Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences/Mafia Town Graphics
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences.
Contents
- 1 Rain Texture
- 2 Grass Floor Texture
- 3 Brick Road Texture
- 4 Tiled Brick Textures
- 5 Brick Textures
- 6 Calk Plaster Floor Bridge Texture
- 7 Balloon Designs
- 8 Hazard Texture
- 9 Mafia Stool Texture
- 10 Generic Wood Texture
- 11 Rock Hill Texture
- 12 Beach Sand
- 13 Foliage
- 14 Early Fish Texture
- 15 Mafia HQ Cutout Design
- 16 Stone Tablet Texture
- 17 Cafe Pictures
- 18 White Floor Tile Texture
- 19 Rope Texture
- 20 Mafia Town Rooftop Tiles
- 21 Mafia Town Flags
- 22 Wood Panel Texture
- 23 Observatory Star Texture
- 24 Wanted Posters
- 25 Mafia Town Posters
- 26 Lava Rock Mask Texture
- 27 Sewer Pipe Texture
- 28 Mafia Town Graffiti
- 29 Watermelon Texture
- 30 Mafia Town Sailing Boat
- 31 Horizon Island
- 32 Cellar Props and Wine Stain
- 33 Slot Machine Textures
- 34 Mafia HQ Wall Textures
- 35 Money Table Texture
- 36 Filth Decals
- 37 Pot Texture
- 38 Mafia HQ Theater Curtain
- 39 Mafia HQ Toilet
- 40 Floating Platform Texture
- 41 Blue Pillow and Dark Blue Pillow
- 42 Early Wood Texture
- 43 Calk Plaster Normal Map
Rain Texture
Alpha | Beta/Final |
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Despite Nighttime Mafia Town being absent from the Alpha builds, the rain texture is still loaded in the game's files. The resolution on it was increased in the Beta builds, and its design and patterns were changed slightly.
Grass Floor Texture
Alpha | Beta/Final |
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The texture for the grass floor was darkened a bit more compared to its appearance from the Prototypes, but is still the same very different design compared to the final game's design.
Brick Road Texture
Alpha | Beta/Final |
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The common brick road texture for Mafia Town changed a few times during development, and gained its final appearance starting in the Beta builds. The design in the Alpha builds somewhat resembles the pattern of giraffes. The version in the Alpha builds is the only version across all builds that uses an occlusion map.
Tiled Brick Textures
Alpha | Alpha/Beta | Beta/Final |
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Another brick texture and normal map that changed between Alpha and Beta builds. The normal map stayed the same between Alphas and Betas, but the final game replaced it with a completely different texture with a different name that works as a normal map for the design of the diffuse texture in the Beta builds.
Brick Textures
Prototype/Alpha | Beta/Final |
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The standard brick textures around Mafia Town in the Prototypes and the Alpha builds actually use a normal map, something the Beta builds and final game don't do. Additional detail was added to the brick textures in the Beta to remove the need for a normal map.
Calk Plaster Floor Bridge Texture
A tiled texture used for the floors on the bridges in Mafia Town in the Prototype, Alpha, and Beta builds. The texture was replaced with a brand new texture for the final game, with this texture being completely deleted in the process.
Balloon Designs
Alpha/Beta | Final |
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All of the designs for the hot air balloons floating around Mafia Town were changed for the final game. Two of the balloon textures were simplified, relying on tiling in materials to replicate their appearance in the Alpha and Beta builds. This change also saves texture memory, as their resolutions were also dropped.
Hazard Texture
Alpha | Beta/Final (Modding Tools) |
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The absolute slightest difference that is borderline impossible to see with the naked eye. The design of this texture was darkened ever so slightly after the Alpha builds.
Mafia Stool Texture
Alpha/Beta | Final |
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The resolution was dropped for the final game.
Generic Wood Texture
Prototype/Alpha | Beta | Final |
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A simple wood texture used throughout the game had some really minor changes across builds. In the Beta, some slight details were removed, and the resolution was dropped in the final game.
Rock Hill Texture
Alpha | Beta/Final |
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The rocky mountain texture used in Mafia Town is still the same design as the one used in the Prototypes. By the Beta builds, it would be updated to its cleaner, more refined design.
Beach Sand
Alpha | Beta/Final |
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The texture for the beach sand is still of the sand design from the Prototypes, which is far more simplistic and stylized compared to the final game's.
Foliage
Alpha/Beta | Final |
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Palm trees and bushes both use fairly different designs, with the bushes having different patterns on their leaves and the palm tree trunk being grey and less detailed than the final's design. A reference color appears to be in the top right of the older fern texture.
Early Fish Texture
An early version of the fish that appear in the Beta and final game is in the files for the Alpha and Beta builds, with a rather rough but still similar appearance.
Mafia HQ Cutout Design
Alpha/Beta | Final |
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The version used in the Alphas and Betas seems to be ripped from concept art. The final game polishes the texture up in several areas and adds soft shading to several parts of the design.
Stone Tablet Texture
Prototype Cosmo/Alpha Base Version | Alpha Update 5/Beta | Final |
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The stone tablet that is seen on 'Habboi Island' in Mafia Town has a few different designs across the builds. In Prototype Cosmo and the very first build of the Alpha, it contained additional text at the bottom of the stone that was removed from all future designs. By Alpha Update 5, the border around the text was thickened. In the final game, all of the text was completely removed.
