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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences/Mafia Town Graphics

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences.


Rain Texture

Alpha Beta/Final
AHatIntime T DayCycle Rain M(Alpha).png AHatIntime T DayCycle Rain M(Final).png

Despite Nighttime Mafia Town being absent from the Alpha builds, the rain texture is still loaded in the game's files. The resolution on it was increased in the Beta builds, and its design and patterns were changed slightly.

Grass Floor Texture

Alpha Beta/Final
AHatIntime Grass(Alpha).png AHatIntime Grass(Final).png

The texture for the grass floor was darkened a bit more compared to its appearance from the Prototypes, but is still the same very different design compared to the final game's design.

Brick Road Texture

Alpha Beta/Final
AHatIntime road rock tex(Alpha).png
AHatIntime road rock occlusion(Alpha).png
AHatIntime road rock tex(Final).png
AHatIntime road rock normal(Final).png

The common brick road texture for Mafia Town changed a few times during development, and gained its final appearance starting in the Beta builds. The design in the Alpha builds somewhat resembles the pattern of giraffes. The version in the Alpha builds is the only version across all builds that uses an occlusion map.

Tiled Brick Textures

Alpha Alpha/Beta Beta/Final
AHatIntime floor brick tiled(Alpha).png AHatIntime floor brick tiled normal(Alpha).png AHatIntime floor brick tiled(Final).png

Another brick texture and normal map that changed between Alpha and Beta builds. The normal map stayed the same between Alphas and Betas, but the final game replaced it with a completely different texture with a different name that works as a normal map for the design of the diffuse texture in the Beta builds.

Brick Textures

Prototype/Alpha Beta/Final
AHatIntime bricks tex(Proto).pngAHatIntime bricks normal(Proto).png
AHatIntime factory bricks(Proto).png
AHatIntime bricks tex(Final).png
AHatIntime factory bricks(Final).png

The standard brick textures around Mafia Town in the Prototypes and the Alpha builds actually use a normal map, something the Beta builds and final game don't do. Additional detail was added to the brick textures in the Beta to remove the need for a normal map.

Calk Plaster Floor Bridge Texture

AHatIntime calk plaster floor(Proto).png
A tiled texture used for the floors on the bridges in Mafia Town in the Prototype, Alpha, and Beta builds. The texture was replaced with a brand new texture for the final game, with this texture being completely deleted in the process.

Balloon Designs

Alpha/Beta Final












AHatIntime airballoon(Proto).png
AHatIntime balloon2(Proto).png
AHatIntime balloon3(Proto).png
AHatIntime balloon5(Alpha).png
AHatIntime balloon4(Alpha).png
AHatIntime balloon6(Alpha).png
AHatIntime airballoon(Final).png
AHatIntime balloon2(Final).png
AHatIntime balloon3(Final).png
AHatIntime balloon5(Final).png
AHatIntime balloon4(Final).png
AHatIntime balloon6(Final).png

All of the designs for the hot air balloons floating around Mafia Town were changed for the final game. Two of the balloon textures were simplified, relying on tiling in materials to replicate their appearance in the Alpha and Beta builds. This change also saves texture memory, as their resolutions were also dropped.

Hazard Texture

Alpha Beta/Final (Modding Tools)
AHatIntime hazard(Alpha).png AHatIntime hazard(UnusedMafiaTown).png

The absolute slightest difference that is borderline impossible to see with the naked eye. The design of this texture was darkened ever so slightly after the Alpha builds.

Mafia Stool Texture

Alpha/Beta Final
AHatIntime mafia stool(Alpha).png AHatIntime mafia stool(Final).png

The resolution was dropped for the final game.

Generic Wood Texture

Prototype/Alpha Beta Final
AHatIntime wood generic(Proto).png AHatIntime wood generic(Beta).png AHatIntime wood generic(Final).png

A simple wood texture used throughout the game had some really minor changes across builds. In the Beta, some slight details were removed, and the resolution was dropped in the final game.

