Proto:Giana Sisters: Twisted Dreams
This page details one or more prototype versions of Giana Sisters: Twisted Dreams.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A demo of the game was shared on August 24, 2012 on the old official page of Project Giana.
Contents
Texture Differences
Tutorial Drawings
Demo | Final |
---|---|
The early tutorial drawings use different renders of Giana. Her silhouette and the arrow were completely black and the jumping effect were white and blurry. It also uses the old Giana model.
Cloud Platforms
Demo | Final |
---|---|
The dark counterpart of the cloud platforms were brown instead of dark purple. They were upside-down and had double the graphic resolution.
Vines
Demo | Final |
---|---|
The vines appeared khaki instead of purple with red thorns. The berries on the root became from red to blue. This change was made to make it more noticeable for the players to avoid.
Model Differences
Demo | Final |
---|---|
Funny enough, the shield power is supposed to appear as a spherical candy instead of a star-shaped pink gem. The texture was removed in the first final release, but added back in later releases - only to be left unused.
Sound Differences
Used
Name | Demo | Final | Notes |
---|---|---|---|
001_jump_action.wav | Were high-pitched, that rises in pitch. | ||
002_jump_hit.wav | The hit sounded more soft, while the rest more rough. | ||
004_dash_start.wav | Sounded less rough. | ||
008_twirl_action.wav | Lacked details, which makes it sound quieter. | ||
020_giana_morph.wav | Contained 5 seconds of silence except a very quiet sound at the start. Renamed "020_giana_transforms.wav" in the final. | ||
021_checkpoint_cute.wav | Ditto. | ||
021_checkpoint_dark.wav | Ditto too. | ||
023_break_block.wav | Sounded chiptune-ish, slightly rising in pitch. | ||
023_shatter_block_01 | Sounded more soft and low-pitched. | ||
053_small_gem_01.wav | Had few notes, echoes and were low-pitched. | ||
054_big_gem_01.wav | Had less details, but more audible echoes due to its high-pitched notes. |
Removed Sounds
A few sounds exclusive to the demo were completely removed in the final. Some of these were used in the Kickstarter video.
003_jump_reflect.wav
Unknown purpose, probably related to the double jump mechanic.
011_energy_loop.wav and 012_lightning_impact.wav
Surely meant for the dark clouds.
015_helmet_removed.wav
Related to a scrapped feature that would have allowed Giana to remove helmets from owls and spiders.
027_air_current_01.wav
Unknown purpose.
086_spider_kill_01.wav, 087_snail_kill_01.wav, 088_bee_kill_01.wav, 090_beatle_kill_01.wav, 091_gecko_kill_01.wav, and 092_slime_kill_01.wav
Kill sound effects for various enemies that aren't in the final or (for the snail and spider, which were added in Rise of the Owlverlord) can't be killed.
089_bee_loop.wav
The flying loop sound effect of the scrapped bee enemy.
placeholder.wav
A funny-sounding placeholder. That's all it is.
destroyblock.wav, gethit.wav, hit.wav, jewel.wav, jump.wav, and twirl.wav
Heard in the Kickstarter video of Project Giana before getting replaced for the released public demo.
Music Differences
In-Game 2
Demo | Final (First Release) | Final (Later Releases) |
---|---|---|
In the demo, the chords and reverbations were louder before being reduced in the first release of the game. Cymbals were added. In the later releases, more channels were added, making the song more detailed.