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Proto:Mario vs. Donkey Kong
This page details one or more prototype versions of Mario vs. Donkey Kong.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? Notes:
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The "Interactive Multi-Game Demo Disc Version 16 (USA)" GameCube demo, which has the first four worlds playable, has various differences with the final. It also exists as an unused file in the May 2004 Gekkan Nintendo Tentou Demo disc.
Header
Prototype | Final |
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MARIO DONKY | MARIOVSDK |
Prototype | Final |
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MRDK | BM5E |
The game name and serial code in the header are different. The latter isn't even a valid serial code like the final's is, instead just being a shortening of the game's title.
Gameplay
This needs some investigation. Discuss ideas and findings on the talk page. |
While the level editor flag is at 0x030009B0, toggling it doesn't seem to do anything other than if you enable it in the menu, enter a level, and disable the cheat while the screen is black, the introduction to the level is playable.
Graphics
Door
Prototype | Final |
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The end-of-level door's keyhole was shrunken and the borders were touched up.
Boss Defeat Renders
There are some differences in the renders that appear after you beat Donkey Kong in each world, such as the presence of black outlines around the models in the demo.
Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Minigame
The mini-game sprites also show alterations.
Prototype | Final |
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