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Proto:Burnout Revenge (PlayStation 2, Xbox)/Alpha 7 (PlayStation 2)

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This is a sub-page of Proto:Burnout Revenge (PlayStation 2, Xbox).

Hmmm...
To do:
  • Create a page of all cut Crash Junctions.
  • Check to see if an Xbox version exists, I know there is prerelease footage that looks similar to this build, but I don’t know if it is confirmed. https://youtu.be/RyZYyUpbmr8
Title screen

This is a somewhat late version of the game with plenty of changes and stuff to unpack, internally marked as Alpha 7 and as a Preview 2 build. The ISO was dumped by AlexKVideos1 in October 2017, he bought the disc from an anonymous owner. Compiled between July 12 and July 14, 2005.

Sub-Pages

Brevenge blogo.png
Debug Options
Several debugging options that are lurking around in the game.
Brevenge blogo.png
Car Differences
All the various car design changes that went through development.

General Differences

  • The game’s challenge sheet requirements for Revenge takedowns are extraordinarily difficult.
  • Burning Lap events only exist as Preview events. The icon it uses in the final game is repurposed from the Eliminator event icon in this build. The “target time has passed” sound for the timer is the “Unlucky!” sound from Crash Junctions in the final game.
  • Most events are far more difficult than in the final game.
    • AI opponents are far faster with more intense rubberbanding, possibly directly ported from Burnout 3 before being nerfed heavily for the final game.
    • Traffic checking is less forgiving. Checking a car slows the player down more, and there are more traffic vehicles moving sideways that will wreck the player if collided with.
    • Traffic Attacks are overly difficult towards the end of the game. Somewhat noticeable in final Rank 9 Traffic Attack events that were seemingly unnerfed since this build.
    • Road Rage events require more Takedowns. Rank 10 events require 42 Takedowns for Gold, whereas the final game only needs 30.
  • A type of singleplayer event referred to as Crash Tour was cut. This mode only remains as a splitscreen multiplayer gamemode in the final game.
  • Many cut Crash Junctions are present.
  • The UI and its style look different. A janky, animated Earth which uses a rather low resolution texture is present in the World Tour menu similar to Burnout 3 before being scrapped for the final build.
  • There are a couple of Signature Takedowns that are not in the final game.
  • The ranking system is more unforgiving in this build.
Early Final
BRevengePS2-A7 ProgressiveScanMenu.png BRevengePS2-FIN ProgressiveScanMenu.png
BRevengePS2-A7 MainMenu.png BRevengePS2-FIN NAMainMenu.png
BRevengePS2-A7 RankMenu.png BRevengePS2-FIN RankMenu.png

Hidden/Inaccessible Menus

BRevengePS2-A7 vt$22CB4DebugDebugMenuState.png

Debug Menu

There is a hidden debug menu that can be accessed by replacing a different menu. The provided code below replaces the Progressive Scan menu (_vt$29CB4ProgressiveScanSelectState) with the Debug menu (_vt$22CB4DebugDebugMenuState), but it can essentially be replaced by any menu.

10434CFC 00000BB0
(Source: SpeedyHeart)

What’s interesting about this menu, you can play with more than five computer vehicles. Perhaps a test for online compatibility before it got scrapped?

Main Sub-Menus

Since all but one of the buttons are greyed out on the main menu, with the help of a bit of editing, the other sub-menus can also be accessed.

Multiplayer

While this menu technically is accessible through the Debug menu mentioned earlier, the other way of accessing this menu is by replacing the regular Main Menu (_vt$16CB4MainMenuState) with the Multiplayer Menu (_vt$19CB4MultiplayerState).

10434DF0 00000F90

What's notable here is that Crash mode lists 108 junctions to select, whereas the final game only has 38. However, most of the Crash junctions in this list have no code implemented in and crash the game when selected.

Early Final
BRevengePS2-A7 vt$19CB4MultiplayerState.png BRevengePS2-FIN MultiplayerMenu.png
BRevengePS2-A7 CrashBattleEvents.png BRevengePS2-FIN CrashBattleEvents.png

Driver Details

Similarly to the Multiplayer menu, the Main Menu here can be replaced with the Driver Details menu (_vt$25CB4DriverDetailsMenuState).

