Proto:Daikatana (Windows)/Milestone 2/Enemies
This is a sub-page of Proto:Daikatana (Windows)/Milestone 2.
Most of the enemies that appear in the pre-alpha have made it to the final product, but they look and sound much different in the pre-alpha when compared to their final version.
A few of the E1 and E2 enemies can be seen in-game, while the rest are in the game's files. Their models can be viewed via debug commands.
All of the enemies in the pre-alpha have sounds, but quite a few use a temporary sound that can be heard in the “Sounds” section.
| Episode 1|
Multiple variants for the infamous robot frog and robot crocodile enemies, along with a different Sludgeminion design.
| Episode 2|
Get these enemies to the Greek.
NSFW content inside!
| Episode 3|
Lots of differences and skins made even earlier in the game's development!
| Episode 4|
From greasers to Mad Max.
Enemies that appear in the code and\or have models and textures, but don't appear in the final game and don't seem to fit any specific time period.
A very incomplete .bmp texture for an enemy named “robog” exists in the data\skins folder. There is no coding associated with this enemy.
Quake monster leftovers
Models for the Shambler and Demon enemies from Quake 1 can be found in the game's files, but are unused.