Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game.
Contents
- 1 Mafia Town
- 1.1 Town
- 1.1.1 Balloon
- 1.1.2 Casual Chair
- 1.1.3 Hot Air Balloon
- 1.1.4 Wine Barrel
- 1.1.5 Cloud
- 1.1.6 Bridge
- 1.1.7 Buoy
- 1.1.8 Beach
- 1.1.9 Fish
- 1.1.10 Dock Cleat
- 1.1.11 Circular Platform
- 1.1.12 Curved Paths
- 1.1.13 Cave Door
- 1.1.14 Dock Boards
- 1.1.15 Girders
- 1.1.16 Factory Pipes
- 1.1.17 Grass Patches
- 1.1.18 Sand Geometry
- 1.1.19 Gutter
- 1.1.20 Hazard Tape Model
- 1.1.21 Island Boat
- 1.1.22 Mafia HQ Platform
- 1.1.23 Market Docks
- 1.1.24 Docks
- 1.1.25 Market Fountain
- 1.1.26 Upper Market Area
- 1.1.27 Small Cave
- 1.1.28 Palm Tree
- 1.1.29 Paths
- 1.1.30 Pipes
- 1.1.31 Plant Boxes
- 1.1.32 Minor Buildings
- 1.1.33 Railings
- 1.1.34 Ruins
- 1.1.35 Scaffolding
- 1.1.36 Sign Prongs Model
- 1.1.37 Water Slide Structure
- 1.1.38 Stairs
- 1.1.39 Tent
- 1.1.40 Wall
- 1.1.41 Mafia Statue
- 1.1.42 Nail
- 1.1.43 Static Seagull Model
- 1.1.44 Statue Pedestal
- 1.1.45 Square Window
- 1.1.46 Trash Container
- 1.2 HQ
- 1.1 Town
- 2 Subcon Forest
- 2.1 Forest
- 2.2 Vanessa's Manor
- 2.2.1 Basement
- 2.2.2 Vanessa's Bed
- 2.2.3 Black Border Models
- 2.2.4 Carpet
- 2.2.5 Hallway Transition Models
- 2.2.6 Study
- 2.2.7 Grandfather Clock
- 2.2.8 Kitchen Table
- 2.2.9 Makeup Table
- 2.2.10 Bathroom Mirror
- 2.2.11 Bathroom Sink
- 2.2.12 Bathroom Towel Rack
- 2.2.13 Piano Stool
- 2.2.14 Hallway Table
- 2.2.15 Vases
- 3 Spaceship Hub
- 4 Misc
Mafia Town
Town
Buildings Mafia do much construction before final game. |
Rocks Mafia have many pet rocks! |
Balloon
Alpha (November 30 2013) | Beta (February 7 2015) |
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The common balloon model is still skeletal, like it was in the Prototype builds, and comes with an animation for spinning as well. By the Beta builds, the balloon would be turned into a static mesh model. The Alpha version is a bit higher-poly than the Beta version.
The animation the Alpha's balloon uses:
Casual Chair
Alpha Update 5/Beta (March 1 2014) | Final (November 28 2015) |
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Lower-poly than the final version, and has one less LOD than the final. Its most intensive LOD, however, is lower-poly than the final's most intensive LOD.
Hot Air Balloon
Alpha/Beta (December 18 2013) | Final (September 25 2016) |
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The hot air balloons floating around Mafia Town are now static meshes, like in the final game. The final version has a slightly different basket design than the one in the Alphas and Betas, and although not shown, the early version has a UV issue on the bottom of the basket that was fixed for the final game. Lastly, the strings that attach the basket to the balloon are completely vertical in the early version, and diagonal in the final.
Wine Barrel
Alpha/Beta (December 15 2013) | Final (March 11 2017) |
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Has less vertices than the final: 463 vs 615. The most intensive LOD in the final version is a flat LOD, while the early version has another full model LOD instead.
Cloud
Alpha Update 5 (March 13 2014) | Beta/Final (May 15 2014) |
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Only found in Alpha Update 5, the early cloud model is significantly larger than the one in the final game. Both have the same number of polygons and vertices.