10434DF0 00000D90

Aside from the different menu design, the tabs in the Records menu let you select a track, which then lists the records for that specific track, whereas the final game switched it around and give you event tabs. The Extras menu also lists Challenge Sheet videos, which were placed in the actual Challenge Sheet that can be viewed after completing a challenge.

Early Final
BRevengePS2-A7 vt$25CB4DriverDetailsMenuState.png BRevengePS2-FIN DriverDetailsMenu.png
BRevengePS2-A7 DDStats.png BRevengePS2-FIN DDStats.png
BRevengePS2-A7 DDRecords.png BRevengePS2-FIN DDRecords.png
BRevengePS2-A7 DDEATrax.png BRevengePS2-FIN DDEATrax.png
BRevengePS2-A7 DDExtras.png BRevengePS2-FIN DDExtras.png

Car Viewer

BRevengePS2-A7 CarViewer.png

A normally inaccessible game mode called Car Viewer can be accessed through the quick start menu. Its controls are as follows:

Right Analog Stick Change camera zoom.
Left Analog Stick Change camera position.
R1 First person camera / Invisible car.
Square Set the target angle.
Cross Throw a car with the set angle.
Triangle Blow up car.
Circle Reset car.
Left/Right Change car.
Up/Down Change car color.

Environmental Differences

Changes that were made to the environment to a track. Sometimes it's just the amount of props that differ, other times everything seems different.

Sunshine Keys

Aside from the way less visible props, the most notable thing about Sunshine Keys is the time of day. It is also seen in various trailers and training videos that were made earlier in development.

Early Final
BRevengePS2-A7 SunshineKeysEnv01.png BRevengePS2-FIN SunshineKeysEnv01.png
BRevengePS2-A7 SunshineKeysEnv02.png BRevengePS2-FIN SunshineKeysEnv02.png
BRevengePS2-A7 SunshineKeysEnv03.png BRevengePS2-FIN SunshineKeysEnv03.png
BRevengePS2-A7 SunshineKeysEnv04.png BRevengePS2-FIN SunshineKeysEnv04.png
BRevengePS2-A7 SunshineKeysEnv05.png BRevengePS2-FIN SunshineKeysEnv05.png

Early/Unused Sounds

  • _EATRAX1.RWS is only missing one track that was added later into development, that being "Shot Down" by Nine Black Alps.
Filename Unused sound Additional information
MUSIC.RWS\Segment0
Leftover from the earlier builds that would play during the old ranking screen. It is fully present and used in the earlier Demo builds. This is an edited version of Andy Hunter’s “Come On”.
SWEET1.RWS\Segment0
Several unused sounds from the SWEET*.RWS group of files.
SWEET2.RWS\Segment1
SWEET3.RWS\Segment2
SWEET4.RWS\Segment3
SWEET5.RWS\Segment4
SWEET6.RWS\Segment5
SWEET7.RWS\Segment6

Early/Unused Graphics

Burnout News

A texture that was meant to be used with the cut Burnout News feature. Strings and videos of this same feature can be seen in this page as well. GLOBAL.TXD\aftermath-logo

Unused texture
BRevengePS2-A7 GLOBAL-aftermath-logo.png

Menu Icons

Everything here is found under FEMAIN.BIN\b4choiceiconnav\*:

Medal Icons

The medals that are displayed next to a completed event have an additional check mark in the final game.

Filename Early Final
small_b.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small b.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small b.png
small_s.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small s.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small s.png
small_g.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-small g.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-small g.png

Location Icon

All but one of the location icons remained unchanged. That being the Lone Peak icon. Nationpark_icons.tif

Early texture Final texture
BRevengePS2-A7 FEMAIN-b4choiceiconnav-Nationpark icons.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-Nationpark icons.png

Event Icons

Every single icon was redesigned to be less smooth. Some icons are also unused. This build doesn't have standalone Burning Lap events, the icon that'd later be used for Burning Laps is used for Eliminator events in this build.

Filename Early texture Final texture
challenge.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-challenge.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-challenge.png
takedowns.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-takedowns.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-takedowns.png
garage.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-garage.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-garage.png
crash.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-crash.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-crash.png
crashTour.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-crashTour.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-crashTour.png
eliminator.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-eliminator.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-eliminator.png
race.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-race.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-race.png
roadRage.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-roadRage.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-roadRage.png
trafficAtack.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-trafficAtack.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-trafficAtack.png
gp.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-gp.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-gp.png
preview.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-preview.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-preview.png

And just for the sake of comparison, the pre-release Eliminator icon against the final Burning Lap icon.

