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Proto:Knuckles' Chaotix/1207 Prototype/Levels Part 2

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This is a sub-page of Proto:Knuckles' Chaotix/1207 Prototype.

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Bonus Stage

  • Does not use the Special Stage sprites like in the final. It just shows the current character's "hurt" animation.
  • The "500 pts" block only awards 5 points.
  • The knockback from hitting a block is significantly reduced.
  • There are no sparkles after collecting a ring.
  • The blocks that hurt you have no effect; you just pass through them.

Special Stage

Very different and preliminary at this point.

  • The beginning area has a different design, and the colors are completely different.
  • There is very little in the Special Stages themselves - no messages, sprites, etc. The "Pause" text does not show up while the game is paused. No sounds besides music.
  • Rings do count down, but you aren't booted from the Special Stage if they run out, and there is no "3 2 1" countdown on the screen like in the final.
  • The Special Stage boots you out to the Character Select screen when you lose, though the game will sometimes think you've won and will send you to the next Special Stage.
  • Special Stage 1 appears to have two stationary rings with a bad palette.
  • Special Stage 6 only seems to have the finish line pattern and freezes the player in place after about 2 seconds, forcing a reset.

Training Level

Shows the Botanic Base title card and plays the same music ("Door Into Summer") as on the title screen.

  • Introduction level in stage select is vastly different from Introduction in "main" mode and plays the same track that the final does.
  • Training 0 may have been used as an engine test, as its design is very different from the other Training stages. This level features a closed place with platforms, loops, and slopes. In the final game, it is replaced by a copy of Training 1, although the boundaries fit the prototype version.