Bridge
Alpha (January 15 2014) | Beta (August 16 2014) | Final (September 21 2016) |
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The Alpha version of the bridge has a few more vertices than the Beta version, and actually matches the final's stat-wise. However, it lacks any LODs of any kind in the initial Alpha release. In Alpha Update 5, it gained the same number of LODs that the Beta has, which is one more than the final game has. The first LOD in Alpha Update 5 has one less polygon than the first LOD in the Beta, and the second LOD in Alpha Update 5 is much higher-poly than the one in the Beta. The single LOD present in the final's version of the model is higher-poly than any of the LODs from the Alpha and Betas. In regards to textures, between Alpha and Beta, they're the same. The floor texture was changed completely for the final game.
Buoy
Alpha/Beta (November 6 2013) | Final (May 19 2015) |
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Is much larger than in the final game. The top part of the buoy has a distinct top hat shape, whereas the final's is more generic. Has less vertices compared to the final: 231 vs 302. Its most intensive LOD is a full model, while the final game's is a flat LOD.
Beach
Alpha (November 4 2013) | Beta (August 16 2014) | Final (November 27 2015) |
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The sand in the ocean of Mafia Town is still using the stylized design from the Prototypes. All three models have the same number of polygons and vertices, however, the version in the initial release of the Alpha lacked any LODs. By Alpha Update 5, it had LODs, albeit one less than the Betas and final game do. The Alpha Update 5 LODs are roughly the same stat-wise compared to the ones in the Beta. All LODs in the Beta are lower-poly than the ones in the final game.
Fish
Alpha/Beta (January 20 2014) | Final (March 9 2016) |
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The design of the fish is far more simplistic. The early version has a higher polygon count, but less vertices than the final.
Dock Cleat
Alpha/Beta (September 4 2013) | Final (September 25 2015) |
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Both models have the same number of vertices, but the version in the Alphas completely lacks any LODs. The Beta has LODs for it, although the final also has a flat LOD, which the Beta lacks. All of the other LOD models for it are lower-poly in the Beta than in the final game.
Circular Platform
Alpha (February 17 2014) | Beta/Final (August 23 2014) |
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Has less vertices compared to the final: 425 vs 458. The Alpha version lacks any LODs.
Curved Paths
Alpha Update 5 (February 23 2014) | Beta/Final (August 23 2014) |
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Has less vertices compared to the final: 1120 vs 1343. LODs are lower-poly than the final's.
Alpha (February 18 2014) | Beta/Final (August 23 2014) |
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Has less vertices compared to the final: 1214 vs 1438. Completely lacks any LODs in the initial release of the Alpha, but gained two in Alpha Update 5, which are lower-poly than the ones in the final game's.
Cave Door
Alpha (January 19 2014) | Beta/Final (August 16 2014) |
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The Alpha version has one more vertice than the final, at 174. It also lacks any LOD models, of which the final has two.
Dock Boards
Alpha (June 26 2013) | Beta (August 24 2014) | Final (October 3 2015) |
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The Alpha version has more vertices than the final: 5828 vs 5816. The Beta version has less vertices than the final, at 5812. The Alpha version lacks any LODs. The Beta version has LODs, in which the first LOD is lower-poly than the final's, but the second LOD in the final is completely flat, while the Beta's is still a full model.
Alpha (June 26 2013) | Beta (August 24 2014) | Final (October 3 2015) |
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The Alpha version has one less polygon and vertice than the Beta version and final version. Alpha version lacks any LODs. Beta has LODs, and its first LOD matches the final exactly. Its second LOD, much like the above, is a full model in the Beta but is completely flat in the final.
Girders
Alpha/Beta (September 24 2013) | Final (October 3 2015) |
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Has less vertices than the final: 1172 vs 1320. The initial Alpha release lacked LODs for this model, but it gained some in Alpha Update 5. The LODs changed between Alpha Update 5, the Beta builds, and the final game.