Filename Early texture Final texture
BurningLap.tif BRevengePS2-A7 FEMAIN-b4choiceiconnav-eliminator.png BRevengePS2-FIN FEMAIN-b4choiceiconnav-BurningLap.png

Rank Icons

The final build has a unique color for each rank, but this build alternates between 3 different but similar rank icons, along with an additional dirt01 texture overlaying those three full icons. Rank_dirt01.tif can also be found in the final game, where it goes unused.

Filenames Early textures Final textures
Rank_Small01.tif
Rank_Small02.tif
Rank_Small03.tif
Rank_Small04.tif
Rank_Small05.tif
Rank_Small06.tif
Rank_Small07.tif
Rank_Small08.tif
Rank_Small09.tif
Rank_Small10.tif
Rank_dirt01.tif
BRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small01.pngBRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small02.pngBRevengePS2-A7 FEMAIN-b4choiceiconnav-Rank Small03.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank dirt01.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small01a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small02a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small03a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small04a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small05a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small06a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small07a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small08a.pngBRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small09a.png
BRevengePS2-FIN FEMAIN-b4choiceiconnav-Rank Small10a.png

Track Outlines

Normally Burnout Revenge uses a yellow trailed dot that'd follow the path of a track, however there are two early unused textures that show the entire track at once. Without enabling the texture alpha channels, all the surrounding environment can also be seen around the track as well. Interestingly, the final game still has Detroit01_L1.tif in the files, however Tokyo02_L1.tif didn't make it through.

Unused texture (Full) Unused texture
(With alpha channel)
BRevengePS2-A7 FEMAIN-detroit-Detroit01 L1.png BRevengePS2-A7 FEMAIN-detroit-Detroit01 L1a.png
(Motor City) FEMAIN.BIN\detroit\Detroit01_L1.tif
BRevengePS2-A7 FEMAIN-tokyo-Tokyo02 L1.png BRevengePS2-A7 FEMAIN-tokyo-Tokyo02 L1a.png
(Eastern Bay) FEMAIN.BIN\tokyo\Tokyo02_L1.tif

Track & World Maps

The FE\TEXDIC\* directory has a bunch of additional textures that aren't used, or at the very least differ slightly.

Earlier Track Overviews

The track overviews in DETROIT.TXD, HONGKONG.TXD, and TOKYO.TXD have no color, and are much larger than the textures used in-game. These are 768×768 in total, made up by 6 textures - three 512×256 textures, and three 256×256 textures. They've been joined back together for viewability here.

Unused texture Unused texture Unused texture
BRevengePS2-A7 DETROIT.TXD-Detroit01 010203040506.png
(Motor City) DETROIT.TXD\Detroit01_01; 02; 03; 04; 05; 06
BRevengePS2-A7 HONGKONG.TXD-Hong Kong 010203040506.png
(Central Route) HONGKONG.TXD\Hong_Kong_01; 02; 03; 04; 05; 06
BRevengePS2-A7 TOKYO.TXD-Tokyo02 010203040506.png
(Eastern Bay) TOKYO.TXD\Tokyo02_01; 02; 03; 04; 05; 06
World Map Texture

WORLDMAP.TXD for the most part matches the texture that's used in this build (a feature that ended up being cut from the final game), with the only real difference being it having somewhat worse transparency dithering (Most noticable around the islands of Canada). These textures are split in three 512×512 textures, and one 256×512 texture - together they make up one large 1792×512 texture.

Unused texture
BRevengePS2-A7 WORLDMAP.TXD-world 01 01020304.png
WORLDMAP.TXD\world_01_01; 02; 03; 04
Used texture
BRevengePS2-A7 FEMAIN.BIN-worldmap-world 01 01020304.png
FEMAIN.BIN\worldmap\world_01_01; 02; 03; 04.tif

Track Overviews

The textures that show each location from above when selected are all different in this build. Some are still similar, but others are barely recognisable. These textures are normally split into two textures, first one being 128×256 and the other being 512x256, with the 2nd wider texture being usually placed first. They have been joined back together into a full 640×256 here.