Rock Hill Texture

Alpha Beta/Final
AHatIntime mountainrock(Alpha).png AHatIntime mountainrock(Beta).png

The rocky mountain texture used in Mafia Town is still the same design as the one used in the Prototypes. By the Beta builds, it would be updated to its cleaner, more refined design.

Beach Sand

Alpha Beta/Final
AHatIntime sand seafloor tex(Alpha).png AHatIntime sand seafloor tex(Final).png

The texture for the beach sand is still of the sand design from the Prototypes, which is far more simplistic and stylized compared to the final game's.

Foliage

Alpha/Beta Final
AHatIntime palm tree base(Alpha).png AHatIntime palm tree base(SpeedrunBuilds).png
AHatIntime fern(Alpha).png AHatIntime fern(Final).png
AHatIntime bush(Beta).png AHatIntime bush(Final).png

Palm trees and bushes both use fairly different designs, with the bushes having different patterns on their leaves and the palm tree trunk being grey and less detailed than the final's design. A reference color appears to be in the top right of the older fern texture.

Early Fish Texture

AHatIntime Mafia Fish Sea(Alpha).png
An early version of the fish that appear in the Beta and final game is in the files for the Alpha and Beta builds, with a rather rough but still similar appearance.

Mafia HQ Cutout Design

Alpha/Beta Final
AHatIntime Mafia HQ Cutout Diffuse(Alpha).png AHatIntime Mafia HQ Cutout Diffuse(Final).png

The version used in the Alphas and Betas seems to be ripped from concept art. The final game polishes the texture up in several areas and adds soft shading to several parts of the design.

Stone Tablet Texture

Prototype Cosmo/Alpha Base Version Alpha Update 5/Beta Final
AHatIntime stone a(ProtoCosmo).png AHatIntime stone a(AlphaUpdate5).png AHatIntime stone a(Final).png

The stone tablet that is seen on 'Habboi Island' in Mafia Town has a few different designs across the builds. In Prototype Cosmo and the very first build of the Alpha, it contained additional text at the bottom of the stone that was removed from all future designs. By Alpha Update 5, the border around the text was thickened. In the final game, all of the text was completely removed.

Cafe Pictures

Prototype/Alpha Beta/Final
AHatIntime picture01(Proto).png
AHatIntime picture02(Proto).png
AHatIntime picture03(Proto).png
AHatIntime picture04(Proto).png
AHatIntime picture01(Final).png
AHatIntime picture02(Final).png
AHatIntime picture03(Final).png
AHatIntime picture04(Final).png

The paintings in the Seaside Spaghetti cafe in Mafia Town were completely changed in the Beta builds. All four paintings seem to originally have depicted the scrapped robo-bunny character, who is otherwise only seen in concept art for the game.

White Floor Tile Texture

Alpha Beta/Final
AHatIntime floortile white tex(Alpha).png AHatIntime floortile white tex(Final).png

The texture's design was changed, with less-defined patterns and shadows.

Rope Texture

Pre-Speedrun Final
AHatIntime general rope tex(Proto).png AHatIntime general rope tex(Final).png

The resolution on the general rope texture was cut in half twice.

Mafia Town Rooftop Tiles

AHatIntime rooftop tileset1(Proto).png
AHatIntime rooftop tilset2(Proto).png
AHatIntime rooftop spec(Alpha).png
AHatIntime rooftop tileset normal(Alpha).png
The materials for the rooftops on some buildings in Mafia Town use a few textures, including a specular map and a normal map, that aren't present in any future builds.

Mafia Town Flags

Alpha/Beta Final
AHatIntime mafiaflag01(Alpha).png
AHatIntime mafiaflag02(Alpha).png
AHatIntime mafiaflag03(Alpha).png
AHatIntime mafiaflag05(Alpha).png
AHatIntime mafiaflag01(Final).png
AHatIntime mafiaflag02(Final).png
AHatIntime mafiaflag03(Final).png
AHatIntime mafiaflag05(Final).png

The colors of the flags were changed and swapped around. The early flags all have a stripe motif going on in the background, which each flag in the final game has a unique appearance. The appearance of the Mafia and Mafia Boss on the early flags seem to be renders of their models, while the final's flags are hand-drawn and are more heavily stylized and polished.

