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Proto:Might and Magic IV

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This page details one or more prototype versions of Might and Magic IV.

In 1992, New World Computing released a non-interactive game demo for their upcoming Might and Magic IV: Clouds of Xeen. While the demo showcased some of the basic features, there are several noteworthy differences from the demo to final release.

Hmmm...
To do:
[[https://web.archive.org/web/20231017105936/https://www.triforce-legend.com/site/linkael/jv_hack/mm/Xeen_MapsDL.zip Savegames with demo maps

Is there a way to disable the auto demo sequence to allow free movement to see if the rest of the game engine is enabled in the demo and what might be different from the final version of the game?

Revise article with a little more reasoning on what things were based on an earlier build of the game and what things were likely altered/omitted solely for the demo, probably to reduce the demo to take up the least amount of harddrive space and simply for demonstration purposes.]]


Early Textures

Hmmm...
To do:
[Ground graphics (Demo and Final)]
Autoplay demo Final game
Simple, but effective Stylish, but lazily recolored

A completely different version of Jon Van Canegham's signature is used in the demo. The final game, as well as its sequel, uses a recolor of the screen used in the previous title.

Don't think there's beer, down there

This doorway leading into a cellar didn't make it into the final game. In fact, none of the five main towns even have any "dungeons" within the cities, unlike the sequel. In addition to these unused graphics, the title of the track on the official soundtrack for the cavern music is "Cavern Below Town" and states in the description, "In the original commission to Tim Tully, this track is titled "Cavern, Below Town"."[1]

Autoplay demo Final game
Sidewalks? In my high-fantasy setting? I don't think so.

The final game uses a much different texture for pathways within cities. Also of note, there are no dirt pathways within cities, in the final.

Town

Autoplay demo Final game
MM4Demo TownWall6.png MM4Final TownWall6.png
Autoplay demo Final game
MM4Demo TownWall7.png MM4Final TownWall7.png
Autoplay demo Final game
MM4Demo TownWall8.png MM4Final TownWall8.png
Autoplay demo Final game
MM4Demo TownWall9.png MM4Final TownWall9.png
Autoplay demo Final game
MM4Demo TownWall10.png MM4Final TownWall10.png
Autoplay demo Final game
MM4Demo TownWall11.png MM4Final TownWall9.png
Autoplay demo Final game
MM4Final TownWall6.png MM4Final TownWall12.png
Autoplay demo Final game
MM4Demo TownWall13.png MM4Final TownWall13.png
Autoplay demo Final game
MM4Demo TownWall14.png MM4Final TownWall14.png


(Source: Dark Linkaël)

Dungeon

Autoplay demo Final game
MM4Demo DungWall7.png MM4Final DungWall7.png
Autoplay demo Final game
MM4Demo DungWall10.png MM4Final DungWall10.png
Autoplay demo Final game
MM4Demo DungWall12.png MM4Final DungWall12.png
Autoplay demo Final game
MM4Demo DungWall13.png MM4Final DungWall13.png
Autoplay demo Final game
MM4Demo DungWall14.png MM4Final DungWall14.png
Autoplay demo Final game
MM4Demo DungWall15.png MM4Final DungWall15.png
Autoplay demo Final game
MM4Demo DungWall10.png MM4Final DungWall16.png
Autoplay demo Final game
MM4Demo DungCeiling.png MM4Final DungCeiling.png
Autoplay demo Final game
MM4Demo DungFloor.png MM4Final DungFloor.png


(Source: Dark Linkaël)

Sky

Autoplay demo Final game
MM4Demo NightSky.png MM4Final NightSky.png


(Source: Dark Linkaël)

Outdoor

Autoplay demo Final game
MM4Demo DedLTree1.png MM4Demo DedLTree2.png MM4Demo DedLTree3.png MM4Final DedLTree1.png MM4Final DedLTree2.png MM4Final DedLTree3.png
Autoplay demo Final game
MM4Demo DTree1.png MM4Demo DTree2.png MM4Demo DTree3.png MM4Final DTree1.png MM4Final DTree2.png MM4Final DTree3.png
Autoplay demo Final game
MM4Demo LTree1.png MM4Demo LTree2.png MM4Demo LTree3.png MM4Final LTree1.png MM4Final LTree2.png MM4Final LTree3.png
Autoplay demo Final game
MM4Demo Mount.png MM4Final Mount.png
Autoplay demo Final game
MM4Demo Palm1.png MM4Demo Palm2.png MM4Demo Palm3.png MM4Final Palm1.png MM4Final Palm2.png MM4Final Palm3.png