Early texture Final texture
BRevengePS2-A7 FEMAIN-detroit-Detroit03 0201.png BRevengePS2-FIN FEMAIN-detroit-Detroit03 0201.png
(Motor City) FEMAIN.BIN\detroit\Detroit03_02; 01.tif
BRevengePS2-A7 FEMAIN-florida-Florida03 0201.png BRevengePS2-FIN FEMAIN-florida-Florida03 0201.png
(Sunshine Keys) FEMAIN.BIN\florida\Florida03_02; 01.tif
BRevengePS2-A7 FEMAIN-hongkong-Hong Kong03 0201.png BRevengePS2-FIN FEMAIN-hongkong-Hong Kong03 0201.png
(Central Route) FEMAIN.BIN\hongkong\Hong_Kong03_02; 01.tif
BRevengePS2-A7 FEMAIN-losangeles-LA 03 0201.png BRevengePS2-FIN FEMAIN-losangeles-LA 03 0201.png
(Angel Valley) FEMAIN.BIN\losangeles\LA_03_02; 01.tif
BRevengePS2-A7 FEMAIN-montana-NationP03 0201.png BRevengePS2-FIN FEMAIN-montana-NationP03 0201.png
(Lone Peak) FEMAIN.BIN\montana\NationP03_02; 01.tif
BRevengePS2-A7 FEMAIN-rome-Rome 03 0201.png BRevengePS2-FIN FEMAIN-rome-Rome 03 0201.png
(Eternal City) FEMAIN.BIN\rome\Rome_03_02; 01.tif
BRevengePS2-A7 FEMAIN-switzerland-switzerland03 0201.png BRevengePS2-FIN FEMAIN-switzerland-switzerland03 0201.png
(White Mountain) FEMAIN.BIN\switzerland\switzerland03_02; 01.tif
BRevengePS2-A7 FEMAIN-Tokyo04 0201.png BRevengePS2-FIN FEMAIN-tokyo-Tokyo04 0201.png
(Eastern Bay) FEMAIN.BIN\tokyo\Tokyo04_02; 01.tif

Early/Unused Text

The strings that are all stored in MAINUS.BIN have a bunch of unused or changed lines.

Burnout News Leftovers

Strings likely meant to be used with the Burnout News broadcast, as seen in the WIP Rewards video.

String ID String
B74CBF8C %1 VEHICLES INVOLVED IN A CRASH AT %2
0178D837 HUGE PILE UP REPORTED
2E45EE36 TOTAL DAMAGE HAS BEEN ESTIMATED AT %1
DCD47F35 Hell on the Highways! Neon Nightmare as 40 vehicles involved in crash!
87E340CB The chaotic streets of the classical capital
1C7D10D7 Timber! Car crash calamity on the ridge roads!
7F5B6428 Wreak havoc in the city of angels
8DDA642A The bustling streets of steamy Central Route
4386AF01 Full speed highway battles in downtown Eastern Bay
9244BABD Eternal City in Ruins!
36AD0259 Eternal City Wrecked! Destroyed in less than a day!
EA8D1207 Breathtaking vistas of the great Lone Peak
0242FD6C Motor City Mayhem! Multi car pile-up brings city to a standstill!
E934676C Keys Catastrophe! Roads swamped by huge accident!

Training Tutorial Subtitles

This build has subtitle strings meant to be shown during the introduction tutorials, despite not even having the tutorial cutscenes in the game's files. None of the voiced subtitles are not found in any of the later builds, including final, but the on-screen text subtitles are. Some subtitles have duplicates with different IDs.

Basic Training Video Subtitles

These subtitles are almost fully identical to the Basic Tutorial shown in the final game, with the exception of:

