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Proto:Burnout Revenge (PlayStation 2, Xbox)/Alpha 7 (PlayStation 2)

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This page details one or more prototype versions of Burnout Revenge (PlayStation 2, Xbox).


This is a sub-page of Proto:Burnout Revenge (PlayStation 2, Xbox).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Sounds, textures, environmental differences, cut events... Everything!
Title screen

This is a somewhat late version of the game with plenty of changes and stuff to unpack, internally marked as Alpha 7 and as a Preview 2 build. Compiled between July 12 and July 14, 2005.

General Differences

  • Burning Lap events only exist as Preview events. The icon it uses in the final game is repurposed from the Eliminator event icon in this build.
  • Most events are way more difficult than in the Final game.
    • Traffic Attacks are almost impossible towards the end of the game. Kinda still noticeable in Rank 9 Traffic Attack events in the final game that seemingly didn't get nerfed.
    • Road Rage events require way more Takedowns. Rank 10 events require 42 Takedowns for Gold, whereas the final game only needs 30.
  • Cut singleplayer Crash Tour events. Only remains as a splitscreen multiplayer gamemode in the final game.
  • Sunshine Keys has a few cut Crash courses.
  • The menus and its style look quite different.
Early Final
BRevengePS2-A7 ProgressiveScanMenu.png BRevengePS2-FIN ProgressiveScanMenu.png
BRevengePS2-A7 MainMenu.png BRevengePS2-FIN NAMainMenu.png
BRevengePS2-A7 RankMenu.png BRevengePS2-FIN RankMenu.png

Hidden/Inaccessible Menus

BRevengePS2-A7 vt$22CB4DebugDebugMenuState.png

Debug Menu

There is a hidden debug menu that can be accessed by replacing a different menu. The provided code below replaces the Progressive Scan menu (_vt$29CB4ProgressiveScanSelectState) with the Debug menu (_vt$22CB4DebugDebugMenuState), but it can essentially be replaced by any menu. Alternatively from the code below, you can edit the value located at offset 0x335CFC from 200EB526 to B00BB526 (already written in LE byte order) in the ELF executable.

20434CFC 26B50BB0

Main Sub-Menus

Since all but one of the buttons are greyed out on the main menu, with the help of a bit of editing, the other sub-menus can also be accessed.

Multiplayer

While this menu technically is accessible through the Debug menu mentioned earlier, the other way of accessing this menu is by replacing the regular Main Menu (_vt$16CB4MainMenuState) with the Multiplayer Menu (_vt$19CB4MultiplayerState). Alternate ELF hex-editing method is editing 0x335DF0's original value from 700C6324 to 900F6324.

20434DF0 24630F90

What's notable here is that Crash mode lists 108 junctions to select, whereas the final game only has 38.

Early Final
BRevengePS2-A7 vt$19CB4MultiplayerState.png BRevengePS2-FIN MultiplayerMenu.png
BRevengePS2-A7 CrashBattleEvents.png BRevengePS2-FIN CrashBattleEvents.png

Driver Details

Similarly to the Multiplayer menu, the Main Menu here can be replaced with the Driver Details menu (_vt$25CB4DriverDetailsMenuState). As usual, alternate method is located at 0x335DF0 once again, from the original 700C6324 value to 900D6324.

20434DF0 24630D90

Aside from the different menu design, the tabs in the Records menu let you select a track, which then lists the records for that specific track, whereas the final game switched it around and give you event tabs. The Extras menu also lists Challenge Sheet videos, which were placed in the actual Challenge Sheet that can be viewed after completing a challenge.

Early Final
BRevengePS2-A7 vt$25CB4DriverDetailsMenuState.png BRevengePS2-FIN DriverDetailsMenu.png
BRevengePS2-A7 DDStats.png BRevengePS2-FIN DDStats.png
BRevengePS2-A7 DDRecords.png BRevengePS2-FIN DDRecords.png
BRevengePS2-A7 DDEATrax.png BRevengePS2-FIN DDEATrax.png
BRevengePS2-A7 DDExtras.png BRevengePS2-FIN DDExtras.png

Environmental Differences

Changes that were made to the environment to a track. Sometimes it's just the amount of props that differ, other times everything seems different.

