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Proto:Hitman: Contracts

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This page details one or more prototype versions of Hitman: Contracts.

Two prototypes of the PlayStation 2 version were released by Hidden Palace in March 2021 as part of "Project Deluge".

Hmmm...
To do:
Cover any differences in the "Code v147 For Review" build (dated March 19, 2004).

Preview Build

Dated February 8, 2004.

Mission Names

While some mission names are the same as in the final game, most of them are different in earlier development. It is notable however, remade Codename 47 missions had their original names.

February 8 2004 build mission names.jpg


















Cheat code in prototype build

There is a giveall cheat code that you can activate by the following combination:

  • Playstation gamepad: Square Triangle Circle Left Right Square Square Left Triangle Circle Square Square Left Right UP Square Triangle Circle Cross
  • Xbox gampad: X Y B left right X X left Y B X X left right up X Y B A

Overall Differences

  • There are placeholders sound effects for pain/unconscious/detection states generated by an AI voice
  • Game has a lot of rendering issues
  • Lighting in the game is way darker than in the final build
  • Cutscenes are unfinished
  • Some of the soundeffect are missing
  • There is no music while in game
  • There is more blood
  • Guards can get up from the heavy wounded animation and pickup their guns
  • Sleeping people will wake up when they hear shots being fired
  • The AI is different and more aggresive
  • The icons of the objective on the briefing screen are not finalized
  • There is a debug menu with free camera, rain setup etc. When pressing down both triggers
  • Syringe plays a longer animation while using it on someone
  • There is a second inventory only for items similar to Hitman 2:Silent Assassin
Items inventory


















  • Desert Eagle has a black texture
Desert Eagle in the inventory


















Desert Eagle in the hands of 47


















  • You can unlock melee weapons just like in Hitman 2:Silent Assassin
Weapon selection screen with unlocked Kitchen Knife


















  • Weapon names and hud icons are not finalized
Hmcp-hud.png


















  • Weapons that you end level with stay in your inventory for the next one if you already completed the level before
  • You can't holster Dual UZIs
  • Akimbo guns don't work as intended, they look the same as one gun variants and don't appear in inventory after picking them up
Desert Eagle and Dual Desert Eagles on the wall of the training level
























  • There is a second knife in the game that looks the same as the kitchen knife
Kitchen Knife in the inventory


















Knife in the inventory


















  • Night vision goggles don't have a 3D model and are glowing red light equipped
Night vision goggles in the inventory


















Equipped goggles


















  • Spas-12 has a silent assasin reload (pumping the rack instead of loading shells)
  • Suppresed AK,M4,MP5 and PGM use the same sound as the normal guns
  • You can take minigun to the second hand to move faster
47 holding a minigun and a silverballer at the same time


















  • Ruger MP9 has a different texture (no red night sights)
Hmcp-ruger.png


















  • Guns use different holding animations in FPP
MP5 in the final build MP5 in the prototype
Hmc-mp5.jpg Hmcp-mp5.png
  • There is no VIP,Animal nor Helicopter icons on the legend map
All of the icons in the legend of the prototype


















  • Dead NPCs don't have a crossed out icon
A look on the map in the first level


















  • Menu is unfinished and has a unusable button called "extra movies"
Hmcp-menu.png


















  • Loading screens use placeholder image
Hmcp-wip.png


















Level Differences

Training

  • The whole level is unfinished
  • You can't reach CZ2000, Magnum and Sawn-off shotgun from the wall
  • There is no sneaking training
  • The range is unfinished
  • The area with running and gunning targets is barebones and has unsolid ground in some places
  • There are melee weapons lying in the corner
Hmcp-meleecorner.png


















  • Glass walls with guns have a different design
Hmcp-weaponwall.png


















Asylum Aftermath (Sanitarium Aftermath)

  • Ort-Meyer does not have a key to the car
  • The Blood insignia in the white room is different
Hmcp-insignia.png


















