We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Ar tonelico II: Melody of Metafalica

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Ar tonelico II: Melody of Metafalica.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Ar tonelico II US Proto Title Screen.png

A prototype of the US version of Ar tonelico II was released by Hidden Palace on March 20, 2021 as part of "Project Deluge". Built on September 22, 2008 (about three months before the retail release), the game at this point has a lot of half-translated things and a vast amount of debugging options.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Debug Menus

The game boots into a massive list of debugging options used to test various aspects of the game.

Debug Menus
Game Start
<Localize Test>
<Divers Therapy Test>
Choice Message
Reaction Message
Result Message
State Message
<Dualstall Test>
Core Data(Status)
Drug Data(Status)
Log Message
Tutorial Message
<Topics Test>
Conversation Topics Head
Conversation Topics Title
Heroine Topics Head
Heroine Topics Title
Heroine Topics(Bath) Title
<Window etc. Test>
Profile Info Text
<Message Test>
NPC Message
Mob Message
Spiritual Message
Objective Message
Yado Message
<MemoryCard>
MemoryCard.inc Test
Map Test
Map Test Start
All Set
Flag Edit
Btl Test
Game
Load
Quick
Title
Master
<System>
<Tex2D>
Ipu
Anm
<Effect>
Illusion
IllusionCircle
SpiralTest
EffectBase
BtlEffectCircle
BtlEffectFollow
BtlEffectMc
IllusionSp
<Model>
Lwo
Hig
HigScene
Sound
<Movie>
Sofdec
<GameStartMenu> (SAME AS "GAME" from Main Menu)
Load
Quick
Title
Master
Higdon
<Wmap>
WmapTest
WmapDETest
WmapDEOpenTest
TmapTest
MonsterInfoDebug
SupportMsgTest
ZukanMenu
OmakeMenu
ErxTest
ErxTest
OmakeSaveSetAll
Harasawa
EventDebug
BucTest
BucMessTest
harasawa_menu_sub
PaletteChangerTest
EventLogDebug
EventGameOverDebug
IpdFaceGpDrawDebug
IpdDataGpTest
IpdRadarGpTest
IpdDataDebugIpdStatus
IpdDataDebugIpdTermsExp
IpdDataDebugIpdSupplyExp
IpdBelongExecDebug
IpdCareMenu
IpdGroupiesMenu
OyakitaGpTest
IpdRadarFoamDebug
IpdWarClearGpTest
IpdOnGpTest
DtIpdGpTest
harasawa_menu_qv
QvTest
QvAnmTest
QvTelopTest
QvTelopTest2
QvDebugKnowledge
QvSeMapTest
QvEncountBarTest
harasawa_menu_spiritual
SpiritualWorldDebug
SpiritualWorldDebugRTLv
SpiritualWorldDebugNpc
SpiritualWorldDebugKey
DiveShopDebug
DiveDpGpTest
haramain_menu_musume
MusumeKaiwaTest
MusumeKaiwaEditM
HeroinKaiwaTest
HeroinKaiwaEditM
SphereMatterGpTest
SphereHeroinGpTest
DiversTherapyDebugMenu
DiversTherapyLucaEditExp
Kawasaki
EventDebug
BucTest
<Localize Test>
FontDispTest
<Divers Therapy Test> Same options from "<Localize Test>" in main menu
<Dualstall Test> Same options from "<Localize Test>" in main menu
<Message Test> Same options from "<Localize Test>" in main menu
<MemoryCard> Same options from "<Localize Test>" in main menu
<Gimmick & NPC Tool>
Gimmick Place
NPC Place
MC Debug
Old MC Copy
<Component Test>
ScrlSel Test
Title Test
Save Load 3D
ItemInfo Test
Mix Anm Edit
Status TherapyGp Test
Omake Yougo Test
<Main Menus Test>
Item Menu Test
Song Menu Test
Equip Menu Test
Formation Menu Test
Status Menu Test
Option Menu Test
MainMenu Debug
CampMenu Debug
Mix Test
Mix Shop Drug
Mix Shop Weapon
Mix Shop Etc
Mix Shop Food
Event Mix Test
<Each Menus Test>
Shop Test
T.Nakai
BtlSchedule
BgMulti
EffectMultiTest
MoveMulti
BtlFldTest
EffUseCheck
BtlAnmTest
BtlVoiceTest
BtlModeEffectAutoTest
CycleDataTest
BlurCircleTest
BlurCircleTest2
BtlTest
EffSpark
EffBreak
AnmEffect
BtlHrcTest
BtlChain
BtlBackRead *THIS MENU ITEM IS OFF SCREEN*
Taisyo
Dualstall
DualstallData
BtlTest
BtlSchedule
WipeTest
BtlFld
BtlEmotionIndicator
BtlResult
AnmTest
GameOverBg
GameOver
furokaiwa
MathMissle
OmakeTM

Debug Controls

General

Button(s) Effect
L2 + Square Character Stat Editor
L2 + Triangle Party Menu (Press Triangle to cycle through menus)
L2 + R1 Memory usage
R1 + Square Resource Monitor?

Map Test

Button(s) Effect
L2 + Start Bring up debug menu
R2 + L1 Particle Editor
R2 + Select Bounding Boxes/Action Triggers Debug
R2 (Hold) Disable character collision

Battles

Button(s) Effect
L1 + Square Battle Debug
L2 + Circle All Magic Available

Voiceover Differences

The intro to the game in this build is voiced over, while the retail version is not.