Proto:A Hat in Time (Windows, Mac OS X)/Prototype/Differences to the Final Game/Texture Differences
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Prototype/Differences to the Final Game.
- 1 Sub-Pages
- 2 Brick Road Texture
- 3 Early Wood Textures
- 4 Brick Textures
- 5 Skybox Clouds
- 6 Skybox Texture
- 7 Balloon Designs
- 8 Grass Floor
- 9 Beach Sand
- 10 Cafe Floor Tile Normal Map
- 11 Blue Wood Fence Normal Map
- 12 Calk Plaster Floor Normal Map
- 13 Tutorial Paint Graphics
- 14 Stone Tablet Textures
- 15 Pot Texture
- 16 Flat Wood Texture
- 17 Calk Plaster Floor Bridge Texture
- 18 Mafia HQ Wallpaper
- 19 Cake Texture
- 20 Crane Textures
- 21 Flat Seagull Texture
- 22 Observatory Wall Texture
- 23 Lava Rock Mask Texture
- 24 Cave Rock Texture
- 25 Default Normal Map
- 26 Cafe Pictures
- 27 White Floor Tile Texture
- 28 Horizon Island
- 29 Poison Air
- 30 Slot Machine Textures
- 31 Grass Straw Texture
- 32 Mafia Tent Texture
- 33 Wood Blue Fence
- 34 Hazard Warning Texture
- 35 Rope Texture
- 36 Watermelon Texture
- 37 Generic Wood Texture
- 38 Rock Hill Texture
- 39 Cellar Props and Wine Stain
- 40 Mafia Stool Texture
- 41 Rooftop Tileset Textures
- 42 Blue Pillow and Dark Blue Pillow
- 43 Blue Calk Plaster
- 44 Calk Plaster Normal Map
- 45 Non-Generic Calk Plaster Normal Map
- 46 Subcon Tree Stump
- 47 Mushroom Stem
- 48 Secret Level Sweets Textures
- 49 Secret Level Cloud Texture
- 50 Footstep Texture
- 51 Toilet of Doom Wood
- 52 Mafia Body Texture
- 53 Mafia Apron Textures
- 54 Light Plant Head Design
- 55 Mustache Girl Textures
- 56 Time Piece Wood Texture
- 57 Umbrella Texture
- 58 Hat Kid Textures
| HUD Graphics|
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Brick Road Texture
The common brick road texture for Mafia Town changed a few times during development, and gained its final appearance starting in the Beta builds. The Alpha builds are the only builds to use an occlusion map. The designs in the Prototypes and Alpha builds somewhat resembles the pattern of giraffes, which a bit of joke text exclusive to the Cosmo Prototype actually calls it.
Early Wood Textures
The standard brick textures around Mafia Town in the Prototypes and the Alpha builds actually use a normal map, something the Beta builds and final game don't do. Additional detail was added to the brick textures in the Beta to remove the need for a normal map.
The designs of the hot air balloons floating around Mafia Town in all prerelease builds of the game differ from the final.
The appearance of the grass floor texture in the Prototypes and Alpha builds differs from Beta builds and final game. Aside from being lower resolution, the appearance of the older grass texture is much more crusty with angular patterns, while the Beta's and final game's version uses an almost water color-like design.
The texture for the beach sand once had a completely different look in builds prior to the Beta builds. The design is far more simplistic and stylized compared to the final game's. The version in the Prototypes compared to the one in the Alpha builds is slightly more pale, and also contains a normal map, which is exclusive to the Prototype builds.
Cafe Floor Tile Normal Map
|Prototype||Final (Modding Tools)|
The floor in the Seaside Spaghetti cafe uses a normal map, which is only used in the Prototype builds. A later version of the texture can be found in the final game's Modding Tools.
