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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences/HUD Graphics

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences.

Alpha Beta/Final
AHatIntime gearsforbreakfast text(Alpha).png
AHatIntime gearsforbreakfast icon(Alpha).png
AHatIntime gearsforbreakfast text upper(Beta).png
AHatIntime gearsforbreakfast icon(Beta).png
AHatIntime gearsforbreakfast text lower(Beta).png

The Gears For Breakfast logo that appears when the game boots up is completely different from the logo used in the Beta builds onwards.

Pon HUD Counter Icon

Prototype/Alpha Beta Final
AHatIntime EnergyBit(HUDIconProto).png AHatIntime EnergyBit(HUDIconBeta).png AHatIntime EnergyBit(HUDIconFinal).png

In line with the Pons in both the Prototypes and Alpha builds being red instead of green, the HUD icon for them matches their design in these builds. By the Beta, they gained their familiar green appearance that looks much closer to the final game's.

Energy Meter

Alpha Beta/Final (Unused)
AHatIntime bitmeter(Alpha).png
AHatIntime bitmeter bit(Alpha).png
AHatInTime bitmeter halfbit.png

AHatIntime BadgeSlot(Alpha).png
AHatIntime bitmeter(Beta).png
AHatInTime Bitmeter bit.png
AHatInTime Bitmeter bit inner half.pngAHatInTime Bitmeter bit inner.png
AHatIntime BadgeSlot(Beta).png

The Energy Meter received some graphical enhancements by the Beta builds, with the bar itself now being rainbow and at a slightly different angle. The square graphic for Badge slots was straightened out and made more angular and defined.

Confirm HUD Graphics

AHatIntime button next keyboard tex(Proto).pngAHatIntime button next console a(Proto).png
The Prototype and Alpha builds use completely different graphics for proceeding conversations and confirming menu options than the Beta builds and final game do. By the Betas, the graphics used for these contexts are simple bubble graphics that can change colors and dynamically modify the text that shows what key or button needs to be pressed, depending on whether the player is playing on keyboard or a controller.

Input Button Icons

Alpha Beta/Final


AHatIntime button keyboard lmb.png
AHatIntime button keyboard scrolldown.png
AHatIntime button keyboard scrollup.png
AHatIntime Alpha button console red.png
AHatIntime Alpha button console blue.png
AHatIntime Alpha button console yellow.png
AHatIntime Alpha button console green.png
AHatIntime Alpha button gamecube r.png
AHatIntime mouse left.png
AHatIntime mouse scroll down.png
AHatIntime mouse scroll up.png
AHatIntime button circle red.png
AHatIntime button circle blue.png
AHatIntime button circle yellow.png
AHatIntime button circle green.png
AHatIntime button rb purple.png

All of the controller buttons were changed for the Beta builds and final game. The mouse input icons were redrawn completely. The Alpha versions can still be found in the final game's Modding Tools.

Alpha Beta/Final
AHatIntime Alpha button keyboard.png AHatIntime button keyboard wide.png
AHatIntime button keyboard.png

The icon for the keyboard buttons received two versions: one for the space bar and another for all other keys. The Alpha version can also be found in the Modding Tools.

Item Obtained Background Graphics

AHatIntime itemobtained bg main(Alpha).png
AHatIntime itemobtained bg shadow(Alpha).png
These two graphics are used in the Alpha builds when obtaining a significant item. By the Beta builds, this effect was completely scrapped.

Health HUD

Prototype/Early Alphas Alpha Update 5 Beta/Final
AHatIntime health bg(Proto).png
AHatIntime health pointer(Proto).pngAHatInTime Health bar full.pngAHatInTime Health bar empty.png
AHatInTime playerhealth full.pngAHatInTime PlayerHealth 3.pngAHatInTime PlayerHealth 2.png
AHatInTime PlayerHealth 1.pngAHatInTime playerhealth empty.png
AHatInTime Playerhealth heart.pngAHatInTime Playerhealth arrow.png
AHatInTime playerhealth zaps.png
AHatInTime Playerhealth new 4.pngAHatInTime Playerhealth new 3.png
AHatInTime Playerhealth new 2.pngAHatInTime Playerhealth new 1.png
AHatIntime Playerhealth new 0(Final).pngAHatIntime text life(Final).png

The graphics for the Health HUD are very different to the final game's design, being a dark-brown hat surrounded by a thin yellow-orange ring. In the Prototype builds and early Alpha builds, Hat Kid had 7 health by default instead of only 4, and each hit Hat Kid could take would be represented by the round rectangle graphics, with the black version being used for empty health. Alpha Update 5 overhauled the look of the HUD completely, and reduced the max amount of HP for Hat Kid to 4. Both still use an arrow, although it should be the mentioned that the arrow graphic in the Prototypes and early Alphas is non-functional. A few early screenshots that predate even Harbor show that the arrow was meant to point to the player's current health, but by October 2012, that functionality no longer existed. The arrow graphic is simply programmed to render at a 45 degree angle at all times. The Beta builds introduced the final design for the player's Health HUD, which involved another total redesign to a more compass-like appearance that doesn't use an arrow.