Sunshine Keys

Aside from the way less visible props, the most notable thing about Sunshine Keys is the time of day. It is also seen in various trailers and training videos that were made earlier in development.

Early Final
BRevengePS2-A7 SunshineKeysEnv01.png BRevengePS2-FIN SunshineKeysEnv01.png
BRevengePS2-A7 SunshineKeysEnv02.png BRevengePS2-FIN SunshineKeysEnv02.png
BRevengePS2-A7 SunshineKeysEnv03.png BRevengePS2-FIN SunshineKeysEnv03.png
BRevengePS2-A7 SunshineKeysEnv04.png BRevengePS2-FIN SunshineKeysEnv04.png
BRevengePS2-A7 SunshineKeysEnv05.png BRevengePS2-FIN SunshineKeysEnv05.png

Early/Unused Sounds

  • _EATRAX1.RWS is only missing one track that was added later into development, that being "Shot Down" by Nine Black Alps.
Filename Unused sound Additional information
MUSIC.AWD\Segment0
Leftover from the earlier builds that would play during the old ranking screen. It is fully present and used in the earlier Demo builds.

Early/Unused Graphics

Burnout News

A texture that was meant to be used with the cut Burnout News feature. Strings and videos of this same feature can be seen in this page as well. GLOBAL.TXD\aftermath-logo

Unused texture
BRevengePS2-A7 GLOBAL-aftermath-logo.png

Menu Icons

Everything here is found under FEMAIN.BIN\b4choiceiconnav\*

Medal Icons

The medals that are displayed next to a completed event have an additional check mark in the final game.

Filename Early Final
small_b.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small b.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small b.png
small_s.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small s.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small s.png
small_g.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small g.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small g.png

Location Icon

All but one of the location icons remained unchanged. That icon belongs to Lone Peak. Nationpark_icons.tif

Early texture Final texture
BRevengePS2-A7 FEMAIN-b4choiceiconnav-Nationpark icons.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-Nationpark icons.png

Event Icons

Every single icon was redesigned to be less smooth. Some icons are also unused. This build doesn't have standalone Burning Lap events, the icon that'd later be used for Burning Laps is used for Eliminator events in this build.

Filename Early texture Final texture
challenge.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-challenge.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-challenge.png
takedowns.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-takedowns.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-takedowns.png
garage.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-garage.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-garage.png
crash.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-crash.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-crash.png
crashTour.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-crashTour.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-crashTour.png
eliminator.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-eliminator.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-eliminator.png
race.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-race.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-race.png
roadRage.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-roadRage.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-roadRage.png
trafficAtack.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-trafficAtack.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-trafficAtack.png
gp.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-gp.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-gp.png
preview.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-preview.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-preview.png

And just for the sake of comparison, the pre-release Eliminator icon against the final Burning Lap icon.

Filename Early texture Final texture
BurningLap.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-eliminator.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-BurningLap.png

Rank Icons

The final build has a unique color for each rank, but this build alternates between 3 different but similar rank icons, along with an additional dirt01 texture overlaying those three full icons. Rank_dirt01.tif can also be found in the final game, where it goes unused.

Filenames Early textures Final textures
Rank_Small01.tif
Rank_Small02.tif
Rank_Small03.tif
Rank_Small04.tif
Rank_Small05.tif
Rank_Small06.tif
Rank_Small07.tif
Rank_Small08.tif
Rank_Small09.tif
Rank_Small10.tif
Rank_dirt01.tif
BRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small01.pngBRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small02.pngBRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small03.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank dirt01.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small01a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small02a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small03a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small04a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small05a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small06a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small07a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small08a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small09a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small10a.png

Track Outlines

Normally Burnout Revenge uses a yellow trailed dot that'd follow the path of a track, however there are two early unused textures that show the entire track at once. Without enabling the texture alpha channels, all the surrounding environment can also be seen around the track as well. Interestingly, the final game still has Detroit01_L1.tif in the files, however Tokyo02_L1.tif didn't make it through.

