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Proto:Gex (3DO)/Levels

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This is a sub-page of Proto:Gex (3DO).

Hmmm...
To do:
  • Add the rest of the Cemetery levels. (GRAVE1, GRAVE2 and GRAVE4.)
  • Go through the levels and see if you can find any more unused or interesting things.

There are a couple of levels that appear to be in an unfinished state during development. Some have some slightly different layouts; others remains the same until the final build; some are completely different and some are test screens.

Planet X and the Bonus rounds hadn't been implemented yet.


Cemetery

GRAVE3

Gex 3do alpha grave3.png

Seemingly a test for foreground and background objects, and the animated water.

GRAVE5 & GRAVE6

Crashes the game when selected.

GRAVE7

Gex 3do alpha grave7.png

An early version of the Cemetery boss level can be seen, but the game crashes shortly after loading this level, possibly due to the boss's graphics not existing in this build. The HUD is also missing.

New Toonland

CARTOON1, CARTOON2, CARTOON3, CARTOON4 & CARTOON7

Crashes the game when selected.

CARTOON5

Gex 3d0 alpha cartoon5.png

An early version of "Twin Towers".

CARTOON6

Gex 3do alpha cartoon6.png

A very early version of "Pow!". The breakable blocks have completely different graphics and can not be broken by tail bouncing.

Jungle Isle

JUNGLE1

Jungle1 beginning.png

An unknown level, with many platforms and a climbable wall with a black background. Many objects fall through the platforms due to almost all of the platforms not having any collision.

Jungle1 slopes.png

The platforms look very different from the final game, and there are also sloped platforms.

Jungle1 spikes.png

Some spikes and level decorations.

Jungle1 head blocks.png

Some blocks that look like heads.

Jungle1 strange hole.png

A strange hole?

JUNGLE2

Jungle2 start.png

An early version of "Congo Chaos".

Raiders of the lost gecko.png Jungle2 spike wall.png

The remote is on top of the button that would start the autoscrolling (likely a reference to 'Raiders of the Lost Ark'), however in this version a quickly advancing wall of spikes comes from the left; this may have been scrapped because it was too difficult. The Indiana Jones geckos do not give any points when killed.

JUNGLE3, JUNGLE4, JUNGLE5 & JUNGLE7

Crashes the game when selected.

JUNGLE6

Gex 3do alpha jungle6.png

An early version of "Feeding Frenzy" with no background.

Rezopolis

REZ1

Gex 3do alpha rez1.png

An early version of "Rez Knight Fever" with a unique background.

REZ2

Rez2 start.png

An early version of "On The Move". Looking up will stop Gex's movement on the conveyor belt.

Rez2 barrels.png Rez2 barrel machine.png

The barrels cannot be destroyed and do not move, the barrel spawner also has no animation.

REZ3, REZ4, REZ5 & REZ6

Crashes the game when selected.

REZ7

Hmmm...
To do:
There's a larger room outside of the small space Gex is usually spawned in when entering the level. Is there a way to trigger getting out of the smaller space to fight Rez head-on, if possible?

Rez room.png Rez room tv wall.png

A room with a very large Rez in the bottom left and a TV in the bottom right. After he does a pointing animation, Rez will despawn and an unstoppable wall of TVs will come from the left and crush Gex. If Gex does not move he will go through the wall. Moving while inside the wall will push Gex out of the room and lock up the game.

Planet X

SCIFI1, SCIFI2, SCIFI3, SCIFI4, SCIFI5, SCIFI6 & SCIFI7

All Planet X levels will crash the game when selected.

Kung Fuville

KUNGFU1

Hangs on a black screen.

KUNGFU2

Kungfu2 start.png

An early version of "Sumo City". The clouds in the background are animated.

Kungfu2 fireworks.png

The fireworks look different and are bigger.

Kungfu2 jumping sumo.png

The sumo enemies jump; they do not do this in the final game.

KUNGFU3

Crashes the game when selected.

KUNGFU4

Kungfu4 start.png

An early version of "Chop Chop". The walls in the background are animated.

Kungfu4 green water.png

The green water does not hurt Gex.

KUNGFU5

Kungfu5 start.png

An unknown level with no background, sloped ground and jumping TVs. Falling into the water leads to a black void which kills Gex.

Kungfu5 ninja.png

An unused ninja enemy.

KUNGFU6

Kungfu6 start.png Kungfu6 ride.png Kungfu6 enemies.png

A very challenging level in which Gex has to ride on a laundry basket and avoid hazards.

KUNGFU7

Kungfu7 turtle1.png Kungfu7 turtle2.png Kungfu7 turtle3.png Kungfu7 turtle4.png

A very early version of the Toxic Turtle boss. Its head will shoot out in one of several paths. It cannot be damaged and does not move.

Secret Levels

SECRET1, SECRET2, SECRET3, SECRET4, SECRET5, SECRET6 & SECRET7

All of these will crash the game when selected.

Main Maps

MAINMAP1 (GRAVE)

Gex alpha cemetery map.png

An early version of the Cemetery map.

MAINMAP2 (CARTOON)

Gex alpha new toonland map.png

An early version of the New Toonland map. The moon winks, there is no rocket, there are less stars and there is an extra level. The bottom is cut off.

MAINMAP3 (JUNGLE)

Gex alpha jungle map.png

An early version of the Jungle Isle map. There is an extra level next to the temple.

MAINMAP4 (REZ)

Gex alpha rez map.png

An early version of the Rezopolis map. There is an extra level, however none of the TVs are turned on. The path has spots for 2 more levels.

MAINMAP5 (SCIFI)

Crashes the game when selected.

MAINMAP6 (KUNGFU)

Gex alpha kung fu map.png

An early version of the Kung Fuville map. There are 2 extra TVs and many more clouds. The bottom is cut off.

MAINMAP7 (MAIN DOME)

Crashes the game when selected.

Bonus Rounds

BONUS1, BONUS2, BONUS3, BONUS4, BONUS5, BONUS6 & BONUS7

All bonus rounds will crash the game when selected.