MM4Demo DesMnt1.png MM4Demo DesMnt2.png MM4Demo DesMnt3.png

MM4Demo Grass1.png MM4Demo Grass2.png MM4Demo Grass3.png


(Source: Dark Linkaël)

Map Icons

Autoplay demo Final game
MM4Demo IconMap.png MM4Final IconMap.png


(Source: Dark Linkaël)

Maps

World (01 - 02 - 03 - 05 - 06 - 07 - 08 - 10 - 11 - 12 - 14 - 15 - 16)

Autoplay demo Final game
MM4Demo Map.png MM4Final Map.png


(Source: Dark Linkaël)

Vertigo (28)

Autoplay demo Final game
MM4Demo Vertigo.png MM4Final Vertigo.png


(Source: Dark Linkaël)

Arena (56)

Autoplay demo Final game
MM4Demo Arena.png MM4Final Arena.png


(Source: Dark Linkaël)

Differences from Release

.....New World Computing, Inc. presents the Best in Fantasy Roleplaying.....
Might and Magic: Clouds of Xeen
The fourth installment in the award winning series of Might and Magic games.....

All throughout the demo, except for when Crodo is documenting his plight (due to captioned text), the caption bar repeats this text.

Autoplay demo Final game
It's pretty, but it sure does eat up hard drive space Mmm… space-saving animation cuts

In the demo, you see Crodo actually set his scroll down before opening it. In the final, he just opens it.

Autoplay demo Final game
That's kind of hard to read… That's a bit better

The global text font is shaded, much like the font from the previous game. The final game uses a solid-colored font. In addition, the final game uses a darker color for the text on Crodo's scroll. There are also captions on the cutscenes in the final, but the demo just skips over the scroll scene entirely, if the sound card isn't set to Sound Blaster or better.

Autoplay demo Final game
Too many brunettes and old dudes, not enough pretty girls See, isn't that better?

The default party has three completely different party members, compared to the final game. Although, you can create your own party and those portraits are in the final, so it may just be a custom "demo" party.

Autoplay demo Final game
That's a lotta arrows! Still a scary sight, if pointed at you

It's hard to see in the screenshot, but the party is firing eight arrows, despite only having space for six party members. In the final, you can only have six archers, maximum (or seven, via hacking/hex editing). Since Clouds of Xeen was built using the Isles of Terra game engine, this could simply be a carry-over from the previous game's eight-member party system, or it may be that the final game was intended to have eight party members, as well.

Autoplay demo Final game
A serene, moonlit tower Maybe a bit too on-the-nose, now…

After the demo finishes, it returns to Zardog's Tower (where Crodo is held captive) with the game's logo. In the final game, there's an actual title screen.

Autoplay demo Final game
MM4 Demo1.png MM4 Final1.png
Autoplay demo Final game
MM4 Demo2.png MM4 Final2.png
Autoplay demo Final game
MM4 Demo3.png MM4 Final3.png
Autoplay demo Final game
MM4 Demo4.png MM4 Final4.png

Demo-Exclusive Voice Samples

Within the Creative Labs VOC files of the demo are some lines for location guardians that were recorded exclusively for the demo.

Demo Final
"The towers I guard are the gateways to the cloud-worlds above. I'll be waiting for you."
"Without the proper key to this tower… you may not pass, mortals."

The guardian of the towers sounds completely different in the final game. His voice is significantly less modulated and his voice is a bit more breathy. He's also a bit less chatty.

Demo Final
"I'll go anywhere to find a bargain! Even these Dwarf Mines, as long as they have might and magic!"
"Step right up! This way, to the action-packed, treasure-filled mines of the Red Dwarf Range!"

The demo's line sounds like a blatant sales pitch for the Might and Magic games. In the final, the dwarf sounds much more excited about the mines themselves, his speech mimicking a chipmunk-sounding carnival barker advertising his attraction.

What sounds like a random, half-second laugh can be found as EVILLAFF.VOC. This sound is never used in the demo, nor does it show up anywhere in the final, so its intended use is a mystery.

References