Proto:Burnout Revenge (PlayStation 2, Xbox)/Alpha 7 (PlayStation 2)
This is a sub-page of Proto:Burnout Revenge (PlayStation 2, Xbox).
To do: Create a page of all cut Crash Junctions. |
This is a somewhat late version of the game with plenty of changes and stuff to unpack, internally marked as Alpha 7 and as a Preview 2 build. The ISO was dumped by AlexKVideos1 in October 2017, he bought the disc from an anonymous owner. Compiled between July 12 and July 14, 2005.
Contents
- 1 Sub-Pages
- 2 General Differences
- 3 Hidden/Inaccessible Menus
- 4 Car Viewer
- 5 Environmental Differences
- 6 Early/Unused Sounds
- 7 Early/Unused Graphics
- 8 Early/Unused Text
- 9 Early/Unused Videos
- 10 Burnout 3: Takedown Leftovers
Sub-Pages
Debug Options Several debugging options that are lurking around in the game. |
Car Differences All the various car design changes that went through development. |
General Differences
- The game’s challenge sheet requirements for Revenge takedowns are extraordinarily difficult.
- Burning Lap events only exist as Preview events. The icon it uses in the final game is repurposed from the Eliminator event icon in this build. The “target time has passed” sound for the timer is the “Unlucky!” sound from Crash Junctions in the final game.
- Most events are far more difficult than in the final game.
- AI opponents are far faster with more intense rubberbanding, possibly directly ported from Burnout 3 before being nerfed heavily for the final game.
- Traffic checking is less forgiving. Checking a car slows the player down more, and there are more traffic vehicles moving sideways that will wreck the player if collided with.
- Traffic Attacks are overly difficult towards the end of the game. Somewhat noticeable in final Rank 9 Traffic Attack events that were seemingly unnerfed since this build.
- Road Rage events require more Takedowns. Rank 10 events require 42 Takedowns for Gold, whereas the final game only needs 30.
- A type of singleplayer event referred to as Crash Tour was cut. This mode only remains as a splitscreen multiplayer gamemode in the final game.
- Many cut Crash Junctions are present.
- The UI and its style look different. A janky, animated Earth which uses a rather low resolution texture is present in the World Tour menu similar to Burnout 3 before being scrapped for the final build.
- There are a couple of Signature Takedowns that are not in the final game.
- The ranking system is more unforgiving in this build.
Early | Final |
---|---|
Hidden/Inaccessible Menus
Debug Menu
There is a hidden debug menu that can be accessed by replacing a different menu. The provided code below replaces the Progressive Scan menu (_vt$29CB4ProgressiveScanSelectState) with the Debug menu (_vt$22CB4DebugDebugMenuState), but it can essentially be replaced by any menu.
10434CFC 00000BB0
What’s interesting about this menu, you can play with more than five computer vehicles. Perhaps a test for online compatibility before it got scrapped?
Main Sub-Menus
Since all but one of the buttons are greyed out on the main menu, with the help of a bit of editing, the other sub-menus can also be accessed.
Multiplayer
While this menu technically is accessible through the Debug menu mentioned earlier, the other way of accessing this menu is by replacing the regular Main Menu (_vt$16CB4MainMenuState) with the Multiplayer Menu (_vt$19CB4MultiplayerState).
10434DF0 00000F90
What's notable here is that Crash mode lists 108 junctions to select, whereas the final game only has 38. However, most of the Crash junctions in this list have no code implemented in and crash the game when selected.
Early | Final |
---|---|
Driver Details
Similarly to the Multiplayer menu, the Main Menu here can be replaced with the Driver Details menu (_vt$25CB4DriverDetailsMenuState).
10434DF0 00000D90
Aside from the different menu design, the tabs in the Records menu let you select a track, which then lists the records for that specific track, whereas the final game switched it around and give you event tabs. The Extras menu also lists Challenge Sheet videos, which were placed in the actual Challenge Sheet that can be viewed after completing a challenge.
Early | Final |
---|---|
Car Viewer
A normally inaccessible game mode called Car Viewer can be accessed through the quick start menu. Its controls are as follows:
Right Analog Stick | Change camera zoom. |
---|---|
Left Analog Stick | Change camera position. |
R1 | First person camera / Invisible car. |
Square | Set the target angle. |
Cross | Throw a car with the set angle. |
Triangle | Blow up car. |
Circle | Reset car. |
Left/Right | Change car. |
Up/Down | Change car color. |
Environmental Differences
Changes that were made to the environment to a track. Sometimes it's just the amount of props that differ, other times everything seems different.
Sunshine Keys
Aside from the way less visible props, the most notable thing about Sunshine Keys is the time of day. It is also seen in various trailers and training videos that were made earlier in development.
Early | Final |
---|---|
Early/Unused Sounds
- _EATRAX1.RWS is only missing one track that was added later into development, that being "Shot Down" by Nine Black Alps.
Filename | Unused sound | Additional information |
---|---|---|
MUSIC.RWS\Segment0 | Leftover from the earlier builds that would play during the old ranking screen. It is fully present and used in the earlier Demo builds. This is an edited version of Andy Hunter’s “Come On”. | |
SWEET1.RWS\Segment0 | Several unused sounds from the SWEET*.RWS group of files. | |
SWEET2.RWS\Segment1 | ||
SWEET3.RWS\Segment2 | ||
SWEET4.RWS\Segment3 | ||
SWEET5.RWS\Segment4 | ||
SWEET6.RWS\Segment5 | ||
SWEET7.RWS\Segment6 |
Early/Unused Graphics
Burnout News
A texture that was meant to be used with the cut Burnout News feature. Strings and videos of this same feature can be seen in this page as well. GLOBAL.TXD\aftermath-logo
Unused texture |
---|
Challenge Menus
The background images for the Challenge Sheet and the Takedown Book are noticeably different.
Early texture | Final texture |
---|---|
Due to the different color scheme being used, the Challenge Sheet overlay textures in FEMAIN.BIN\challengesheet\* are also different. There's also an additional Dirt texture, which also exists in the final game, but goes unused.
Filenames | Early textures | Final textures |
---|---|---|
cbTab01.tif cbTab02.tif tick.tif tabDirt.tif |
All of the Signature Takedown icons are placeholders with a black background and the location and takedown number written in pink. However, in-game the Detroit 2 graphic is displayed for all shortcuts in all locations. Located in FEMAIN.BIN\b4polaroid\*
The tape texture that's placed over the Signature Takedown polaroids are also slightly different.
