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Proto:Epic Mickey 2: The Power of Two (Wii)/Bank 6

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This is a sub-page of Proto:Epic Mickey 2: The Power of Two (Wii).

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Make it possible to play the level with Mickey, without falling into the void.

Overall

Bank 6 starts with the player (Mickey) falling into the void and dies within a few seconds, as the level lacks collision. To prevent dying, press D-Pad up with a GameCube controller, so the scene is frozen. To view the level, use the "Fly Camera" option in the debug mode.

Testlevels

Changing the level file name in "cmdline" makes it possible to load different levels which are stored in the "Pakfiles" These are the only working levels, which boot up:

Bootable Test Levels
Transitiontest.pak
coop_tuning.pak
gp_demo_coop.pak
gp_demo_coop_moreai.pak
jason_toontest.pak
nos_bogeasy_visit_1.pak
ost_center_visit1.pak
ost_center_visit2.pak
test_burgershop.pak
test_icecreamshop.pak
test_magicshopmaze.pak
vtl_oasis_01a.pak (Level which always boots up)
zoo_particle_character.pak
zoo_particle_enviroment.pak


Transitiontest

The most interesting test level is the "Transitiontest" test level, as it contains models and level layouts from the Gameinformer demo.


Pirate Pete

The most special find among this test level, is Pirate Pete, a scrapped Epic Mickey 2: The Power of Two character which is mentioned in the game files and seen in concept art.

Pirate Pete's textures were found as well:

EpicMickey2-Pirate Pete-Texture.png