Proto:Grabbed by the Ghoulies/Preview Build
This is a sub-page of Proto:Grabbed by the Ghoulies.
To do: Add screenshots and/or extracted assets when necessary. |
A preview build of the game was dumped by Drac and released by Dink. Its executable was compiled on August 28, 2003 and actually uses assets from the same day it was built.
Contents
- 1 General Differences
- 2 Cutscene Differences
- 3 Menu Videos
- 4 Graphical Differences
- 5 Level Differences
- 6 Sound Differences
- 7 Text Differences
- 7.1 Chapter 2 Scene 1
- 7.2 Chapter 2 Scene 2
- 7.3 Chapter 2 Scene 13
- 7.4 Chapter 3 Scene 1
- 7.5 Chapter 3 Scene 10
- 7.6 Chapter 3 Scene 12
- 7.7 Chapter 3 Scene 20
- 7.8 Chapter 3 Scene 22
- 7.9 Chapter 4 Scene 1
- 7.10 Chapter 5 Scene 7
- 7.11 Chapter 5 Scene 13
- 7.12 Locked Bonus Challenges
- 7.13 Play It Again, Son
- 7.14 Poor Ol' Fiddlesworth
- 7.15 Super Duper Super Scary Shock
- 8 Other Differences
- 9 Bugs
- 10 Unused Text
General Differences
- The player could press any button to get past the title screen instead of being required to press Start.
- The chapter and scene name of the level is not displayed while the game is paused.
- Ninja Imps are still colored green in this build.
- A few of the bonus books are either placed in different locations or flat out missing from some levels.
- Time is measured only in seconds for most time-based challenges.
Cutscene Differences
Chapter 1 Scene 1
Proto | Final |
---|---|
The intro cutscene later got altered to reflect the name change of Neede-in-the-Nuts. The lighting of the scene also changed slightly.
Chapter 2 Scene 40
Proto | Final |
---|---|
The wrong bottle has an image of a ghouly on it instead of an X mark.
Proto | Final |
---|---|
The soup can used to cure Amber has a health symbol on it instead of a checkmark.
Chapter 5 Scene 13
Proto | Final |
---|---|
Ma Soupswill has a small spoon during this cutscene.
Proto | Final |
---|---|
The ending cutscene did not show Ghoulsville-In-The-Gloom in the distance nor Baron Von Ghoul flying in the direction of Cooper and Amber.
Menu Videos
Gameplay from an older build of the game is displayed on the Choose A Game menu instead of character animations. These are actually just videos that were repurposed from the E3 2003 build.
Chapter 1
A repurposed menu video from Chapter One Complete.
Chapter 2
A repurposed menu video from Who's the Daddy.
Chapter 3
A repurposed menu video from Kung-Fu Conservatory.
Chapter 4
A repurposed menu video from Hunchy Punchy.
Chapter 5
A repurposed menu video from Pirates' Dinner Party.
Graphical Differences
Prisoner Graphic
The prisoner graphic is an image of a ghouly with a key.
Bonus Challenges
- A placeholder image of a question mark with an orange background is used for locked challenges in the bonus challenge menu.
Proto | Final |
---|---|
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- An image of a colored trophy is placed next to a challenge after the player beats it rather than a colored bat.
Level Differences
Chapter 1 Scene 1
- The deleted cutscene where Crivens gives Cooper a chair before fighting the Imps is still present.
Chapter 1 Scene 6
- The player starts off with 10 health instead of 15.
- The soup can is positioned next to the vase at the start of the level rather than in the hallway.
- There is no ghouly rave on the other side of the Lower Corridors.
Chapter 2 Scene 1
- The cellar is referred to as the "Wine Cellar". The name got changed in the final to remove the alcohol reference.
Chapter 2 Scene 2
- The kitchen has a strip curtain in front of the door to the freezer. This ended up getting removed in the final.
Chapter 2 Scene 3
- The ghouly on the other side of the Lower Corridors is missing.
