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Proto:Grabbed by the Ghoulies/Preview Build

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This is a sub-page of Proto:Grabbed by the Ghoulies.

Hmmm...
To do:
Add screenshots and/or extracted assets when necessary.

A preview build of the game was dumped by Drac and released by Dink. Its executable was compiled on August 28, 2003 and actually uses assets from the same day it was built.

General Differences

  • The player could press any button to get past the title screen instead of being required to press Start.
  • The chapter and scene name of the level is not displayed while the game is paused.
  • Ninja Imps are still colored green in this build.
  • A few of the bonus books are either placed in different locations or flat out missing from some levels.
  • Time is measured only in seconds for most time-based challenges.

Cutscene Differences

Chapter 1 Scene 1

Proto Final

The intro cutscene later got altered to reflect the name change of Neede-in-the-Nuts. The lighting of the scene also changed slightly.

Chapter 2 Scene 40

Proto Final

The wrong bottle has an image of a ghouly on it instead of an X mark.

Proto Final

The soup can used to cure Amber has a health symbol on it instead of a checkmark.

Chapter 5 Scene 13

Proto Final

Ma Soupswill has a small spoon during this cutscene.

Proto Final

The ending cutscene did not show Ghoulsville-In-The-Gloom in the distance nor Baron Von Ghoul flying in the direction of Cooper and Amber.

Menu Videos

Gameplay from an older build of the game is displayed on the Choose A Game menu instead of character animations. These are actually just videos that were repurposed from the E3 2003 build.

Chapter 1

A repurposed menu video from Chapter One Complete.

Chapter 2

A repurposed menu video from Who's the Daddy.

Chapter 3

A repurposed menu video from Kung-Fu Conservatory.

Chapter 4

A repurposed menu video from Hunchy Punchy.

Chapter 5

A repurposed menu video from Pirates' Dinner Party.

Graphical Differences

Prisoner Graphic

The prisoner graphic is an image of a ghouly with a key.

GrabbedbytheGhouliesReview 05eab0e3.png

Bonus Challenges

  • A placeholder image of a question mark with an orange background is used for locked challenges in the bonus challenge menu.
Proto Final
GBG ChallengeLockedProto.png GBG ChallengeLockedRetail.png
  • An image of a colored trophy is placed next to a challenge after the player beats it rather than a colored bat.

Level Differences

Chapter 1 Scene 1

  • The deleted cutscene where Crivens gives Cooper a chair before fighting the Imps is still present.

Chapter 1 Scene 6

  • The player starts off with 10 health instead of 15.
  • The soup can is positioned next to the vase at the start of the level rather than in the hallway.
  • There is no ghouly rave on the other side of the Lower Corridors.

Chapter 2 Scene 1

  • The cellar is referred to as the "Wine Cellar". The name got changed in the final to remove the alcohol reference.

Chapter 2 Scene 2

  • The kitchen has a strip curtain in front of the door to the freezer. This ended up getting removed in the final.

Chapter 2 Scene 3

  • The ghouly on the other side of the Lower Corridors is missing.

Chapter 3 Scene 2

  • The washing machine in the background is untextured.

Chapter 3 Scene 6

  • The stack of books in the shape of a question mark is missing.

Chapter 3 Scene 19

  • An animation of Mr. Ribs shaking the chicken egg is played instead of an idle animation.
  • The riddle piece is not present in the level yet, so the chicken egg from Chapter 2 Scene 22 is used as a placeholder.

Chapter 3 Scene 31

  • The skeleton strapped to the table had its waist vaporized.

Chapter 4 Scene 1

  • The Red Baron portion of the Baron von Ghoul boss fight is skipped entirely.

Chapter 5 Scene 13

  • Ma Soupswill uses a small spoon to fight the Imps on the final level rather than the large one. While this adds difficulty, it makes sense why it later got changed to a large spoon.

Sound Differences

Item Collection

The soundbyte that is used when a question mark appears on a door is also played whenever the player collects an item. Separate sounds for collecting soup cans and rare books later got added in the final.