Cafe Pictures
Prototype/Alpha | Beta/Final |
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The paintings in the Seaside Spaghetti cafe in Mafia Town were completely changed in the Beta builds. All four paintings seem to originally have depicted the scrapped robo-bunny character, who is otherwise only seen in concept art for the game.
White Floor Tile Texture
Alpha | Beta/Final |
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The texture's design was changed, with less-defined patterns and shadows.
Rope Texture
Pre-Speedrun | Final |
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The resolution on the general rope texture was cut in half twice.
Mafia Town Rooftop Tiles
The materials for the rooftops on some buildings in Mafia Town use a few textures, including a specular map and a normal map, that aren't present in any future builds.
Mafia Town Flags
Alpha/Beta | Final |
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The colors of the flags were changed and swapped around. The early flags all have a stripe motif going on in the background, which each flag in the final game has a unique appearance. The appearance of the Mafia and Mafia Boss on the early flags seem to be renders of their models, while the final's flags are hand-drawn and are more heavily stylized and polished.
Wood Panel Texture
Alpha/Beta | Final |
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A wood panel texture received a major redesign for the final game, gaining a fair bit more detail.
Observatory Star Texture
Alpha/Beta | Final |
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The light detail around each little star is slightly different in the final game.
Wanted Posters
Alpha/Beta | Final |
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The early wanted posters for Hat Kid and Mustache Girl are more flat and less-detailed compared to their final counterparts. The final versions lose the unique colors the early versions had, but add significantly more detail to the drawings, which in the early versions are very simplistic. The text below the drawings is the same between versions, but uses a completely different font.
Mafia Town Posters
Alpha/Beta | Final |
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Several adjustments were made to the generic posters around Mafia Town in the final game.
Lava Rock Mask Texture
Pre-Speedrun | Final (Unused) |
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A masking texture for lava rocks that went unused in the final game had its resolution cut in half after the Beta builds.
Sewer Pipe Texture
Exclusive to the Alpha and Beta builds is a unique sewer pipe texture used for the older designs of the sewer pipes in Mafia Town.
Mafia Town Graffiti
Alpha/Beta | Final |
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The text was redrawn for the final game, and the black backgrounds were removed.
Watermelon Texture
Pre-Speedrun | Final |
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The resolution for the watermelon's texture was cut in half twice for the final game.
Mafia Town Sailing Boat
Alpha | Beta/Final |
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The texture for a sailboat in Mafia Town is identical between Alpha and Beta builds, except that windows were removed from the design for unknown reasons.
Horizon Island
Pre-Speedrun | Final (Modding Tools) |
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The resolution for a texture for an island in the distance from Mafia Town was reduced after the Beta builds. This island, however, was scrapped for the final game, but its texture could be found in the Modding Tools. The model, however, is not in the Modding Tools.
Cellar Props and Wine Stain
Pre-Speedrun | Final |
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Both the textures for wooden barrels and a wine stain were both 4K in resolution before the final game.
Slot Machine Textures
Alpha/Beta | Beta | Final |
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- |
Due to the Alpha builds loading all the default properties of all Actors in the game at all times, the textures for the slot machine objects are present in the files in the builds. The textures themselves differ from the ones in the final game by quite a lot. The logo for the slot machines says 'A Hat in Time' instead of 'Slot Machine', and features an overall simpler design. Note that the blue scroll texture found in the Beta builds is not present in the final game, but is present in the Modding Tools, unused.
Mafia HQ Wall Textures
Alpha/Beta | Final |
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Although Mafia HQ is not present in the Alpha builds, some of its textures are still used elsewhere in the builds. The designs for a couple walls changed completely for the final game, especially the blue wall. A ruined and dirty version of this design of the blue wall texture is still used in the final game in certain areas of Mafia Town.
Money Table Texture
Alpha/Beta | Final |
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A minor detail texture for coins on a table or the floor was cut in half in terms of resolution.
Filth Decals
Alpha | Beta | Beta/Final (Unused) |
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- | ||
- | ||
- | ||
- |
Filth decal textures used around Mafia Town. The differences are extremely minor, but they are different. None of these textures would end up used in the final game (Except for the last one), but could still be found in the Modding Tools.
Pot Texture
The texture used by the scrapped pot model that is only present in the Prototype and Alpha builds.
Mafia HQ Theater Curtain
Alpha/Beta | Final |
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The color of the curtain changed from red to blue, and was given a higher resolution, more detail, and a Mafia Boss insignia in the center.
Mafia HQ Toilet
Alpha/Beta | Final |
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Several details for the toilets in Mafia HQ were actually lost in the final game. ...At least the water was made darker.
Floating Platform Texture
Alpha/Beta | Final |
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The texture for the floating platforms near the lighthouse was slightly darkened for the final game.
Blue Pillow and Dark Blue Pillow
Pre-Speedrun | Final |
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The resolution for two textures called for 'blue pillows' were cut in half twice as well.
Early Wood Texture
A very early design for wooden planks. Present up through the Beta builds, but was deleted before the final game.
Calk Plaster Normal Map
Pre-Speedrun | Final |
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Again, the resolution of a normal map for calk plaster was drastically reduced. The original texture was 2K.