Chapter 3 Scene 2
- The washing machine in the background is untextured.
Chapter 3 Scene 6
- The stack of books in the shape of a question mark is missing.
Chapter 3 Scene 19
- An animation of Mr. Ribs shaking the chicken egg is played instead of an idle animation.
- The riddle piece is not present in the level yet, so the chicken egg from Chapter 2 Scene 22 is used as a placeholder.
Chapter 3 Scene 31
- The skeleton strapped to the table had its waist vaporized.
Chapter 4 Scene 1
- The Red Baron portion of the Baron von Ghoul boss fight is skipped entirely.
Chapter 5 Scene 13
- Ma Soupswill uses a small spoon to fight the Imps on the final level rather than the large one. While this adds difficulty, it makes sense why it later got changed to a large spoon.
Sound Differences
Item Collection
The soundbyte that is used when a question mark appears on a door is also played whenever the player collects an item. Separate sounds for collecting soup cans and rare books later got added in the final.
Medusa
Proto | Final |
---|---|
The sound that plays when Medusa is looking for the player is of the beam that emits from her eyes instead of her snakes.
Text Differences
Chapter 2 Scene 1
Proto | Final |
---|---|
See if ya can get this fire extinguisher t'work an' cool 'em off! |
See if yer can get this fire extinguisher ta work an' cool 'em off! |
Ma Soupswill's dialogue is slightly different.
Chapter 2 Scene 2
Proto | Final |
---|---|
The Reaper cometh!! And you must be top of his list! Sir must complete this Challenge within a TIME LIMIT or The Grim Reaper 💀 will appear! If he touches you, you'll be sucked dry of every last drop of life! |
The Reaper cometh!! And you must be top of his list! Sir must complete this Challenge within a TIME LIMIT or The Grim Reaper 💀 will appear! If he touches you, you shall faint instantly! Gadzooks! |
Crivens' has a different description of what happens to the player if the Grim Reaper touches them.
Chapter 2 Scene 13
Proto | Final |
---|---|
Heh heh! The mutiny begins! C'mon, Boners, we kick pirate butt now! |
Heh heh! The mutiny begins! C'mon, bonys, we kick pirate butt now! |
The skeleton's dialogue later got altered due to obvious reasons.
Chapter 3 Scene 1
Proto | Final |
---|---|
I ain't going near that crusty butler dude again! You go pay him a visit. I'll go with Boner here and try to find a phone to call for help! |
I ain't going near that crusty butler dude again! You go pay him a visit. I'll go with Bonehead here and try to find a phone to call for help! |
Amber calls Mr. Ribs boner instead of bonehead.
Chapter 3 Scene 10
Proto | Final |
---|---|
Glad t'see yer made it, lad! Little Willy's water pistol ain't no good fer the Green'ouse, though! |
Glad t'see yer made it, lad! Little Willy's water squirter ain't no good fer the Green'ouse, though! |
The water squirter is called the water pistol in this build.
Chapter 3 Scene 12
Proto | Final |
---|---|
Squeeze my sprouts! | Pluck my pickle! |
Fiddleworth says a different fidderism.
Chapter 3 Scene 20
Proto | Final |
---|---|
Tee hee! Did fiery ones get you? Mr. Ribs take smoky gun back to Cookie now. She need it. She set fire to cakes! |
Tee hee! Did fiery ones get you? Mr. Ribs take smoke blower back to Cookie now. She need it. She set fire to cakes! |
Mr. Ribs called the fire extinguisher smoky gun instead of smoke blower.
Chapter 3 Scene 22
Proto | Final |
---|---|
Wash my lettuce! | Water my plants! |
Cooper's attempt at a fidderism was changed due to having an inappropriate meaning in certain countries.
Chapter 4 Scene 1
Proto | Final |
---|---|
You go with Boner Boy. I'll go tell Ma, Babs and that dubious Fiddler guy that they are free to leave this place! |
You go with Bonehead. I'll go tell Ma, Babs and that dubious Fiddler guy that they are free to leave this place! |
Amber calls Mr. Ribs boner boy instead of bonehead.
