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Proto:Friday Night Funkin'/October 5 (build 2)

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This is a sub-page of Proto:Friday Night Funkin'.

Hmmm...
To do:
Bopeebo is present in this version's files, albeit inaccessible. Can it be accessed by modifying the game?
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

This build of Friday Night Funkin' is even more rough than the Ludum Dare version, not even containing a title screen yet.

Title Screen

This build does not a feature a title screen and instead skips to Fresh.

General Differences

At this point, quite a few major things such as Girlfriend are not present.

  • The window is not even named "Friday Night Funkin" at this point, instead being called "ld47".
  • Girlfriend is not present in this build.
  • The health bar is not present in this build.
  • Boyfriend doesn't have sprites for missing notes yet.
  • Hold notes look different in this build; their trails are duplicates of themselves instead of extensions of the ends.
Proto Current
FNF-ProtoHoldNotes.png FNF-FinalHoldNotes.png
  • The combo system from the Ludum Dare prototype isn't present yet; instead, there's a completely different system not present in later builds that shows how many notes you hit after every verse.
  • Held notes are counted as multiple notes instead of a single note.
  • There's a bug where Boyfriend gets stuck in his singing pose after hitting a note. Boyfriend doing a V-sign when the combo is shown is meant to remedy this, but it doesn't always work.
  • The window for hitting notes late seems to be more strict.
  • If you press 8, an early version of the animation debug menu appears, showing all of Daddy Dearest's animations.
  • If you press 9, an early version of the animation debug menu appears, showing all of Boyfriend's animations.
  • There is no background in this version.
Proto Current
N/A 420px
  • The camera is remarkably closer than in later builds.
  • There is no pause menu or any way to pause the game in fact, the only way to pause is by clicking out of the window.
  • The Game Over screen is not present in this build.
  • Pressing R doesn't kill Boyfriend yet.
  • Mapping works completely differently in this build. Here, the location of the notes on the chart is controlled by a series of images instead of the .json file.
  • The debug menu is absent.

Fresh

  • The song + vocals are a little quieter than they are in later versions.
  • Boyfriend still does his V-sign from "Bopeebo" here, unlike the final game.
  • The last notes of the beatboxing verses are held notes.
  • The chorus has a few different notes.
  • The last section of the chart is missing.
  • After the song ends, the instrumental keeps playing.

Unused Graphics

NOTE_assets.png

Contains the final hold note graphics, unused.