Proto:Might and Magic IX: Writ of Fate
This page details one or more prototype versions of Might and Magic IX: Writ of Fate.
This prototype of Might and Magic IX was built on or shortly after December 20, 2001, as a lot of the files have that date. Unlike the final game, most of the debug features work here, allowing the player to explore freely.
- The WORLDS directory, which provides maps for the game, is missing. Replacing them with those from the released version will make it run.
- The game's resources are unpacked rather than archived into .REZ files, likely so DEdit can use the resources for mapping.
- God Mode is enabled by default.
- The game does not autosave after moving between areas.
- No music or voice files are present. While adding voices from the final works, adding music from the final does not.
- 3DO and NWC intro videos are included but don't play. Adding the final's intro video will allow it to be viewed through the option on the main menu.
- Switching between fullscreen and windowed in-game will cause the game to crash.
The prototype has two launchers, both looking slightly different.
|old_mm9.exe||mm9.exe (main for the prototype)||Final|
Present in the settings, it allows to set the control scheme to one which is similar to the previous games.
The difference is that the previous games had hybrid controls, using the mouse for point-and-click elements instead of mouse look. The classic scheme there handles it differently by setting mouse look as main mode and allowing to toggle by pressing the L key. When pressed, the mouse cursor appears and allows to click on things while mouse look is disabled. While point-and-click mode is on, the arrow keys used for turning do not work.
The triangle pattern on the sides of the map was probably supposed to be used to pan the map. Zoom buttons are here as well. The buttons animate on click and such but are not functional. The triangle pattern in the release version was left as a decoration.
Allows you to fly around the map using free camera. While in this mode, the player model (the Warrior-class character from Legends of Might and Magic) is placed at the initial position.
At this point, the Lich portraits are holdovers from Might and Magic VIII.
Liches also have only half of the frames that are present in the final release.
The Might and Magic series
|NES||I: Secret of the Inner Sanctum|
|Mac OS Classic||II: Gates to Another World|
|DOS||III: Isles of Terra • IV: Clouds of Xeen (Demo) • V: Darkside of Xeen (Demo) • IV + V: World of Xeen • Swords of Xeen|
|SNES||II: Gates to Another World (Europe) • II: Gates to Another World (Japan) • III: Isles of Terra (Prototype)|
|Windows||VI: The Mandate of Heaven • VII: For Blood and Honor • VIII: Day of the Destroyer • IX: Writ of Fate (Prototype)|
Clash of Heroes
|PlayStation 2||VIII: Day of the Destroyer|
|Heroes of Might and Magic|
|Windows||II: The Succession Wars • III: The Restoration of Erathia|
|Game Boy Color||Warriors of Might and Magic|