Proto:A Hat in Time (Windows, Mac OS X)/Prototype/Differences to the Final Game/Model Differences/Buildings
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Prototype/Differences to the Final Game/Model Differences.
Contents
Mafia Town Buildings
Main Buildings
Prototype/Alpha (May 3 2013) | Beta/Final (August 23 2013) |
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Is slightly lower-poly than the final version.
Prototype (April 30 2013) | Alpha (February 19 2014) | Beta/Final (August 29 2014) |
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The Prototype version has a red roof (Lime-green in the Cosmo Prototype) instead of a blue one and has eight less vertices than the Alpha version, at 1002. Both are slightly higher-poly than the final, but have less vertices. The edges of the roof were given a bit of depth in the final version.
Prototype (May 2 2013) | Alpha (February 3 2014) | Alpha Update 5 (February 23 2014) | Beta/Final (August 23 2014) |
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The Prototype version lacks the grass on top. The Alpha Update 5 iteration has just about twice the amount of polygons and vertices compared to the initial Alpha version due to the addition of rims along the edges of the grass, and has slightly less vertices than the final version: 66 vs 87.
Prototype (May 3 2013) | Alpha (September 13 2013) | Beta/Final (August 16 2014) |
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The design of this building was changed drastically for the Alpha version. The Alpha version has slightly less vertices than the final version: 44 vs 62.
Prototype/Alpha (May 2 2013) | Alpha Update 5 (March 5 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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Bars were added to the windows of the building for Alpha Update 5, alongside the roof tiling more and the platform in front of the doorway having its UVs tidied up. The Alpha Update 5 version is a little lower-poly than the Beta version, but slightly higher-poly than the final's. The Alpha Update 5 version lacks any LODs, and the Beta has one more LOD than the final version. All LODs in the Beta version are lower-poly than the final's.
Prototype (April 29 2013) | Alpha (June 29 2013) | Beta (August 14 2014) | Final (November 23 2016) |
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Differences between the Prototype and Alpha versions are currently unknown. The Alpha version is a little bit lower-poly than the Beta version, and lacks any LODs. The final version added a lot of extra detail on the inside of the building, and the base of the pillars were given some extra detail as well. The left corner of the building was also made slanted.
Prototype (April 17 2013) | Alpha (February 18 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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The Prototype version is slightly lower-poly than the Alpha version, and has stone tiles on top instead of grass. The Alpha version has six more vertices than the Beta version, at 65.
Prototype (April 19 2013) | Alpha (December 28 2013) | Beta (August 16 2014) | Final (October 24 2016) |
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The Prototype version is slightly lower-poly than the Alpha version, and has stone tiles on top instead of grass. The Alpha version has slightly less vertices than the Beta version: 164 vs 173.
Prototype (April 29 2013) | Alpha (February 20 2014) | Beta (August 16 2014) | Final (October 24 2016) |
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The Prototype version lacks grass and instead has stone tiles as its floor. The Alpha version has less vertices than the Beta version: 206 vs 281.
Prototype (May 4 2013) | Alpha (December 29 2013) | Beta (July 26 2014) | Final (October 1 2016) |
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The Prototype version has a sickly green-yellow roof color, instead of a blue one. Each version past the Prototype version has two more vertices than the previous, with the Alpha version at 40 vertices.
Prototype (May 4 2013) | Alpha (Febraury 3 2014) | Beta/Final (August 23 2014) |
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The Prototype version's building is fully intact, but not able to be entered. It also has a yellow/orange roof instead of a blue one. The Alpha version is a bit lower-poly than the final. The edges of the roof were given a bit of depth in the final.
Prototype (May 23 2013) | Alpha (February 17 2014) | Beta (August 17 2014) | Final (January 29 2017) |
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The Prototype version has wooden ramps that were removed from the design and made into a different scaffolding model in later builds. The Alpha version is higher-poly than the final version, but lower-poly than the Beta version. The wooden board sticking out is intact in the Prototype and Alpha versions, but is partially destroyed by the Beta version. The wooden fence was removed from the model design in the final.