Medusa

Proto Final

The sound that plays when Medusa is looking for the player is of the beam that emits from her eyes instead of her snakes.

Text Differences

Chapter 2 Scene 1

Proto Final
See if ya can get this fire
extinguisher t'work an' cool
'em off!
See if yer can get this fire
extinguisher ta work an' cool
'em off!

Ma Soupswill's dialogue is slightly different.

Chapter 2 Scene 2

Proto Final
The Reaper cometh!! And you must
be top of his list!
Sir must complete this Challenge
within a TIME LIMIT or The
Grim Reaper 💀 will appear!
If he touches you, you'll be sucked
dry of every last drop of life!
The Reaper cometh!! And you must
be top of his list!
Sir must complete this Challenge
within a TIME LIMIT or The
Grim Reaper 💀 will appear!
If he touches you, you shall faint
instantly! Gadzooks!

Crivens' has a different description of what happens to the player if the Grim Reaper touches them.

Chapter 2 Scene 13

Proto Final
Heh heh! The mutiny begins!
C'mon, Boners, we kick pirate
butt now!
Heh heh! The mutiny begins!
C'mon, bonys, we kick pirate
butt now!

The skeleton's dialogue later got altered due to obvious reasons.

Chapter 3 Scene 1

Proto Final
I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Boner here and try to
find a phone to call for help!
I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Bonehead here and try
to find a phone to call for help!

Amber calls Mr. Ribs boner instead of bonehead.

Chapter 3 Scene 10

Proto Final
Glad t'see yer made it, lad!
Little Willy's water pistol ain't
no good fer the Green'ouse, though!
Glad t'see yer made it, lad!
Little Willy's water squirter ain't
no good fer the Green'ouse, though!

The water squirter is called the water pistol in this build.

Chapter 3 Scene 12

Proto Final
Squeeze my sprouts! Pluck my pickle!

Fiddleworth says a different fidderism.

Chapter 3 Scene 20

Proto Final
Tee hee! Did fiery ones get you?
Mr. Ribs take smoky gun back
to Cookie now. She need it. She
set fire to cakes!
Tee hee! Did fiery ones get you?
Mr. Ribs take smoke blower back
to Cookie now. She need it. She set
fire to cakes!

Mr. Ribs called the fire extinguisher smoky gun instead of smoke blower.

Chapter 3 Scene 22

Proto Final
Wash my lettuce! Water my plants!

Cooper's attempt at a fidderism was changed due to having an inappropriate meaning in certain countries.

Chapter 4 Scene 1

Proto Final
You go with Boner Boy. I'll
go tell Ma, Babs and that
dubious Fiddler guy that they
are free to leave this place!
You go with Bonehead. I'll
go tell Ma, Babs and that
dubious Fiddler guy that they
are free to leave this place!

Amber calls Mr. Ribs boner boy instead of bonehead.

Chapter 5 Scene 7

Proto Final
Aaarghhh!
The dialog hasn't been crafted yet!
Keep goin', young 'un! Yer doin'
well! Leave the big candle with
me an' get followin' Mr. Ribs!
Quickly now!

Ma Soupswill's dialogue isn't written yet.

Chapter 5 Scene 13

Proto Final
Choke my chicken! Pet my piglet!

Fiddleworth's fiddlerism probably got changed due to sounding too inappropriate.

Proto Final
It's just down this hill, right at
the gnarled old tree and through
a place called Neede-in-the-Nuts!
It's just down this hill, right at
the gnarled old tree and through
a quaint-sounding place called
Ghoulsville-in-the-Gloom!

Ghoulsville-In-The-Gloom is referred to as Neede-in-the-Nuts.

Locked Bonus Challenges

Proto Final
Sir has not collected enough Bonus
Books to unlock this challenge! Try
searching harder!
Hmm, I'm afraid this remains
locked. Sir must first acquire
something special to unlock it!

Crivens' dialogue is less vague about how to unlock a bonus challenge.

