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Proto:Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows)

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This page details one or more prototype versions of Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A PlayStation 2 preview version of Ed, Edd n Eddy: The Mis-Edventures that predates the final game's release by 11 days.

Sub-Page

EENEMEPS2-FIN LS HUB1.PS2-loading bar.png
Level Changes

Debug Menu

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Document this better.
Eeneproto debugmenu.png

Pressing the Start button on a 2nd controller brings up an extensive debug menu that allows you to tweak values.

Button Effect
Start Activate/Deactivate
D-Pad Move/Toggle
L1 Previous Page
R1 Next Page

General Changes

  • When the game is booted, the first thing seen is version information, instead of the blue jawbreaker in the final.
Early Final
Eenemis bootscreen.png EENEMEPS2-FIN BootScr.png
  • The Start screen text isn't zooming in and out in this build.
  • The save game statistics are completely broken.
    • The completion percentage makes no sense. This should be a near 100% save, yet it says 30 of some unknown unit.
    • The jawbreaker count doesn't account for the Vintage ones bought in the Cul-de-Sac, meaning it'll only show a maximum of 24/40.
Early Final
EENEMEPS2-20050906 SavegameStats.png EENEMEPS2-FIN SavegameStats.png
  • The HUD elements are relocated and positioned differently.
  • The default spawnpoints for the Eds are in a line, instead of in a triangle.
Early Final
EENEMEPS2-20050906 HudElements.png EENEMEPS2-FIN HudElements.png
  • Several jawbreakers were recolored. Some of their descriptions technically differ as well, but only in terms of punctuation changes.
Early Final
EENEMEPS2-20050906 JawbreakerMenu.png EENEMEPS2-FIN JawbreakerMenu.png
  • The Costumes menu lacks proper transparency for one of the arms of each costume, and the costume names are much longer, causing them to overlap.
Early Final
EENEMEPS2-20050906 CostumesMenu.png EENEMEPS2-FIN CostumesMenu.png
  • In the Easter Eggs menu, for the movies instead of saying that you can view them in the Cul-de-Sac, it instead has an ON/OFF switch which doesn't do anything.
    • All of the unlockable movies just show the My Best Friend Plank music video in this build.
    • The 5th Easter Egg has also been renamed from Movie : Danny to Movie : Recording.
Early Final
EENEMEPS2-20050906 EasterEggsMenu.png EENEMEPS2-FIN EasterEggsMenu.png
  • The Chicken Chase minigame shows the same tutorial message for every level, instead of only for the 1st occurrence, and then just "Chicken!!!" for all further occurrences.
  • There is no level complete screen.

Changed Graphics

  • In the prototype, the records in one of the main menu backgrounds had Barry White and Tom Jones on them. These were likely removed for legal reasons.
Early Final
Eenemis menu3final.png Eenemis menu3proto.png
  • The font layout (other than being arranged differently) has a few other minor yet notable changes, such as the textures for button prompts being brighter in this build.
Early Final
EENEMEPS2-20050906_GBAPITEX.PS2-_ft_font00.png
EENEMEPS2-FIN_LVLOADER.PS2-_ft_font00.png
EENEMEPS2-20050906_GBAPITEX.PS2-_ft_font01.png
EENEMEPS2-FIN_GBAPITEX.PS2-_ft_font01.png

Changed Videos

Legal Screen

  • The legal screen from the prototype is noticeably less organized than the version used for the final.
Early Final

Game Logos

  • LOGOS.BIK from the prototype features a different variant of the Artificial Mind & Movement logo.

Changed Audio

The voice clips for collecting a jawbreaker were given a trumpet blast in the final game.

Prototype Final