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Proto:A Hat in Time (Windows, Mac OS X)/Prototype/Differences Between Builds

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Prototype.

Texture Differences

Hmmm...
To do:
Document stuff.

Brick Road Color Change

Prototype GoBoiano Prototype Cosmo
AHatIntime road rock tex(ProtoGoBiano).png AHatIntime road rock tex(ProtoCosmo).png

The brick floor texture used in Mafia Town is slightly more desaturated in the Cosmo Prototype.

Tutorial Paint Graphics

Prototype GoBoiano Prototype Cosmo
AHatIntime spacejump(ProtoGoBiano).png
AHatIntime doublejump(ProtoGoBiano).png
AHatIntime ducktodive(ProtoCosmo).png

The tutorial graphics painted on a couple walls in Mafia Town differ between the two builds, with GoBoiano having more unique graphics for these than Cosmo. The tutorials themselves also differ: Goboiano's tutorials are for teaching the player how to jump and double jump, while Cosmo's tutorial is much more helpful in that it teaches the player how to dive in midair.

Grass Brightness

Prototype GoBoiano Prototype Cosmo
AHatIntime Grass(ProtoGoBiano).png AHatIntime Grass(ProtoCosmo).png

The color of the grass was darkened between the two Prototypes.


Model Differences

Hmmm...
To do:
Document stuff.

Audio Differences

Hmmm...
To do:
Document stuff.

Music Differences

Hmmm...
To do:
Document stuff.

Tim's Theme

In the Cosmo Prototype, a unique theme was added for Tim the Timelord when interacting with him at the market area's fountain. In GoBoiano, no such theme exists.

Time Race

A theme was also added in the Cosmo Prototype for chasing Tim through Mafia Town. Again, no such theme was in the GoBoiano Prototype. This theme managed to survive into the files of the Alpha builds, unlike all of the other tracks listed here.

Time Trials

A theme used for the Challenge Levels in the Cosmo Prototype only, and does not exist in the GoBoiano Prototype.

Mafia Town Cutscene Tracks


Two additional cutscene tracks were added to Mafia Town in the Cosmo Prototype. The first one is for the cutscene at the fountain in the market area, while the second one is for bouncing off of a Mafia's head to retrieve your umbrella after chasing Tim for it.


Localization Differences

Hmmm...
To do:
Document stuff.

debug.int

[mafia]
mumbletest=Igem bugem I am a mafia blah blah bleh!

A bit of extra text was added to the unused debug localization in the Cosmo Prototype, seemingly for testing mumble.


forestvillage.int

GoBoiano

villageintro0 = [shake]This is the Subcon Village. We're all lost souls, hiding in shame behind these masks.[/shake]
villageintro1 = [shake]This place is frightening, I want to escape as soo-[/shake]
villageintro2 = [shake]I... really... like it... here...[/shake]
villageintro3 = [shake]Welcome to the greatest place in the world: The Subcon Village. It's great here...[/shake]

became

Cosmo

villageintro0 = [shake]This is the Subcon Village. We're all lost souls, hiding in shame behind these masks.[/shake]
villageintro1 = [shake]Run away, Kid. I am planning an escape myself, as soon as-[/shake]
villageintro2 = [shake]I... really... like it... here...[/shake]
villageintro3 = [shake]Welcome to the greatest place in the world, The Subcon Village. It's great here...[/shake]

The second line in the unused Subcon Village localization file was changed between builds, and the formatting on the last line was adjusted slightly.


[moonjumper]
villageintro0 = Oh hello there young child! You just forget about this guy, he gets a little crazy sometimes.
villageintro1 = You should come visit me in the forest later, I have some good stories to tell!

The GoBoiano Prototype contained text for the Moonjumper, which was otherwise only seen in very old footage of the Prototype version of Subcon Forest. This text was removed in the Cosmo Prototype.


mafia_npc.int

GoBoiano

paint0 = Check it dude, I've been painting them messages all over town.
paint1 = ...Bro, why? What do they even mean?
paint2 = It's, uh... err... I don't know...
paint3 = I not understand, this is guide for vehicle?

became

Cosmo

paint0 = I not understand, this is guide for vehicle?
doublejump0 = Did fellow mafia watch TV last night? Confusing science owl say small people can [hint]jump double in air[/hint].
doublejump1 = I saw. This makes mafia uncomfortable with body, must go work out.

Several lines about the paint tutorial graphics around Mafia Town in the Prototypes was reduced down to a single line and a double jumping tutorial was added in its place in the Cosmo Prototype.