Filename Track name Unused texture (Full) Unused Texture
(With alpha channel)
FEMAIN.BIN\detroit\Detroit01_L1.tif Motor City BRevengePS2-A7 FEMAIN-detroit-Detroit01 L1.png BRevengePS2-A7 FEMAIN-detroit-Detroit01 L1a.png
FEMAIN.BIN\tokyo\Tokyo02_L1.tif Eastern Bay BRevengePS2-A7 FEMAIN-tokyo-Tokyo02 L1.png BRevengePS2-A7 FEMAIN-tokyo-Tokyo02 L1a.png

Track Overviews

The textures that show each location from above when selected are all different in this build. Some are still similar, but others are barely recognisable. These textures are normally split into two textures, first one being 128x256 and the other being 512x256, with the 2nd wider texture being usually placed first. They have been joined back together into a full 640x256 texture for viewability here.

Filenames Track name Early texture Final texture
FEMAIN.BIN\detroit\Detroit03_02.tif
FEMAIN.BIN\detroit\Detroit03_01.tif
Motor City BRevengePS2-A7 FEMAIN-detroit-Detroit03 0201.png BRevengePS2-FIN FEMAIN-detroit-Detroit03 0201.png
FEMAIN.BIN\florida\Florida03_02.tif
FEMAIN.BIN\florida\Florida03_01.tif
Sunshine Keys BRevengePS2-A7 FEMAIN-florida-Florida03 0201.png BRevengePS2-FIN FEMAIN-florida-Florida03 0201.png
FEMAIN.BIN\hongkong\Hong_Kong03_02.tif
FEMAIN.BIN\hongkong\Hong_Kong03_01.tif
Central Route BRevengePS2-A7 FEMAIN-hongkong-Hong Kong03 0201.png BRevengePS2-FIN FEMAIN-hongkong-Hong Kong03 0201.png
FEMAIN.BIN\losangeles\LA_03_02.tif
FEMAIN.BIN\losangeles\LA_03_01.tif
Angel Valley BRevengePS2-A7 FEMAIN-losangeles-LA 03 0201.png BRevengePS2-FIN FEMAIN-losangeles-LA 03 0201.png
FEMAIN.BIN\montana\NationP03_02.tif
FEMAIN.BIN\montana\NationP03_01.tif
Lone Peak BRevengePS2-A7 FEMAIN-montana-NationP03 0201.png BRevengePS2-FIN FEMAIN-montana-NationP03 0201.png
FEMAIN.BIN\rome\Rome_03_02.tif
FEMAIN.BIN\rome\Rome_03_01.tif
Eternal City BRevengePS2-A7 FEMAIN-rome-Rome 03 0201.png BRevengePS2-FIN FEMAIN-rome-Rome 03 0201.png
FEMAIN.BIN\switzerland\switzerland03_02.tif
FEMAIN.BIN\switzerland\switzerland03_01.tif
White Mountain BRevengePS2-A7 FEMAIN-switzerland-switzerland03 0201.png BRevengePS2-FIN FEMAIN-switzerland-switzerland03 0201.png
FEMAIN.BIN\tokyo\Tokyo04_02.tif
FEMAIN.BIN\tokyo\Tokyo04_01.tif
Eastern Bay BRevengePS2-A7 FEMAIN-Tokyo04 0201.png BRevengePS2-FIN FEMAIN-tokyo-Tokyo04 0201.png

Early/Unused Text

The strings that are all stored in MAINUS.BIN have a bunch of unused or changed lines.

Burnout News Leftovers

Strings likely meant to be used with the Burnout News broadcast, as seen in the WIP Rewards video

String ID String
B74CBF8C %1 VEHICLES INVOLVED IN A CRASH AT %2
0178D837 HUGE PILE UP REPORTED
2E45EE36 TOTAL DAMAGE HAS BEEN ESTIMATED AT %1
DCD47F35 Hell on the Highways! Neon Nightmare as 40 vehicles involved in crash!
87E340CB The chaotic streets of the classical capital
1C7D10D7 Timber! Car crash calamity on the ridge roads!
7F5B6428 Wreak havoc in the city of angels
8DDA642A The bustling streets of steamy Central Route
4386AF01 Full speed highway battles in downtown Eastern Bay
9244BABD Eternal City in Ruins!
36AD0259 Eternal City Wrecked! Destroyed in less than a day!
EA8D1207 Breathtaking vistas of the great Lone Peak
0242FD6C Motor City Mayhem! Multi car pile-up brings city to a standstill!
E934676C Keys Catastrophe! Roads swamped by huge accident!