Blue Wood Fence Normal Map
Calk Plaster Floor Normal Map
Tutorial Paint Graphics
Plastered around Mafia Town are various tutorial paint graphics that inform the player of the basic controls. These are not in the files for any version of the game outside of the Prototype builds. Starting with the Alpha builds, the game has a basic HUD menu that pops up at certain points in the levels that displays the controls. Note that the first two graphics are exclusive to the GoBoiano Prototype and the third graphic is exclusive to the Cosmo Prototype.
Stone Tablet Textures
|Prototype Cosmo/Alpha Base Version||Alpha Update 5/Beta||Final|
The stone tablet that is seen on 'Habboi Island' in Mafia Town has a few different designs across the builds. In Prototype Cosmo and the very first build of the Alpha, it contained additional text at the bottom of the stone that was removed from all future designs. By Alpha Update 5, the border around the text was thickened. In the final game, all of the text was completely removed.
The texture for the rock that the text appears on was also darkened between the Prototype builds and Alpha builds. It retained its design from the Alpha builds all the way to the final game.
Flat Wood Texture
A standard flat wood texture was brightened a bit after the Prototype builds.
Calk Plaster Floor Bridge Texture
A tiled texture used for the floors on the bridges in Mafia Town in the Prototype, Alpha, and Beta builds. The texture was replaced with a brand new texture for the final game, with this texture being completely deleted in the process.
Mafia HQ Wallpaper
The textures for the crane in Mafia Town were brightened up after the Prototype builds as well.
Flat Seagull Texture
A flat texture of a seagull, exclusive to the Prototype builds. Starting with the Alphas, it would be replaced by a full 3D model. In the final game, however, it would be changed back to a (different) 2D seagull texture.
Observatory Wall Texture
The main wall texture for Thor's observatory originally was mostly a flat color, and is lighter than in later builds. This earlier brighter color matches the star texture for the walls that is only used in the Prototype builds, shown below (It can also still be found in the final game's Modding Tools). Between the Beta builds and final game, the stars in the texture were tweaked ever so slightly.
Lava Rock Mask Texture
A masking texture for lava rocks that went unused in the final game had its resolution cut in half after the Beta builds.
Cave Rock Texture
A texture that's used for the rocks in Mafia Town in the Prototypes, and would go on to be used in Subcon Well in the Beta builds and final game. The texture's name is different from all future builds it appears in, however. Its name in the Prototype builds is "cave_rockwall01_texure", while its later name is "cave_rockwall01".
Default Normal Map
The paintings in the Seaside Spaghetti cafe in Mafia Town were completely changed in the Beta builds. All four paintings seem to originally have depicted the scrapped robo-bunny character, who is otherwise only seen in concept art for the game.
White Floor Tile Texture
The design of a white tiled floor texture changed across the early builds. In the Alpha builds, the texture was darkened quite a bit, and for the Beta builds and final game, the texture's design was changed completely, with less-defined patterns and shadows.
|Pre-Speedrun||Final (Modding Tools)|
The resolution for a texture for an island in the distance from Mafia Town was reduced after the Beta builds. This island, however, was scrapped for the final game, but its texture could be found in the Modding Tools. The model, however, is not in the Modding Tools.
The textures for the poison air circling around Mafia HQ had their resolution reduced after the Prototypes.
Slot Machine Textures
The textures for the Mafia HQ slot machines are included within the files for the Prototype builds, along with the model, due to being referenced in the slot machine's default properties. The textures themselves differ from the ones in the Alpha and Beta builds, and look even more different to the final game's. The logo for the slot machines says 'A Hat in Time' instead of 'Slot Machine', and features an overall simpler design. The machine itself is yellow, while future builds make the machines mostly grey.
Grass Straw Texture
The texture for the 'Wind Waker grass' was darkened after the Prototypes.
Mafia Tent Texture
The blue Mafia tent texture was brightened up after the Prototypes, appearing more washed-out.
Wood Blue Fence
The wood blue fence texture, used on some bridges in Mafia Town, was brightened up after the Prototype builds.
Hazard Warning Texture
A warning hazard texture was made brighter and more saturated after the Prototype builds.
