If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Courses

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US).

Hmmm...
To do:
Object comparisons.

Mushroom Cup

Luigi Circuit

Proto

MKDD Early Luigi Circuit.png Gamecube-MKDD-LuigiCircuit Proto Noclip-2.png

Final

MKDD Final Luigi Circuit.png Gamecube-MKDD-LuigiCircuit Final Noclip-2.png

  • The arrows walls look a bit more dirty and lower quality.
  • One of the arrow signs seen near the Goal has five arrows on it. In the final, this was changed to four arrows.

Peach Beach

Proto

Gamecube-MKDD-PeachBeach Proto Noclip-3.png Gamecube-MKDD-PeachBeach Proto Noclip-2.png MKDD Early Peach Beach.png

Final

Gamecube-MKDD-PeachBeach Final Noclip-3.png Gamecube-MKDD-PeachBeach Final Noclip-2.png MKDD Final Peach Beach.png

  • The starting line's bow is a bit darker.
  • There's no shadows on the grass hill.
  • Some of the flower beds were moved slightly.
  • Although not visible here, some of the crates found near the water have slight texture differences around the edges.
  • The Nintendo billboard was replaced with a Delfino Fruits billboard. The Nintendo billboard can still be seen in the final game, during the Award Ceremony.

Baby Park

Proto

MKDD Early Baby Park.png Gamecube-MKDD-BabyPark Proto Noclip-1.png

Final

MKDD Final Baby Park.png Gamecube-MKDD-BabyPark Final Noclip-1.png

  • The first flyby shot in the course intro has the camera end on a slightly higher position.
  • The course bottom uses totally different textures.
  • The chains clip through the track's ceiling.
  • The demo lacks the circular decoration on the ceiling's top.
  • One strange oddity is that the Cataquack model from Peach Beach is present with its objects. This was removed from the final game.

Dry Dry Desert

Proto Gamecube-MKDD-DryDryDesert Proto Noclip-1.png MKDD sanbo all02.png
Final Gamecube-MKDD-DryDryDesert Final Noclip-1.png MKDD sanbo.png
  • Some of the cactus' base textures are brighter compared to the rest of that cactus' colors. This doesn't apply to every single cactus, however.
  • In the final game, the colors of the Pokey are stored as vertex colors, and the texture is larger.

Flower Cup

Mushroom Bridge

Proto

Gamecube-MKDD-MushroomBridge Proto Noclip-1.png Gamecube-MKDD-MushroomBridge Proto Noclip-2.png Gamecube-MKDD-MushroomBridge Proto Noclip-3.png Gamecube-MKDD-MushroomBridge Proto Noclip-4.png MKDD Early Mushroom Bridge.png Gamecube-MKDD-MushroomBridge Proto Noclip-6.png Gamecube-MKDD-MushroomBridge Proto Noclip-7.png Gamecube-MKDD-MushroomBridge Proto Noclip-8.png

Final

Gamecube-MKDD-MushroomBridge Final Noclip-1.png Gamecube-MKDD-MushroomBridge Final Noclip-2.png Gamecube-MKDD-MushroomBridge Final Noclip-3.png Gamecube-MKDD-MushroomBridge Final Noclip-4.png MKDD Final Mushroom Bridge.png Gamecube-MKDD-MushroomBridge Final Noclip-6.png Gamecube-MKDD-MushroomBridge Final Noclip-7.png Gamecube-MKDD-MushroomBridge Final Noclip-8.png

Starting Line

  • The starting line's Mario Kart logo is different, using the game's generic logo.
  • The bar below the Mario Kart logo doesn't stretch its texture.
  • There's no fence towards the way of the pipe. Instead, there's two poles.
    • Two errors are present in this area as well, with part of the cliff not being properly connected and a weird shadow being present on part of the course's corner. This was all fixed in the final game when extra fences were placed.
  • When jumping out of the pipe, the player hits an invisible wall.
  • Strangely, an invisible road exists under the track on the right side of the pipe's entrance. This was removed from the final game.

First Tunnel

  • The banner above all of the tunnels is completely different.
  • There's no extra fence near the pipe you jump out of. Because of this, the bush that is behind it in the final game is closer to the track.
  • At the end of the first tunnel, part of the side of the road uses a different texture, which was probably changed to make it more obvious you could take an alternate route.
  • Near the mushroom houses, some of the extra hill grass isn't present, allowing you to see underneath the map.
    • An extra bush is missing as well.