Prototype (May 23 2013) | Alpha (February 17 2014) | Beta (August 17 2014) | Final (September 29 2016) |
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All early versions are a little lower-poly than the final version.
Prototype (May 23 2013) | Alpha (February 17 2014) | Beta (August 17 2014) | Final (October 1 2016) |
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All early versions are a little lower-poly than the final version.
Prototype (April 19 2013) | Alpha (February 18 2014) | Beta (August 16 2014) | Final (September 29 2016) |
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The Prototype version has a wooden ledge that was removed from the design in the Alpha builds. The Alpha version has two less vertices than the Beta version, at 28.
Prototype (May 15 2013) | Alpha (February 20 2014) | Beta (September 27 2014) | Final (September 26 2016) |
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The Prototype version is very simple compared to the later versions, and is made entirely out of stone instead of having a wooden floor on top. The Alpha version is a bit lower-poly than the Beta and final versions due to the absence of the small hole on one of the walls, and the Beta version has slightly less vertices than the final: 71 vs 79. The Alpha version is yet another asset with an import time after the compile time of the build, which means it might've been changed by the patch that was released for the initial release of the Alpha.
Prototype (April 18 2013) | Alpha (February 20 2014) | Beta (August 16 2014) | Final (October 1 2015) |
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Each version of the model after the Prototype version gained more vertices while keeping the polygon count the same: 180 vs 187 vs 210. The Prototype version has more vertices than the Alpha and Beta versions, at 191.
Prototype (April 19 2013) | Alpha (September 13 2013) | Beta (August 16 2014) | Final (October 1 2016) |
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The model got progressively higher-poly with each version.
Prototype (May 22 2013) | Alpha (February 14 2014) | Beta (August 14 2014) | Final (September 28 2016) |
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The Prototype version has stone tile as its floor instead of wood, and is lower-poly than the Alpha and Beta versions. All of the early versions are far lower-poly than the final version.
Prototype Cosmo (June 17 2013) | Alpha (February 14 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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Each version got progressively higher-poly, although the Alpha and Beta versions have the same number of vertices. The Prototype version lacks the wooden floor around the pool that the later versions have, and the walls of the pool are not unique tiles.
Prototype (May 23 2013) | Alpha (February 14 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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Each version got progressively higher-poly.
Prototype (May 4 2013) | Alpha (February 14 2014) | Beta/Final (August 23 2014) |
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The Prototype version has a few more vertices than the Alpha version: 371 vs 268. Both are lower-poly than the final. The roof on the sides of the building were given more depth in the final version.
Prototype (May 15 2013) | Alpha (January 18 2014) | Beta (August 17 2014) | Final (September 30 2016) |
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The Prototype version has a teal roof instead of a blue one, and is slightly lower-poly than the Alpha version. The Alpha version has less vertices than the Beta: 77 vs 91.
Prototype (April 28 2013) | Alpha (February 3 2014) | Alpha Update 5 (March 12 2014) | Beta (August 28 2014) | Final (October 24 2016) |
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The Prototype version has a red roof instead of a blue one, and is slightly higher-poly than the Alpha version. Between the two Alpha versions is perhaps one of the biggest changes to any one building in Mafia Town across development. The house that had meat sitting in it (which had more of a use in the Goboiano Prototype and not so much of a use for every build afterwards) was converted into a pool house starting in Alpha Update 5. Alpha Update 5 is the only Alpha build to have this building this way, and this design would stick around for the Beta builds and final game. A rim was added to the doorways in the Beta version, and windows were added to the other side of the building in the final.
Prototype (May 22 2013) | Alpha (February 14 2014) | Alpha Update 5 (February 22 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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The roof colors on the Prototype version are red and yellow, while all future versions only use blue. The structure lacks metal bars underneath it and there is a sideways entrance to the center of the building that was removed in the Alpha builds. Between the two Alpha builds, the UVs on the floor were fixed, but the Alpha Update 5 version doesn't have any textures applied to the bars by default. Whoops. The version in Alpha Update 5 is slightly higher-poly than the one in the initial Alpha release. The Alpha Update 5 version is a bit higher-poly than the Beta version, but lacks LODs. Both early versions are lower-poly than the final.
