This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|
Audio Differences
Changed Music
Pod Music
The Pod music was completely redone for the final game.
Comparison
LBP3_r513946
|
Private Beta Onward
|
|
|
Individual Tracks
Track Name
|
Track Audio
|
Main Menu
|
|
Story
|
|
My Earth
|
|
My Moon
|
|
Ambience
|
|
Newton Emotivox Sounds
Newton was originally voiced by Rik Mayall, however he passed away before finishing his lines. Hugh Laurie was later brought in to voice Newton instead. As a result, any traces of Rik Mayall's work - including dialogue, gibberish voices and emotivox sounds - were completely removed from the final game.
Newton (Confirm)
Newton (Cry)
Newton (Death)
Newton (Goodbye)
Newton (Hello)
Newton (Hurt)
Newton (Jump)
Newton (Laugh)
Newton (Question)
Newton (Surprised)
Removed Music
Intro Cutscene
intro_cutscene.fsb is "Walkin' the House" from the soundtrack of Pixar's UP. This was used as a placeholder track in an early introduction cutscene.
Stitchem Green Interactive Music
i_stitchemgreen.fsb is an interactive music track for Stitchem Green. Stitchem Green was scaled back considerably in the final game, leading to this track being completely removed.
Individual Tracks
|
Track Name
|
Track Audio
|
Rhythm
|
|
Brass
|
|
Clarinet
|
|
Fairground
|
|
Synths
|
|
Drums
|
|
Early Manglewood Interactive Music
i_manglewood.fsb is an interactive music track for an early incarnation of Manglewood.
Individual Tracks
|
Track Name
|
Track Audio
|
Percussion
|
|
Dobro
|
|
Shakuhachi
|
|
Electro Percussion
|
|
Synths
|
|
Dark Orchestra
|
|
Unused Dialogue
Narrator
Audio File
|
Filename
|
Subtitle
|
Usage
|
|
demo_10_narrator.mp3
|
We join Sack Boy in the midst of a great adventure. Lost in a different dimension, he is searching for a route back to Craftworld. So far he has fled from a fortress, escaped a madcap mansion and saved a cub from a bloodthirsty pack of wolves.
|
Three lines of dialogue that were used in an introduction cutscene for an even earlier version of the Story Mode. These would've summed up what had happened in the story up to that point, and given the player a new objective.
|
|
demo_20_narrator.mp3
|
Sack Boy has been looking for the White Wolf Stone. It is said that the hero who places this stone in the ancient Sable Oak Tree will reveal a magical door into a new world. Could this be his way back home?
|
|
demo_30_narrator.mp3
|
To get the stone, Sack Boy must find a way into the great White Wolf Tower and bargain with the fearsome White Wolf King - Albi. This is where we pick up the adventure...
|
|
demo_40_narrator.mp3
|
Behold the mighty Sable Oak! Legend has it that the hero that places the White Wolf Stone into its broad trunk will open a pathway to another world...
|
A line of dialogue that explains the context behind the Sable Oak Tree. For some reason, this line of dialogue is read by a different voice actor from the other lines.
|
|
demo_50_narrator.mp3
|
Sable Oak Village. Caught between the warring wolves, this once great weaving capital, built amongst the roots of the great tree, has fallen on hard times.
|
Would have been used when the player visits Sable Oak Village for the first time.
|
|
demo_60_narrator.mp3
|
The White Wolf Tower, home of the White Wolf King. Albi's throne room sits at the sparkling zenith of this great fortress. Can Sack Boy sneak past the guards and scale the mighty summit?
|
Would have been used when the player visits White Wolf Tower.
|
|
demo_70_narrator.mp3
|
With the White Wolf Stone pressed firmly in his Sack Pocket, Sack Boy and Rusk gallop through the King's escape tunnel in the direction of the ancient tree. Will the legend prove to be true? And where could the magical door lead? Craftworld? Or a new dimension, full of danger and mystery?
|
This piece of dialogue would have been used after Sackboy had received the White Wolf Stone from Albi.
|