Filenames | Early textures | Final textures |
---|---|---|
tape01.tif tape02.tif tape03.tif |
Language Flags
While this is a North American build, meaning it's only playable in English, but there are still flag textures for the European releases. The Dutch flag is incorrect, where the bottom stripe is the same color as the top stripe. FEMAIN.BIN\languageselect\DUTCH.tif
Early | Final |
---|---|
Menu Icons
Everything here is found under FEMAIN.BIN\b4choiceiconnav\*:
Medal Icons
The medals that are displayed next to a completed event have an additional check mark in the final game.
Filename | Early | Final |
---|---|---|
small_b.tif | ||
small_s.tif | ||
small_g.tif |
Location Icon
All but one of the location icons remained unchanged. That being the Lone Peak icon. Nationpark_icons.tif
Early texture | Final texture |
---|---|
Event Icons
Every single icon was redesigned to be less smooth. Some icons are also unused. This build doesn't have standalone Burning Lap events, the icon that'd later be used for Burning Laps is used for Eliminator events in this build.
Filename | Early texture | Final texture |
---|---|---|
challenge.tif | ||
takedowns.tif | ||
garage.tif | ||
crash.tif | ||
crashTour.tif | ||
eliminator.tif | ||
race.tif | ||
roadRage.tif | ||
trafficAtack.tif | ||
gp.tif | ||
preview.tif |
And just for the sake of comparison, the pre-release Eliminator icon against the final Burning Lap icon.
Filename | Early texture | Final texture |
---|---|---|
BurningLap.tif |
Rank Icons
The final build has a unique color for each rank, but this build alternates between 3 different but similar rank icons, along with an additional dirt01 texture overlaying those three full icons. Rank_dirt01.tif can also be found in the final game, where it goes unused.
Track Outlines
Normally Burnout Revenge uses a yellow trailed dot that'd follow the path of a track, however there are two early unused textures that show the entire track at once. Without enabling the texture alpha channels, all the surrounding environment can also be seen around the track as well. Interestingly, the final game still has Detroit01_L1.tif in the files, however Tokyo02_L1.tif didn't make it through.
Unused texture (Full) | Unused texture (With alpha channel) |
---|---|
Font
Early | Final | |
---|---|---|
BIG.BIN\Big | ||
SMALL.BIN\Small | ||
Track & World Maps
The FE\TEXDIC\* directory has a bunch of additional textures that aren't used, or at the very least differ slightly.
- Earlier Track Overviews
The track overviews in DETROIT.TXD, HONGKONG.TXD, and TOKYO.TXD have no color, and are much larger than the textures used in-game. These are 768×768 in total, made up by 6 textures - three 512×256 textures, and three 256×256 textures. They've been joined back together for viewability here.
- World Map Texture
WORLDMAP.TXD for the most part matches the texture that's used in this build (a feature that ended up being cut from the final game), with the only real difference being it having somewhat worse transparency dithering (Most noticeable around the islands of Canada). These textures are split in three 512×512 textures, and one 256×512 texture - together they make up one large 1792×512 texture.
Unused texture |
---|
WORLDMAP.TXD\world_01_01; 02; 03; 04 |
Used texture |
FEMAIN.BIN\worldmap\world_01_01; 02; 03; 04.tif |
Track Overviews
The textures that show each location from above when selected are all different in this build. Some are still similar, but others are barely recognisable. These textures are normally split into two textures, first one being 128×256 and the other being 512x256, with the 2nd wider texture being usually placed first. They have been joined back together into a full 640×256 here.
Early texture | Final texture |
---|---|
Early/Unused Text
The strings that are all stored in MAINUS.BIN have a bunch of unused or changed lines.
Burnout News Leftovers
Strings likely meant to be used with the Burnout News broadcast, as seen in the WIP Rewards video.
String ID | String |
---|---|
B74CBF8C | %1 VEHICLES INVOLVED IN A CRASH AT %2 |
0178D837 | HUGE PILE UP REPORTED |
2E45EE36 | TOTAL DAMAGE HAS BEEN ESTIMATED AT %1 |
DCD47F35 | Hell on the Highways! Neon Nightmare as 40 vehicles involved in crash! |
87E340CB | The chaotic streets of the classical capital |
1C7D10D7 | Timber! Car crash calamity on the ridge roads! |
7F5B6428 | Wreak havoc in the city of angels |
8DDA642A | The bustling streets of steamy Central Route |
4386AF01 | Full speed highway battles in downtown Eastern Bay |
9244BABD | Eternal City in Ruins! |
36AD0259 | Eternal City Wrecked! Destroyed in less than a day! |
EA8D1207 | Breathtaking vistas of the great Lone Peak |
0242FD6C | Motor City Mayhem! Multi car pile-up brings city to a standstill! |
E934676C | Keys Catastrophe! Roads swamped by huge accident! |
Car Names
Most of the vehicle names match their final counterparts. The ID for the Logitech World Racer (HIGHUSCAR5A) was changed to HIGHUSCAR1W1, where the strings match in both this build and final.
String ID | String Label | Early String | Final String |
---|---|---|---|
4FC7E9CC | HIGHEUCAR2S1 | EA GT RACER | EA RACER GT |
D6CEB876 | HIGHEUCAR2S2 | CRITERION GT RACER | CRITERION RACER GT |
C79916BC | HIGHUSCAR5A | LOGITECH WORLD RACER | |
0C15B361 | LOWRASCAR2A | OFF ROAD C160 MID | OFF ROAD C170 MID |
951CE2DB | LOWRASCAR2B | OFF ROAD C170 SUPER | OFF ROAD C180 SUPER |
FCFE9B1D | LOWREUCAR2A | COUPE C170 MID | SALOON C175 MID |
65F7CAA7 | LOWREUCAR2B | COUPE C175 SUPER | SALOON C180 SUPER |
799FC5FD | LOWRUSCAR3A | 4X4 C155 MID | 4X4 C165 MID |
E0969447 | LOWRUSCAR3B | 4X4 C165 SUPER | 4X4 C180 SUPER |
155F618D | LOWRUSCAR3S1 | CKE SPECIAL | MOBILE DINER |
8C563037 | LOWRUSCAR3S2 | MADDEN SPECIAL | MADDEN CHALLENGE BUS |
E95210A2 | MEDIASCAR1S1 | BLACK ELITE RACER | |
B2A878C4 | MEDIEUCAR2S1 | REVENGE RACER |
Crash Junctions
This build has 108 unique Crash event titles, while the final build has 40 unique titles (50 including duplicates). The few junctions whose names are identical to final are highlighted in green. While there are other matching junction names as well, they're for different events. The 1st table under each region is used in the World Tour and the 2nd table is used for the Crash Battle gamemode.
