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Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Beta.


Sub-Pages

AHatIntime purple wall(Beta).png
Texture Differences
Mafia Boss did some home improvements for the final game, too.


Gameplay Differences

Hmmm...
To do:
Document stuff.

Audio Differences

Hmmm...
To do:
Document stuff.

Grass Footstep Sounds

Pre-Speedrun Final

The sound effects for walking on grass were slightly adjusted for the final game.

Double Jump Sound Effect

Pre-Speedrun Final

One of the sound effects for double jumping was made slightly louder in the final game.

Enemy Explosion Sound Effect

Alpha/Beta Final

Very minor, almost unnoticeable tweaks were made to the sound that plays when an enemy is defeated in the final game.

Menu Cursor Sound Effect

Pre-Speedrun Final

The sound effect for selecting an item on a menu was lowered in pitch to be more comfortable on the ears.

Springboard Sounds

Beta Final

The wood springboards seen in some levels of the game once had their own unique bounce sound effects, as other springs in the game used different sounds. In the final game, they now share their sounds with a few other spring Actors and no longer have the unique sound design that fits their model's design.

Hookshot Sounds

Beta Final


The 'clang' sound when hooking onto a hook point sound almost the same, but the chain looping sound is much higher-pitched in the Beta builds.

Jump-dive Tech Sound

Beta Final

The final version of the sound effect used when doing a perfect dive jump on the ground is a bit higher-pitched in the final, as well as having an additional effect at the end of the sound.

Press Start Sound

Beta Final

The Beta's version is lower and echoes for much longer than the final's.

Mafia Boss Pre-Battle Lines

Beta Final










Mafia Boss's lines right before the boss fight with him starts were completely re-written and re-voiced for the final game. The lines are generally the same, but the Beta's have Mafia Boss implying that he's already familiar with Time Pieces, and that he hasn't seen them "in over 100 years". The final's lines omit this lore entirely. These lines were not replaced in time for the initial releases on PlayStation 4 and Xbox One.


Music Differences

Hmmm...
To do:
Document stuff.

Train Rush Music

Beta Final

There are minor percussion and reverb differences between the main music of Train Rush, but the Beta's version also lasts for much, much longer than the final's version, for some reason. The Beta version lasts for almost 8 minutes, while the final's lasts for just under 3 minutes.

New Adventure Music

Beta Final

The two tracks are identical in composition until the end, where some slight differences are noticeable. The final's also goes on for a bit longer.

Post-Barrel Battle Cutscene Music

Beta Final

Slight changes in percussion and reverb.

Mafia HQ Main Theme

Beta Final

Same as above, really. Just some slight changes in percussion and reverb.


Model Differences

Hmmm...
To do:
Document stuff.


Localization Differences

Hmmm...
To do:
Document stuff.