Seaside Spaghetti Cafe
Prototype (May 3 2013) | Alpha (September 5 2013) | Beta/Final (August 23 2014) |
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The Prototype version has a teal roof, while future versions have the roof blue. The floor inside the cafe is part of the building model too, while later versions keep it separate. The roof slightly hangs over the front of the building starting in the Alpha version. The Alpha version is a bit lower-poly than the final.
Church
Prototype (May 1 2013) | Alpha (October 29 2013) | Beta (August 29 2014) | Final (September 28 2016) |
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Each version is slightly higher-poly than the previous, except for the Prototype version, which is a bit higher-poly than the Alpha version. The Alpha and Beta versions have the same number of vertices.
Prototype Cosmo (April 11 2013) | Alpha (September 26 2013) | Beta (August 22 2014) | Final (October 3 2016) |
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The UVs on the extra platform on the Prototype version would be edited a bit for the Alpha version, and the part would be split off into its own model starting in the Beta builds.
Prototype (April 14 2013) | Alpha (September 19 2013) | Beta/Final (August 22 2014) |
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The Prototype version lacks the gold rim and brown brick base first seen in the Alpha version. The windows in the Prototype version also do not have glass; they are completely open. The dome was made much smoother for the Beta builds and final game. The Alpha version lacks any LODs in the initial release, but gained a couple in Alpha Update 5. Both LODs are much stronger than the final's three, but the final's are much cleaner.
Prototype (May 17 2013) | Alpha (September 24 2013) | Beta (August 17 2014) | Final (September 30 2016) |
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The church bell tower was split into multiple meshes starting in the Alpha builds. The Alpha version has a few more vertices than the Beta version: 36 vs 22. Both early versions are a bit lower-poly than the final version. The Beta version is the only version with an LOD.
Lighthouse
Prototype (April 11 2013) | Alpha/Beta (September 17 2013) | Final (September 10 2016) |
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The lighthouse was also originally all one model, but the Alpha builds would again split this building up into multiple pieces. The Prototype version also contains the door that the lighthouse has in prerelease versions that was removed for the final game, although the door is less detailed than its model is in the Alpha and Beta builds.
Shops
Prototype (May 18 2013) | Alpha/Beta (August 23 2013) | Final (September 21 2016) |
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The Prototype version is slightly lower-poly than the Alpha version, lacks grass on its roof, and has worse UVs for the floor inside the building. A wood fence was added to the design of the building, the right side of the structure was made to use orange bricks, and the interior's textures completely changed. The hole for the juice bar was changed from a simple square to a half-square with a smooth arc. The juice bar was also made longer for the final version.
Prototype (May 20 2013) | Alpha/Beta (August 23 2013) | Final (September 18 2016) |
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The Prototype version has the small greenhouse as part of the building model instead of being its own separate mesh. Grass was added to the roofs in the Alpha version. Windows were added to the front of the red building in the final, and the front two corners of the red building had pillars added to them. The upper part of the green building was made into a greenhouse.
Pedestal
A minor detail model, being a pedestal. Was used on the sides of the sideways entrance to the river structure building in the Prototype builds only. Dated October 31 2012.
Tailor
Prototype/Alpha (April 15 2013) | Beta/Final (April 20 2014) |
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The Tailor shop was split into multiple models for the Beta builds and final game.
Factory
Prototype (April 24 2013) | Alpha (February 18 2014) | Beta/Final (August 22 2014) |
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A couple platforms on the Prototype version were removed for the Alpha builds, and the front-most part of the building was extended downwards and outwards a fair bit. The Alpha version has less vertices than the final: 832 vs 1029. The UVs on the floors were made to tile more in the final.