Stats:
Alpha Update 5 - LOD 1: 468 polygons, 632 vertices. LOD 2: 92 polygons, 199 vertices.
Beta - LOD 1: 708 polygons, 860 vertices. LOD 2: 618 polygons, 765 vertices. LOD 3: 354 polygons, 501 vertices.
Final - LOD 1: 708 polygons, 1008 vertices. LOD 2: 618 polygons, 828 vertices. LOD 3: 354 polygons, 564 vertices.
Factory Pipes
Alpha (September 16 2013) | Beta/Final (April 17 2014) |
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Uses a bronze material instead of a gold one. Other differences are currently unknown.
Grass Patches
Alpha (January 13 2014) | Beta/Final (August 13 2014) |
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Has slightly more vertices than the final: 195 vs 181.
Sand Geometry
Alpha (November 6 2013) | Beta/Final (August 16 2014) |
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Has slightly less vertices than the final: 151 vs 161. Lacks an LOD model.
Gutter
Alpha/Beta (February 3 2014) | Final (October 3 2016) |
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Model differences are currently unknown. Lacks LOD models. Material is different, appearing as a more duller deep blue.
Hazard Tape Model
Alpha/Beta (January 13 2014) | Final (July 30 2017) |
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Has half the amount of vertices the final has: 12 vs 24.
Island Boat
Alpha (December 6 2013) | Beta/Final (October 4 2014) |
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The Alpha version is lower-poly than the final and lacks a flat LOD.
Mafia HQ Platform
Alpha/Beta (January 17 2014) | Final (September 11 2016) |
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Is much less smooth compared to the final, and thus is lower-poly. The Alpha version lacks any LODs, but it gained some by the Beta builds, which are, obviously, all lower-poly than the final's.
Market Docks
Alpha (November 1 2013) | Beta/Final (August 16 2014) |
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The polygon and vertice count between both versions are the same; the differences are soley in the UVs.
Docks
Alpha (January 6 2014) | Beta/Final (August 17 2014) |
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Has slightly less vertices than the final: 160 vs 173. Lacks an LOD. The UVs on the stone part on the front were made to tile more in the final version.
Alpha (October 29 2013) | Beta/Final (August 16 2014) |
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Lacks an LOD. The UVs on the stone part on the front were made to tile more in the final version.
Market Fountain
Alpha (September 30 2013) | Beta (August 24 2014) | Final (September 14 2016) |
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The Alpha version is much lower-poly than the Beta and final versions. The Beta version has less vertices than the final: 1758 vs 1969. The Alpha version completely lacks any LODs. The Beta version has two LODs, while the final version only has one. The extra LOD in the Beta version heavily decimates the model to make it very low-poly. Visually, the Alpha version is much whiter, while the Beta and final versions are more grey. The Alpha version also lacks the gold rim details seen on the later versions. The final version uses a mossy brick texture, while the Beta version uses a cleaner version of it.
Upper Market Area
Alpha (February 20 2014) | Beta (February 25 2015) |
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This model was replaced in the final game with a similar model with a different name, but it still received a revision in the Beta builds. The Alpha version is slightly lower-poly than the Beta version. Oddly, this asset in the Alpha has an import time that would place it after the initial release of the Alpha, even though it's still found in that version. Seeing as there was apparently a patch quickly released for the initial release, it's possible that map files were affected by the patch too, and that this asset in particular was updated in that patch.
Small Cave
Alpha (December 5 2013) | Beta/Final (August 16 2014) |
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Has slightly more vertices than the final: 139 vs 120.
Palm Tree
Alpha/Beta (December 7 2013) | Final (August 16 2017) |
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The design is completely different from the one seen in the Prototype builds. There are still numerous differences, however, mostly stemming from texture differences. The palm tree model in the final game has two material slots, while the pre-Speedrun version has three.
Paths
Alpha (September 12 2013) | Beta/Final (August 23 2014) |
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The white walls were separated from this model and made into their own model for the Beta builds and final game.
Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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Has less vertices than the final: 343 vs 416.
Alpha/Beta (January 15 2014) | Final (September 16 2016) |
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Is significantly lower-poly than the final version: 99 polygons and 87 vertices vs 205 polygons and 235 vertices. The reason for this is due to two small cracks in the ground being added for the final version.
Alpha/Beta (January 18 2014) | Final (March 31 2016) |
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Is slightly higher-poly than the final version.
Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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Has less vertices than the final: 423 vs 474.
Alpha (January 15 2014) | Beta/Final (August 16 2014) |
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Has slightly less vertices than the final: 49 vs 52. The UVs were changed to tile more in the final version.
Alpha (January 15 2014) | Beta (August 23 2014) | Final (September 21 2016) |
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The Alpha version has a few more vertices than the Beta version: 58 vs 42. The final version would change one of the pillars into an arch. The Beta version is the only one of these three that has an LOD.
Alpha (January 15 2014) | Beta/Final (August 23 2014) |
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The Alpha version is slightly lower-poly than the final version.
Alpha/Beta (February 14 2014) | Final (March 31 2016) |
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Has almost half the amount of polygons the final version has: 14 vs 24. The early version is normally pitch-black, so it has been highlighted in the screen so that its shape can be seen.
Pipes
Alpha/Beta (January 2 2014) | Final (March 30 2016) |
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The color was changed from grey to green, an additional pipe was added to the design, and some ring details on the bottom pipe were removed. The bottom pipe also originally curved three times, while in the final it curves twice. With these changes, the polygon count between the two is actually rather close, with the early version only being slightly higher-poly than the final's. The initial Alpha release lacked any LODs, but gained a single LOD by Alpha Update 5. In the Beta builds, it had 3 LODs, like in the final. The LOD in Alpha Update 5 is extremely strong, being very low-poly. The LODs in the Beta are nowhere near as intensive, and are still a bit higher-poly than the ones in the final game.
Alpha/Beta (January 3 2014) | Final (March 30 2016) |
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The color was changed from grey to light-blue, an additional pipe was added to the design, and all of the ring details on the pipe were removed. The initial Alpha release lacked any LODs, but gained a single LOD by Alpha Update 5. In the Beta builds, it had 3 LODs, like in the final. The LOD in Alpha Update 5 is extremely strong, being very low-poly. The LODs in the Beta are nowhere near as intensive, and are still a bit higher-poly than the ones in the final game.
Plant Boxes
Alpha (January 13 2014) | Beta/Final (August 17 2014) |
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Is slightly lower-poly than the final version. Lacks an LOD model.
Alpha (February 14 2014) | Final (August 23 2014) |
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Has less vertices than the final: 220 vs 248. Lacks an LOD model.
Alpha (February 14 2014) | Beta (August 23 2014) | Final (September 26 2016) |
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Has minor differences here and there. Polygon and vertice count fluctuate between the model versions, with the Beta's being the lowest-poly of the three.
Minor Buildings
Alpha (February 17 2014) | Beta (August 23 2014) | Final (October 7 2016) |
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The Alpha and Beta versions have the same polygon and vertice count. The Alpha version lacks an LOD model, as does the final version. Both early versions have less vertices than the final: 159 vs 193.
Alpha (February 17 2014) | Beta (August 23 2014) | Final (October 3 2015) |
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Both the Alpha and Beta versions of the platform have the stairs next to it as part of the model itself instead of being a separate model. The Alpha version lacks any LODs.
Alpha (November 1 2013) | Beta (August 16 2014) | Final (October 3 2015) |
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Each model progressively gets more and more vertices. The UVs were heavily adjusted between Alpha and Beta.
Alpha (December 27 2013) | Beta (August 13 2014) | Final (July 16 2017) |
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Primary changes are UVs and an additional material slot being added between the Beta and final versions.
Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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Has less vertices than the final: 100 vs 131.
