime harbour path 03(Alpha5Model).png

The Alpha Update 5 version has 23 more vertices than the initial Alpha version, at 423 vertices. The UVs on several parts of the model were adjusted a bit.


Alpha Base Version (September 26 2013) Alpha Update 5/Beta/Final (March 5 2014)
AHatIntime harbour sewer pipe mod(AlphaModel).png AHatIntime harbour sewer pipe mod(FinalModel).png

Polygon and vertices are the exact same amount between the two, however, the final version has 3 LODs, while the initial release version has none. It should be noted, however, that none of the LODs are present in Alpha Update 5, and were only added later, in the Beta builds. Thus, the differences between the two versions within the Alpha builds is currently unknown.


Alpha Base Version (October 18 2013) Alpha Update 5/Beta/Final (March 1 2014)
AHatIntime Orange(AlphaModel).png AHatIntime Orange(FinalModel).png

The version in the initial release is much higher-poly than the final version. However, the final version has an LOD, which the older version lacks.


Alpha Base Version (September 17 2013) Alpha Update 5/Beta/Final (March 5 2014)
AHatIntime harbour lighthouse top(AlphaModel).png AHatIntime harbour lighthouse top(FinalModel).png

The top of the lighthouse slightly increased in polygon count for Alpha Update 5, with it gaining two metal beams on the sides of its glass. (Not shown)


Mafia HQ

Alpha Base Version (December 2 2013) Alpha Update 5/Beta/Final (March 3 2014)
AHatIntime LightBulb All Light Bulb(AlphaModel).png AHatIntime LightBulb All Light Bulb(FinalModel).png

The wire was made much longer.

Alpha Base Version (December 7 2013) Alpha Update 5/Beta (March 15 2014)
AHatIntime mafia throne podium(AlphaModel).png AHatIntime mafia throne podium(Alpha5Model).png

The version in Alpha Update 5 is higher-poly than the initial Alpha version, but has less vertices. It also doesn't have textures applied by default to the actual pillar.

Vanessa's Manor

Alpha Base Version (August 1 2013) Alpha Update 5 (March 1 2014)
AHatIntime manor basement placeholder(AlphaModel).png AHatIntime manor basement placeholder(Alpha5Model).png

The atrocious UVs on the floor were thankfully fixed.

Alpha Base Version (August 1 2013) Alpha Update 5/Beta/Final (March 2 2014)
AHatIntime manor black border bookshelf(AlphaModel).png AHatIntime manor black border bookshelf(FinalModel).png

A model that is intended to prevent the player from looking through the walls out of bounds, this one in particular being used near the secret bookcase path. It was made smaller in Alpha Update 5, for some reason.

Alpha Base Version (November 20 2013) Alpha Update 5/Beta (March 2 2014)
AHatIntime manor entrance(AlphaModel).png AHatIntime manor entrance(Alpha5Model).png

The version in Alpha Update 5 has six less vertices than the initial Alpha version, at 94 vertices. The UVs on the wall were touched up.


Winter Bookstore

Alpha Base Version (January 27 2014) Alpha Update 5/Beta/Final (Modding Tools) (March 5 2014)
AHatIntime bookstore window main inside(AlphaBaseVersionModel).png AHatIntime bookstore window main inside(FinalModel).png

The model for the inside of a window in the Winter Bookstore level was given a glowing backside and made more colorful.

Alpha Base Version (January 26 2014) Alpha Update 5/Beta/Final (February 24 2014)
AHatIntime lamppost bookstore lampost(AlphaModel).png AHatIntime lamppost bookstore lampost(FinalModel).png

Minor adjustments were made to the UVs on the model. Polygon count is exactly the same.


Music Differences

Hmmm...
To do:
Document stuff.
Track Alpha Alpha Update 5
Mafia Town Main Theme
Mafia Town Underwater Theme -

The main theme of Mafia Town is very slightly different between its Alpha Base Version iteration and its Alpha Update 5 incarnation. Again, the differences are extremely minor changes to the percussion and reverb. Alpha Update 1 supposedly had its own variation of the underwater music that was re-imported for Alpha Update 2. That version cannot be provided here due to Alpha Update 1 currently not being recovered yet.


Audio Differences

Hmmm...
To do:
Document stuff.

After Alpha Update 2 released, most of the voiced lines used in the Alpha builds were re-imported for Alpha Update 3, although it's currently unknown if the re-imported lines were used in said update. The lines were edited to make them slightly louder, clearer, and generally easier to hear and understand. As such, the original files for the voice lines below are exclusive to the original Alpha release through Alpha Update 2. The re-imported lines would go on to be used in the Beta builds and final game and/or can be found in the final game's Modding Tools (although the Moon Penguin lines would soon be deleted after the Modding Tools released).

Character Alpha Base Version Alpha Update 5
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mafia
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Mustache Girl
Moon Penguin
Moon Penguin
Moon Penguin
Moon Penguin

Localization Differences

Hmmm...
To do:
Document stuff.


Coding Differences

Hmmm...
To do:
Document stuff.

Energy Meter

There were a few adjustments and improvements made to the Energy Meter between the Base Alpha build and Alpha Update 5. Firstly, the Energy Meter and badge slots only display if the player had obtained any Badges. In the Base Alpha build, the meter and slots display even if the player has no Badges.


A little idle animation was added to the Energy Meter in Alpha Update 5 exclusively, shown below:
AHatIntime Alpha5BitMeterAnim.gif
This same kind of animation for the Energy Meter (although not exactly the same) would also appear in the Beta builds.


Finally, in Alpha Update 5, the player can select which Badges to use when they have more than three, but not in the Base Alpha build.