Chapter 5 Scene 7
Proto | Final |
---|---|
Aaarghhh! The dialog hasn't been crafted yet! |
Keep goin', young 'un! Yer doin' well! Leave the big candle with me an' get followin' Mr. Ribs! Quickly now! |
Ma Soupswill's dialogue isn't written yet.
Chapter 5 Scene 13
Proto | Final |
---|---|
Choke my chicken! | Pet my piglet! |
Fiddleworth's fiddlerism probably got changed due to sounding too inappropriate.
Proto | Final |
---|---|
It's just down this hill, right at the gnarled old tree and through a place called Neede-in-the-Nuts! |
It's just down this hill, right at the gnarled old tree and through a quaint-sounding place called Ghoulsville-in-the-Gloom! |
Ghoulsville-In-The-Gloom is referred to as Neede-in-the-Nuts.
Locked Bonus Challenges
Proto | Final |
---|---|
Sir has not collected enough Bonus Books to unlock this challenge! Try searching harder! |
Hmm, I'm afraid this remains locked. Sir must first acquire something special to unlock it! |
Crivens' dialogue is less vague about how to unlock a bonus challenge.
Play It Again, Son
Proto | Final |
---|---|
Aaarrrgghh! I can't believe it! You actually whizzed through in {finaltime}! You get Platinum! This cannot be! |
I can't believe it! You actually made it! You took {finaltime}, so you get the award - Bronze! Only joking! I suppose I must give you the only award there is for this final Bonus Challenge - Platinum! |
Baron's dialogue is more brief after completing the challenge.
Poor Ol' Fiddlesworth
Proto | Final |
---|---|
Peel my potatoes! | Crush my crop! |
The fiddlerism Fiddleworth says before explaining the challenge was replaced.
Super Duper Super Scary Shock
Proto | Final |
---|---|
You managed to press {finalscore} buttons in time, which means a Gold trophy! I'd be almost impressed if I wasn't such a self-obssessed megalomaniac! |
You managed to press {finalscore} buttons in time, which means a Gold medal! I'd be almost impressed if I wasn't such a self-obsessed megalomaniac! |
Dr. Krackpot's dialogue has an incorrect spelling of self-obsessed.
Other Differences
Challenges
Main Challenges
- The player is given thirty minutes to complete the fifth chapter instead of thirteen.
Bonus Challenges
- The player will win a trophy after completing a bonus challenge instead of a medal.
- Poor Ol' Fiddlesworth is the first unlockable challenge due to code from the demo not being updated. Fiddlesworth's demo dialogue for advertising the game is still present as well.
- Soak-a-Zombie! was originally a challenge where you have to defeat a certain number of zombies in order to earn rewards.
- Challenge #13 is titled "Mind The Pots!"
- While you can still earn platinum on bonus challenges, it does not do anything as the unlockable concept art menu is not implemented.
Menus
Proto | Final |
---|---|
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- The images on the main menu start off small but stretch to full size when the option associated with them is highlighted.
- The images and text are arranged differently.
- You can only replay chapters. The game gives you an option to replay both chapters and individual levels in the final.
- The unlockable concept art menu is not present.
Weapons
- The scrapped weapon icons are used, much like the demo.
- Syringes can be picked up to attack the Ghoulies.
Bugs
- The Trophy Room has a strange bug where if certain Super Scary Shock triggers are not activated, the level restarts and will be stuck in a loop until they occur.
- Additionally, the player can sometimes slowly lose their health in this level for no apparent reason.
- Some of Crivens' dialogue on Chapter 1 Scene 7 is not spaced properly.
- The Embassy Ballroom has an invisible barrier in between the DJ booth and the dance floor. When the player attempts to throw the mummy over the booth, the mummy can get stuck and freeze in position.