GoBoiano

goldtie0 = [wave]Bling bling.[/wave] Look[waitlong] at[waitlong] me[waitlong], I am man... of gold.

became

Cosmo

goldtie0 = [wave]Look! at! me! I am man... of gold![/wave]

The first line for a Mafia who wears a golden tie in the Prototypes was changed between the two builds.


GoBoiano

magic0 = I did it! I performed a magic tri- I mean, magic illusion, that allows me to walk on water!
magic1 = It requires my full [hint]concentration[/hint]! Gotta think about magic! Thinking! [shake]Hnnngh![/shake]

became

Cosmo

magic0 = My magic trick make man walk on water, but require [hint]full mafia attention[/hint]...
magic1 = So hard not to think of how beautiful mafia is... [shake]hnnghh[/shake]...
magicfail0 = Arrghh!

The lines for the magic Mafia mobter standing on water in the Prototypes was given a condition for Hat Kid to break his concentration in the Cosmo Prototype, done by throwing a watermelon at him. The wording between the lines was changed, and an additional line was added for when a watermelon is thrown at him.


secretitem0 = Mafia think there is way to get to item. But mafia no time to search if mafia need to stare at pretty item.

An extra line was added for a Mafia down at the docks who talks about an item hidden behind a timer puzzle.


giraffe0 = Mafia make stone floor out of giraffe! 

An extra, humorous line about the appearance of the brick road texture in Mafia Town in the Prototypes was added for the Cosmo Prototype, albeit unused.


moonjumper.int

[forestlookout]
whatusee0 = Ask me, my child, what does my eye gaze upon?
whatusee_opt0 = A girl in red?
whatusee_opt1 = A village of the dead?
whatusee_opt2 = A prize in a shed?
whatusee_opt3 = Nevermind!

An unused localization file for the Moon jumper was added for the Cosmo Prototype, even though it wasn't used in any public build of the game. This text can be seen in prerelease screenshots and footage.


mustachegirl.int

helpme0 = [scream]Argh!![wait] Someone stomp on these poopyheads already![wait] Let me go![/scream]

An extra line was added for Mustache Girl when Hat Kid begins battling the Mafia after obtaining her umbrella.


tim_time.int

GoBoiano

capture0 = Ha ha ha! Oh my what's this I've found? An umbrella?
capture1 = This thing is so weird! How does it work I wonder?
capture2 = Whoa now there kiddo, hold still!
capture3 = [scream]Woops![/scream]
capture4 = [scream]Hah![/scream][wait] Got it!
capture5 = Hey buddy! [hint]Catch me[/hint] if you want your jiggly wiggly umbrella back!

became

Cosmo

capture0 = Ha ha ha! Oh my what's this I've found? An umbrella?
capture1 = This thing is so weird! How does it work I wonder?
capture2 = And look how far up we are! Everything is so tiny up here! It's so funny!
capture3 = [wave]Hahahahaha!![/wave]
capture4 = .[waitlong].[waitlong].
capture5 = Oh... I feel like I've dropped something...
capture6 = [scream]Hah![/scream][wait] Got it!
capture7 = Hey, kid with the hat! Let's play a game!
capture8 = [hint]Catch me[/hint] and I'll give back your umbrella!

The cutscene with Tim with adjusted between the two Prototypes, which also happens to change the reason why Hat Kid falls in the cutscene; in GoBoiano, Hat Kid struggles while being held, while in Cosmo Tim just drops her because he has butter fingers.


timetrial_ghost.int

GoBoiano

race0 = Wanna race me?
race_answer0 = Yes
race_answer1 = No

became

Cosmo

race0 = Wanna race me? My record is [x] by [y]!
race1 = No current record set!
race_yes = Yes
race_no = No
race_record = [Record]
race_record_cosmo = [Record Cosmo]

Text for the time trial ghost feature is present in both builds, even though the actual race functionality isn't available in the GoBoiano Prototype due to missing files. Additional text was added to the Cosmo Prototype for the mode.


tutorial.int

GoBoiano

talk0 = By pressing [button]E[/button] while looking at people,[br]you can start a conversation.

became

Cosmo

welcome0 = Welcome to [hint]A Hat in Time prototype[/hint]! This game is a collect-a-thon platformer, which means we've left [hint]goodies[/hint] all over the level!
welcome1 = ... so basically we made a game for Becky. Yay!
welcome2 = [hint]Explore[/hint] a little! [hint]Talk[/hint] to people! ...Or breeze through it if you're impatient!

The tutorial text between builds completely changed between the two builds. The second line in the Cosmo Prototype's text was used in a single build sent to Youtuber FarFromSubtle.


Coding Differences

Hmmm...
To do:
Document stuff.