Wood Panel Texture

Alpha/Beta Final
AHatIntime wood panel(Alpha).png AHatIntime wood panel(Final).png

A wood panel texture received a major redesign for the final game, gaining a fair bit more detail.

Observatory Star Texture

Alpha/Beta Final
AHatIntime observatory plain(Alpha).png AHatIntime observatory plain(Final).png

The light detail around each little star is slightly different in the final game.

Wanted Posters

Alpha/Beta Final
AHatIntime poster hatkidwanted(Alpha).png
AHatIntime poster muwanted(Alpha).png
AHatIntime poster hatkidwanted(Final).png
AHatIntime poster muwanted(Final).png

The early wanted posters for Hat Kid and Mustache Girl are more flat and less-detailed compared to their final counterparts. The final versions lose the unique colors the early versions had, but add significantly more detail to the drawings, which in the early versions are very simplistic. The text below the drawings is the same between versions, but uses a completely different font.

Mafia Town Posters

Alpha/Beta Final
AHatIntime poster casino fit(Alpha).png
AHatIntime poster codwetrust(Alpha).png
AHatIntime poster dance(Alpha).png
AHatIntime poster dressblue(Alpha).png
AHatIntime poster plentyfish(Alpha).png
AHatIntime poster readbook(Alpha).png
AHatIntime poster work(Alpha).png
AHatIntime poster casino fit(Final).png
AHatIntime poster codwetrust(Final).png
AHatIntime poster dance(Final).png
AHatIntime poster dressblue(Final).png
AHatIntime poster plentyfish(Final).png
AHatIntime poster readbook(Final).png
AHatIntime poster work(Final).png

Several adjustments were made to the generic posters around Mafia Town in the final game.

Lava Rock Mask Texture

Pre-Speedrun Final (Unused)
AHatIntime rock top alpha(Proto).png AHatInTime Rock top alpha.png

A masking texture for lava rocks that went unused in the final game had its resolution cut in half after the Beta builds.

Sewer Pipe Texture

AHatIntime sewer pipe mod 01(Alpha).png
Exclusive to the Alpha and Beta builds is a unique sewer pipe texture used for the older designs of the sewer pipes in Mafia Town.

Mafia Town Graffiti

Alpha/Beta Final
AHatIntime graffitti imserious(Alpha).png
AHatIntime graffitti sodoff(Alpha).png
AHatIntime graffitti imserious(Final).png
AHatIntime graffitti sodoff(Final).png

The text was redrawn for the final game, and the black backgrounds were removed.

Watermelon Texture

Pre-Speedrun Final
AHatIntime watermelon tex(Proto).png AHatIntime watermelon tex(Final).png

The resolution for the watermelon's texture was cut in half twice for the final game.

Mafia Town Sailing Boat

Alpha Beta/Final
AHatIntime sailing boat(Texture)(Alpha).png AHatIntime sailing boat(Texture)(Final).png

The texture for a sailboat in Mafia Town is identical between Alpha and Beta builds, except that windows were removed from the design for unknown reasons.

Horizon Island

Pre-Speedrun Final (Modding Tools)
AHatIntime)horizon mountain(Proto).png AHatIntime horizon mountain(Texture).png

The resolution for a texture for an island in the distance from Mafia Town was reduced after the Beta builds. This island, however, was scrapped for the final game, but its texture could be found in the Modding Tools. The model, however, is not in the Modding Tools.

Cellar Props and Wine Stain

Pre-Speedrun Final
AHatIntime cellar props01(Proto).png
AHatIntime wine stain01(Proto).png
AHatIntime cellar props01(Final).png
AHatIntime wine stain01(Final).png

Both the textures for wooden barrels and a wine stain were both 4K in resolution before the final game.