Training Tutorial Subtitles

This build has subtitle strings meant to be shown during the introduction tutorials, despite not even having the tutorial cutscenes in the game files. None of the voiced subtitles are not found in any of the later builds, including final, but the on-screen text subtitles are. Some subtitles have duplicates with different IDs.

There are some lines that aren't used in any of the final training videos, so they're placed up here.

String ID String
149548D7 And here’s a tip for later levels when you get to choose your vehicle.
2F74100F ….and check traffic.


Basic Training Video Subtitles

These subtitles are almost fully identical to the Basic Tutorial shown in the final game, with the exception of:

  • the 2nd string (CD793139), where "If you want to get on in this game,..." in the final release was replaced with "If you want to get ahead in this game,..."
  • the 16th string (D30FC461) where "...performance to give..." was changed to "...performance and give..."
  • the 40th string (693E9675) where "...under the bonnet..." was replaced with "...under the hood..."
String ID String
54706083 Burnout Revenge is all about being rewarded for fighting dirty.
CD793139 If you want to get on in this game, you’ll have to get nasty….
BA7E01AF ….that means wiping your rivals off the roads.
241A940C Use the Burnout streets to Takedown your rivals
531DA49A And keep an eye open for big air opportunities….
CA14F520 … 'cos you could land a vertical takedown
BD13C5B6 For the first time, you can use the traffic as a weapon….
2DACD827 ….but there are rules …..
5AABE8B1 ….you can slam and shunt same way traffic…..
3A6C6154 …..but watch out for big rigs,
4D6B51C2 ...buses...
D4620078 ... and oncoming!
A36530EE We know it's a car-crash-car world out there….
3D01A54D ….so, while you are crashing, activate Impact Time
4A0695DB …..and use Aftertouch to steer your car into the path of oncoming rivals.
D30FC461 We’ll be keeping an eye on your performance to give you a star studded rating….
A408F4F7 Go for gold ‘cos medals affect your rating.
34B7E966 …Pick up bronze and you’ll drop a rating…
43B0D9F0 ….but win gold and you’ll go all the way to perfect!
EE413297 Get your rating high to rank up.
99460201 Just don’t expect an easy ride by repeating the same easy events….
004F53BB …you’ll only improve your rating by improving your performance.
7748632D So if you don’t place in the race, then all your aggression will have been for nothing.
E92CF68E You need to learn about boost!
9E2BC618 Driving dangerously earns you boost….
5F1EE480 Driving dangerously earns you boost….
072297A2 ….drive on the wrong side of the road…
C17A7123 ….drive on the wrong side of the road…
7025A734 ….tailgate rivals….
B67D41B5 …drift around corners….
E09ABAA5 …drift around corners….
979D8A33 …. and check the traffic.
F75A03D6 You can also steal boost from rivals by….
805D3340 ….slamming….
195462FA ….shunting….
6E53526C ….and rubbing…
F037C7CF Taking down your rivals increases the size of your boost bar….
8730F759 …..but if you crash or get taken down….
1E39A6E3 ….your boost bar goes down too….
693E9675 Finally, we’ve added a little extra under the bonnet for later events when the roads get really tough…
F9818BE4 …introducing the crashbreaker for the ultimate explosive payback!
8E86BB72 Combine Aftertouch with your Crashbreaker to Takedown the rivals you otherwise couldn't reach!
471B9511 Now you know the basics, it's time to let you loose on the roads. Happy hunting!