Alpha (February 17 2014) | Beta (August 23 2014) | Final (September 18 2016) |
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The Alpha version is now separated from the shops next to it. The Beta version added a grey stone rim at the bottom, and the final version overhauls the visuals completely by making it a full-on greenhouse.
Alpha (January 16 2014) | Beta/Final (August 16 2014) |
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Has slightly less vertices than the final: 52 vs 66. The UVs were edited to make the texture tile more.
Railings
Alpha/Beta (September 27 2013) | Final (October 3 2015) |
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Has a lot less vertices compared to the final: 3703 vs 4329.
Alpha/Beta (December 24 2013) | Final (October 3 2015) |
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Has a lot less vertices compared to the final: 3731 vs 4722.
Alpha/Beta (December 27 2013) | Final (October 2 2015) |
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The left side of the railing was completely cut off.
A unique railing model to the Alphas and Betas, dated December 28 2013. It's a very small and simple railing, almost being modular.
Ruins
The 'harbour_ruins' model in the Alphas and Betas isn't present in the final game at all, also being absent from the Modding Tools. This version of the model is dated June 30 2013, not very long after Prototype Cosmo was built. The ruins were a platforming set-piece out in the ocean off of the main island. In the final, almost all off-shore level design was removed.
Scaffolding
Alpha (December 29 2013) | Beta/Final (August 26 2014) |
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Is a little bit lower-poly than the final version.
Sign Prongs Model
A model of a bunch of prongs, dated October 28 2013. The model is exclusive to the Alpha and Beta builds, and was used to hold up the old Seaside Spaghetti sign. When the sign's design was overhauled for the final game, this model no longer had a purpose, and was completely deleted.
Water Slide Structure
Alpha (September 13 2013) | Beta/Final (August 16 2014) |
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Has less vertices than the final: 227 vs 402.
Stairs
Alpha/Beta (September 20 2013) | Final (September 29 2016) |
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Has a lot less vertices than the final: 897 vs 1740.
Alpha/Beta (January 19 2014) | Final (September 29 2016) |
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Has a lot less vertices than the final: 896 vs 1743.
Alpha (January 10 2014) | Beta/Final (August 16 2014) |
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Has less vertices than the final: 1038 vs 1451.
Alpha (January 13 2014) | Beta/Final (Modding Tools) (August 28 2014) |
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Is slightly higher-poly than the Modding Tools version, but has quite a few less vertices: 875 vs 1005.
Tent
Alpha (January 7 2014) | Beta (November 7 2014) | Final (September 16 2016) |
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The Alpha version has one less LOD than the Beta version, which is missing the flat LOD that the final version has. The Alpha and Beta versions have the same amount of polygons and vertices, but the LODs differ. The Alpha ones are more intensive and make the model lower-poly, but the Beta's are cleaner. The early versions are both a little lower-poly than the final version.
Wall
Alpha (June 29 2013) | Beta/Final (August 14 2014) |
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The UVs were adjusted to tile more.
Mafia Statue
Alpha/Beta (December 30 2013) | Final (October 2 2015) |
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Is quite a bit higher-poly than the final version. The early version lacks a flat LOD model.
Nail
Alpha/Beta (December 4 2013) | Final (August 23 2016) |
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Has one less vertice than the final version. Let's GO!
Static Seagull Model
Another model unique to the Alphas and Betas, dated September 3 2013. This model was used in particles that showed seagulls flying about. In the final, they were replaced with a flat model that uses a texture of a seagull instead.
Statue Pedestal
Alpha (September 6 2013) | Beta/Final (April 17 2014) |
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Has less vertices than the final: 3144 vs 3570. Uses more of a copper color, whereas the final is completely golden.
Square Window
Alpha (September 4 2013) | Beta/Final (April 17 2014) |
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Has less vertices than the final: 96 vs 120.
Trash Container
Alpha Update 5/Beta (March 1 2014) | Final (September 16 2016) |
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Is lower-poly than the final, especially noticeable at the hinges for the lid.
