If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Earthworm Jim 2 (SNES)/Apr 24, 1995 Prototype/Dirt

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Earthworm Jim 2 (SNES)/Apr 24, 1995 Prototype.

Like Meat Level, Dirt normally doesn't load due to two incorrect bytes. Selecting the level only plays music with a black screen.

General Differences

Prototype Final
EWJ2P Dirt1.png EWJ2F Dirt1.png
  • Loading the stage plays the song "Tangerine". In the final, the stage uses "Subterranean".
  • The level's gimmick hasn't been implemented yet.
  • The enemies and Pedro Pupa don't appear in the level although pencil-test sprites of them exist in the ROM.
  • Jim uses the Plasma Blaster in this level. In the final, Jim uses the Electro-Gun which has infinite ammo.

EWJ2P Dirt6.png

  • Jim can only stand on dirt with black and deep blue spots. The large cracks and thin scratches represent the diggable dirt and background, respectively.
Prototype Final
EWJ2P Dirt4.png EWJ2F Dirt4.png
  • For the excavation site setting, instead of an underground pipeline with garbage scattered around, Dirt originally took place at a buried, ancient Greek city.
  • This stage cannot be completed.

Background Differences

Prototype Final
Burbank if California sank.
Jim undergoing LASIK.
Burbank if it was a myth.
Jim's eyes are going to take my soul.
  • The dirt was originally blue before settling with a naturally, earthy color.

EWJ2F Dirt BG.gif

  • The dynamic background for the dirt hasn't been implemented yet. In the final, the dark areas represent spots where Jim and the various objects interact and traverse in. Digging through the dirt changes the background in real time with the dirt from the main level.

UGH.

  • Instead of a vignette, a garishly green, transparent background is used. This is also present in Meat Level.

Level Layout

EWJ2P Dirt12.png

  • Jim spawns at the top-right of the level and starts falling until he either lands on the dirt or at a pit.
  • The location Jim spawns is part of a second copy of the level. The screen locks at the right until Jim moves leftwards and enters the proper map.

EWJ2P Dirt2.png

  • Following the proper path, an ant tunnel appears sooner than the final, which is located a bit upwards.

EWJ2P Dirt3.png

  • Unfortunately, the path ends at the bottommost floor. There's no way to go upwards at this point.

EWJ2P Dirt5.png

  • The floor above has some ant tunnels above Greek structures that Jim cannot stand on.
Prototype Final
EWJ2P Dirt7.png EWJ2F Dirt7.png
  • Midway is a rectangular dirt pattern with three ant tunnels. In the final, this is located near the top, and the holes are positioned differently.

EWJ2P Dirt8.png

  • The second half of the level consists of a basic layout without any level graphics.
Prototype Final
EWJ2P Dirt9.png EWJ2F Dirt9.png
  • The boss arena is more cramped than the final.

Right side of the boss arena.End of level.

  • The level continues past the boss to the right, then upwards and to the left. Jim would've actually escaped from the dirt (as in the manual's story blurb) rather than simply using a lever system or a taxi once beating the boss. The final's uppermost level is the boss arena, and a pipe is placed on the right side of the arena.


(Source: corea61 for the patched ROM)