Prototype/Early Alphas Alpha Update 5
AHatIntime AlphaBaseHUD.png AHatIntime AlphaUpdate5HUD.gif

Time Piece HUD Icon

Prototype/Alpha Beta Final
AHatInTime TimeObject.png AHatIntime collectible timepiece(Beta).png AHatIntime collectible timepiece(Final).png

The HUD icon for the player's total collected Time Pieces in the Prototypes and Alpha builds is a somewhat crudely-drawn brown hourglass with teal sand flowing in it. By the Beta builds, the icon was completely redone with a more stylized appearance alongside being given a blue color, and the final game overhauled the design once again with a much higher resolution and far more detail.

Badges

Texture Alpha Beta Final (Modding Tools)
Owl's Brew Badge HUD Icon AHatIntime powerpin chemical(Alpha).png
AHatIntime badge chemical 2(Alpha).png
AHatIntime itemicon badge chemical(Beta).png AHatInTime badge chemical.png
Owl's Brew Badge Model Texture AHatIntime badge chemical(Alpha).png AHatIntime badge chemical(Beta).png AHatIntime badge chemical(New).png
Queen's Love Badge HUD Icon - - AHatInTime badge timestop.png
Queen's Love Badge Model Texture AHatIntime badge queen(Alpha).png - AHatIntime badge queen(New).png
Snatcher's Realm Badge HUD Icon AHatInTime powerpin snatcher.png AHatInTime itemicon badge snatcher.png Both
Snatcher's Realm Badge Model Texture AHatIntime badge snatcher(Object).png
AHatIntime badge snatcher emessive(Object).png
Same Same

Three scrapped Badges, the Owl's Brew Badge, the Queen's Love Badge, and the Snatcher's Realm Badge all went through several different graphical incarnations across development.

Impact Circle Graphic

Pre-Speedrun Final
AHatIntime impact circle(Proto).png AHatIntime impact circle(Final).png

The resolution for a graphic used for an effect that plays when bonking into things or smacking something that cannot be broken was cut in half for the final game, as well as the red color being made more solid around the outer edges of the ring.

Speech Bubbles

Pre-Speedrun Final
AHatInTime speechbubble.png AHatIntime speech bubble regular(Final).png
AHatInTime speechbubble scream tex.png AHatIntime speech bubble scream(Final).png
AHatInTime speechbubble gloom.png AHatIntime speech bubble gloom(Final).png
AHatInTime speechbubble formal tex.png AHatIntime speech bubble ui(Final).png
AHatIntime smalltalk tex(Proto).png AHatIntime smalltalk regular(Final).png
AHatInTime smalltalk gloom.png AHatIntime smalltalk gloom(Final).png
AHatIntime smalltalk scream tex(Proto).png AHatIntime smalltalk scream(Final).png
AHatInTime question01.png AHatIntime speech bubble question(Final).png

Much like the Prototype builds, the UI speech bubbles use older designs that were replaced for the Speedrun builds and final game. The older designs can still be found in the final game's Modding Tools, although it should be noted that the small bubbles for normal talking and screaming are smaller resolution in the final game's Modding Tools compared to the versions found in the older builds.

Hat Kid Mugshot Texture

Pre-Final Speedrun Performance
AHatIntime mugshot hatkid(SpeedrunBuilds).png AHatIntime mugshot hatkid(Final).png

The mugshot icon for Hat Kid in all prerelease builds of the game except the Speedrun Performance Build is an older, rougher design that was snipped from concept art.

Thank You Message

Alpha Final (Unused)
AHatIntime thankyou alpha(Alpha).png
AHatIntime thankyou alpha.png

A message that thanks the player is present in the builds, and a similar texture also exists in the final game, unused.

Alpha Build Watermark Texture

AHatIntime alphabuild watermark(Alpha).png


The watermark graphic used on the bottom of the screen 90% of the time during gameplay in the Alpha builds.