Play It Again, Son

Proto Final
Aaarrrgghh! I can't believe it!
You actually whizzed through in
{finaltime}!
You get Platinum! This cannot be!
I can't believe it!
You actually made it! You took
{finaltime},
so you get the award - Bronze!
Only joking! I suppose I must
give you the only award there is
for this final Bonus Challenge -
Platinum!

Baron's dialogue is more brief after completing the challenge.

Poor Ol' Fiddlesworth

Proto Final
Peel my potatoes! Crush my crop!

The fiddlerism Fiddleworth says before explaining the challenge was replaced.

Super Duper Super Scary Shock

Proto Final
You managed to press {finalscore} buttons
in time, which means a Gold trophy!
I'd be almost impressed if I wasn't
such a self-obssessed megalomaniac!
You managed to press {finalscore} buttons
in time, which means a Gold medal!
I'd be almost impressed if I wasn't
such a self-obsessed megalomaniac!

Dr. Krackpot's dialogue has an incorrect spelling of self-obsessed.

Other Differences

Challenges

Main Challenges

  • The player is given thirty minutes to complete the fifth chapter instead of thirteen.

Bonus Challenges

  • The player will win a trophy after completing a bonus challenge instead of a medal.
  • Poor Ol' Fiddlesworth is the first unlockable challenge due to code from the demo not being updated. Fiddlesworth's demo dialogue for advertising the game is still present as well.
  • Soak-a-Zombie! was originally a challenge where you have to defeat a certain number of zombies in order to earn rewards.
  • Challenge #13 is titled "Mind The Pots!"
  • While you can still earn platinum on bonus challenges, it does not do anything as the unlockable concept art menu is not implemented.

Menus

Proto Final
GhouliesAug28 MainMenu.png GhouliesRetail MainMenu.png
  • The images on the main menu start off small but stretch to full size when the option associated with them is highlighted.
  • The images and text are arranged differently.
  • You can only replay chapters. The game gives you an option to replay both chapters and individual levels in the final.
  • The unlockable concept art menu is not present.

Weapons

  • The scrapped weapon icons are used, much like the demo.
  • Syringes can be picked up to attack the Ghoulies.

Bugs

  • The Trophy Room has a strange bug where if certain Super Scary Shock triggers are not activated, the level restarts and will be stuck in a loop until they occur.
  • Additionally, the player can sometimes slowly lose their health in this level for no apparent reason.
  • Some of Crivens' dialogue on Chapter 1 Scene 7 is not spaced properly.
  • The Embassy Ballroom has an invisible barrier in between the DJ booth and the dance floor. When the player attempts to throw the mummy over the booth, the mummy can get stuck and freeze in position.
  • The strip curtain in the kitchen can actually cause the player or the NPCs to get stuck, which might be the reason why it ended up getting removed.
  • After completing the game, the Play option on the main menu is still enabled and the game complete text is not displayed. When pressed, the player will keep being taken back to the final level as if it was never played.

Unused Text

ghoulies_gameselect_gameselect.bic

Each .bnl archive is also paired with a .bic file. Most of them contain a listing of game files that make up each archive as well as the location of said files from an internal repository. They do not appear to be parsed by the game's executable and later got removed in the final.

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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ„N)?`�  �®�@aid_texture_ghoulies_scoreboard_challenge_silvertrophy ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍL:/GRSRepository_Xbox/RAL_aid_texture_ghoulies_scoreboard_challenge_silvertrophy/version2.12/default.rtx ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍç¸�?Ð�  �®�@aid_texture_ghoulies_scoreboard_energy_butlersbrew ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍL:/GRSRepository_Xbox/RAL_aid_texture_ghoulies_scoreboard_energy_butlersbrew/version2.12/default.rtx ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÕæ�?` � 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00cf6663

This file is in the "loctext/english" folder and contains room names, some of which go unused in-game. It is leftover from an older build and would later be removed in the final.