Crash Training Video Subtitles

String ID String
A9C9DEDA Welcome to a crash course in crashing…
30C08F60 ….Your aim is to crash into and explode as many cars as possible….
47C7BFF6 ….but it's not as easy as just rolling your car into a junction.
D9A32A55 First up, you need to learn about boost!
AEA41AC3 Listen up! This is important! Step on the gas to stop the launch bar and set your speed..…
37AD4B79 ….Hit the gas again on the way down to launch your vehicle.
40AA7BEF Nail the sweet spot at both ends for a power boost start.
D015667E Careful though: get it wrong and you could stall….
A71256E8 ….. or even blow up your engine. Nasty
C7D5DF0D The Burnout streets can get breezy so watch the wind when soaring through the air…
B0D2EF9B ….and use Aftertouch to steer.
29DBBE21 If you feel you’re falling short of your target, there may be another way round.
5EDC8EB7 Keep your eyes open for escape route ramps that can get you back on track.
C0B81B14 Now hit the traffic and let the destruction begin!
B7BF2B82 Check it out…..
2EB67A38 ….crashing cars fills your boost meter.
59B14AAE When it’s full, explode your car by pumping up the crashbreaker.
C90E573F The faster you pump, the bigger the crashbreaker explosion!
BE0967A9 Don't forget to use Aftertouch to steer your car and cause even more crashes!
13F88CCE Hit props and cars to score….
64FFBC58 Just think: the bigger the vehicle, the bigger the score
FDF6EDE2 Exploding traffic multiplies your score….
8AF1DD74 …. Catch the bonus target car for maximum Revenge!
63927841 Selection is crucial when it comes to making the most of your crashing.
FA9B29FB Small cars are light, fast and controllable but have smaller crashbreakers.
8D9C196D Bigger cars have stronger crashbreakers. They may be slower but because they’re heavier, they’re less affected by wind.
1D2304FC Choose your weapon!


Traffic Attack Training Video Subtitles

The only changed line in this tutorial is the 9th string (A6D03CDF) where the word "for" was dropped.

String ID String
A80BB4ED Hate traffic? Good.
3102E557 Because it's time to get revenge on Rush Hour, Burnout style!
4605D5C1 Slam and shunt same way traffic to score points…..
D8614062 …but avoid direct hits with oversize…
AF6670F4 … oncoming …
366F214E … and cross traffic
416811D8 ….use the smaller size traffic to hit them instead!
D1D70C49 Keep an eye on the time!
A6D03CDF You’ll get a chunk of time for free….
C617B53A …but when you get down to 20 seconds….
B11085AC you've got to smash the traffic to keep the clock ticking!
58732099 Wreck the most cars to beat the Traffic Attack targets!


On-Screen Text Subtitles

These lines were encoded in the actual video in the final release, so these strings go unused. They're also found in the final release. The changed lines are:

  • 6EB8B39A and F7B1E220 added "PRESS THE X BUTTON..."
String ID String
C7E2141C PRESS AND HOLD R1 BUTTON TO ENTER IMPACT TIME
80B6D2B6 USE LEFT ANALOG STICK TO STEER
87DB16AF USE LEFT ANALOG STICK TO STEER
5EEB45A6 USE LEFT ANALOG STICK TO STEER
B788E093 PRESS R1 BUTTON TO BOOST
379A8068 PRESS R1 BUTTON TO BOOST
A7259DF9 INTO ONCOMING TRAFFIC!
C08FD005 INTO ONCOMING TRAFFIC!
598681BF DRIVE BEHIND THEM!
D022AD6F BRAKE THEN HIT THE GAS!
2E81B129 BRAKE THEN HIT THE GAS!
BE3EACB8 HIT THE TRAFFIC!
D994E144 HIT THE TRAFFIC!
19BF830C HIT THE TRAFFIC!
C9399C2E INTO THE SIDE!
A9FE15CB INTO THE REAR!
DEF9255D GRIND AGAINST THEM!
47F074E7 MORE BOOST!
69D57783 MORE BOOST!
30F74471 LOST A CHUNK!
AE93D1D2 PRESS R2 BUTTON TO ACTIVATE CRASHBREAKER
6EB8B39A PRESS X BUTTON TO STOP THE BAR
F7B1E220 PRESS X BUTTON AGAIN TO LAUNCH THE CAR
47F074E7 MORE BOOST!
69D57783 MORE BOOST!
F0DC2639 PRESS R2 BUTTON TO PUMP UP THE CRASHBREAKER
8324B865 TARGET
7DF6B445 TARGET
BE3EACB8 HIT THE TRAFFIC!
D994E144 HIT THE TRAFFIC!
19BF830C HIT THE TRAFFIC!
409DB0FE SMASHING TRAFFIC GETS YOU TIME!


These strings were likely also meant to be used during the tutorial videos but aren't. These strings were also removed from the final version.

String ID String
89586588 PRESS R2 BUTTON DURING A CRASH TO TRIGGER THE CRASHBREAKER EXPLOSION!
7D48CF8E PRESS R2 BUTTON TO DETONATE THE CRASHBREAKER EXPLOSION!
6B92318F EXPLODING VEHICLES ADD TO YOUR SCORE MULTIPLIER!


