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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences/Rocks

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences.


Mafia Town Rocks

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks beach 01(AlphaModel).png AHatIntime harbour rocks beach 01(Original).png

The early version has a lot more vertices: 942 vs 535.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks beach 02(AlphaModel).png AHatIntime harbour rocks beach 02(Original).png

The early version has a lot more vertices: 969 vs 569.

Alpha Update 5/Beta (March 4 2014) Final (October 3 2016)
AHatIntime harbour rocks beach 03(Alpha5Model).png AHatIntime harbour rocks beach 03(Original).png

Has slightly fewer vertices than the final: 309 vs 315.

Alpha Update 5/Beta (March 5 2014) Final (October 3 2016)
AHatIntime harbour rocks beach 04(Alpha5Model).png AHatIntime harbour rocks beach 04(Original).png

Has more vertices than the final: 264 vs 152.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks beach 05(AlphaModel).png AHatIntime harbour rocks beach 05(FinalModel).png

The early version has a lot more vertices: 607 vs 335.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks beach 06(AlphaModel).png AHatIntime harbour rocks beach 06(Original).png

Is slightly lower-poly than the final, but has a lot more vertices: 851 vs 504.

Alpha/Beta (November 7 2013) Final (October 3 2016)
AHatIntime harbour rocks cave 03(AlphaModel).png AHatIntime harbour rocks cave 03(Original).png

Has more vertices than the final: 399 vs 238.

Alpha/Beta (January 2 2014) Final (October 3 2016)
AHatIntime harbour rocks cliff 01(AlphaModel).png AHatIntime harbour rocks cliff 01(Original).png

Has more vertices than the final: 599 vs 350.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks cliff 02(AlphaModel).png AHatIntime harbour rocks cliff 02(Original).png

Has more vertices than the final: 258 vs 154. Two rocks were slightly adjusted for the final version, one of them being the top rock.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks cliff 03(AlphaModel).png AHatIntime harbour rocks cliff 03(Original).png

Is slightly lower-poly than the final, but has a lot more vertices: 755 vs 438. Two rocks were slightly adjusted for the final version, one of them being the left-most front rock.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks cliff 04(AlphaModel).png AHatIntime harbour rocks cliff 04(Original).png

Has quite a few more vertices than the final: 145 vs 81. The bottom two rocks changed quite a bit for the final.

Alpha/Beta (November 8 2013) Final (June 9 2016)
AHatIntime harbour rocks cliff 05(AlphaModel).png AHatIntime harbour rocks cliff 05(Original).png

Has quite a few more vertices than the final: 448 vs 264. Most rocks along the bottom were made a bit taller for the final.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks cliff 06(AlphaModel).png AHatIntime harbour rocks cliff 06(Original).png

Has quite a few more vertices than the final: 1093 vs 638.

Alpha Update 5/Beta (March 2 2014) Final (October 3 2016)
AHatIntime harbour rocks cliff 07(Alpha5Model).png AHatIntime harbour rocks cliff 07(Original).png

Has quite a few more vertices than the final: 403 vs 239.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks dock 01(AlphaModel).png AHatIntime harbour rocks dock 01(Original).png

Has quite a few more vertices than the final: 422 vs 228. Minor adjustments were made to a few of the rocks.

Alpha/Beta (January 14 2014) Final (October 3 2016)
AHatIntime harbour rocks dock 02(AlphaModel).png AHatIntime harbour rocks dock 02(Original).png

Has more vertices than the final: 290 vs 168.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 01(AlphaModel).png AHatIntime harbour rocks festival 01(Original).png

Has quite a few more vertices than the final: 785 vs 467.

Alpha/Beta (June 29 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 02(AlphaModel).png AHatIntime harbour rocks festival 02(Original).png

Is slightly lower-poly than the final, but has more vertices: 169 vs 107. The appearance was heavily modified, gaining several rocks and other being tweaked to varying degrees.

Alpha/Beta (November 10 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 03(AlphaModel).png AHatIntime harbour rocks festival 03(Original).png

Has quite a few more vertices than the final: 537 vs 268.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 04(AlphaModel).png AHatIntime harbour rocks festival 04(Original).png

Has quite a few more vertices than the final: 571 vs 339.

