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Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946/Other Build Assets

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This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A bunch of assets exist in this build that are actually from the development of other LittleBigPlanet games; they were likely either brought into this build because it was built on other builds, or because they planned to repurpose them.

Graphics

Early Test Reflection

A reflection likely used for testing purposes. It is the Media Molecule logo.

Lbp3 r513946 Generic reflection.tex.png

Paint Splat

A single paint splat from the unused paint function can be found at gamedata/texture_library/ui/paint_splat_3.tex. A similar graphic can be seen used for the paint tool color icons in early screenshots.

Lbp3 r513946 Paint splat 3.tex.png

Move Pack Graphics

Five stickers from early development of the Move Pack can be found with the rest of the Move Pack stickers; however, they all have been replaced with the same placeholder texture.

Lbp3 r513946 Move pack placeholder.tex.png

arrow_loose.tex.
circle_loose.tex.
dots.tex.
eye_startled.tex.
scribble_open01.tex.

Sackboy Animations

Hmmm...
To do:
Get footage of these animations in-game.

A bunch of early Sackboy animations can be found grouped with the rest of the Sackboy animations in gamedata/mesh_library/player_character/sack_boy_pinched_anims/. Some of them appear to either be corrupt or intended for use with an earlier model of Sackboy. Some of which can be found in the Deploy Build of the first game.

Hazard/Death Animations

Fire Hazard Animations

Some unused animations for Sackboy interacting with the fire hazard can be found; whereas the ones in the final game are listed with t for Top in the name, these ones are listed with b for Bottom, indicating that different animations would play depending on where Sackboy touched the fire.

death_fire_b_run.anim
death_fire_stun_b_bounce.anim
death_fire_stun_b_into.anim
death_fire_stun_b_loop.anim

Ice Hazard Animations

A full set of animations for the unused ice hazard can be found.

death_ice_frozen.anim
death_ice_idle.anim
death_ice_into.anim
death_ice_loop.anim
death_ice_outof.anim
death_ice_walk.anim

Falling Animations

Animations for Sackboy falling to death and colliding with objects.

falling_flail.anim
falling_hit_ceiling.anim
falling_hit_ground1.anim
falling_hit_ground2.anim
falling_hit_ground3.anim
falling_hit_wall.anim
falling_wall_slide.anim

Crush Animations

Animations for Sackboy getting crushed in various ways.

crush_death_side.anim
crush_death_top.anim
crush_top_into.anim
crush_top_loop_shakepad.anim
crush_top_loop.anim
crush_top_outof.anim

Tools and Powerup Animations

Early animations that are for powerups and gameplay functions. As a side note, the animations for LittleBigPlanet 3's Slide tool have similar .guid numbers to the rest of these animations, implying they were repurposed.

Paint Tool Powerup

Animations for the paint tool powerup from early builds, which was essentially a paint roller.

paint_stretch_faceaway.anim
paint_tool_360_faceaway.anim
paint_tool_360.anim
paint_tool_right.anim

Hairdryer Powerup

In early builds, a hairdryer powerup was used to burn holes into materials. The animations from it were later repurposed for the Paintinator, but a single animation that wasn't repurposed can be found in this build.

hairdryer_360_side.anim

Resource Collection

A bunch of animations for collecting resources can be found in this build; some of them imply that Sackboy would collect them by swallowing them.

collect_resource_loop.anim
collect_resource.anim
collect_right.anim
collect_swallow_big.anim
collect_swallow_small.anim

Jetpack

A single unused animation for the Jetpack is present in this build.

jetpack_fly_vertical.anim

Action Animations

Grabbing

grab_player_a_into.anim
grab_player_a_outof.anim
grab_player_a_pull_l_into_r.anim
grab_player_a_pull_l.anim
grab_player_a_pull_r_into_l.anim
grab_player_a_pull_r.anim
grab_player_b_into.anim
grab_player_b_outof.anim
grab_player_b_pull_l_into_r.anim
grab_player_b_pull_l.anim
grab_player_b_pull_r_into_l.anim
grab_player_b_pull_r.anim

Hanging

hang_360_slow_backwards.anim
hang_single_360_slow.anim
hang_swing.anim
hang_turn.anim
hang.anim

Push/Pull

pull_fast.anim
pull_i_push.anim
pull_i_strain.anim
pull_medium.anim
pull_slow.anim
pull.anim
pull02.anim
push_i_pull.anim
push.anim
push02.anim

Idle Movement

idle_teetering.anim
stand_idle_z_1.anim
stand_idle_z_2.anim
stand_idle_z_3.anim
stand_idle_z_4.anim

Arm Movement

slap_attack_quick.anim
act_angry_hand.anim
act_arm_bottom_settle.anim
act_arm_left_settle.anim
act_arm_right_settle.anim
act_arm_top_settle.anim
arm_single_bottomleft.anim
arm_single_bottomright.anim
arm_single_topleft.anim
arm_single_topright.anim

Walking

walk_angry.anim
walk_fast_02.anim
walk_fast_03.anim
walk_fast_04.anim
walk_fast_b.anim
walk_medium_b.anim
walk_sad.anim
walk_slip_backwards.anim
walk_slow_b.anim
walk_z_backwards_into_grab.anim
walk_z_forwards_into_grab.anim

Running

run_barge_i_barge02.anim
run_barge.anim
run_barge02.anim

Jumping

jump_stand_land_mid.anim
jump_walk_land_mid.anim
jump_z_backwards.anim
jump_z_down.anim
jump_z_forwards.anim
jump.anim

Racing

Animations possibly intended for use with Race Gates.

race_overtake_fast_b.anim
race_overtake_fast_f.anim
race_overtake_fast_stumble.anim
race_overtake_med_b.anim
race_overtake_med_f.anim
race_overtake_slow_b.anim
race_overtake_slow_f.anim
race_overtake_stand_fast_b.anim
race_overtake_stand_fast_f.anim
race_overtake_stand_slow_b.anim
race_overtake_stand_slow_f.anim
race_overtake_stand_stumble_b.anim
race_overtake_stand_stumble_f.anim

Miscellaneous Animations

Unzip Animations

Animations for Sackboy... unzipping.

sack_boy_unzip.anim
unzip.anim

Other Animations

delete_me.anim
emote_scared_mix.anim
slap_attack_quick.anim
emote_scared_mix.anim

Dialogue

Move Pack Narrator Dialogue

Four lines of dialogue associated with the LittleBigPlanet 2's Move Pack that don't appear in any other version of LBP2 or LBP3. These appear to have been voiced by the developers of LittleBigPlanet 2 themselves, suggesting they were used as placeholders.

Audio File Transcript Intended Level Context/Notes
There's all kinds of interesting plants one can find, for example the spongeroot, the absorbant kind. Dark Old Darkwood Most likely intended to introduce the spongeroots seen throughout the level.
The Non-Conformist Cafe, so trendy, trés chic, the coffee is perfect, just like the critique. Welcome To The Valley Of The Sackbots Possibly from an earlier version of the level where Le Studio de Stephen was meant to be something else.
The way to the top is to head underground, but what lurks in the dark remains to be found. Underground Runaround An early version of the dialogue that plays at the start of the level.
Now then, are you sitting comfortably? Then I'll begin. Make The First Move Most likely intended to play just before the level link to Welcome To The Valley Of The Sackbots.