Early/Unused Videos

E3 Trailer

This video is found under multiple names, those being ATTR_N.M2V, MULTI.M2V and PREVEVNT.M2V

E3 Traffic Attack

Early Traffic Attack footage. TRAFFIC.M2V

Demo Leftovers

Some videos used in the earlier Demo build are still left in this build.

Filename Unused video
LEGAL.M2V
MRKT.M2V

The clip that shows the Criterion logo when you start up the game is way shorter and doesn't have the additional scene mentioning Rabin Ezra yet, though this build is compiled about 2 weeks after his death.
It is named CRRW_*.M2V.

Early video Final video

WIP Rewards Video

The WIPRWRDS.M2V video has five different clips combined into one. These have been split apart with their appropriate timestamps listed from where they were taken.

Timestamp Unused video Additional information
0:00.00-1:03.22
Cut Car Showroom.
1:03.22-1:15.22
Cut Crash Mode news program(?)
1:15.22-1:25.22
Early Signature Takedown.
1:25.22-1:53.14
Another Crash Mode news program.
1:53.14-2:03.14
Yet another Signature Takedown.

Credits Background

This background video lacks the orange filter for the game clips, and the vertical resolution has been reduced to 352px for some reason.
It is also found under multiple names in this build, those being CREDS_N.M2V, CREDS_P.M2V and MAINMENU.M2V. Only the MAINMENU.M2V file has been removed from final.

Early video Final video

Crash Course Cutscenes

This build doesn't have any strings referring to these Holes left over, however the earlier Demo builds do!

Filename Unused video Filename Unused video
HOLE1.M2V
HOLE2.M2V
HOLE3.M2V
HOLE4.M2V
HOLE5.M2V
HOLE6.M2V
HOLE7.M2V
HOLE8.M2V
HOLE9.M2V
HOLE10.M2V

Rank Up Cutscenes

Incomplete versions of the Rank Up videos. The Early videos have two variants, one with an _N prefix which are in 30 FPS, and another with _P, being 25 FPS. In the final EU build, the _P videos are identical to final NA ones, in 29.97 FPS.

Filename Rank name Early video Final video
RU02_E_N.M2V UNSAFE
RU03_E_N.M2V RECKLESS
RU04_E_N.M2V OFFENSIVE
RU05_E_N.M2V FEARLESS
RU06_E_N.M2V DANGEROUS
RU07_E_N.M2V INSANE
RU08_E_N.M2V MANIAC
RU09_E_N.M2V ASSASSIN
RU10_E_N.M2V DOMINATOR
RU11_E_N.M2V ELITE

Placeholder Videos

Loads of placeholder videos left in here.

Filename Placeholder video Filename Placeholder video Filename Placeholder video
ALL_DT_N.M2V
ALL_FL_N.M2V
ALL_HK_N.M2V
ALL_LA_N.M2V
ALL_NP_N.M2V
ALL_RM_N.M2V
ALL_SW_N.M2V
ALL_TK_N.M2V
TR_FL_N.M2V
TR_LA_N.M2V
TR_NP_N.M2V
TR_SW_N.M2V
S_DT01_N.M2V
S_DT02_N.M2V
S_DT03_N.M2V
S_FL01_N.M2V
S_FL02_N.M2V
S_FL03_N.M2V
S_HK01_N.M2V
S_HK02_N.M2V
S_HK03_N.M2V
S_LA01_N.M2V
S_LA02_N.M2V
S_LA03_N.M2V
S_NP01_N.M2V
S_NP02_N.M2V
S_NP03_N.M2V
S_RM01_N.M2V
S_RM02_N.M2V
S_RM03_N.M2V
S_SW01_N.M2V
S_SW02_N.M2V
S_SW03_N.M2V
S_TK01_N.M2V
S_TK02_N.M2V
S_TK03_N.M2V
TRCR_E_N.M2V
TRRA_E_N.M2V
TRRV_E_N.M2V
TRTA_E_N.M2V
There are duplicates of the last four TR*_*_N.M2V training video placeholders, where _E_ is replaced with _J_ in the filename.