Motor City
String ID | String Label | Early String | Final String |
---|---|---|---|
289D56A6 | K_01DH1E | CRASH - DOCK FIGHT | CRASH - DOCK FIGHT |
562C2A1B | K_01DH1H | CRASH - CARS ATTACK | CRASH - CARS ATTACKS |
FCB00565 | K_01DH2E | CRASH - SWERVING USA | |
E5AB3424 | K_01DH3E | CRASH - JUMP ON THE JAM | CRASH - DECONSTRUCTION SITE |
55EAA2E3 | K_01DH4E | CRASH - DOCK FIGHT | |
4CF193A2 | K_01DH5E | CRASH - CROSSROADS CHAOS | |
503C4F11 | K_04DH6E | CRASH - UNDER THE HOOD | |
49277E50 | K_04DH7E | CRASH - MIGHTY DOCKS | |
31BF629F | K_04DH8E | CRASH - PAY AND DESTROY | |
28A453DE | K_04DH9E | CRASH - EXP-LOADING BAY | |
EAC47A6E | K_05DH9E | CRASH - JUMP ON THE JAM | |
F2BE7387 | K_07DH2H | CRASH - DOG LEG DISASTER | |
EBA542C6 | K_07DH3H | CRASH - RETURN OF THE SEMI | |
42FFE540 | K_07DH5H | CRASH - DOUBLE-CROSSED | CRASH - DOUBLE-CROSSED |
F178FB7F | K_07DH7E | CRASH - MIGHTY DOCKS | |
69F5D5E8 | K_08DH3H | CRASH - CAR-POOLED | |
D9B4432F | K_08DH4H | CRASH - DOWNHILL DOWNPOUR | |
75010C23 | K_08DH8H | CRASH - VAN-FIRE STRIKES BACK | |
D6E2081D | K_09DH6H | CRASH - DANGEROUS SWERVES | |
CFF9395C | K_09DH7H | CRASH - DOCK AND COVER | |
D0CB686F | K_09DH9E | CRASH - JUMP ON THE JAM | |
712D6B47 | K_10DH8H | CRASH - ROAD TO RAIN | |
68365A06 | K_10DH9H | CRASH - PRECIOUS CARGO |
String ID | String Label | Early String | Final String |
---|---|---|---|
CB1E0087 | US_K1_V1_1E | DECONSTRUCTION SITE | DOCK FIGHT |
B5AF7C3A | US_K1_V1_1H | CARS ATTACK | CARS ATTACKS |
1F335344 | US_K1_V1_2E | SWERVING USA | |
61822FF9 | US_K1_V1_2H | DOG LEG DISASTER | |
06286205 | US_K1_V1_3E | MIGHTY DOCKS | DECONSTRUCTION SITE |
78991EB8 | US_K1_V1_3H | CAR POOLED | RETURN OF THE SEMI |
B669F4C2 | US_K1_V1_4E | DOCK FIGHT | |
C8D8887F | US_K1_V1_4H | DOWNHILL DOWNPOUR | |
AF72C583 | US_K1_V1_5E | CROSSROADS CHAOS | |
D1C3B93E | US_K1_V1_5H | DOUBLE CROSSED | DOUBLE-CROSSED |
7B5F9640 | US_K1_V1_6E | UNDER THE HOOD | |
05EEEAFD | US_K1_V1_6H | DANGEROUS SWERVES | |
6244A701 | US_K1_V1_7E | JUMP ON THE JAM | MIGHTY DOCKS |
1CF5DBBC | US_K1_V1_7H | DOCK AND COVER | |
1ADCBBCE | US_K1_V1_8E | PAY AND DESTROY | |
646DC773 | US_K1_V1_8H | ROAD TO RUIN | VAN-FIRE STRIKES BACK |
03C78A8F | US_K1_V1_9E | EXP-LOADING BAY | JUMP ON THE JAM |
7D76F632 | US_K1_V1_9H | PRECIOUS CARGO |
Sunshine Keys
String ID | String Label | Early String | Final String |
---|---|---|---|
FEB8E4EA | K_01FH1R | CRASH - BEACH BASH | |
2A95B729 | K_01FH2R | CRASH - CRASH OF THE TITANS | |
390E20A8 | K_05FH3R | CRASH - SMASH MY RIDE | |
8151A587 | K_06FH3R | CRASH - BUMP AND GRIND | |
F3701AF0 | K_07FH4R | CRASH - MIAMI TWICE | |
AA5B952F | K_09FH5R | CRASH - KEYS TO DESTRUCTION | |
7E76C6EC | K_09FH6R | CRASH - CARFACE |
String ID | String Label | Early String | Final String |
---|---|---|---|
B1AB2711 | US_L2_V1_1E | BEACH BASH | |
658674D2 | US_L2_V1_2E | CRASH OF THE TITANS | |
7C9D4593 | US_L2_V1_3E | BUMP AND GRIND | |
FF4EC054 | US_L2_V1_3R | SMASH MY RIDE | |
CCDCD354 | US_L2_V1_4E | MIAMI TWICE | |
D5C7E215 | US_L2_V1_5E | KEYS TO DESTRUCTION | |
01EAB1D6 | US_L2_V1_6E | CARFACE |
Central Route
String ID | String Label | Early String | Final String |
---|---|---|---|
93839A84 | K_02HH9H | CRASH - CRISPY FRIED TRUCK | |
E78B4581 | K_03HH1E | CRASH - CHOP SLIX | |
33A61642 | K_03HH2E | CRASH - GRAND MASTER CRASH | CRASH - TRAM-A-TISED |
2ABD2703 | K_03HH3E | CRASH - WON TON DESTRUCTION | |
9AFCB1C4 | K_03HH4E | CRASH - FISTS OF SMASH | |
4ED1E207 | K_03HH7E | CRASH - PRAWN SMACKERS | CRASH - PRAWN SMACKERS |
2F52CF89 | K_03HH9E | CRASH - STREET CAR SET ON FIRE | |
51E3B334 | K_03HH9H | CRASH - CRISPY FRIED TRUCK | |
9CECD4CE | K_06HH3H | CRASH - TRAM-A-TISED | CRASH - WON-TON DESTRUCTION |
4B070FF5 | K_06HH5E | CRASH - NOODLES OF FUN | |