Second Tunnel

  • An extra bush is missing on the right side of the tunnel.
  • One of the bushes on the left side of the tunnel isn't crossed.
  • The grass textures near the end of the tunnel were shifted.
  • Part of the bridge's pillars clips through walls.

Mario Circuit

Proto

MKDD Early Mario Circuit.png Gamecube-MKDD-MarioCircuit Proto Noclip-2.png Gamecube-MKDD-MarioCircuit Proto Noclip-3.png Gamecube-MKDD-MarioCircuit Proto Noclip-4.png Gamecube-MKDD-MarioCircuit Proto Noclip-5.png Gamecube-MKDD-MarioCircuit Proto Noclip-6.png Gamecube-MKDD-MarioCircuit Proto Noclip-7.png Gamecube-MKDD-MarioCircuit Proto Noclip-8.png

Final

MKDD Final Mario Circuit.png Gamecube-MKDD-MarioCircuit Final Noclip-2.png Gamecube-MKDD-MarioCircuit Final Noclip-3.png Gamecube-MKDD-MarioCircuit Final Noclip-4.png Gamecube-MKDD-MarioCircuit Final Noclip-5.png Gamecube-MKDD-MarioCircuit Final Noclip-6.png Gamecube-MKDD-MarioCircuit Proto Noclip-7.png Gamecube-MKDD-MarioCircuit Final Noclip-8.png

Starting Line

  • Shadows were changed and adjusted across the whole course.
  • Three trees are present on the left side of the starting line.
  • A hill and huge pipe are present near the castle. When this was removed, part of the light green grass was extended.
  • One of the hills near a group of pipes is more light green, using the same color of grass that's used near the castle.
  • A hill near the tunnel is missing.

Tunnel

  • The banner above the tunnel is different, using a generic Mario Kart logo.
  • In the final game, on the right side of the tunnel, a small overlapping issue with the grass happens after the formation of the road was changed. This doesn't happen in the demo.
  • On the other end of the tunnel, the formation of the hill was changed.
  • The first bit of grassy area after the bridge is a bit wider.
  • The big pool of water is a lot wider and extends way beyond of what's visible.
  • Although not normally seen during gameplay, some of the hills near the section with Goombas is missing some black collision.

Daisy Cruiser

Proto

Gamecube-MKDD-DaisyCruiser Proto Noclip-1.png Gamecube-MKDD-DaisyCruiser Proto Noclip-2.png MKDD Early Daisy Cruiser.png Gamecube-MKDD-DaisyCruiser Proto Noclip-4.png Gamecube-MKDD-DaisyCruiser Proto Noclip-5.png Gamecube-MKDD-DaisyCruiser Proto Noclip-6.png Gamecube-MKDD-DaisyCruiser Proto Noclip-7.png Gamecube-MKDD-DaisyCruiser Proto Noclip-8.png

Final

Gamecube-MKDD-DaisyCruiser Final Noclip-1.png Gamecube-MKDD-DaisyCruiser Final Noclip-2.png MKDD Final Daisy Cruiser.png Gamecube-MKDD-DaisyCruiser Final Noclip-4.png Gamecube-MKDD-DaisyCruiser Final Noclip-5.png Gamecube-MKDD-DaisyCruiser Final Noclip-6.png Gamecube-MKDD-DaisyCruiser Final Noclip-7.png Gamecube-MKDD-DaisyCruiser Final Noclip-8.png

Starting Line

  • The textures for the boat rails are different, using a dropshadow for the daisy flower patterns.
  • The pole on the starting line holding onto the star props are a bit shorter.
  • The formation of the boat's funnel is slightly different.
  • One of the arrows has its pole centered and covered in more red and white stripes.
  • Two of the flags near the boat interior entrance changed positions slightly.
  • The Mario Kart banner isn't present on the interior entrance or exit.

Boat Interior

  • The doors, walls, floors and walls of the section with the moving tables is completely different, with all of its textures being more purple.
  • The pipe leaks aren't very visible.

Stairway

  • Part of the boat rails isn't stretched correctly.
  • The traffic cones are slightly moved back.
  • One of the flags isn't properly attached to the top of the ship.
  • The life savers appear in Time Trial, whereas in the final they don't.

