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Proto:Hunt Down The Freeman/2017 Build/Weapons

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This is a sub-page of Proto:Hunt Down The Freeman/2017 Build.

Cut weapons

v_military_rifle

Found in the "weapons" folder, the v_military_rifle model is an early iteration of the M16 with gray and tan like texture and having iron sights instead of the ACOG sight. Interestingly, while not being in the v_military_rifle model, the M16 was originally going to be 3 burst instead of full auto. This can be seen in this video where a totally different M16 model can also be seen.

Interestingly, the "raw" model in blender is using temporary arms which don't have any proper UV map. The "proper" arms that are suppoosed to be used have been added by the author in the video along with proper textures.

Erik Rivera's M16 model

While no physical compiled model exists, Erik Rivera (one of the 3d modelers for HDTF) has on his artstation some of his work for HDTF, one of them being the original M16 model seen in this video but with it being properly textured.

Early knife

There's an early viewmodel knife model in the files that has different texture and UV. It's animations are also different since it was animated by Nanman rather than a different person as hinted by the mesh's name when decompiling the model. The model is really weird cause there're no idle to sprint and sprint to idle animations and there's also a quick knife animation so maybe the secondary attack was suppose to work slightly different.

Weapons Showcase

A video showing all guns that a player can obtain using the impulse 101 command. Notable changes are:

  • General: The inventory appears to be very bare bones, most of the guns are eitther missing reload or draw_first sounds, both sniper rifles when scoped don't change the FOV and just play the animation, the scopes on the sniper rifles also aren't black when unscoped unlike in retail, this was apparently changed due to optimization, some guns require the use of givecurrentammo as reserve ammo with impulse 101 is unobtainable, almost all of the weapons don't have the act 2 and 3 arms bodygroup
  • Meele: Axe has different FOV, the knife has a different model and animations animated by Nanman, the machete's secondary attack is slower
  • Primary: The 1911 is using demo pistol's reload sound instead of the HL2 USP one, the magnum is always using the act 3 arms, when iron sighting with he scorpion the model clips
  • Secondary: The AK uses demo KR5's shooting sound and is missing reload sounds, the M16 has different shooting sound and also doesn't zoom when scoped, the sig uses the demo pistol's firing sound
  • Teritary: The AWP is missing the bullet texture and also uses the demo pistol's firing sound along with having missing sounds, the double barrel shotgun has slightly different texture (somebody check this thanks), the Kar98 is missing bolt sounds, the rem870 has a weapon like view bob like in HL2 and the model clips when iron sighting
  • Consumables: C4s only work on certain surfaces, the combine grenade has missing sounds, the molotov is missing the fire texture
  • Tools: The NVG has different texture
  • While not shown in the video. Some maps do break the zooms on the sniper rifle.

A majority of maps appear to have some kind of day and night cycle. Where over time, the light and bloom levels decrease and then increase, but never reaches night.