9F2A5C36 | K_06HH6E | CRASH - CRASH ON CRASH OFF | |
E19B208B | K_06HH6H | CRASH - SPRING ROLL | |
FEA971B8 | K_06HH8E | CRASH - SHAO LIN TUMBLE | |
80180D05 | K_06HH8H | CRASH - ENTER THE JUNCTION | CRASH - SHAO-LIN TUMBLE |
E7B240F9 | K_06HH9E | CRASH - STREET CAR SET ON FIRE | |
D38A2162 | K_09HH1H | CRASH - NOODLES OF FUN | |
07A772A1 | K_09HH2H | CRASH - STEER FRY | |
AEFDD527 | K_09HH4H | CRASH - DOUBLE WRECKER | |
B7E6E466 | K_09HH5H | CRASH - STREETCAR SET ON FIRE | CRASH - DOUBLE-WRECKER |
7AD086E4 | K_09HH7H | CRASH - WAY OF THE CRASH | |
65E2D7D7 | K_09HH9E | CRASH - DOUBLE VAN DAMAGE | |
0F1BD60F | K_10HH5E | CRASH - HIGHWAY TO CRASH | CRASH - NOODLES OF FUN |
String ID | String Label | Early String | Final String |
---|---|---|---|
B9AB93AE | AS_K1_V1_1E | CHOPSLIX | |
C71AEF13 | AS_K1_V1_1H | NOODLES OF FUN | |
6D86C06D | AS_K1_V1_2E | GRAND MASTER CRASH | TRAM-A-TISED |
1337BCD0 | AS_K1_V1_2H | STEER FRY | |
749DF12C | AS_K1_V1_3E | WON TON DESTRUCTION | |
0A2C8D91 | AS_K1_V1_3H | TRAM-ATISED | WON-TON DESTRUCTION |
C4DC67EB | AS_K1_V1_4E | FISTS OF SMASH | |
BA6D1B56 | AS_K1_V1_4H | DOUBLE WRECKER | |
DDC756AA | AS_K1_V1_5E | HIGHWAY TO CRASH | NOODLES OF FUN |
A3762A17 | AS_K1_V1_5H | STREETCAR SET ON FIRE | DOUBLE-WRECKER |
09EA0569 | AS_K1_V1_6E | CRASH ON CRASH OFF | |
775B79D4 | AS_K1_V1_6H | SPRING ROLL MY CAR | |
10F13428 | AS_K1_V1_7E | PRAWN SMACKERS | PRAWN SMACKERS |
6E404895 | AS_K1_V1_7H | WAY OF THE CRASH | |
686928E7 | AS_K1_V1_8E | SHAO UN TUMBLE | |
16D8545A | AS_K1_V1_8H | ENTER THE JUNCTION | SHAO-LIN TUMBLE |
717219A6 | AS_K1_V1_9E | DOUBLE VAN DAMAGE | STREET CAR SET ON FIRE |
0FC3651B | AS_K1_V1_9H | CRISPY FRIED TRUCK | CRISPY FRIED TRUCK |
Angel Valley
String ID | String Label | Early String | Final String |
---|---|---|---|
A297E88E | K_01LH6E | CRASH - HOLLYWOOD SPILLS | |
DA36F139 | K_04LH1E | CRASH - INTERSECTION DISSECTION | |
0E1BA2FA | K_04LH2E | CRASH - SMASH MY RIDE | |
170093BB | K_04LH3E | CRASH - RETURN OF THE SEMI | |
754536CD | K_04LH8H | CRASH - DRAIN DAMAGE | CRASH - DRAIN DAMAGE |
D228E2D1 | K_07LH6E | CRASH - HOLLYWOOD SPILLS | |
CB33D390 | K_07LH7E | CRASH - CAR WARS | |
B3ABCF5F | K_07LH8E | CRASH - STORM PAIN | |
4AA5CC46 | K_08LH2H | CRASH - LA WREX | |
28E06930 | K_08LH9E | CRASH - SILLY-CONE VALLEY | |
5CE8B635 | K_09LH1H | CRASH - CRASH DE LA VISTA | CRASH - CRASH DE LA VISTA |
91DED4B7 | K_09LH3H | CRASH - VAN FIRE STRIKES BACK | |
219F4270 | K_09LH4H | CRASH - GRID LOCK DOWN | |
46350F8C | K_09LH5E | CRASH - RAMPS TO RUIN | |
38847331 | K_09LH5H | CRASH - ATTACK OF THE CONES | |
99627019 | K_10LH4E | CRASH - THE VAN BUSTERS | |
2AE56E26 | K_10LH6H | CRASH - LICENCE TO CRASH | |
33FE5F67 | K_10LH7H | CRASH - BOULEVARD OF BROKEN CARS | |
2CCC0E54 | K_10LH9E | CRASH - SILLY-CONE VALLEY | CRASH - SILLY-CONE VALLEY |
527D72E9 | K_10LH9H | CRASH - WALK OF FLAME |
String ID | String Label | Early String | Final String |
---|---|---|---|
E2A703AE | US_K3_V1_1E | INTERSECTION DISSECTION | |
9C167F13 | US_K3_V1_1H | CRASH DE LA VISTA | CRASH DE LA VISTA |
368A506D | US_K3_V1_2E | SMASH MY RIDE | |
483B2CD0 | US_K3_V1_2H | LA WREX | |
2F91612C | US_K3_V1_3E | RETURN OF THE SEMI | |
51201D91 | US_K3_V1_3H | VAN FIRE STRIKES BACK | |
9FD0F7EB | US_K3_V1_4E | THE VAN BUSTERS | |
E1618B56 | US_K3_V1_4H | GRID LOCK DOWN | |
86CBC6AA | US_K3_V1_5E | RAMPS TO RUIN | |
F87ABA17 | US_K3_V1_5H | ATTACK OF THE CONES | |
52E69569 | US_K3_V1_6E | HOLLYWOOD SPILLS | HOLLYWOOD SPILLS |
2C57E9D4 | US_K3_V1_6H | LICENCE TO CRASH | |
4BFDA428 | US_K3_V1_7E | CAR WARS | |
354CD895 | US_K3_V1_7H | BOULEVARD OF BROKEN CARS | |
3365B8E7 | US_K3_V1_8E | STORM PAIN | |
4DD4C45A | US_K3_V1_8H | DRAIN DAMAGE | DRAIN DAMAGE |