  • The string 102 (CD793139), where "If you want to get on in this game,..." in the final release was replaced with "If you want to get ahead in this game,..."
  • The string 116 (D30FC461) where "...performance to give..." was changed to "...performance and give..."
  • The string 137 (693E9675) where "...under the bonnet..." was replaced with "...under the hood..."
String ID String Label String
54706083 101 Burnout Revenge is all about being rewarded for fighting dirty.
CD793139 102 If you want to get on in this game, you’ll have to get nasty….
BA7E01AF 103 ….that means wiping your rivals off the roads.
241A940C 104 Use the Burnout streets to Takedown your rivals
531DA49A 105 And keep an eye open for big air opportunities….
CA14F520 106 … 'cos you could land a vertical takedown
BD13C5B6 107 For the first time, you can use the traffic as a weapon….
2DACD827 108 ….but there are rules …..
5AABE8B1 109 ….you can slam and shunt same way traffic…..
3A6C6154 110 …..but watch out for big rigs,
4D6B51C2 111 ...buses...
D4620078 112 ... and oncoming!
A36530EE 113 We know it's a car-crash-car world out there….
3D01A54D 114 ….so, while you are crashing, activate Impact Time
4A0695DB 115 …..and use Aftertouch to steer your car into the path of oncoming rivals.
D30FC461 116 We’ll be keeping an eye on your performance to give you a star studded rating….
A408F4F7 117 Go for gold ‘cos medals affect your rating.
34B7E966 118 …Pick up bronze and you’ll drop a rating…
43B0D9F0 119 ….but win gold and you’ll go all the way to perfect!
EE413297 120 Get your rating high to rank up.
99460201 121 Just don’t expect an easy ride by repeating the same easy events….
004F53BB 122 …you’ll only improve your rating by improving your performance.
7748632D 123 So if you don’t place in the race, then all your aggression will have been for nothing.
E92CF68E 124 You need to learn about boost!
9E2BC618 125 Driving dangerously earns you boost….
072297A2 126 ….drive on the wrong side of the road…
7025A734 127 ….tailgate rivals….
E09ABAA5 128 …drift around corners….
979D8A33 129 …. and check the traffic.
F75A03D6 130 You can also steal boost from rivals by….
805D3340 131 ….slamming….
195462FA 132 ….shunting….
6E53526C 133 ….and rubbing…
F037C7CF 134 Taking down your rivals increases the size of your boost bar….
8730F759 135 …..but if you crash or get taken down….
1E39A6E3 136 ….your boost bar goes down too….
693E9675 137 Finally, we’ve added a little extra under the bonnet for later events when the roads get really tough…
F9818BE4 138 …introducing the crashbreaker for the ultimate explosive payback!
8E86BB72 139 Combine Aftertouch with your Crashbreaker to Takedown the rivals you otherwise couldn't reach!
471B9511 140 Now you know the basics, it's time to let you loose on the roads. Happy hunting!

Crash Training Video Subtitles

The string 224 (149548D7) is a cut line from the final game.

String ID String Label String
A9C9DEDA 201 Welcome to a crash course in crashing…
30C08F60 202 ….Your aim is to crash into and explode as many cars as possible….
47C7BFF6 203 ….but it's not as easy as just rolling your car into a junction.
D9A32A55 204 First up, you need to learn about boost!
AEA41AC3 205 Listen up! This is important! Step on the gas to stop the launch bar and set your speed..…
37AD4B79 206 ….Hit the gas again on the way down to launch your vehicle.
40AA7BEF 207 Nail the sweet spot at both ends for a power boost start.
D015667E 208 Careful though: get it wrong and you could stall….
A71256E8 209 ….. or even blow up your engine. Nasty
C7D5DF0D 210 The Burnout streets can get breezy so watch the wind when soaring through the air…
B0D2EF9B 211 ….and use Aftertouch to steer.
29DBBE21 212 If you feel you’re falling short of your target, there may be another way round.
5EDC8EB7 213 Keep your eyes open for escape route ramps that can get you back on track.
C0B81B14 214 Now hit the traffic and let the destruction begin!
B7BF2B82 215 Check it out…..
2EB67A38 216 ….crashing cars fills your boost meter.
59B14AAE 217 When it’s full, explode your car by pumping up the crashbreaker.
C90E573F 218 The faster you pump, the bigger the crashbreaker explosion!
BE0967A9 219 Don't forget to use Aftertouch to steer your car and cause even more crashes!
13F88CCE 220 Hit props and cars to score….
64FFBC58 221 Just think: the bigger the vehicle, the bigger the score
FDF6EDE2 222 Exploding traffic multiplies your score….
8AF1DD74 223 …. Catch the bonus target car for maximum Revenge!
149548D7 224 And here’s a tip for later levels when you get to choose your vehicle.
63927841 225 Selection is crucial when it comes to making the most of your crashing.
FA9B29FB 226 Small cars are light, fast and controllable but have smaller crashbreakers.
8D9C196D 227 Bigger cars have stronger crashbreakers. They may be slower but because they’re heavier, they’re less affected by wind.
1D2304FC 228 Choose your weapon!