  • The outside area is different
Hmcp-outside.png


















  • There is a helicopter with a sniper flying over the asylum
Hmcp-heli.png


















  • You can't destroy the cameras
  • There is no hanging and falling corpse in the underground lab
  • Corpses of the 48's don't have cz2000 and pistol ammo, most carry .45 ACP on them and are lying in different positions and places
  • 48's clones in the chambers don't have animations
He's just standing there menacingly


















  • The area next to the elevator is empty
The hall next to the elevetor with missing desk, ammo, gun and cabinets


















  • There is no cutscene showing SWAT enter the facility
  • The voice lines of the SWAT general are unfiltered, extended and are displayed on the screen
  • There is AUG SMG lying next to the dead SWAT instead of Spas-12
  • You will be instantly compromised when you put on the SWAT disguise no matter what
Hmcp-swat.png


















  • There is no suicide jumper on the top of the asylum
  • There is no Dual Desert Eagles in the secret room
  • You can see the bodies inside the chambers in the secret room
All of the chambers have the same low poly model inside


















  • The painting of baby 47 is absent instead there is a painting of a man striking the same pose

The Meat King's Party (Slaughterhouse Two)

  • The trucks have a different texture
  • There is a second butcher roaming close to the starting truck
A look at the placeholder truck texture and a roaming butcher


















  • One of the guests outside has a bottle in his hand
Hmcp-bottle.png


















  • Guards don't have a mask on
Hmcp-guard.png


















  • There are different dancing animations
  • Guests have different masks (Black,Red and Blue with a smile sticker on the forehead)
Guest with a black mask


















Guest with a blue mask showing some unused dance animations and broken rendering


















Ditto


















  • The Girls have a uncensored texture
Those textures can still be found in the Hitman HD Trilogy but are absent in the newer PC releases


















  • Some models of girls and guests lack their heads
  • 47 does not have a head model when in guest disguise
47 Without head while in disguise to better blend in with all of the broken models


















Girl without her head model


















  • There is no fence blocking the back close to the main enterance
47 examining the missing fence and some broken rain


















  • There is more people lying in different places
  • One of the sleeping guests is missplaced
Magican levitating next to the table


















Hmcp-lying2.png


















One of the suggestively sleeping girls


















Ditto


















  • There is more dead pigs and horses in some of the rooms
  • Some of the butchers are cutting air
  • The room with hooks is different
  • There is no Dragunov and bolt gun close to the butchers desk in the hook room
  • There is not a single bolt gun in this level
  • The kitchen is different
Hmcp-kitchen.png


















  • Malcolm Sturrock has a different route
Malcolm standing next to the stairs (He immediately starts to attack you when he spots you)


















  • Front doors to the victim are not usable (Malcolm is clipping throught them when he is going to patrol the stairs)
  • Malcolm never enters the victim room he only walks close to the doors and then goes back to the different room
  • Malcolm has a cutting meat animation playing in one of the rooms despite standing next to the empty wall
  • There is no finding dead victim cutscene
  • You don't have to pick up victim's hand to complete the objective
  • The texture of the victim is uncompleted
Victim hanging on the hook with disabled lighting to show her wip texture


















  • The victim is rotating while hanging
  • The altar has different pictures
The prototype look of the altar featuring a picture of Jesus Christ giving away some Silent Assassin vibes


















  • There is no phonograph and music in the victim's room
  • There is a additional door to the dancefloor
Hmcp-door.png


















Hmcp-door2.png


















  • There are no drunk guards on the dancefloor
  • Every guard has a MP9
  • There is no sleeping guard upstairs
  • There can be more than one opium waiter
  • There are mirrors missing in the shower room
Hmcp-mirrors.png


















  • There is a plant sitting on one of the lights tables
Plant casually looking out of place


















  • There is no smile made from the knives behind the box easter egg
  • Campbell Sturrock is more pale
Hmcp-Sturrock.png


















  • The girls inside Sturrock's room don't immediately leave when you enter with food. He orders them to leave after you hand him the chicken
  • There is a limo as a escape route outside of the Slaughterhouse
Hmcp-limo.png