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Proto:Mega Man 8/August 4, 1996 Prototype

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This is a sub-page of Proto:Mega Man 8.

General Differences

  • Still no bolts at this point in development. However, you can set the amount of bolts through hacking. Doing this also shows that the maximal amount of bolts hasn't been finalized yet.
  • No cutscenes.

Aesthetic Differences

  • The Capcom logo is the one from the PS1 version of Rockman X3. Strangely, it is followed by a soundless version of the Capcom logo from the final version.
  • The main menu's background is blue, since the animation from the main menu is missing.

Audio Differences

  • Rockman's voice is the same as the earlier build and only has one voice clip when selecting a stage. This time it lacks the reverb though.

Debugging Features

  • Both of these modes can be initiated anywhere in the game, even the title screen and level select screen.
  • Pressing Select in either of these modes exits them and returns you to the spot where you initiated them.
  • Pressing Circle on Controller 2 resets the stage.
Rock8Proto2-Debug1.png

Pressing L2 + R2 + Circle allows you to look all around the map, even outside of boundaries.

Rock8Proto2-Debug2.png

Pressing L2 + R2 + Circle again displays tile data.

Hmmm...
To do:
See if that mouse cursor is controllable somehow. It is! Now to document it.

Page Select Mode

Rock8Proto2-Debug3.png

Pressing L2 + R2 + Triangle brings up the sprite table.

Controls:

  • Left/Right: Change page.
  • Up/Down: Scroll up/down the sprite page.
  • X: Jump between the top row of pages and the bottom? (The red vertical bar signifies which page you're on.)
  • Circle: Jump between the very top and bottom of the sprite page.
  • Square: Turn grids on and off.
  • Start: Switch transparent background between black and gray.
  • L1 + Up/Down/Left/Right: Change palettes.