Traffic Attack Training Video Subtitles

  • The only changed line in this tutorial is string 309 (A6D03CDF) where the word "for" was dropped.
  • The strings 312 (2819D416), 313 (5F1EE480), 314 (C17A7123), 315 (B67D41B5), 316 (2F74100F) were entirely cut
String ID String Label String
A80BB4ED 301 Hate traffic? Good.
3102E557 302 Because it's time to get revenge on Rush Hour, Burnout style!
4605D5C1 303 Slam and shunt same way traffic to score points…..
D8614062 304 …but avoid direct hits with oversize…
AF6670F4 305 … oncoming …
366F214E 306 … and cross traffic
416811D8 307 ….use the smaller size traffic to hit them instead!
D1D70C49 308 Keep an eye on the time!
A6D03CDF 309 You’ll get a chunk of time for free….
C617B53A 310 …but when you get down to 20 seconds….
B11085AC 311 you've got to smash the traffic to keep the clock ticking!
2819D416 312 Try boosting through the back roads
5F1EE480 313 Driving dangerously earns you boost….
C17A7123 314 ….drive on the wrong side of the road…
B67D41B5 315 …drift around corners….
2F74100F 316 ….and check traffic.
58732099 317 Wreck the most cars to beat the Traffic Attack targets!

On-Screen Text Subtitles

These lines were encoded in the actual video in the final release, so these strings go unused. They're also found in the final release. The changed lines are:

  • PS41 (6EB8B39A) and PS42 (F7B1E220) added "PRESS THE X BUTTON..."
String ID String Label String
5EEB45A6 PS22 USE LEFT ANALOG STICK TO STEER
29EC7530 PS23 OK -> GOOD -> GREAT -> AWESOME -> PERFECT
B788E093 PS24 PRESS R1 BUTTON TO BOOST
C08FD005 PS25 INTO ONCOMING TRAFFIC!
598681BF PS26 DRIVE BEHIND THEM!
2E81B129 PS27 BRAKE THEN HIT THE GAS!
BE3EACB8 PS28 HIT THE TRAFFIC!
C9399C2E PS29 INTO THE SIDE!
A9FE15CB PS30 INTO THE REAR!
DEF9255D PS31 GRIND AGAINST THEM!
47F074E7 PS32 MORE BOOST!
30F74471 PS33 LOST A CHUNK!
AE93D1D2 PS34 PRESS R2 BUTTON TO ACTIVATE CRASHBREAKER
D994E144 PS35 HIT THE TRAFFIC!
409DB0FE PS36 SMASHING TRAFFIC GETS YOU TIME!
379A8068 PS37 PRESS R1 BUTTON TO BOOST
A7259DF9 PS38 INTO ONCOMING TRAFFIC!
D022AD6F PS39 BRAKE THEN HIT THE GAS!
19BF830C PS40 HIT THE TRAFFIC!
6EB8B39A PS41 PRESS X BUTTON TO STOP THE BAR
F7B1E220 PS42 PRESS X BUTTON AGAIN TO LAUNCH THE CAR
80B6D2B6 PS43 USE LEFT ANALOG STICK TO STEER
69D57783 PS45 MORE BOOST!
F0DC2639 PS46 PRESS R2 BUTTON TO PUMP UP THE CRASHBREAKER
87DB16AF PS47 USE LEFT ANALOG STICK TO STEER
8324B865
???
TARGET
7DF6B445
???
TARGET

These strings were likely also meant to be used during the tutorial videos but aren't. These strings were also removed from the final version.

String ID String
89586588 PRESS R2 BUTTON DURING A CRASH TO TRIGGER THE CRASHBREAKER EXPLOSION!
7D48CF8E PRESS R2 BUTTON TO DETONATE THE CRASHBREAKER EXPLOSION!
6B92318F EXPLODING VEHICLES ADD TO YOUR SCORE MULTIPLIER!