2A7E89A6 | US_K3_V1_9E | SILLY CONE VALLEY | SILLY-CONE VALLEY |
54CFF51B | US_K3_V1_9H | WALK OF FLAME |
Lone Peak
String ID | String Label | Early String | Final String |
---|---|---|---|
3991357F | K_01NH1H | CRASH - OFF THE BEATEN TRUCK | |
8FC0C6B2 | K_04NH1E | CRASH - ROUND THE BEND | CRASH - ROUND THE BEND |
5BED9571 | K_04NH2E | CRASH - SLALOM SLAM | |
42F6A430 | K_04NH3E | CRASH - CRASH COUNTRY | |
F2B732F7 | K_04NH4E | CRASH - WISH UPON A CAR | CRASH - FOREST BUMP |
582B1D89 | K_04NH7H | CRASH - MOUNT CRUSHMORE | |
83500578 | K_05NH6H | CRASH - DOUGHNUT DISTURB | |
492E3F20 | K_07NH1H | CRASH - LIVE AND LET CRASH | CRASH - OFF THE BEATEN TRUCK |
53F38699 | K_07NH5E | CRASH - DRIVE THRU DESTRUCTION | CRASH - DRIVE-THRU DESTRUCTION |
9EC5E41B | K_07NH7E | CRASH - THE BIG CRASH TREE | |
E65DF8D4 | K_07NH8E | CRASH - OFF THE BEATEN TRUCK | |
FF46C995 | K_07NH9E | CRASH - VIEW TO A CRASH | |
1F53FBCD | K_08NH2H | CRASH - FORREST BUMP | |
058E4274 | K_08NH6E | CRASH - SUPER SIZE THIS | |
C428E33C | K_09NH3H | CRASH - BLOW THE BRIDGE | |
746975FB | K_09NH4H | CRASH - UN-NATURAL DISASTER | |
13C33807 | K_09NH5E | CRASH - DRIVE-THRU DESTRUCTION | |
AB3E0A6E | K_10NH5H | CRASH - GRIZZLY SCARE | |
7F1359AD | K_10NH6H | CRASH - DOH NUT DISTURB | CRASH - DOUGHNUT DISTURB |
660868EC | K_10NH7H | CRASH - MOUNT CRUSHMORE | CRASH - MOUNT CRUSHMORE |
1E907423 | K_10NH8H | CRASH - CRASHING ROUND THE MOUNTAIN | |
078B4562 | K_10NH9H | CRASH - LOG JAM |
String ID | String Label | Early String | Final String |
---|---|---|---|
66D92F20 | US_K4_V1_1E | ROUND THE BEND | ROUND THE BEND |
1868539D | US_K4_V1_1H | LIVE AND LET CRASH | OFF THE BEATEN TRUCK |
B2F47CE3 | US_K4_V1_2E | SLALOM SLAM | |
CC45005E | US_K4_V1_2H | FORREST BUMP | |
ABEF4DA2 | US_K4_V1_3E | CRASH COUNTRY | |
D55E311F | US_K4_V1_3H | BLOW THE BRIDGE | |
1BAEDB65 | US_K4_V1_4E | WISH UPON A CAR | FOREST BUMP |
651FA7D8 | US_K4_V1_4H | UN-NATURAL DISASTER | |
02B5EA24 | US_K4_V1_5E | DRIVE THRU DESTRUCTION | DRIVE-THRU DESTRUCTION |
7C049699 | US_K4_V1_5H | GRIZZLY SCARE | |
D698B9E7 | US_K4_V1_6E | SUPER SIZE THIS | |
A829C55A | US_K4_V1_6H | DOH NUT DISTURB | DOUGHNUT DISTURB |
CF8388A6 | US_K4_V1_7E | THE BIG CRASH TREE | |
B132F41B | US_K4_V1_7H | MOUNT CRUSHMORE | MOUNT CRUSHMORE |
B71B9469 | US_K4_V1_8E | OFF THE BEATEN TRUCK | |
C9AAE8D4 | US_K4_V1_8H | CRASHING ROUND THE MOUNTAIN | |
AE00A528 | US_K4_V1_9E | VIEW TO A CRASH | |
D0B1D995 | US_K4_V1_9H | LOG JAM |
Eternal City
String ID | String Label | Early String | Final String |
---|---|---|---|
1A4F24CA | K_02RH1E | CRASH - CIRCLE OF STRIFE | |
64FE5877 | K_02RH1H | CRASH - PULP FRICTION | CRASH - CIRCLE OF STRIFE |
CE627709 | K_02RH2E | CRASH - ROAM ALONE | |
54AAC38F | K_02RH3R | CRASH - RIGHT TO ROAM | |
7E23E1CE | K_02RH5E | CRASH - ROAD TO RUINS | CRASH - ROAD TO RUINS |
CDA4FFF1 | K_02RH7H | CRASH - ROAM WRECKER | |
14415228 | K_04RH1H | CRASH - CIRCLE OF STRIFE | |
1B17191A | K_05RH3H | CRASH - PASTA RED LIGHT | CRASH - ROME WRECKER |
D5E7F360 | K_05RH4E | CRASH - PIAZZA DE DISASTER | |
18D191E2 | K_05RH6E | CRASH - NEW ROAM-ANTICS | |
6660ED5F | K_05RH6H | CRASH - SMACKERONI | |
01CAA0A3 | K_05RH7E | CRASH - PIZZA DI ACTION | |
7952BC6C | K_05RH8E | CRASH - SPAGHETTI DYSFUNCTION | |
07E3C0D1 | K_05RH8H | CRASH - LEANING TOWER OF PIECES | |
60498D2D | K_05RH9E | CRASH - FOUNTAINS OF PAIN | |
FA6313EA | K_08RH2H | CRASH - ROME IMPROVEMENT | |
5339B46C | K_08RH4H | CRASH - ROAM RAGE | |
4A22852D | K_08RH5H | CRASH - CHARIOTS ON FIRE | |
9E0FD6EE | K_08RH6H | CRASH - SMACKERONI | |
E697CA21 | K_08RH9H | CRASH - ETERNAL FLAME | CRASH - ETERNAL FLAMES |
String ID | String Label | Early String | Final String |
---|---|---|---|
211A4B8B | EU_K2_V1_1E | CIRCLE OF STRIFE | |