Snooker Room
Lighthouse Lantern Room
Cloakroom
Cinema
Rafters
Lighthouse Living Quarters
Farmyard
Attic Attack
Furniture Store
Housekeeping Storage
Dunfiddlin Cottage Garden
Chicken Shed
Waiting Room
Relics Store
T' Bakers
Boathouse
Central Hallway
Servant's Bathroom
Gallery
Phil's Text
Foundry
Demo O' Doom
Gaming Room
Greenhouse
Infirmary
Lower Corridors
Ghoulish Gaming Room
Scummy Scullery
Trophy Room
Upper Corridoors
Archives
Stables - Where Baron lost his virginity
Bathroom
Whine Cellar
Garbage Yard
Workshop
Study
Laundry
Dunfiddlin Cottage
Music Room
Grimy Garbage Yard
Wood Shed of Woe
Servant's Dormitory
Grand Hallway
Crivens' Quarters
Hosekeeping Store
Embassy Ballroom
Woodshed
Pantry
Schoolroom
Cellar
Dining Room
Ye Olde Archives
Kitchen
Potting Shed
Walled Garden
Lighthouse Store
Ffffreezer
Central Hallway Down
Conservatory

02eab315

This file is in the "loctext/english" folder and contains weapon names, all of which are unseen in-game. It is leftover from an older build and would later be removed in the final.

Trunk
Garlic
Hat Stand
Storybook
Trophy
Table Lamp 
Bellows 
Rum
Anchor
Special Pot
Large Plate
Oil Painting
Stool
Spade 
Chair
Loo Brush
Oil Drum
Drum
Fruit Bowl
Mirror
Silver Service Tray 
Festering Zombie Arm 
Fire Extinguisher
Chest of Drawers 
Broom
Standard Lamp
Egg
Cooking Pot
Bandage
Pirate's Sword
Toybox 
Candle
Sorny Gega T.V.
Snooker Cue 
Bunch of Pots 
Fireball
Weather Vane
Brolly
Vase
Candlestick
Trashcan
Bathtub
Ladder
Feeding Trough
Bottle
Crutches 
Gnome 
Bog Roll
Pitchfork
Yet Another Crate
Bender 6 String Acoustic
Dustpan 
Well-Used Sofa
Small Tree
Bunch of Eggs
Paintball
Rolling Pin
Stack of McWhoppas
Blunderbuss
Oar
Barrel
Pot 
Syringe
McWhoppa
Rake
Christmas Pud
Stinky Laundry Basket
Skanky Swordfish
Water Pistol
Spray Gun
Wheelbarrow
Handsaw
Plantpot
Flourbag 
Dumpster
Pirate's Chest
Crate 
Mailbox
Rumpy Pumpkin 
Cymbal 
Yummy Cake 
Table
Bog Rolls
Plank
Pile of Syringes
Tree Stump
Chessboard 
2-Way Speaker
Joint of Meat 
Movie Reel
Bunch of Bottles
Spider Spitball
Frying Pan 
Snooker Table
Ankh
Coal Scuttle

02eab315

This file is in the "loctext/english" folder and contains destructible object names, all of which are unseen in-game. It is leftover from an older build and would later be removed in the final.