Early/Unused Videos

E3 Trailer

This video is found under multiple names, those being ATTR_N.M2V, MULTI.M2V and PREVEVNT.M2V. This footage is used for the “airplane flying around the globe” cinematic for a Preview event, since it was not implemented in yet. In this build, it has no sound.

E3 Traffic Attack

Early Traffic Attack footage. TRAFFIC.M2V

Demo Leftovers

Some videos used in the earlier Demo build are still left in this build.

Filename Unused video
LEGAL.M2V
MRKT.M2V

The clip that shows the Criterion logo when you start up the game is way shorter and doesn't have the additional scene mentioning Rabin Ezra yet, though this build is compiled about 2 weeks after his death.
It is named CRRW_*.M2V.

Early video Final video

WIP Rewards Video

The WIPRWRDS.M2V video has five different clips combined into one. These have been split apart with their appropriate timestamps listed from where they were taken.

Timestamp Unused video Additional information
0:00.00-1:03.22
Cut Car Showroom.
1:03.22-1:15.22
Cut Crash Mode news program(?)
1:15.22-1:25.22
Early Signature Takedown.
1:25.22-1:53.14
Another Crash Mode news program.
1:53.14-2:03.14
Yet another Signature Takedown.

Credits Background

This background video lacks the orange filter for the game's clips, and the vertical resolution has been reduced to 352px for some reason.
It is also found under multiple names in this build, those being CREDS_N.M2V, CREDS_P.M2V and MAINMENU.M2V. Only the MAINMENU.M2V file has been removed from the final.

Early video Final video

Crash Course Cutscenes

This build doesn't have any strings referring to these Holes left over, however the earlier Demo builds do!

Filename Unused video Filename Unused video
HOLE1.M2V
HOLE2.M2V
HOLE3.M2V
HOLE4.M2V
HOLE5.M2V
HOLE6.M2V
HOLE7.M2V
HOLE8.M2V
HOLE9.M2V
HOLE10.M2V

Rank Up Cutscenes

Incomplete versions of the Rank Up videos.
The early videos have two variants, one with an _N prefix which are in 30 FPS, and another with _P, being 25 FPS. In the final EU build, the _P videos are identical to the final NA ones, in 29.97 FPS.

Filename Rank name Early video Final video
RU02_E_N.M2V UNSAFE
RU03_E_N.M2V RECKLESS
RU04_E_N.M2V OFFENSIVE
RU05_E_N.M2V FEARLESS
RU06_E_N.M2V DANGEROUS
RU07_E_N.M2V INSANE
RU08_E_N.M2V MANIAC
RU09_E_N.M2V ASSASSIN
RU10_E_N.M2V DOMINATOR
RU11_E_N.M2V ELITE

Placeholder Videos

Loads of placeholder videos left in here.

Filename Placeholder video Filename Placeholder video Filename Placeholder video
ALL_DT_N.M2V
ALL_FL_N.M2V
ALL_HK_N.M2V
ALL_LA_N.M2V
ALL_NP_N.M2V
ALL_RM_N.M2V
ALL_SW_N.M2V
ALL_TK_N.M2V
TR_FL_N.M2V
TR_LA_N.M2V
TR_NP_N.M2V
TR_SW_N.M2V
S_DT01_N.M2V
S_DT02_N.M2V
S_DT03_N.M2V
S_FL01_N.M2V
S_FL02_N.M2V
S_FL03_N.M2V
S_HK01_N.M2V
S_HK02_N.M2V
S_HK03_N.M2V
S_LA01_N.M2V
S_LA02_N.M2V
S_LA03_N.M2V
S_NP01_N.M2V
S_NP02_N.M2V
S_NP03_N.M2V
S_RM01_N.M2V
S_RM02_N.M2V
S_RM03_N.M2V
S_SW01_N.M2V
S_SW02_N.M2V
S_SW03_N.M2V
S_TK01_N.M2V
S_TK02_N.M2V
S_TK03_N.M2V
TRCR_E_N.M2V
TRRA_E_N.M2V
TRRV_E_N.M2V
TRTA_E_N.M2V
There are duplicates of the last four TR*_*_N.M2V training video placeholders, where _E_ is replaced with _J_ in the filename.

Burnout 3: Takedown Leftovers

Located in the OVID folder is a video file named TITLES30.M2V. This is the previous game's intro sequence.