Proto:Crash Team Racing/August 14th, 1999 build/Unused Audio
This is a sub-page of Proto:Crash Team Racing/August 14th, 1999 build.
At this point in development, the voice recording sessions have just started. Therefore, inside the files there are a lot of planned dialogue clips for the characters that were placeholders until more voice clips were added into the game.
Contents
Unused Music
The race defeat and all podium fanfares are present within the files, but go unused in this build.
Aku Aku Announcer Clips
Unused audio files only present in this build reveal that at one point the developers considered Aku Aku to be the game's announcer. Clips announcing the name of the tracks and a few other lines that would be used during the races were recorded, but all of them were eventually scrapped. Only a very few audios of this feature survived in the final game, which are only related to hardware issues. Interestingly, variations of said clips spoken by Uka Uka also survived, implying that Uka Uka could have also served as an announcer if an evil character was chosen.
Audio | Quote |
---|---|
Ready? | |
Get ready! | |
Racers, start your engines! | |
Go! | |
Juiced up! | |
Oh yeah! | |
Gotcha! | |
Last lap! | |
That's the wrong way! | |
Finish! | |
Winner! | |
Crash Cove | |
Roo's Tubes | |
Tiger Temple | |
Coco Park | |
Mystery Caves | |
Blizzard Bluff | |
Sewer Speedway | |
Dingo Canyon | |
Papu's Pyramid | |
Dragon Mines | |
Polar Pass | |
Cortex Castle | |
Tiny Arena | |
Hot Air Skyway | |
N. Gin Labs | |
Oxide Station | |
Slide Coliseum | |
Turbo Track | |
Skull Rock | |
Rampage Ruins | |
Rocky Road | |
Castle Courtyard For some reason, Nitro Court is called "Castle Courtyard" here. It's likely they wanted to rename the arena, but couldn't fit it into the level select screen due to the limited space. | |
Parking Lot | |
The North Bowl | |
Lab Basement | |
No controllers are plugged into controller ports. Please insert a controller into a controller port. | |
There are no memory cards in any of the memory card slots. Put a memory card in a memory card slot and try again. | |
There is no Crash Team Racing data on this memory card. | |
The current memory card is full. Put in a different memory card, or erase files from the current memory card. |
Aku Aku Fillers
A lot of duplicates containing random chunks of Aku Aku's cutscene dialogues from Crash Bandicoot: Warped is used here to fill empty audio spaces. There are at least two different audios that are duplicated through what would later become the Adventure's audio files:
Uka Uka is free?! No... it cannot be! Evil... great evil has come... Crash, now! (this final part was cut and it's actually absent in the final version of the cutscene. Interestingly, you can still hear it in the September 26th, 1998 build).
Children, Uka Uka and Cortex plan to use this Time-Twisting Machine to gather Crystals that lay scattered across time. I have brought you here to recover the Crystals before they do so. To open the time portal, simply stand on a button and then jump into the portal. Good luck.
Interestingly, Aku Aku says that dialogue in the intro cutscene, but this clip has the Time Twister sound effects included before and after his dialogue, as if it was meant to be a Time Twister interval, which never happens as you're told everything before you even access the Warp Room.
Character Voice Clips
At this point in development, Tiny Tiger, N. Gin, Ripper Roo, Pinstripe, and N. Tropy already had all their voice clips ready to go. Tiny and Roo's clips, however, differs from the final audio in some aspects.
Tiny Tiger
Tiny's voice clips are using the original voice pitch. In the final game, all of his audios had their pitch lowered and were slightly slowed down.
Audio | Quote |
---|---|
Jump high! | |
Eeyowch! | |
Raarw! | |
Roooaahh! | |
Yah! | |
Here comes Tiny! | |
Tiny win! | |
Ohohohoh! | |
Okay! | |
Hohohohaha! | |
Big guys jump high! | |
Tiny take shiny trophy! | |
Tiny second fastest! | |
Tiny third! | |
Tiny squish puny cars! | |
Tiny squash puny cars! | |
Tiny dizzy! | |
Yeah! | |
Ouch! |
Ripper Roo
A few of Ripper Roo's audios were re-done in the final game using other chunks of the stock recordings. Some of the following ones may have been created for testing purposes only.
N. Tropy
One of N. Tropy's voice clips was re-recorded in the final game.
Aug 14 | Final |
---|---|
Placeholder Voice Clips
The rest of the characters' audio banks contain voice samples from Gavin James, narrating the basic actions of each character in a deadpan tone. The remnants of these placeholder clips are still present within Penta Penguin's audio files in the final NTSC-U release.