HQ
Giant Cutout Sign
Alpha/Beta (November 29 2013) | Final (August 9 2017) |
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Is much lower-poly than the final version, having more rigid edges. The LOD model it has decimates the entire sign, while the final's simply removes the lights at the base of the model. Some other details were touched up and added, such as giving the whale a second eyebrow.
Mafia HQ Building Decorations
Alpha/Beta (November 29 2013) | Final (August 9 2017) |
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Has a lot less vertices than the final: 1910 vs 2794. The windows in the early version do not glow.
Slot Machine
Alpha (Unused) (November 26 2013) | Beta/Final (September 7 2014) |
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Has five more vertices than the final, at 1155. The model is loaded because assets listed in all class's default properties are always loaded. The top of the machine reads the title of the game instead of "Slot Machine". The machine uses lighter colors on most of the model, and the scrolling effect at the bottom is of a different design and scrolls horizontally, while the final's scrolls vertically.
Podium
Alpha Update 5/Beta (March 15 2014) | Final (January 29 2017) |
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The podiums were stretched and made much taller for the final version.
Subcon Forest
Forest
Trees
Alpha/Beta (December 12 2013) | Final (October 26 2016) |
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The UVs were edited to account for the new texture.
Alpha/Beta (December 12 2013) | Final (October 26 2016) |
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The UVs were edited to account for the new texture.
Alpha/Beta (December 13 2013) | Final (October 26 2016) |
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The UVs were edited to account for the new texture and the bottom part of the tree was redesigned slightly.
Vanessa's Manor
Basement
Alpha Update 5 (March 1 2014) | Beta (January 7 2015) | Final (September 9 2015) |
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The version of the basement of the manor in the Alphas is marked as placeholder in its filename. The Beta version changes the floor and walls to use caustics. All early versions lack the super secret hole that allows the player to skip the entire level.
Vanessa's Bed
Alpha (September 8 2013) | Final (August 15 2017) |
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The bed was completely redesigned for the final game, having a red color scheme, losing the curtains and overall having a more regal appearance.
Black Border Models
Alpha (November 17 2013) | Beta (January 7 2015) | Final (September 10 2015) |
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A model used in the manor to prevent the player from peeking through walls and seeing things that they shouldn't, with this one being used for the basement. The model was adjusted across development to accommodate for the numerous places and ways the player could see out of bounds.
Alpha (August 3 2013) | Beta/Final (June 28 2014) |
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This model was used for the first floor. A plane was added to prevent the player from seeing downwards, potentially being able to see the basement.
Carpet
Alpha (November 25 2013) | Beta/Final (July 4 2014) |
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Is slightly lower-poly than the final version.
Hallway Transition Models
Alpha Update 5/Beta (March 2 2014) | Final (August 9 2017) |
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Has a lot less vertices than the final version: 94 vs 168. The ceiling was changed from a calk texture to a wooden one.
Alpha (November 20 2013) | Beta (January 8 2015) | Final (August 9 2017) |
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The Alpha and Beta versions have the same amount of polygons and vertices. Between the Beta and final versions, the ceiling was made to use a wooden texture instead of a calk one, and the amount of vertices increased: 108 vs 170.
Alpha (November 25 2013) | Beta (January 7 2015) | Final (August 9 2017) |
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The Alpha and Beta versions have the same amount of polygons and vertices. Between the Beta and final versions, the ceiling was made to use a wooden texture instead of a calk one, and the amount of vertices increased: 106 vs 166.
Study
Alpha (November 25 2013) | Beta/Final (June 28 2014) |
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Has less vertices than the final version: 74 vs 95.
Grandfather Clock
Alpha/Beta (August 6 2013) | Final (November 16 2015) |
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The final model is much smaller than the early version.
Kitchen Table
Alpha (September 15 2013) | Beta/Final (June 29 2014) |
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Has less vertices than the final: 96 vs 126.
Makeup Table
Alpha (November 21 2013) | Beta/Final (June 29 2014) |
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Is slightly higher-poly than the final version.
Bathroom Mirror
Alpha (August 18 2013) | Beta/Final (July 2 2014) |
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The design is completely different, going from a generic square mirror to an oval-shaped design.