- The strip curtain in the kitchen can actually cause the player or the NPCs to get stuck, which might be the reason why it ended up getting removed.
- After completing the game, the Play option on the main menu is still enabled and the game complete text is not displayed. When pressed, the player will keep being taken back to the final level as if it was never played.
Unused Text
ghoulies_gameselect_gameselect.bic
Each .bnl archive is also paired with a .bic file. Most of them contain a listing of game files that make up each archive as well as the location of said files from an internal repository. They do not appear to be parsed by the game's executable and later got removed in the final.
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00cf6663
This file is in the "loctext/english" folder and contains room names, some of which go unused in-game. It is leftover from an older build and would later be removed in the final.
Snooker Room Lighthouse Lantern Room Cloakroom Cinema Rafters Lighthouse Living Quarters Farmyard Attic Attack Furniture Store Housekeeping Storage Dunfiddlin Cottage Garden Chicken Shed Waiting Room Relics Store T' Bakers Boathouse Central Hallway Servant's Bathroom Gallery Phil's Text Foundry Demo O' Doom Gaming Room Greenhouse Infirmary Lower Corridors Ghoulish Gaming Room Scummy Scullery Trophy Room Upper Corridoors Archives Stables - Where Baron lost his virginity Bathroom Whine Cellar Garbage Yard Workshop Study Laundry Dunfiddlin Cottage Music Room Grimy Garbage Yard Wood Shed of Woe Servant's Dormitory Grand Hallway Crivens' Quarters Hosekeeping Store Embassy Ballroom Woodshed Pantry Schoolroom Cellar Dining Room Ye Olde Archives Kitchen Potting Shed Walled Garden Lighthouse Store Ffffreezer Central Hallway Down Conservatory
02eab315
This file is in the "loctext/english" folder and contains weapon names, all of which are unseen in-game. It is leftover from an older build and would later be removed in the final.
Trunk Garlic Hat Stand Storybook Trophy Table Lamp Bellows Rum Anchor Special Pot Large Plate Oil Painting Stool Spade Chair Loo Brush Oil Drum Drum Fruit Bowl Mirror Silver Service Tray Festering Zombie Arm Fire Extinguisher Chest of Drawers Broom Standard Lamp Egg Cooking Pot Bandage Pirate's Sword Toybox Candle Sorny Gega T.V. Snooker Cue Bunch of Pots Fireball Weather Vane Brolly Vase Candlestick Trashcan Bathtub Ladder Feeding Trough Bottle Crutches Gnome Bog Roll Pitchfork Yet Another Crate Bender 6 String Acoustic Dustpan Well-Used Sofa Small Tree Bunch of Eggs Paintball Rolling Pin Stack of McWhoppas Blunderbuss Oar Barrel Pot Syringe McWhoppa Rake Christmas Pud Stinky Laundry Basket Skanky Swordfish Water Pistol Spray Gun Wheelbarrow Handsaw Plantpot Flourbag Dumpster Pirate's Chest Crate Mailbox Rumpy Pumpkin Cymbal Yummy Cake Table Bog Rolls Plank Pile of Syringes Tree Stump Chessboard 2-Way Speaker Joint of Meat Movie Reel Bunch of Bottles Spider Spitball Frying Pan Snooker Table Ankh Coal Scuttle
02eab315
This file is in the "loctext/english" folder and contains destructible object names, all of which are unseen in-game. It is leftover from an older build and would later be removed in the final.