Character | Audio | Quote |
---|---|---|
Crash Bandicoot | Crash Active Taunt 1 | |
Crash Active Taunt 2 | ||
Crash Big Air 1 | ||
Crash Big Air 2 | ||
Crash finished first | ||
Crash finished second | ||
Crash finished third | ||
Crash Laugh Taunt 1 | ||
Crash Laugh Taunt 2 | ||
Crash Ouch 1 | ||
Crash Ouch 2 | ||
Crash Passive Taunt 1 | ||
Crash Passive Taunt 2 | ||
Crash Sneaky Taunt 1 | ||
Crash Sneaky Taunt 2 | ||
Crash Spinout 1 | ||
Crash Spinout 2 | ||
Crash Yay 1 | ||
Crash Yay 2 | ||
Dr. Neo Cortex | Cortex Active Taunt 1 | |
Cortex Active Taunt 2 | ||
Cortex Big Air 1 | ||
Cortex Big Air 2 | ||
Cortex finished first | ||
Cortex finished second | ||
Cortex finished third | ||
Cortex Laugh Taunt 1 | ||
Cortex Laugh Taunt 2 | ||
Cortex Ouch 1 | ||
Cortex Ouch 2 | ||
Cortex Passive Taunt 1 | ||
Cortex Passive Taunt 2 | ||
Cortex Sneaky Taunt 1 | ||
Cortex Sneaky Taunt 2 | ||
Cortex Spinout 1 | ||
Cortex Spinout 2 | ||
Cortex Yay 1 | ||
Cortex Yay 2 | ||
Coco Bandicoot | Coco Active Taunt 1 | |
Coco Active Taunt 2 | ||
Coco Big Air 1 | ||
Coco Big Air 2 | ||
Coco finished first | ||
Coco finished second | ||
Coco finished third | ||
Coco Laugh Taunt 1 | ||
Coco Laugh Taunt 2 | ||
Coco Ouch 1 | ||
Coco Ouch 2 | ||
Coco Passive Taunt 1 | ||
Coco Passive Taunt 2 | ||
Coco Sneaky Taunt 1 | ||
Coco Sneaky Taunt 2 | ||
Coco Spinout 1 | ||
Coco Spinout 2 | ||
Coco Yay 1 | ||
Coco Yay 2 | ||
Dingodile | Dingo Active Taunt 1 | |
Dingo Active Taunt 2 | ||
Dingo Big Air 1 | ||
Dingo Big Air 2 | ||
Dingo finished first | ||
Dingo finished second | ||
Dingo finished third | ||
Dingo Laugh Taunt 1 | ||
Dingo Laugh Taunt 2 | ||
Dingo Ouch 1 | ||
Dingo Ouch 2 | ||
Dingo Passive Taunt 1 | ||
Dingo Passive Taunt 2 | ||
Dingo Sneaky Taunt 1 | ||
Dingo Sneaky Taunt 2 | ||
Dingo Spinout 1 | ||
Dingo Spinout 2 | ||
Dingo Yay 1 | ||
Dingo Yay 2 | ||
Polar | Polar Active Taunt 1 | |
Polar Active Taunt 2 | ||
Polar Big Air 1 | ||
Polar Big Air 2 | ||
Polar finished first | ||
Polar finished second | ||
Polar finished third | ||
Polar Laugh Taunt 1 | ||
Polar Laugh Taunt 2 | ||
Polar Ouch 1 | ||
Polar Ouch 2 | ||
Polar Passive Taunt 1 | ||
Polar Passive Taunt 2 | ||
Polar Sneaky Taunt 1 | ||
Polar Sneaky Taunt 2 | ||
Polar Spinout 1 | ||
Polar Spinout 2 | ||
Polar Yay 1 | ||
Polar Yay 2 | ||
Pura | Pura Active Taunt 1 | |
Pura Active Taunt 2 | ||
Pura Big Air 1 | ||
Pura Big Air 2 | ||
Pura finished first | ||
Pura finished second | ||
Pura finished third | ||
Pura Laugh Taunt 1 | ||
Pura Laugh Taunt 2 | ||
Pura Ouch 1 | ||
Pura Ouch 2 | ||
Pura Passive Taunt 1 | ||
Pura Passive Taunt 2 | ||
Pura Sneaky Taunt 1 | ||
Pura Sneaky Taunt 2 | ||
Pura Spinout 1 | ||
Pura Spinout 2 | ||
Pura Yay 1 | ||
Pura Yay 2 | ||
Papu Papu | Papu Active Taunt 1 | |
Papu Active Taunt 2 | ||
Papu Big Air 1 | ||
Papu Big Air 2 | ||
Papu finished first | ||
Papu finished second | ||
Papu finished third | ||
Papu Laugh Taunt 1 | ||
