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Proto:Banjo-Pilot/Voxel Engine Build

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This is a sub-page of Proto:Banjo-Pilot.

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Download.png Download Banjo-Pilot Voxel Engine Build
File: Banjo_Pilot_Voxel.zip (7.45MB (14.8MB decompressed)) (info)

The voxel engine build of Banjo-Pilot was the result of a few months' work. The title comes from the engine which renders the tracks in this build, which was dropped due to lag and a lukewarm reaction.

This build was released on December 17, 2011.

General Differences

  • No music is played while racing, which is odd considering that music from Diddy Kong Pilot is still being used.
    • The "cup complete" music here is instead used for the score tally.
  • The main Banjo-Kazooie theme doesn't loop.
  • Cheato's menu doesn't play any music.
  • Bottles' theme music is in the key of C, instead of A.
    • His voice is also a bit deeper.
  • The player is unable to shoot bullets.
  • All character sprites in the menus have less frames of animation than the final game.
Hmmm...
To do:
Show these lesser-framed character mugshots on display.

Aesthetic Differences

Prototype Final
Banjo-Pilotvoxel1.PNG Banjo-Pilotfinal1.PNG

Two options were removed from this menu in the final: multiplayer weapons and reverse controls. "Erase Save Data" was moved to the bottom center of the screen.

Prototype Final
Banjo-Pilotvoxel2.PNG Banjo-Pilotfinal2.PNG

Quick Race is not present in this prototype. The descriptions for each of the options were condensed into one box at the bottom of the screen in the final version.

Prototype Final
Banjo-Pilotvoxel3.PNG Banjo-Pilotfinal3.PNG

Everything is far cheaper in Cheato's shop, possibly to make testing easier.

Prototype Final
BanjoPilotVoxel-banjoselectsprite.png BanjoPilot-banjoselectsprite.png

Upon selecting Banjo in the final game, his chest will turn brown. This is not present in the voxel build.

Plane Selection

Banjo-Pilotvoxel4.PNG

After selecting a character, a choice is given between three different planes which represent the difficulty. In the final game, each character has their own unique plane.

Debugging Features

Free Movement

During gameplay, holding the Select button stops motion for the character and enables free movement, allowing the ability to go outside of the level boundaries. While Select is held, pressing Up and Down moves the character forward or backward relative to the camera, while Left and Right rotates the camera. When Select and R are held, Up and Down adjust altitude, and Left and Right strafe.

Instant Win

Pausing the game and pressing L during gameplay will make the player instantly win the current race or battle.

Debug Menu

BanjoPilotVoxel-debugmenu.png

Pressing L while in the main menu will activate a small debug menu containing a level select and sprite viewer. To select levels, hold R and press Left or Right to change the level and press A to play it.

Sprite Viewer

BanjoPilotVoxel-spriteviewer.png

Using the debug menu, you can access a sprite viewer. Holding R and pressing Left or Right will change the sprite. Holding R and pressing Up or Down will change the sprite's animation. Pressing A will advance one frame of animation. Pressing B or L will exit the sprite viewer. It is a bit buggy though, as switching to another sprite, from a sprite that is set to another animation, will often crash the game.

Trev Test Zone

BanjoPilotVoxel-trevtestzone.png

Using the level select, a test map known as TREV TEST ZONE can be played, though it appears to be a carbon copy of Spiral Mountain.

Unused Track Names

Prototype Final
Chilly Chasm Freezing Furnace
Lava Jetty Grunty Industries
Chilly Chasm R Freezing Furnace R
Lava Jetty R Grunty Industries R