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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha.

AHatIntime picture01(Proto).png
Texture Differences
Vanessa did some major home improvements later down the road.

Gameplay Differences

To do:
Document stuff.

Model Differences

To do:
Document stuff. Again, there's a lot. Might need its own sub page.

Audio Differences

To do:
Document stuff.

Grass Footstep Sounds

Pre-Speedrun Final

The sound effects for walking on grass were slightly adjusted for the final game.

Double Jump Sound Effect

Pre-Speedrun Final

One of the sound effects for double jumping was made slightly louder in the final game.

Enemy Explosion Sound Effect

Alpha/Beta Final

Very minor, almost unnoticeable tweaks were made to the sound that plays when an enemy is defeated in the final game.

Menu Cursor Sound Effect

Pre-Speedrun Final

The sound effect for selecting an item on a menu was lowered in pitch to be more comfortable on the ears.

Hat Kid Punching Sound

Alpha/Beta Final

The sound effect used when punching something as Hat Kid is very slightly different between prerelease builds and the final game. The final's adds a dull, low moan noise in the background, and is also slightly shorter in length compared to the early version.

Water Splash Sound

Alpha Final (Modding Tools)

The early version is played at a slightly lower pitch.

Damage Sounds

Alpha/Beta Final
Alpha/Beta Final

The first sound is played at a slightly lower pitch in the final game, and is a bit quieter, too. The slap sound is louder and slightly lower pitch than the final's.

Mafia Line

Alpha Update 5 Beta/Final

The line for this Mafia's dialogue found only in Alpha Update 5 is a bit louder than the version used in the Beta builds and final game.

Music Differences

To do:
Document stuff.

Mafia Town Music

Track Alpha Update 5/Beta Final
Mafia Town Main Theme
Mafia Town Beach Theme
Mafia Town Underwater Theme

The music for Mafia Town is slightly different compared to the final game. To an untrained ear, comparing the audio in a music program can easily display the differences, which are mostly in percussion and reverb. All of these versions of the themes would go on to be used in the Beta builds as well.

Queen Vanessa's Manor Music

Track Alpha/Beta Final
Manor Cellar
Manor Quiet
Manor Attic

The Alpha and Beta builds use early versions of a few music tracks for Vanessa's manor, although the differences are only extremely minor percussion, reverb, and volume adjustments.

Spaceship Hub Theme Intro

Alpha Update 5 Final (Modding Tools)

The unused Spaceship Hub music tracks found in the final game's Modding Tools were originally used in Alpha Update 5 before being replaced with the final versions in the Beta builds. However, the intro segment to the theme is of an earlier version than what can be found in the Modding Tools. The early version is much quieter compared to the Modding Tools version.

Good Job Jingle

Alpha Final

This little jingle was used as the level intro theme in the Alpha builds, and was re-imported much later to serve a completely different purpose. The final game uses its version of it for unlocking Chapter rooms and obtaining important items. Comparing the two, the melody is the same, but the volume and pacing are completely different, resulting in a very different-feeling track.

The Subcon Forest Masked

A theme unique to the Alphas, used in the scrapped Winter Bookstore level at the end of the builds. The filename and a few developer testimonies indicate this was originally to be used in Subcon Forest while Hat Kid was wearing the Fox Mask. There's unused singing lyrics by Hat Kid's voice actress that match up with this track, suggesting Hat Kid was also supposed to sing while wearing the mask.

Localization Differences

To do:
Document stuff.