Cupboard
Grandfather Cock
Yellow Ice
Lectern
Leaky Bucket
Lead Piping 
Old Chicken Coops
Sample Jars & Samples
Small Table
Charlie's Water Feature
Temporary
Top Hat
Trophy
Cabinet
Well Handle
Wine Press
Wooden Pillar
Balustrade
Display Cabinet
Old Boot
Moldy Old Spuds
Gigantic Handmade Vase
Huge Pot
Gargoyle
Fertilizer Bags
Pile of Dirty Plates
Wheelbarrow
Ancient Chamber Pot Display
Used Bog Roll
Food
Lantern 
Suitcase
Crockery & Cutlery
Books
Service Board
Baron's House Red
Saw Controls
'Special Interest' Magazines
Wine Glasses
Wagon Wheel
Ginormous Boulder
Freezer Door
Smelly Laundry Basket
Old Grinding Wheel 
Boiler Door
Stage Light
Bedside Table
Giant Spider Egg
Globe
Storage Trunk 
Teacher's Desk
Rainwater Barrel
Bathtub
Box of Tools
Stinky Cheeses
Goldfish Bowl
Grandma's Rocking Chair
Toilet Door
Galaxy Maps
Makeshift Kitchen Unit
Spanner
Soiled Bed
Broken Chicken Coop
Birthday Cake
Water Tank
Lump of Wall
Shelves Full of Pots
Workbench
Railing 
Nautical Clock
Text Books
Wrought Iron Gate 
18th Century Accordion
Antique Plough
Small Rock
Foul Frozen Food 
Dinosaur Foot
Umbrella Stand
Anubis Statue
Fish Tank
Bust of Wolfbang Moztart
Freezer Pipe
Garden Gate
Oven
Dressing Table
Magic Mirror
Screen 
Box
Skeleton Display
Banister
Bellows
Delia Smythe Cookbooks
Big Vase
Ironing Board
Grand Painting
Large Trashcan
Priceless Artefact
'Chimpy's Chewnz'
Stone Chest
Water Trough
Life Belt
Dullby 5.1 Speaker
Triple Bass
Fire Guard
Tongs
Rusty Harpoons 
Deodorant
Spade
Cleaning Products 
Bust
Desk
Secret Rare Game Footage
Water Tub
Edward's Toy Train
Wheelbarrow & Garden Tools 
Cupboard Doors
Triple Bass Case
Stall
Urn
Plant Pots
Wicker Basket
'Chateau de Pisse' 
Barrel
Freshly Baked Bread
Dirty Loo Brush
Patient's Personal Effects 
Bathroom 
Cupboard
Coal Bucket
Costly Coffee Table
Antique Bench 
Crockery
Garbage Chutes
Specimen Tank
Seaman's Junk
Weighty Old Tomes
Filthy Fridge
Cheap Garden Furniture 
Abacus
Funky Frank Flash's Finest LPs 
Test Tubes 
Giant Spider Plant
School Desk
Fuse Box
Huge Rock
Stable Wall
Draws
Tools
Humongous vase
Glass Fronted Bookcase
Bookcase
Rare Game Designs
Fence Post
Top of the Range Gramophone
Dirty Crockery
Cupboard Door
Icicles 
Plant Pot
Boring Crate
Lionel D. Vinyl's Disco Lights
Easel
Watering Can
Small Painting
Egyptian Treasure Chest
Bunch of Flowers
Pottery
Plant Tray
Egyptian Pot
Glass Diorama
'Cheeky Brew' Barrel
Score Board
Elephant Foot Umbrella Stand 
Antique Wagon
Pillar
Egyptian Inscriptions
Corrugated Iron Panel
Food Stores
Fake Sphinx (c.1380 B.C)
Cake Trolly
Planetarium
Plant
Old Painting
Bathroom Shelf
Trophies
Sooty Coal Sack
Millennium Diamond Display
Sarcophagus (650 B.C.)
Vintage Wine Bottles 
Art Supplies
Star Charts 
Decorating Equipment
Gas Pipe
Table for Two
Dr. Krackpot's Crazy Generator
Magic Mushrooms
Drawing Board
Chemical Trolley
Dubious Experiment Remains
Collection of Fine Wine
Makeshift Bath
Wood
Wood Chipper
Cooker Door
Complicated Control Panel
Fridge Door 
Herbs & Spices
Very Scientific Equipment
Prehistoric Frozen Imp
Old Seaman's Instruments
High Pressure Valve
Lighthouse Machinery
Ancient Relic
Cage
Mysterious Electrical Unit
Tea Urn
Blocked Toilet
Sand Bag
Large Jar
Spider Cocoon
Logs
Window
Medication Trolley
Cymbal
'Chateau de Pisse'
Shark Bait
Washbasin
Small Vase
Ship's Anchor
Posh Plush Cushions
Chest
'Rare Plonk' 
Grit Box
Washing Machine
Bamboo Canes
Bully's Dartboard
Wedding Cake
Comet Display
Pathetic Potted Plant
Big Foot Display
Draculana
Ghouliata
Wardrobe