Cupboard Grandfather Cock Yellow Ice Lectern Leaky Bucket Lead Piping Old Chicken Coops Sample Jars & Samples Small Table Charlie's Water Feature Temporary Top Hat Trophy Cabinet Well Handle Wine Press Wooden Pillar Balustrade Display Cabinet Old Boot Moldy Old Spuds Gigantic Handmade Vase Huge Pot Gargoyle Fertilizer Bags Pile of Dirty Plates Wheelbarrow Ancient Chamber Pot Display Used Bog Roll Food Lantern Suitcase Crockery & Cutlery Books Service Board Baron's House Red Saw Controls 'Special Interest' Magazines Wine Glasses Wagon Wheel Ginormous Boulder Freezer Door Smelly Laundry Basket Old Grinding Wheel Boiler Door Stage Light Bedside Table Giant Spider Egg Globe Storage Trunk Teacher's Desk Rainwater Barrel Bathtub Box of Tools Stinky Cheeses Goldfish Bowl Grandma's Rocking Chair Toilet Door Galaxy Maps Makeshift Kitchen Unit Spanner Soiled Bed Broken Chicken Coop Birthday Cake Water Tank Lump of Wall Shelves Full of Pots Workbench Railing Nautical Clock Text Books Wrought Iron Gate 18th Century Accordion Antique Plough Small Rock Foul Frozen Food Dinosaur Foot Umbrella Stand Anubis Statue Fish Tank Bust of Wolfbang Moztart Freezer Pipe Garden Gate Oven Dressing Table Magic Mirror Screen Box Skeleton Display Banister Bellows Delia Smythe Cookbooks Big Vase Ironing Board Grand Painting Large Trashcan Priceless Artefact 'Chimpy's Chewnz' Stone Chest Water Trough Life Belt Dullby 5.1 Speaker Triple Bass Fire Guard Tongs Rusty Harpoons Deodorant Spade Cleaning Products Bust Desk Secret Rare Game Footage Water Tub Edward's Toy Train Wheelbarrow & Garden Tools Cupboard Doors Triple Bass Case Stall Urn Plant Pots Wicker Basket 'Chateau de Pisse' Barrel Freshly Baked Bread Dirty Loo Brush Patient's Personal Effects Bathroom Cupboard Coal Bucket Costly Coffee Table Antique Bench Crockery Garbage Chutes Specimen Tank Seaman's Junk Weighty Old Tomes Filthy Fridge Cheap Garden Furniture Abacus Funky Frank Flash's Finest LPs Test Tubes Giant Spider Plant School Desk Fuse Box Huge Rock Stable Wall Draws Tools Humongous vase Glass Fronted Bookcase Bookcase Rare Game Designs Fence Post Top of the Range Gramophone Dirty Crockery Cupboard Door Icicles Plant Pot Boring Crate Lionel D. Vinyl's Disco Lights Easel Watering Can Small Painting Egyptian Treasure Chest Bunch of Flowers Pottery Plant Tray Egyptian Pot Glass Diorama 'Cheeky Brew' Barrel Score Board Elephant Foot Umbrella Stand Antique Wagon Pillar Egyptian Inscriptions Corrugated Iron Panel Food Stores Fake Sphinx (c.1380 B.C) Cake Trolly Planetarium Plant Old Painting Bathroom Shelf Trophies Sooty Coal Sack Millennium Diamond Display Sarcophagus (650 B.C.) Vintage Wine Bottles Art Supplies Star Charts Decorating Equipment Gas Pipe Table for Two Dr. Krackpot's Crazy Generator Magic Mushrooms Drawing Board Chemical Trolley Dubious Experiment Remains Collection of Fine Wine Makeshift Bath Wood Wood Chipper Cooker Door Complicated Control Panel Fridge Door Herbs & Spices Very Scientific Equipment Prehistoric Frozen Imp Old Seaman's Instruments High Pressure Valve Lighthouse Machinery Ancient Relic Cage Mysterious Electrical Unit Tea Urn Blocked Toilet Sand Bag Large Jar Spider Cocoon Logs Window Medication Trolley Cymbal 'Chateau de Pisse' Shark Bait Washbasin Small Vase Ship's Anchor Posh Plush Cushions Chest 'Rare Plonk' Grit Box Washing Machine Bamboo Canes Bully's Dartboard Wedding Cake Comet Display Pathetic Potted Plant Big Foot Display Draculana Ghouliata Wardrobe