Papu Laugh Taunt 2 | ||
Papu Ouch 1 | ||
Papu Ouch 2 | ||
Papu Passive Taunt 1 | ||
Papu Passive Taunt 2 | ||
Papu Sneaky Taunt 1 | ||
Papu Sneaky Taunt 2 | ||
Papu Spinout 1 | ||
Papu Spinout 2 | ||
Papu Yay 1 | ||
Papu Yay 2 | ||
Komodo Joe | Joe Active Taunt 1 | |
Joe Active Taunt 2 | ||
Joe Big Air 1 | ||
Joe Big Air 2 | ||
Joe finished first | ||
Joe finished second | ||
Joe finished third | ||
Joe Laugh Taunt 1 | ||
Joe Laugh Taunt 2 | ||
Joe Ouch 1 | ||
Joe Ouch 2 | ||
Joe Passive Taunt 1 | ||
Joe Passive Taunt 2 | ||
Joe Sneaky Taunt 1 | ||
Joe Sneaky Taunt 2 | ||
Joe Spinout 1 | ||
Joe Spinout 2 | ||
Joe Yay 1 | ||
Joe Yay 2 | ||
Penta Penguin | Penguin Active Taunt 1 | |
Penguin Active Taunt 2 | ||
Penguin Big Air 1 | ||
Penguin Big Air 2 | ||
Penguin finished first | ||
Penguin finished second | ||
Penguin finished third | ||
Penguin Laugh Taunt 1 | ||
Penguin Laugh Taunt 2 | ||
Penguin Ouch 1 | ||
Penguin Ouch 2 | ||
Penguin Passive Taunt 1 | ||
Penguin Passive Taunt 2 | ||
Penguin Sneaky Taunt 1 | ||
Penguin Sneaky Taunt 2 | ||
Penguin Spinout 1 | ||
Penguin Spinout 2 | ||
Penguin Yay 1 | ||
Penguin Yay 2 | ||
Fake Crash | Fake Crash Active Taunt 1 | |
Fake Crash Active Taunt 2 | ||
Fake Crash Big Air 1 | ||
Fake Crash Big Air 2 | ||
Fake Crash finished first | ||
Fake Crash finished second | ||
Fake Crash finished third | ||
Fake Crash Laugh Taunt 1 | ||
Fake Crash Laugh Taunt 2 | ||
Fake Crash Ouch 1 | ||
Fake Crash Ouch 2 | ||
Fake Crash Passive Taunt 1 | ||
Fake Crash Passive Taunt 2 | ||
Fake Crash Sneaky Taunt 1 | ||
Fake Crash Sneaky Taunt 2 | ||
Fake Crash Spinout 1 | ||
Fake Crash Spinout 2 | ||
Fake Crash Yay 1 | ||
Fake Crash Yay 2 | ||
N. Oxide | Oxide Active Taunt 1 | |
Oxide Active Taunt 2 | ||
Oxide Big Air 1 | ||
Oxide Big Air 2 | ||
Oxide finished first | ||
Oxide finished second | ||
Oxide finished third | ||
Oxide Laugh Taunt 1 | ||
Oxide Laugh Taunt 2 | ||
Oxide Ouch 1 | ||
Oxide Ouch 2 | ||
Oxide Passive Taunt 1 | ||
Oxide Passive Taunt 2 | ||
Oxide Sneaky Taunt 1 | ||
Oxide Sneaky Taunt 2 | ||
Oxide Spinout 1 | ||
Oxide Spinout 2 | ||
Oxide Yay 1 | ||
Oxide Yay 2 |
Developer Impressions
In the Options menu, the voice adjustment uses two sample audio clips of each character to preview the volume according to the slider position. Funnily enough, the developers decided to record their own voice impressions for each character and put them in the menu as a placeholder. Note that in this build, only Crash, Cortex, and Coco actually have these audios enabled in-game. Tiny Tiger, N. Gin, Ripper Roo, Pinstripe, and N. Tropy already use their actual voices, and the rest of the characters' impressions cannot be heard in-game, but are present in the files.
Character | Audio |
---|---|
Crash Bandicoot | |
Dr. Neo Cortex | |
Coco Bandicoot | |
Dingodile | |
Polar | |
Pura | |
Papu Papu | |
Komodo Joe | |
Penta Penguin | |
Fake Crash | |
N. Oxide | |
Unassigned |