Proto:Call of Duty: Black Ops III (Windows)
This page details one or more prototype versions of Call of Duty: Black Ops III (Windows).
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Page is pretty much barren.
Like most modern Call of Dutys, Black Ops 3 had a multiplayer beta that showed off the new features like specialists and the refined advanced movement.
- 1 Unused Weapons
- 2 Differences/Other
- 3 Footage
A lot of weapons were found in the files by PC players, most being unfinished or leftovers.
An early version of the SVG-100. The gun has a less polished texture and has a wider body. It uses the scope from the Balista from Black Ops 2 as placeholder.
"WEAPON_SHOTGUN_PRESCION" (Remington 870)
A leftover from BO2 and a placeholder for the Argus. It is pretty much the same as it was in Black Ops 2, besides the sound effects being from the KRM-262.
A very early version of the ICR-1, the gun's textures are unfinished and the animations use the M27's. Interestingly, this gun shows as the M27 in the menu instead of the ICR-1.
An early version of the Gorgon. Similar to the Powerbolt, the textures are unfinished and the animations are reused from the HAMR gun from BO2. Strangely, the gun is much larger than it should be.
An almost finished version of the 48 Dredge. The textures are unfinished and the animations are from the QBB LWS from BO2.
Another leftover from BO2 and a placeholder for the Pharo. It is the same as it was in BO2 but with different sound effects.
The Purifier looked completely different in the beta, it had no normal or diffuse maps and it was way more red. It's most likely that this was a placeholder or was in the process of getting changed as the icon is the same as the retail game.
BO2 Combat Knife
The Combat Knife from Black Ops 2 was also found in the files.
The weapon is fully completed, although it has no capped fire rate, allowing it to be spammed. A glitch in the last-gen version can create a similar result.
Doesn't work. Has no normal or diffuse maps making it look untextured.
Doesn't work. Meant for uplink, although that mode wasnt finished in time for the beta.
Differences or other unused things.
The Black Hat had stats that were way too high, making Treyarch have to reduce them.
In the beta, there was a player count on-screen during matches, but it did not make it to the final game.
Firebreak was not accessible in the beta but data miners were able to re-enable him. He had a different background image and his textures were unfinished.
Different Weapon Names
In the beta, the KN44 was called the ARK-7 and the L-CAR9 was called Spyder.
In the map Evac there was a door that leads outside but in the final game it is blocked off.
Different Lightning Strike Killstreak Map
In the beta, when you obtained the lightning strike killstreak, instead of a tablet a hologram of the map would appear.
The Call of Duty series
|Windows||Call of Duty • Call of Duty 2 • Modern Warfare (Prototypes) • World at War • Modern Warfare 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Advanced Warfare • Black Ops III (Prototype) • Infinite Warfare • Modern Warfare (2019) • Black Ops Cold War • Vanguard|
|Xbox 360||Call of Duty 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Advanced Warfare • Black Ops III|
|Mac OS X||Call of Duty • Call of Duty 2|
|Nintendo DS||Modern Warfare • Modern Warfare: Mobilized • Black Ops|
|PlayStation 2||World at War - Final Fronts • Big Red One|
|GameCube||Big Red One|
|PlayStation 3||Modern Warfare 3 • Black Ops II • Ghosts • Advanced Warfare • Black Ops III|
|PlayStation Portable||Roads to Victory|
|Wii||Black Ops • Modern Warfare 3|
|Wii U||Black Ops II • Ghosts|
|PlayStation 4, Xbox One||Ghosts • Advanced Warfare • Infinite Warfare • Black Ops Cold War • Vanguard|
|PlayStation 5, Xbox Series X/S||Black Ops Cold War • Vanguard|