Proto:Mario vs. Donkey Kong
This page details one or more prototype versions of Mario vs. Donkey Kong.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Notes: There are level design differences and differences in the pre-Mini Mario Level cutscene and possibly more.
The "Interactive Multi-Game Demo Disc Version 16 (USA)" GameCube demo, which has the first four worlds playable, has various differences with the final.
The game name and serial code in the header are different. The latter isn't even a valid serial code like the final's is, instead just being a shortening of the game's title.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
While the level editor flag is at 0x030009B0, toggling it doesn't seem to do anything other than if you enable it in the menu, enter a level, and disable the cheat while the screen is black, the introduction to the level is playable.
The end-of-level door's keyhole was shrunken and the borders were touched up.
Boss Defeat Renders
There are some differences in the renders that appear after you beat Donkey Kong in each world, such as the presence of black outlines around the models in the demo.
The mini-game sprites also show alterations.