Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game/Texture Differences/HUD Graphics
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game/Texture Differences.
Contents
Pon HUD Counter Icon
Beta | Final |
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Although both icons are green, the final version adds an extraordinary amount of detail, with a diamond in the center, the orb being two colors instead of fully green, and a much higher resolution to boot.
Time Piece HUD Counter Icon
Beta | Final |
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The HUD icon used to show how many Time Pieces the player has was given a completely new icon in the final game, with a much higher resolution to boot.
Loading Screen Moon
Beta | Final (Modding Tools) |
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The Beta builds featured a very different loading screen to the one in the final game, one that had Hat Kid walking on the moon. This loading screen would be replaced with the unique titlecards in the final game, but it seems the Beta loading screen was updated after the Beta builds. The moon surface became a full, circular planet, and was likely meant to spin.
Act Select HUD
Beta | Final |
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The Act Select HUD in the Beta builds is radically different to the final game, with completely different icons and a lack of any kind of unique graphics for a finale Act and completed Time Rifts.
Overview Polaroids
Beta | Final |
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The level overview polaroids for the hub and the first three Chapters were updated for the final game to match their current appearances.
Badges
Three scrapped Badges, the Owl's Brew Badge, the Queen's Love Badge, and the Snatcher's Realm/Laugh Badge all went through several different graphical incarnations across development.
Speech Bubbles
Pre-Speedrun | Final |
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Much like the previous builds, the UI speech bubbles use older designs that were replaced for the Speedrun builds and final game. The older designs can still be found in the final game's Modding Tools, although it should be noted that the small bubbles for normal talking and screaming are smaller resolution in the final game's Modding Tools compared to the versions found in the older builds.
Hat Kid Mugshot Texture
Pre-Final | Speedrun Performance |
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The mugshot icon for Hat Kid in all prerelease builds of the game except the Speedrun Performance Build is an older, rougher design that was snipped from concept art.
Settings Menu Option Boxes
A whole bunch of differently-sized menu boxes for the options menus. In the final, the boxes dynamically stretch to the amount of options in a given section of the menus instead of using unique graphics for each section.
Impact Circle Graphic
Pre-Speedrun | Final |
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The resolution for a graphic used for an effect that plays when bonking into things or smacking something that cannot be broken was cut in half for the final game, as well as the red color being made more solid around the outer edges of the ring.
Thank You Message
Beta | Final (Unused) |
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A message that thanks the player is present in the builds, and a similar texture also exists in the final game, unused.
Beta Build Watermark Texture
The watermark graphic used on the bottom of the screen 90% of the time during gameplay in the Beta builds.