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Proto:Jak II/July 13 2003 Build
This is a sub-page of Proto:Jak II.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: General:
Areas:
Missions:
|
A preview build of Jak II which is over one month older than the final build (August 25, 2003).
Contents
General
- Dark Blast is different.
- Font is different.
Areas
Sandover Village
The Sandover Village area can be accessed using the same cutscene glitch found in the final game. In the prototype it has a number of skull gems that don't have any function located in the same places as where the Precursor Orbs were found in Jak and Daxter: The Precursor Legacy. This is due to the orbs' internal name being "money" in The Precursor Legacy, with unused versions of the Skull Gems using the same name in Jak II.
Dig Site
The lanterns in the area of the "Get Seal Piece at Dig" mission use a different style lighting, although the ones at the beginning don't produce any light.
| Prototype | Final |
|---|---|
Haven Palace
The palace door has a number of design differences.
| Prototype | Final |
|---|---|
The throne room has two Krimzon Guard statues which don't have any collision.
| Prototype | Final |
|---|---|
The large round disc that needs to be shot down doesn't have the blue rings above it, and the above pillar is smaller with a different appearance. It also lacks the yellow lighting seen in the final game.
| Prototype | Final |
|---|---|
Some of the door handles aren't textured.
Music
The music for Haven City is completely different.
Maps
The maps in this build use the same style background as the ones in the Official PlayStation 2 Magazine Demo, although most of the maps are otherwise identical to the final game. The Metal Head Nest placeholder map from the Magazine Demo and the Palcab placeholder from the final game are also present in this build.
There is also a placeholder map for the second part of the Dig site.
| Level | Prototype map | Final map | Notes |
|---|---|---|---|
| Dig site (first part) | Precursor text translation: "DIG DRILL" | ||
| Drill platform | Precursor text translation: "DRILL PLATFORM" | ||
| Haven forest | Precursor text translation: "FOREST" | ||
| Haven palace (first part) | Precursor text translation: "PALACE ROOF" | ||
| Haven palace (second part) | Precursor text translation: "INSIDE PALACE" | ||
| Krimzon Fortress | Precursor text translation: "FORTRESS" This map also has differences to the one in the Official PlayStation 2 Magazine Demo, which are documented on its page. The final map has an error in which the background layer shows the escape door at the top to be on the left of where it actually is. This is where the exit appears in the Magazine Demo's map. | ||
| Landing pad | Precursor text translation: "LANDING AREA" | ||
| Mar's Tomb | Precursor text translation: "TOMB OF MAR" | ||
| Mountain Temple | Precursor text translation: "MOUNTAIN" An additional area was added to the top-right. This map also has differences to the one in the Official PlayStation 2 Magazine Demo, which are documented on its page. | ||
| Sewers (second part) | Precursor text translation: "CITY SWERW" | ||
| Sewers (third part) | Precursor text translation: "SEWER STATUE QUEST" | ||
| Underport | Precursor text translation: "UNDER THE PORT" | ||
| Weapons factory | Precursor text translation: "CASTLE" | ||
| Dead Town | Identical to the map in the Official PlayStation 2 Magazine Demo and is documented fully on its page. | ||
| Haven City | |||
| Pumping station | |||
| Sewers (first part) | |||
| Strip mine |
Debug Functions
Cheat Mode
Cheat mode includes the same features as the final build, but has a shorter activation sequence:
- First part: while holding down L3 press (using the D-Pad): Up, Up, Down, Down, Left, Right, Left, Right.
- Second part: while holding down L3 press (using the D-Pad): Left, Left, Right, Right, Up, Down, Up, Down.