Bathroom Sink
Alpha (July 19 2013) | Beta/Final (July 3 2014) |
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This design was also completely overhauled, gaining a lot more detail in the process.
Bathroom Towel Rack
Alpha (July 21 2013) | Beta/Final (June 28 2014) |
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The towel rack in the bathroom actually had towels on it in the Alpha builds. They were likely removed in the Beta builds to work better with Vanessa's animation, where she tries to reach for a towel but fails to grab anything off the rack.
Piano Stool
Alpha (September 22 2013) | Beta/Final (June 30 2014) |
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Has less vertices than the final: 957 vs 1032.
Hallway Table
Alpha (September 17 2013) | Beta/Final (June 29 2014) |
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Is a little bit higher-poly than the final version.
Vases
Alpha/Beta (November 10 2013) | Beta/Final (August 28 2017) |
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Has two less vertices than the final, at 458. Woohoo.
Alpha/Beta (November 13 2013) | Final (August 18 2018) |
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The broken vase has four less vertices than the final, at 482. Yahoo.
Spaceship Hub
Placeholder 1st Floor
Alpha (October 23 2013) | Beta (July 19 2014) | Final (Modding Tools) (April 26 2015) |
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At this stage in development, the spaceship is in a very early state, with most rooms being placeholder and lacking many details. This model is used as a placeholder for the tunnels that connect to various rooms on the first floor of the spaceship. The UVs on the tunnels were updated for its appearance in the Beta builds, and the version leftover in the final game's Modding Tools has one of the tunnels removed, the one that connected from the machine room to the basement, indicating it had been scrapped at that point.
Placeholder 2nd Floor
Alpha (October 18 2013) | Beta (July 28 2014) |
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A model unique to the Alpha and Beta builds, this model serves as a placeholder for the "2nd floor" of the spaceship, which includes the mail room and basement in the Alpha builds, and only the mail room in the Beta builds.
Placeholder 3rd Floor
A model unique to the Alpha builds, this model serves as a placeholder for the "3rd floor" of the spaceship, that apparently being the attic. The model is dated October 20 2013. Curiously, the model is offset from the main room of the spaceship by a far margin, which could either mean that it was meant to be a room that the player didn't directly travel to (and was likely 'transported' there by a fade to black or cut-in) or it's just placeholder, and its positioning doesn't really matter.
Kitchen Door Rim
Alpha/Beta (October 18 2013) | Final (April 25 2015) |
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Has more vertices than the final version: 56 vs 48. The final version uses a shiny metal material instead of a basic grey material.
Kitchen Door
Alpha/Beta (October 18 2013) | Final (June 22 2016) |
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A significant amount of detail was added for the final version, such as a handle and some extra detail at the bottom.
Bedroom
Alpha (October 23 2013) | Beta (September 20 2014) | Final (July 20 2017) |
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The bedroom is in a very early state in the Alpha builds, being about half the size of the room in the Beta builds and final game. There is no hole for the pillow fort, and the model can only use one material at this point. The bedroom in the Beta builds is similar to the final game's, but the hole to access the pillow fort is square instead of circular.
Machine Room
Alpha (October 23 2013) | Beta (July 19 2014) | Final (Modding Tools) (January 11 2016) |
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The machine room in the Alphas is also fairly rough, lacking its unique carpet design. The doorways are closer together in the Alpha compared to the later versions. The Beta model is slightly lower-poly than the Modding Tools version.
Main Room Floor
Alpha (October 23 2013) | Beta (July 19 2014) | Final (December 17 2015) |
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Several tiny edits were made to the floor of the main room across development, mainly where the doorways would be.
Main Room Upper Ledge
Alpha (October 26 2013) | Beta (July 28 2014) | Final (May 5 2015) |
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The polygon and vertice count fluctuate very slightly between the three versions, but the overall model is the same. Some of the UVs were adjusted on the wall.
