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Proto:Giana Sisters: Twisted Dreams

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This page details one or more prototype versions of Giana Sisters: Twisted Dreams.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A demo of the game was shared on August 24, 2012 on the old official page of Project Giana.

Texture Differences

Tutorial Drawings

Demo Final
GSTD-BillboardRunEarly.png
GSTD-BillboardDoublejumpEarly.png
GSTD-BillboardRunFinal.png
GSTD-BillboardDoublejumpFinal.png

The early tutorial drawings use different renders of Giana. Her silhouette and the arrow were completely black and the jumping effect were white and blurry. It also uses the old Giana model.

Cloud Platforms

Demo Final
GSTD-CloudsCuteEarly.png
GSTD-CloudsDarkEarly.png
GSTD-CloudsCuteFinal.png
GSTD-CloudsDarkFinal.png

The dark counterpart of the cloud platforms were brown instead of dark purple. They were upside-down and had double the graphic resolution.

Vines

Demo Final
GSTD-VinesCuteEarly.png
GSTD-VinesCuteFinal.png

The vines appeared khaki instead of purple with red thorns. The berries on the root became from red to blue. This change was made to make it more noticeable for the players to avoid.

Model Differences

Demo Final
GSTD-ShieldGemEarly.png
GSTD-ShieldGemFinal.png

Funny enough, the shield power is supposed to appear as a spherical candy instead of a star-shaped pink gem. The texture was removed in the first final release, but added back in later releases - only to be left unused.

Sound Differences

Used

Name Demo Final Notes
001_jump_action.wav
Were high-pitched, that rises in pitch.
002_jump_hit.wav
The hit sounded more soft, while the rest more rough.
004_dash_start.wav
Sounded less rough.
008_twirl_action.wav
Lacked details, which makes it sound quieter.
020_giana_morph.wav
Contained 5 seconds of silence except a very quiet sound at the start. Renamed "020_giana_transforms.wav" in the final.
021_checkpoint_cute.wav
Ditto.
021_checkpoint_dark.wav
Ditto too.
023_break_block.wav
Sounded chiptune-ish, slightly rising in pitch.
023_shatter_block_01
Sounded more soft and low-pitched.
053_small_gem_01.wav
Had few notes, echoes and were low-pitched.
054_big_gem_01.wav
Had less details, but more audible echoes due to its high-pitched notes.

Removed Sounds

A few sounds exclusive to the demo were completely removed in the final. Some of these were used in the Kickstarter video.

003_jump_reflect.wav

Unknown purpose, probably related to the double jump mechanic.

011_energy_loop.wav and 012_lightning_impact.wav

Surely meant for the dark clouds.

015_helmet_removed.wav

Related to a scrapped feature that would have allowed Giana to remove helmets from owls and spiders.

027_air_current_01.wav

Unknown purpose.

086_spider_kill_01.wav, 087_snail_kill_01.wav, 088_bee_kill_01.wav, 090_beatle_kill_01.wav, 091_gecko_kill_01.wav, and 092_slime_kill_01.wav

Kill sound effects for various enemies that aren't in the final or (for the snail and spider, which were added in Rise of the Owlverlord) can't be killed.

089_bee_loop.wav

The flying loop sound effect of the scrapped bee enemy.

placeholder.wav

A funny-sounding placeholder. That's all it is.

destroyblock.wav, gethit.wav, hit.wav, jewel.wav, jump.wav, and twirl.wav

Heard in the Kickstarter video of Project Giana before getting replaced for the released public demo.

Music Differences

In-Game 2

Demo Final (First Release) Final (Later Releases)

In the demo, the chords and reverbations were louder before being reduced in the first release of the game. Cymbals were added. In the later releases, more channels were added, making the song more detailed.