If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Disgaea 2: Cursed Memories/May 29, 2006

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Disgaea 2: Cursed Memories.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

An English localization prototype of Disgaea 2: Cursed Memories dated May 29th, 2006 was released by Hidden Palace on March 20th, 2021 as part of Project Deluge.

Hmmm...
To do:
Check for translation differences, document debug mode, etc.)

Debug Mode

Just like in prototypes of the first Disgaea and Phantom Brave, an extensive debug mode can be enabled and disabled by simply holding X, then pressing L3 on controller 2 at any point after the initial loading screen. Unlike in the aforementioned other games, the game will not play a confirmation sound.

(Source: Original TCRF research)

Title Menu

Disgaea2 May292006 TitleDebugMenu.png

The "Test" option will start a new game with many level 9999 characters and a lot of money, while every second time the "Auto Demo" option is selected, the game will start a computer-controlled demo battle on one of several randomly selected maps.

In-Game Debug Menu

Disgaea2 May292006 InGameDebugMenu1.png Disgaea2 May292006 InGameDebugMenu2.png

Pressing Select on controller 2 will open the in-game debug menu. Press Right on the D-Pad or analog stick while "Next Stage" is highlighted to access the second page of the menu.