Waluigi Stadium

Proto Final
Gamecube-MKDD-WaluigiStadium Proto Noclip-1.png Gamecube-MKDD-WaluigiStadium Final Noclip-1.png
  • All of the metal bumpers and pillars lose their detail the more you move away from them.
  • The stadium monitor's bezel is brighter.

Star Cup

Sherbet Land

Proto

Gamecube-MKDD-SherbetLand Proto Noclip-1.png Gamecube-MKDD-SherbetLand Proto Noclip-2.png Gamecube-MKDD-SherbetLand Proto Noclip-3.png MKDD Early Sherbet Land.png Gamecube-MKDD-SherbetLand Proto Noclip-5.png

Final

Gamecube-MKDD-SherbetLand Final Noclip-1.png Gamecube-MKDD-SherbetLand Final Noclip-2.png Gamecube-MKDD-SherbetLand Final Noclip-3.png MKDD Final Sherbet Land.png Gamecube-MKDD-SherbetLand Final Noclip-5.png

  • There's small road formation changes near the starting line.
  • Some of the lighting across the course was changed.
  • Although not directly visible, one small error is present in an area after the tunnel, where some of the fog on the road wasn't applied. This was fixed in the final game.
  • The starting line bricks aren't cut off at the bottom.
  • A big line exists on the bottom of the course. Although this isn't even visible in-game, this was fixed anyway.

Mushroom City

Proto

Gamecube-MKDD-MushroomCity Proto Noclip-1.png MKDD Early Mushroom City.png Gamecube-MKDD-MushroomCity Proto Noclip-3.png Gamecube-MKDD-MushroomCity Proto Noclip-4.png Gamecube-MKDD-MushroomCity Proto Noclip-5.png Gamecube-MKDD-MushroomCity Proto Noclip-6.png Gamecube-MKDD-MushroomCity Proto Noclip-7.png

Final

Gamecube-MKDD-MushroomCity Final Noclip-1.png MKDD Final Mushroom City.png Gamecube-MKDD-MushroomCity Final Noclip-3.png Gamecube-MKDD-MushroomCity Final Noclip-4.png Gamecube-MKDD-MushroomCity Final Noclip-5.png Gamecube-MKDD-MushroomCity Final Noclip-6.png Gamecube-MKDD-MushroomCity Final Noclip-7.png

  • Lighting across the whole stage is different, with some billboards being more visible and some buildings having more light applied.
  • Textures across some buildings were slightly altered.
  • The skybox is a bit darker and doesn't loop properly.
  • The far out backgrounds with bridges and buildings were changed significantly, adding more colorful lights.
  • A fence is present next to some of the "GO! GO!" signs.
  • Next to the fence is the texture of a building. This was obviously misplaced, as it can only be seen if you turn around. Not only that, but a building already exists where this texture was placed.
  • The "DO NOT ENTER" sign with a Koopa Shell was using the wrong texture, using part of the GameCube railing.
  • Some extra prop buildings are present on the far back of the course. These were removed from the final game.
  • One of the prop highways has its texture placed different slightly.
  • Some of the mushroom railings near the end of the course aren't stretched properly.

Yoshi Circuit

Proto

Gamecube-MKDD-YoshiCircuit Proto Noclip-1.png MKDD Early Yoshi Circuit Course.png Gamecube-MKDD-YoshiCircuit Proto Noclip-3.png

MKDD Early Yoshi Tunnel.png
Final

Gamecube-MKDD-YoshiCircuit Final Noclip-1.png MKDD Final Yoshi Circuit Course.png Gamecube-MKDD-YoshiCircuit Final Noclip-3.png

MKDD Final Yoshi Tunnel.png
  • The back of the cloud props are mirrored when looking at them from behind.
  • One of the Mario Kart banners was originally a banner that reads "Yoshi Yoshi" with Yoshi's face in the middle.
  • A small portion of the grass' formation next to one of the flower gardens is different.

DK Mountain

Proto

Gamecube-MKDD-DKMountain Proto Noclip-1.png Gamecube-MKDD-DKMountain Proto Noclip-2.png MKDD Early DK Mountain.png

Final

Gamecube-MKDD-DKMountain Final Noclip-1.png Gamecube-MKDD-DKMountain Final Noclip-2.png MKDD Final DK Mountain.png

  • The textures on the cliff and part of the mountain were moved.
  • Some of the background plants have different positions.