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Proto:Antonball Deluxe/ANTONBALL DELUXE TEST ROOM

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This is a sub-page of Proto:Antonball Deluxe.

PC-Antonball-deluxetest level1-1.png
Download.png Download Antonball Deluxe (Prototype, January 29th 2020 19:56)
File: Windows-AntonballDeluxe-ANTONBALL_DELUXE_TEST_ROOM-1.zip (2.75 MB) (info)
Download.png Download Antonball Deluxe (Prototype, January 29th 2020 21:00)
File: Windows-AntonballDeluxe-ANTONBALL_DELUXE_TEST_ROOM-2.zip (2.75 MB) (info)

Yet another Antonball Deluxe control test that officially put the game in active development, this time going for the Game Boy Advance style that would be used throughout. Unlike the December 6th 2019 prototype, this one actually has more going for it, having just one more room and actually something that resembles Antonball.

Rooms

rm_test1

This is the room the game will boot into. It's the first level (and at this point only existing level) of the game in an unfinished state. The ball can't leave the level and you can't win or lose, so the game is still pretty barebones. Comparing the controls to the December 6th 2019 build, nothing really changed, except for Anton now having an actual crouch animation. The resolution in this build is a bit higher, playing at 1280x720 rather than the game's final 1024x576.

Breaking all the bricks does nothing and the game will eventually change the ball's speed, something that was removed late in the game's development.

rm_test

This is the same room seen in the December 6th 2019 build. This time it's bigger and has Ballbusters and ladders that don't have any code. A simple camera will also follow you around.

PC-Antonball-deluxetest rm test-1.png PC-Antonball-deluxetest rm test-2.png

(Unused) Sprites

Anton

Anton's sprite seen by default looks different from the final. By default, the prototype sprites are in a bigger grid, but have been cropped in this example for consistency.

Prototype Final
PC-Antonball-deluxetest spr anton-2.png PC-Antonball-spr anton-1.png
PC-Antonball-deluxetest spr anton run-2.gif PC-Antonball-spr anton run-1.gif
PC-Antonball-deluxetest spr anton jump-2.png PC-Antonball-spr antons jump-2.png
PC-Antonball-deluxetest spr anton crouch-2.png PC-Antonball-spr anton crouch-1.png

Ballbuster

The Ballbuster enemy is missing one frame, has a flat stem and looks to the left by default. This sprite was also in a bigger grid, but has once again been resized.

Prototype Final
PC-Antonball-deluxetest spr mole-2.gif PC-Antonball-spr mole-1.gif

Ladder

The still unused ladder object is colored blue in this build. The color was likely changed in the final game to black and white to not clash with the blue switch ladders. Even though these changes were made, all ladders go unused in the final game.

Prototype Final
Windows-AntonballDeluxe-spr ladder-1.png Windows-AntonballDeluxe-spr ladder-2.png

"Classic" Anton

The sprites from the previous build are also here. They're all identical (except for the jumping sprite which accidentally removed one pixel from the foot), except their grid is 1 pixel wider to the right. There's also a duplicate of Anton's idle animation titled spr_anton1. Despite having "classic" in its filename, these sprites never appeared anywhere in the final game.

PC-Antonball-antonsballs spr anton-1.png PC-Antonball-antonsballs spr antonrun-1.gif PC-Antonball-antonsballs spr antonjump-1.png

Music

This build plays one music track, that being an earlier version of Ballbuster Blues that only uses a soundfont from Super Mario Advance for all of its instruments.

Prototype Final

Build Differences

Build 2 fixed a small ball collision error.