Slot Machine Textures

Alpha/Beta Beta Final
AHatIntime slot logo(Alpha).png AHatIntime slot logo2(Beta).png AHatIntime slot logo(Final).png
AHatIntime slot logo2(Final).png
AHatIntime slot scroll(Alpha).png AHatIntime slot scroll2(Beta).png AHatIntime slot scroll(Final).png
AHatIntime slot main(Alpha).png - AHatIntime slot main(Used).png

Due to the Alpha builds loading all the default properties of all Actors in the game at all times, the textures for the slot machine objects are present in the files in the builds. The textures themselves differ from the ones in the final game by quite a lot. The logo for the slot machines says 'A Hat in Time' instead of 'Slot Machine', and features an overall simpler design. Note that the blue scroll texture found in the Beta builds is not present in the final game, but is present in the Modding Tools, unused.

Mafia HQ Wall Textures

Alpha/Beta Final
AHatIntime red wall(Alpha).png AHatIntime red wall(Final).png
AHatIntime blue wall(Alpha).png AHatIntime blue wall(Final).png

Although Mafia HQ is not present in the Alpha builds, some of its textures are still used elsewhere in the builds. The designs for a couple walls changed completely for the final game, especially the blue wall. A ruined and dirty version of this design of the blue wall texture is still used in the final game in certain areas of Mafia Town.

Money Table Texture

Alpha/Beta Final
AHatIntime money table2(Alpha).png AHatIntime money table2(Final).png

A minor detail texture for coins on a table or the floor was cut in half in terms of resolution.

Filth Decals

Alpha Beta Beta/Final (Unused)
AHatIntime Decal 1(Alpha).png - AHatIntime Decal 1.png
AHatIntime Decal 2(Alpha).png - AHatIntime Decal 2.png
AHatIntime Decal 4(Alpha).png - AHatIntime Decal 4.png
AHatIntime Decal 5(Alpha).png AHatIntime Decal 5(Beta).png AHatIntime Decal 5.png
AHatIntime Decal 6(Alpha).png - AHatIntime Decal 6(Final).png

Filth decal textures used around Mafia Town. The differences are extremely minor, but they are different. None of these textures would end up used in the final game (Except for the last one), but could still be found in the Modding Tools.

Pot Texture

AHatIntime pot tex(Proto).png
The texture used by the scrapped pot model that is only present in the Prototype and Alpha builds.

Mafia HQ Theater Curtain

Alpha/Beta Final
AHatIntime theater curtain d(Beta).png AHatIntime theater curtain d(Final).png

The color of the curtain changed from red to blue, and was given a higher resolution, more detail, and a Mafia Boss insignia in the center.

Mafia HQ Toilet

Alpha/Beta Final
AHatIntime toilet(MafiaHQTexture)(Alpha).png AHatIntime Toilet(MafiaHQTexture)(Final).png

Several details for the toilets in Mafia HQ were actually lost in the final game. ...At least the water was made darker.

Floating Platform Texture

Alpha/Beta Final
AHatIntime floating platform(Alpha).png AHatIntime floating platform(Final).png

The texture for the floating platforms near the lighthouse was slightly darkened for the final game.

Blue Pillow and Dark Blue Pillow

Pre-Speedrun Final
AHatIntime darkbluepillow tex(Proto).png
AHatIntime bluepillow tex(Proto).png
AHatIntime darkbluepillow tex(Final).png
AHatIntime bluepillow tex(Final).png

The resolution for two textures called for 'blue pillows' were cut in half twice as well.

Early Wood Texture

AHatIntime wood tex(Proto).png
A very early design for wooden planks. Present up through the Beta builds, but was deleted before the final game.

Calk Plaster Normal Map

Pre-Speedrun Final
AHatIntime)calk plaster normal(Proto).png AHatIntime calk plaster normal(Final).png

Again, the resolution of a normal map for calk plaster was drastically reduced. The original texture was 2K.