Proto:Half-Life 2 (Windows)/Cut Textures
This is a sub-page of Proto:Half-Life 2 (Windows).
- 1 Subpages
- 2 Very early background logo
- 3 Half-Life menu leftovers
- 4 Very early console background
- 5 Half-Life font leftovers
- 6 Unused background image
- 7 Unused propaganda posters
- 8 sky_airexchange
- 9 sky_borealis
- 10 sky_palace
- 11 sky_spire
- 12 Old lifering texture
- 13 Bathroom folder textures
- 14 Pistons
- 15 Old trashcan textures
| Composite Textures|
The "compsosite" folder contains a lot of unused building textures and more!
| Cut Brick Textures|
Textures from the Brick texture set not found in the final game.
| Cut Metal Textures|
Textures from the Metal texture set not found in the final game.
| Cut Stone Textures|
Textures from the Stone texture set not found in the final game.
Textures for props when they were not separate models and a lot of unused signs.
| Xed Textures|
Some unused textures had been marked for deletion with a pink X on them by the time the prototype was leaked.
Textures for vehicles back when they were built into maps.
Very early background logo
The "gfx/shell" folder contains an unused background texture featuring early concept art of City 17 (back when it was based on an American city instead of an Eastern European city) named "splash". This appears to be a very, very early leftover, as it's formatted like the background menu texture for the pre-Steam version of Half-Life and shares its name.
The folder "gfx/shell" also contains every texture used for the pre-Steam Half-Life menu.
Very early console background
The "gfx/status" folder has unused textures for the console's background (two of them have the word "loading" in the center of them). It uses a black and white version of the concept art used for the very early background logo. These also appear to be a very early leftover, as the textures are named and formatted the same as the textures used for Half-Life's console before HL was moved to Steam.
Half-Life font leftovers
"Gfx/status" also has unused fonts from the original game, including the font used for HUD messages in the Half-Life prototype.
Unused background image
An unused texture called "background" can be found in "materials/launcher". This texture uses early concept art of Gordon Freeman with blurred colors to his left. This was likely used as either a background texture for the menu or for the console.
Unused propaganda posters
The prototype has three unused propaganda posters (one of which is a dirty version of an unused propaganda poster).
Sky_airexchange is a skybox for the cut Air Exchange area. Of note is that one of the skybox tiles has Air Exchange concept art (seen in Raising the Bar) on it.
"sky_borealis" is a skybox meant to be used for the cut Borealis area. It appears in the prototype's "devtest" map, but was removed from the final game.
Based on the name, sky_palace was meant to be a skybox for the cut Vertigo area, which is named "palace" in some places, such as a few Vertigo maps in the WC Mappack.
Sky_spire seems to be meant for the mysterious "spire" area, which is only mentioned in the prototype's oldtrans.txt and an empty folder in the WC Mappack.
Old lifering texture
The "Ship" folder contains an unused texture of a life ring. Considering that the Ship folder also contains textures for some Borealis props, it's likely that this was an early texture for the life ring prop in the "props_borealis" folder.
Bathroom folder textures
The Bathroom folder contains unused textures for toilets and a sink. Based on how small and under-detailed most of the textures are, it seems that these textures were made before the current ones were.
W Sink Spout
The same texture is also used for W_Urinal Pipe.
The same texture is also used for W_ToiletLid.
The "materials/models/Pistons01" folder contains the UV map for a scrapped model. Based on its name, it possibly could've been an alternate texture or model for the scrapped pistons found in the "props_airex" folder.
Old trashcan textures
The "materials/models/props_c17" folder contains textures for a trashcan model that does not appear in the prototype's files. A copy of these textures can also be found in the "materials/models/furniture" folder.