Alpha (October 26 2013) | Beta (July 8 2014) | Final (May 5 2015) |
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The amount of polygons and vertices is the same across all three versions. The UVs were edited slightly for each version.
Alpha (October 26 2013) | Beta (September 14 2014) | Final (May 5 2015) |
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The amount of polygons and vertices is the same across all three versions. The UVs were edited slightly for each version.
Main Room Stairs
Alpha (October 26 2013) | Beta (July 11 2014) | Final (February 4 2016) |
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The amount of polygons and vertices between the Alpha and Beta versions is the same, but the Beta version added another material for a metal gold along the bottom of the stairs. Comparing the Beta and final versions, with the Beta having less vertices: 277 vs 301.
Main Room Walls
Alpha (October 26 2013) | Beta (July 19 2014) | Final (May 5 2015) |
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The main difference with the walls in the main room of the spaceship hub in the Alpha is that there are no windows. As a result, the Alpha versions of the models are much lower-poly than the Beta's and final's.
Alpha (October 26 2013) | Beta (November 18 2014) | Final (May 5 2015) |
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There was no vault in the Alpha spaceship, so the hole for the vault is missing at this point.
Alpha/Beta (October 25 2013) | Final (May 5 2015) |
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Three of the four wall models have a red part along the bottom of the wall that was removed for the final versions.
Alpha (October 25 2013) | Beta (July 19 2014) | Final (May 5 2015) |
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Spaceship Doors
There are a couple spaceship doors not seen in the final game or its Modding Tools, and are exclusive to the earlier builds. The door design is much simpler than the final game's, and features a simple hat design on the door. This model is dated October 29 2013.
This door, however, is exclusive to the Alpha builds, and coexists with the above door, for some reason. This model is a bit earlier than the previous one, dated October 17 2013.
Time Clock
This model, called 'timeclock' in its filename, is a remnant of one of the original ideas Gears For Breakfast had regarding selecting Acts in Chapters in the game. This was designed back when time travel was a more prominent plot element, and the Alpha builds are the only builds to contain the model for this idea. Its textures are still leftover in the final game's Modding Tools, but the model is long gone. The model is dated October 26 2013.
Water Cooler
Alpha (October 25 2013) | Beta (August 11 2014) | Final (July 8 2015) |
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The water cooler detail in the spaceship changed across development very slightly. The polygon and vertice count between the Alpha and Beta versions is the same, however they have less vertices than the final: 395 vs 475. The Alpha version also takes on a somewhat peachy color scheme, compared to the Beta and final's bluer colors.
Misc
Hat Kid
Alpha/Beta (November 12 2013) | Final (July 18 2017) |
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Hat Kid's head is significantly lower-poly than the final's, especially in the hair. None of Hat Kid's models have materials applied by default, either. Except for Hat Kid's head, for the eyes.
Alpha (November 12 2013) | Beta (August 9 2014) | Final (March 9 2017) |
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Both are much lower-poly than the final version. Differences between the Alpha and Beta versions are currently unknown.
Alpha/Beta (November 12 2013) | Final (March 9 2017) |
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Again, is much lower-poly than the final version. The legs had some minor design changes just above the shoes.
Alpha/Beta (January 2 2014) | Final (August 26 2017) |
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Again, lower-poly than the final. The tassels were added onto the model instead of being a separate model.
Mafia
Alpha/Beta (January 2 2014) | Final (July 10 2016) |
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Slightly lower-poly than the final.
Mustache Girl
Alpha/Beta (February 5 2014) | Final (September 23 2017) |
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Much lower-poly than the final.
Moon Penguin
Alpha/Beta (February 17 2014) | Final (July 11 2016) |
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Minor design change: headphones were added and some adjustments to the suit were made.
Early Science Owl
A model for Science Owls that is unique to the Alpha builds, and is an older version than the one featured in the Beta builds. The final model for the Science Owls is also present in these builds, due to being used in the unused enemy class file in the Alphas. The early model is rigged differently and has very different animations. These owls are the ones seen in the spaceship hub on the main menu. The model is dated August 26 2013.