Alpha (November 10 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 05(AlphaModel).png AHatIntime harbour rocks festival 05(Original).png

Has more vertices than the final: 404 vs 236. All of the rocks were adjusted very slightly for the final game.

Alpha (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 06(AlphaModel).png AHatIntime harbour rocks festival 06(Original).png

Has quite a few more vertices than the final: 799 vs 472.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks festival 07(AlphaModel).png AHatIntime harbour rocks festival 07(Original).png

Has a few more vertices than the final: 173 vs 115.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 02(AlphaModel).png AHatIntime harbour rocks industrial 02(Original).png

Has quite a few more vertices than the final: 745 vs 388.

Alpha/Beta (November 9 2013) Final (January 24 2014)
AHatIntime harbour rocks industrial 03(AlphaModel).png AHatIntime harbour rocks industrial 03(Original).png

Differences mostly unknown, aside from some minor normals being adjusted. The date for the final version is not incorrect; it seems that this model was left out of a repository update for the game for the Alpha and Beta builds, and thus an earlier version of its model was included in those builds instead. The mistake was corrected for the final game, and the final model is the model that was intended to be used in the early builds. A similar situation happened with a fence texture in Alpine Skyline.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 04(AlphaModel).png AHatIntime harbour rocks industrial 04(Original).png

Has more vertices than the final: 356 vs 212. Almost all of the rocks were slightly adjusted for the final version.

Alpha Update 5/Beta (March 9 2014) Final (October 3 2016)
AHatIntime harbour rocks industrial 05(Alpha5Model).png AHatIntime harbour rocks industrial 05(Original).png

Has four less vertices than the final version, at 335.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 06(AlphaModel).png AHatIntime harbour rocks industrial 06(Original).png

Has quite a few more vertices than the final: 136 vs 76.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 07(AlphaModel).png AHatIntime harbour rocks industrial 07(Original).png

Has a lot more vertices than the final: 737 vs 418. Almost all of the rocks were slightly adjusted for the final version.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 09(AlphaModel).png AHatIntime harbour rocks industrial 09(Original).png

Has a lot more vertices than the final: 451 vs 281.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 10(AlphaModel).png AHatIntime harbour rocks industrial 10(Original).png

Has more vertices than the final: 223 vs 143. Almost all of the rocks were slightly adjusted for the final version.

Alpha/Beta (November 9 2013) Final (October 3 2016)
AHatIntime harbour rocks industrial 11(AlphaModel).png AHatIntime harbour rocks industrial 11(Original).png

Has a lot more vertices than the final: 326 vs 188. Almost all of the rocks were slightly adjusted for the final version.

Alpha/Beta (November 10 2013) Final (October 3 2016)
AHatIntime harbour rocks market 03(AlphaModel).png AHatIntime harbour rocks market 03(Original).png

Has more vertices than the final: 339 vs 209. Almost all of the rocks were slightly adjusted for the final version.

Alpha/Beta (November 10 2013) Final (October 3 2016)
AHatIntime harbour rocks market 04(AlphaModel).png AHatIntime harbour rocks market 04(Original).png

Has quite a few more vertices than the final: 265 vs 159. Almost all of the rocks were slightly adjusted for the final version.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks market 05(AlphaModel).png AHatIntime harbour rocks market 05(Original).png

Has quite a few more vertices than the final: 243 vs 159.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks market 06(AlphaModel).png AHatIntime harbour rocks market 06(Original).png

Has a lot more vertices than the final: 285 vs 157. The bottom right rock was adjusted a little bit for the final.

Alpha/Beta (November 10 2013) Final (October 3 2016)
AHatIntime harbour rocks residential 01(AlphaModel).png AHatIntime harbour rocks residential 01(Original).png

Has quite a few more vertices than the final: 381 vs 239.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks residential 02(AlphaModel).png AHatIntime harbour rocks residential 02(Original).png

Has a lot more vertices than the final: 286 vs 154.

Alpha/Beta (November 8 2013) Final (October 3 2016)
AHatIntime harbour rocks lighthouse(AlphaModel).png AHatIntime harbour rocks lighthouse(Original).png

Has a lot more vertices than the final: 294 vs 160.


AHatIntime harbour rocks tower(AlphaModel).png
A rock model used around the sea tower in the Alpha and Beta builds. This location was removed for the final game, and so the model was completely deleted. This model is dated June 30 2013.