5FAB3736 | EU_K2_V1_1H | PULP FRICTION | CIRCLE OF STRIFE |
F5371848 | EU_K2_V1_2E | ROAM ALONE | |
8B8664F5 | EU_K2_V1_2H | ROME IMPROVEMENT | |
EC2C2909 | EU_K2_V1_3E | RIGHT TO ROAM | |
929D55B4 | EU_K2_V1_3H | PASTA RED LIGHT | ROME WRECKER |
5C6DBFCE | EU_K2_V1_4E | PIAZZA DE DISASTER | |
22DCC373 | EU_K2_V1_4H | ROAM RAGE | |
45768E8F | EU_K2_V1_5E | ROAD TO RUINS | ROAD TO RUINS |
3BC7F232 | EU_K2_V1_5H | CHARIOTS ON FIRE | |
915BDD4C | EU_K2_V1_6E | NEW ROAM-ANTICS | |
EFEAA1F1 | EU_K2_V1_6H | LEANING TOWER OF PIECES | SMACKERONI |
8840EC0D | EU_K2_V1_7E | PIZZA DE ACTION | |
F6F190B0 | EU_K2_V1_7H | ROAM WRECKER | |
F0D8F0C2 | EU_K2_V1_8E | SPAGHETTI DYSFUNCTION | |
8E698C7F | EU_K2_V1_8H | SMACKARONI | |
E9C3C183 | EU_K2_V1_9E | FOUNTAINS OF PAIN | |
9772BD3E | EU_K2_V1_9H | ETERNAL FLAME | ETERNAL FLAMES |
White Mountain
String ID | String Label | Early String | Final String |
---|---|---|---|
2120C668 | K_02SH1R | CRASH - SWISS ROLL | |
F50D95AB | K_02SH2R | CRASH - SWISS AND SWERVE | CRASH - DANGEROUS SWERVES |
454C036C | K_02SH5R | CRASH - CRASH A BANKER | CRASH - SWISS ROLL |
5EC98705 | K_05SH3R | CRASH - CRY FOR ALP | |
23BE7340 | K_05SH6R | CRASH - CUCKOO BLOCK | |
A6A6BCB4 | K_08SH3R | CRASH - CRY FOR ALP | |
16E72A73 | K_08SH4R | CRASH - MOUNTAIN THE KERB | CRASH - MOUNTAIN THE KERB |
A28ADBD0 | K_10SH3R | CRASH - CRY FOR ALP |
String ID | String Label | Early String | Final String |
---|---|---|---|
72166F34 | EU_L3_V1_1E | SWISS ROLL | |
A63B3CF7 | EU_L3_V1_2E | SWISS AND SWERVE | |
25E8B930 | EU_L3_V1_2R | DANGEROUS SWERVES | |
BF200DB6 | EU_L3_V1_3E | CRY FOR ALP | |
3CF38871 | EU_L3_V1_3R | CRY FOR ALP | |
0F619B71 | EU_L3_V1_4E | MOUNTAIN THE KERB | |
8CB21EB6 | EU_L3_V1_4R | MOUNTAIN THE KERB | |
167AAA30 | EU_L3_V1_5E | CRASH A BANKER | |
95A92FF7 | EU_L3_V1_5R | SWISS ROLL | |
C257F9F3 | EU_L3_V1_6E | CUCKOO BLOCK |
Eastern Bay
String ID | String Label | Early String | Final String |
---|---|---|---|
55457BA2 | K_03TH2R | CRASH - THE ZEN OF CRASH | CRASH - INTERSECTION DISSECTION |
FC1FDC24 | K_03TH4R | CRASH - SMASHED IN TRANSLATION | CRASH - SMASHED IN TRANSLATION |
4988A711 | K_06TH1R | CRASH - CRASHAOKE | CRASH - CRASHAOKE |
06EE52BD | K_09TH3R | CRASH - SMASHIMI | CRASH - SMASHIMI |
AFB4F53B | K_09TH5R | CRASH - RISING SPUN | |
7B99A6F8 | K_09TH6R | CRASH - CRUSH HOUR |
String ID | String Label | Early String | Final String |
---|---|---|---|
C31EB438 | AS_L2_V1_1E | CRASHAOKE | |
40CD31FF | AS_L2_V1_1R | CRASHAOKE | |
1733E7FB | AS_L2_V1_2E | THE ZEN OF CRASH | |
94E0623C | AS_L2_V1_2R | INTERSECTION DISSECTION | |
0E28D6BA | AS_L2_V1_3E | SMASHIMI | |
8DFB537D | AS_L2_V1_3R | SMASHIMI | |
BE69407D | AS_L2_V1_4E | SMASHED IN TRANSLATION | |
3DBAC5BA | AS_L2_V1_4R | SMASHED IN TRANSLATION | |
A772713C | AS_L2_V1_5E | RISING SPUN | |
735F22FF | AS_L2_V1_6E | CRUSH HOUR |
Training Tutorial Subtitles
This build has subtitle strings meant to be shown during the introduction tutorials, despite not even having the tutorial cutscenes in the game's files. None of the voiced subtitles are not found in any of the later builds, including final, but the on-screen text subtitles are. Some subtitles have duplicates with different IDs.
Basic Training Video Subtitles
These subtitles are almost fully identical to the Basic Tutorial shown in the final game, with the exception of:
- The string 102 (CD793139), where "If you want to get on in this game,..." in the final release was replaced with "If you want to get ahead in this game,..."
- The string 116 (D30FC461) where "...performance to give..." was changed to "...performance and give..."
- The string 137 (693E9675) where "...under the bonnet..." was replaced with "...under the hood..."