The resolution on the general rope texture was cut in half twice.
The resolution for the watermelon's texture was cut in half twice for the final game.
Generic Wood Texture
A simple wood texture used throughout the game had some really minor changes across builds. In the Beta, some slight details were removed, and the resolution was dropped in the final game.
Rock Hill Texture
The texture for the rocky mountain areas of Mafia Town is quite different from the final game's, which is far more simplistic and uses a completely different art style. Compared to the Alpha's version, the version in the Prototypes is darker.
Cellar Props and Wine Stain
Both the textures for wooden barrels and a wine stain were both 4K in resolution before the final game.
Mafia Stool Texture
The texture for the stools seen in Mafia Town and Mafia HQ had a minor design change for the Alpha and Beta builds, and the resolution was dropped for the final game.
Rooftop Tileset Textures
The rooftops of the buildings in Mafia Town in the Prototype and Alpha builds use unique textures that are gone by the Beta builds. The normal map for this design changed a fair bit between the Prototypes and Alphas, gaining a lot more definition.
Blue Pillow and Dark Blue Pillow
The resolution for two textures called 'blue pillows' were cut in half twice as well.
Blue Calk Plaster
The blue paint calk plaster texture was brightened after the Prototype builds.
Calk Plaster Normal Map
Again, the resolution of a normal map for calk plaster was drastically reduced. The original texture was 2K.
Non-Generic Calk Plaster Normal Map
Another calk plaster map, this one dedicated to Mafia Town. Its design changed between the Prototype builds and the final game. This texture was absent from all Alpha, Beta, and Speedrun builds.
Subcon Tree Stump
The early design for tree stumps in Subcon Forest is present in all builds that predate the Speedrun builds. The design of it is the same in the Prototypes and Alphas, but in the Beta builds the brown was brightened up a bit. In the final game, its design was overhauled to be purple and far more detailed.
A significant amount of extra detail was added, including dark shading at the top of the texture.
Secret Level Sweets Textures
The textures for a cake platform found in the Cosmo Prototype are much higher resolution than the ones in the final game, being 2K instead of 512x512. Note that the cake textures and platform were absent for all Alpha and Beta builds. The texture for the cookie platforms, however, was a whopping 4K in resolution. By the Alpha builds, this was cut down to 1024x1024.
Secret Level Cloud Texture
|Prototype||Alpha/Final (Modding Tools)|
One of the cloud textures in the background of the Secret Levels in the Prototype and Alpha builds is darker in the Prototypes compared to the version found in the Alphas and the final game's Modding Tools.
The texture for a player's footprint was made brown for the final game.
Toilet of Doom Wood
The wood texture used on the older version of the Toilet of Doom once had completely differently-stylized texture for it, which is more reminiscent of the game's art style earlier in development. The Alpha's version of this texture is slightly desaturated in comparison, and the Beta's is blurred. The final game's, which is used for other things besides the unused older Toilet of Doom, gained a completely new texture boasting far more detail and a lower resolution.
Mafia Body Texture
Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.
Mafia Apron Textures
The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.
The text was redrawn and "Mafia" was added to the design.
Light Plant Head Design
|Prerelease||Final (Modding Tools)|
The scrapped Light Plant enemies seen in all prerelease builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.
Mustache Girl Textures
Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.
Time Piece Wood Texture
The texture for the wood on the Time Pieces was originally 4K prior to the final game.
An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.
Hat Kid Textures
In the Prototypes, Hat Kid had a normal map and a "shine" texture, something no future builds of the game have at all. The texture for Hat Kid's body is also a completely different texture in its name, which is "hatkid_body_tex". All future builds of the game use "hatkid_body".
In the Prototype and Alpha builds of the game, Hat Kid's hat used a unique texture called 'hatkid_hat_tex'. Starting with the Beta builds, the hat just used the same texture as Hat Kid's body.
The positioning of Hat Kid's mouth when angry was higher up in the Prototype and Alpha builds.