Observatory
Prototype (April 24 2013) | Alpha/Beta (January 20 2014) |
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The observatory is one of the most noticeable differences when it comes to the buildings in Mafia Town in the Prototype builds. The building has a very simple design compared to its later incarnations, being a mostly smooth cylinder with a rounded top and a telescope poking out of it. The version in the Alpha and Beta builds would make all of the large stars on the sides be fully 3D-modeled stars, and the top piece was made into its own model with a completely different and far more detailed design. Much like the final version, however, it lacks a door.
Thor's Workshop
Prototype/Alpha (May 14 2013) | Beta (August 13 2014) | Final (Modding Tools) (October 4 2015) |
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The Prototype and Alpha version is lower-poly than the Beta and Modding Tools versions, and lacks an animated screen above the door. The lightbulb and several windows are also not lit. The version in the Beta builds also added yellow and black hazard details along the bottom of the building. The Prototype version lacks any LODs, but the house gained some by the Alpha builds. The Alpha version has 3 LODs, while the Beta only has two. The most intensive LOD in the Alpha version is lower-poly than the most intensive in the Beta, but the Beta's LODs are much cleaner and overall look a lot better than the Alpha's. The Beta version is much higher poly than the Modding Tools version, likely due to the oval-shaped windows on the Beta version being much smoother than the Modding Tools version.
Tower
Prototype/Alpha (May 6 2013) | Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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The central tower of Mafia Town was originally all one model, but was split into two in Alpha Update 5. The Alpha Update 5 version has less vertices than the final: 2457 vs 2764, and the UVs on the floor were edited to tile more.
Clock Tower
Prerelease (April 30 2013) | Final (October 8 2016) |
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In all prerelease builds of the game prior to the Speedrun builds, the clock tower in the market area of Mafia Town is a large, white tower that can be seen in some of the earliest footage of the game, although the version in the builds is not the exact same model. For the final game, this tower would be completely deleted and replaced with a much different, much more highly-detailed clock tower.
This is the top of the old clock tower model above. Dated February 8 2013.
Other
Prototype (April 26 2013) | Alpha (February 17 2014) | Beta/Final (August 23 2014) |
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The Prototype version is much lower-poly compared to the Alpha version. The lower section was changed to grass in the Alpha. The Alpha version has less vertices compared to the final: 425 vs 458, and lacks any LODs.
Prototype (May 17 2013) | Alpha (September 24 2013) | Beta/Final (August 17 2014) |
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The design of the walls on the backside of the building are different in the Prototype version. The Alpha version has less vertices than the final: 161 vs 238.
Prototype (May 18 2013) | Alpha (February 20 2014) | Beta (February 25 2015) |
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This model was replaced in the final game with a similar model with a different name, but it still received a revision in the Beta builds. The Alpha version is slightly lower-poly than the Beta version, and the Prototype version is a bit higher-poly than the Beta version.
Prototype/Alpha (April 17 2013) | Beta (August 28 2014) | Final (October 24 2016) |
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The Prototype and Alpha version is a bit higher-poly than the Beta version. Windows were added to the design and the floor and walls were made to be two separate material slots for the final.
Prototype (April 10 2013) | Alpha (November 1 2013) | Beta/Final (August 16 2014) |
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The polygon and vertice count across all three versions is the same; the differences are soley in the UVs.
Prototype/Alpha (April 17 2013) | Beta/Final (August 28 2014) |
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The Prototype and Alpha version is a bit higher-poly than the final due to a small tunnel of sorts existing in the gap between the walls in the middle of the model. The tunnel extends a bit under the top part of the building, while in the final version this section is completely removed. The UVs were also edited to tile a bit more to work with the new texture assigned to it in the Beta builds.
Prototype Cosmo (June 7 2013) | Alpha (September 26 2013) | Beta/Final (August 22 2014) |
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The Prototype version has a wooden board as part of the design and lacks grass on top of most of the building. The Alpha version is a little lower-poly than the final version.
Prototype Cosmo (June 9 2013) | Alpha (January 14 2014) | Beta (August 24 2014) | Final (October 24 2016) |
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The Prototype version is lower-poly compared to the Alpha version. The Alpha and Beta versions share the same number of polygons, but the Alpha has fewer vertices: 80 vs 98. The final version is much higher-poly than both of the early versions.