String ID | String Label | String |
---|---|---|
54706083 | 101 | Burnout Revenge is all about being rewarded for fighting dirty. |
CD793139 | 102 | If you want to get on in this game, you’ll have to get nasty…. |
BA7E01AF | 103 | ….that means wiping your rivals off the roads. |
241A940C | 104 | Use the Burnout streets to Takedown your rivals |
531DA49A | 105 | And keep an eye open for big air opportunities…. |
CA14F520 | 106 | … 'cos you could land a vertical takedown |
BD13C5B6 | 107 | For the first time, you can use the traffic as a weapon…. |
2DACD827 | 108 | ….but there are rules ….. |
5AABE8B1 | 109 | ….you can slam and shunt same way traffic….. |
3A6C6154 | 110 | …..but watch out for big rigs, |
4D6B51C2 | 111 | ...buses... |
D4620078 | 112 | ... and oncoming! |
A36530EE | 113 | We know it's a car-crash-car world out there…. |
3D01A54D | 114 | ….so, while you are crashing, activate Impact Time |
4A0695DB | 115 | …..and use Aftertouch to steer your car into the path of oncoming rivals. |
D30FC461 | 116 | We’ll be keeping an eye on your performance to give you a star studded rating…. |
A408F4F7 | 117 | Go for gold ‘cos medals affect your rating. |
34B7E966 | 118 | …Pick up bronze and you’ll drop a rating… |
43B0D9F0 | 119 | ….but win gold and you’ll go all the way to perfect! |
EE413297 | 120 | Get your rating high to rank up. |
99460201 | 121 | Just don’t expect an easy ride by repeating the same easy events…. |
004F53BB | 122 | …you’ll only improve your rating by improving your performance. |
7748632D | 123 | So if you don’t place in the race, then all your aggression will have been for nothing. |
E92CF68E | 124 | You need to learn about boost! |
9E2BC618 | 125 | Driving dangerously earns you boost…. |
072297A2 | 126 | ….drive on the wrong side of the road… |
7025A734 | 127 | ….tailgate rivals…. |
E09ABAA5 | 128 | …drift around corners…. |
979D8A33 | 129 | …. and check the traffic. |
F75A03D6 | 130 | You can also steal boost from rivals by…. |
805D3340 | 131 | ….slamming…. |
195462FA | 132 | ….shunting…. |
6E53526C | 133 | ….and rubbing… |
F037C7CF | 134 | Taking down your rivals increases the size of your boost bar…. |
8730F759 | 135 | …..but if you crash or get taken down…. |
1E39A6E3 | 136 | ….your boost bar goes down too…. |
693E9675 | 137 | Finally, we’ve added a little extra under the bonnet for later events when the roads get really tough… |
F9818BE4 | 138 | …introducing the crashbreaker for the ultimate explosive payback! |
8E86BB72 | 139 | Combine Aftertouch with your Crashbreaker to Takedown the rivals you otherwise couldn't reach! |
471B9511 | 140 | Now you know the basics, it's time to let you loose on the roads. Happy hunting! |
Crash Training Video Subtitles
The string 224 (149548D7) is a cut line from the final game.
String ID | String Label | String |
---|---|---|
A9C9DEDA | 201 | Welcome to a crash course in crashing… |
30C08F60 | 202 | ….Your aim is to crash into and explode as many cars as possible…. |
47C7BFF6 | 203 | ….but it's not as easy as just rolling your car into a junction. |
D9A32A55 | 204 | First up, you need to learn about boost! |
AEA41AC3 | 205 | Listen up! This is important! Step on the gas to stop the launch bar and set your speed..… |
37AD4B79 | 206 | ….Hit the gas again on the way down to launch your vehicle. |
40AA7BEF | 207 | Nail the sweet spot at both ends for a power boost start. |
D015667E | 208 | Careful though: get it wrong and you could stall…. |
A71256E8 | 209 | ….. or even blow up your engine. Nasty |
C7D5DF0D | 210 | The Burnout streets can get breezy so watch the wind when soaring through the air… |
B0D2EF9B | 211 | ….and use Aftertouch to steer. |
29DBBE21 | 212 | If you feel you’re falling short of your target, there may be another way round. |
5EDC8EB7 | 213 | Keep your eyes open for escape route ramps that can get you back on track. |
C0B81B14 | 214 | Now hit the traffic and let the destruction begin! |
B7BF2B82 | 215 | Check it out….. |
2EB67A38 | 216 | ….crashing cars fills your boost meter. |
59B14AAE | 217 | When it’s full, explode your car by pumping up the crashbreaker. |
C90E573F | 218 | The faster you pump, the bigger the crashbreaker explosion! |
BE0967A9 | 219 | Don't forget to use Aftertouch to steer your car and cause even more crashes! |
13F88CCE | 220 | Hit props and cars to score…. |
64FFBC58 | 221 | Just think: the bigger the vehicle, the bigger the score |
FDF6EDE2 | 222 | Exploding traffic multiplies your score…. |
8AF1DD74 | 223 | …. Catch the bonus target car for maximum Revenge! |
149548D7 | 224 | And here’s a tip for later levels when you get to choose your vehicle. |
63927841 | 225 | Selection is crucial when it comes to making the most of your crashing. |
FA9B29FB | 226 | Small cars are light, fast and controllable but have smaller crashbreakers. |
8D9C196D | 227 | Bigger cars have stronger crashbreakers. They may be slower but because they’re heavier, they’re less affected by wind. |
1D2304FC | 228 | Choose your weapon! |
Traffic Attack Training Video Subtitles
- The only changed line in this tutorial is string 309 (A6D03CDF) where the word "for" was dropped.
- The strings 312 (2819D416), 313 (5F1EE480), 314 (C17A7123), 315 (B67D41B5), 316 (2F74100F) were entirely cut
String ID | String Label | String |
---|---|---|
A80BB4ED | 301 | Hate traffic? Good. |
3102E557 | 302 | Because it's time to get revenge on Rush Hour, Burnout style! |
4605D5C1 | 303 | Slam and shunt same way traffic to score points….. |
D8614062 | 304 | …but avoid direct hits with oversize… |
AF6670F4 | 305 | … oncoming … |
366F214E | 306 | … and cross traffic |
416811D8 | 307 | ….use the smaller size traffic to hit them instead! |
D1D70C49 | 308 | Keep an eye on the time! |
A6D03CDF | 309 | You’ll get a chunk of time for free…. |
C617B53A | 310 | …but when you get down to 20 seconds…. |
B11085AC | 311 | you've got to smash the traffic to keep the clock ticking! |
2819D416 | 312 | Try boosting through the back roads |
5F1EE480 | 313 | Driving dangerously earns you boost…. |
C17A7123 | 314 | ….drive on the wrong side of the road… |
B67D41B5 | 315 | …drift around corners…. |
2F74100F | 316 | ….and check traffic. |
58732099 | 317 | Wreck the most cars to beat the Traffic Attack targets! |
On-Screen Text Subtitles
These lines were encoded in the actual video in the final release, so these strings go unused. They're also found in the final release. The changed lines are:
- PS41 (6EB8B39A) and PS42 (F7B1E220) added "PRESS THE X BUTTON..."
String ID | String Label | String |
---|---|---|
5EEB45A6 | PS22 | USE LEFT ANALOG STICK TO STEER |
29EC7530 | PS23 | OK -> GOOD -> GREAT -> AWESOME -> PERFECT |
B788E093 | PS24 | PRESS R1 BUTTON TO BOOST |
C08FD005 | PS25 | INTO ONCOMING TRAFFIC! |
598681BF | PS26 | DRIVE BEHIND THEM! |
2E81B129 | PS27 | BRAKE THEN HIT THE GAS! |
BE3EACB8 | PS28 | HIT THE TRAFFIC! |
C9399C2E | PS29 | INTO THE SIDE! |
A9FE15CB | PS30 | INTO THE REAR! |
DEF9255D | PS31 | GRIND AGAINST THEM! |
47F074E7 | PS32 | MORE BOOST! |
30F74471 | PS33 | LOST A CHUNK! |
AE93D1D2 | PS34 | PRESS R2 BUTTON TO ACTIVATE CRASHBREAKER |
D994E144 | PS35 | HIT THE TRAFFIC! |
409DB0FE | PS36 | SMASHING TRAFFIC GETS YOU TIME! |
379A8068 | PS37 | PRESS R1 BUTTON TO BOOST |
A7259DF9 | PS38 | INTO ONCOMING TRAFFIC! |
D022AD6F | PS39 | BRAKE THEN HIT THE GAS! |
19BF830C | PS40 | HIT THE TRAFFIC! |
6EB8B39A | PS41 | PRESS X BUTTON TO STOP THE BAR |
F7B1E220 | PS42 | PRESS X BUTTON AGAIN TO LAUNCH THE CAR |
80B6D2B6 | PS43 | USE LEFT ANALOG STICK TO STEER |
69D57783 | PS45 | MORE BOOST! |
F0DC2639 | PS46 | PRESS R2 BUTTON TO PUMP UP THE CRASHBREAKER |
87DB16AF | PS47 | USE LEFT ANALOG STICK TO STEER |
8324B865 | TARGET | |
7DF6B445 | TARGET |
These strings were likely also meant to be used during the tutorial videos but aren't. These strings were also removed from the final version.
String ID | String |
---|---|
89586588 | PRESS R2 BUTTON DURING A CRASH TO TRIGGER THE CRASHBREAKER EXPLOSION! |
7D48CF8E | PRESS R2 BUTTON TO DETONATE THE CRASHBREAKER EXPLOSION! |
6B92318F | EXPLODING VEHICLES ADD TO YOUR SCORE MULTIPLIER! |
Early/Unused Videos
E3 Trailer
This video is found under multiple names, those being ATTR_N.M2V, MULTI.M2V and PREVEVNT.M2V. This footage is used for the “airplane flying around the globe” cinematic for a Preview event, since it was not implemented in yet. In this build, it has no sound.
E3 Traffic Attack
Early Traffic Attack footage. TRAFFIC.M2V
Demo Leftovers
Some videos used in the earlier Demo build are still left in this build.
Filename | Unused video |
---|---|
LEGAL.M2V | |
MRKT.M2V |
Criterion Logo
The clip that shows the Criterion logo when you start up the game is way shorter and doesn't have the additional scene mentioning Rabin Ezra yet, though this build is compiled about 2 weeks after his death.
It is named CRRW_*.M2V.
Early video | Final video |
---|---|
WIP Rewards Video
The WIPRWRDS.M2V video has five different clips combined into one. These have been split apart with their appropriate timestamps listed from where they were taken.
Timestamp | Unused video | Additional information |
---|---|---|
0:00.00-1:03.22 | Cut Car Showroom. | |
1:03.22-1:15.22 | Cut Crash Mode news program(?) | |
1:15.22-1:25.22 | Early Signature Takedown. | |
1:25.22-1:53.14 | Another Crash Mode news program. | |
1:53.14-2:03.14 | Yet another Signature Takedown. |
Credits Background
This background video lacks the orange filter for the game's clips, and the vertical resolution has been reduced to 352px for some reason.
It is also found under multiple names in this build, those being CREDS_N.M2V, CREDS_P.M2V and MAINMENU.M2V. Only the MAINMENU.M2V file has been removed from the final.
Early video | Final video |
---|---|
Crash Course Cutscenes
This build doesn't have any strings referring to these Holes left over, however the earlier Demo builds do!
Filename | Unused video | Filename | Unused video |
---|---|---|---|
HOLE1.M2V | HOLE2.M2V | ||
HOLE3.M2V | HOLE4.M2V | ||
HOLE5.M2V | HOLE6.M2V | ||
HOLE7.M2V | HOLE8.M2V | ||
HOLE9.M2V | HOLE10.M2V |
Rank Up Cutscenes
Incomplete versions of the Rank Up videos.
The early videos have two variants, one with an _N prefix which are in 30 FPS, and another with _P, being 25 FPS. In the final EU build, the _P videos are identical to the final NA ones, in 29.97 FPS.
Filename | Rank name | Early video | Final video |
---|---|---|---|
RU02_E_N.M2V | UNSAFE | ||
RU03_E_N.M2V | RECKLESS | ||
RU04_E_N.M2V | OFFENSIVE | ||
RU05_E_N.M2V | FEARLESS | ||
RU06_E_N.M2V | DANGEROUS | ||
RU07_E_N.M2V | INSANE | ||
RU08_E_N.M2V | MANIAC | ||
RU09_E_N.M2V | ASSASSIN | ||
RU10_E_N.M2V | DOMINATOR | ||
RU11_E_N.M2V | ELITE |
Placeholder Videos
Loads of placeholder videos left in here.
Filename | Placeholder video | Filename | Placeholder video | Filename | Placeholder video |
---|---|---|---|---|---|
ALL_DT_N.M2V | ALL_FL_N.M2V | ALL_HK_N.M2V | |||
ALL_LA_N.M2V | ALL_NP_N.M2V | ALL_RM_N.M2V | |||
ALL_SW_N.M2V | ALL_TK_N.M2V | TR_FL_N.M2V | |||
TR_LA_N.M2V | TR_NP_N.M2V | TR_SW_N.M2V | |||
S_DT01_N.M2V | S_DT02_N.M2V | S_DT03_N.M2V | |||
S_FL01_N.M2V | S_FL02_N.M2V | S_FL03_N.M2V | |||
S_HK01_N.M2V | S_HK02_N.M2V | S_HK03_N.M2V | |||
S_LA01_N.M2V | S_LA02_N.M2V | S_LA03_N.M2V | |||
S_NP01_N.M2V | S_NP02_N.M2V | S_NP03_N.M2V | |||
S_RM01_N.M2V | S_RM02_N.M2V | S_RM03_N.M2V | |||
S_SW01_N.M2V | S_SW02_N.M2V | S_SW03_N.M2V | |||
S_TK01_N.M2V | S_TK02_N.M2V | S_TK03_N.M2V | |||
TRCR_E_N.M2V | TRRA_E_N.M2V | TRRV_E_N.M2V | |||
TRTA_E_N.M2V | There are duplicates of the last four TR*_*_N.M2V training video placeholders, where _E_ is replaced with _J_ in the filename. |
Burnout 3: Takedown Leftovers
Located in the OVID folder is a video file named TITLES30.M2V. This is the previous game's intro sequence.