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Proto:Mighty No. 9/September 1, 2014 prototype

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This is a sub-page of Proto:Mighty No. 9.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Add comparison screenshots for each level.
  • Clean-up

Beta version, available to all $80 tier level at above backers; dated September 1, 2014. It originally featured the Military Base as its sole playable stage, but later added the Water Works Bureu on September 22, 2014 and finally the Power Plant on October 14, 2014.

General Differences

  • No voice acting.
  • No score screen music.
  • Sound options screen sliders are non-functional.
  • Some camera angles have been adjusted.
  • Bosses and mid-bosses do not affect the combo counter, despite of still counting absorption percentage.
  • AcXel Recovery (Health Stock) doesn't has a hotkey, needs to be consumed directly from the pause menu.
  • AcXel Recovery (Health Stock) smoothly refills your life bar frame-by-frame instead of instantly in a single frame.
  • Support for 4:3 aspect ratio resolutions, with the FOV scaled to expand vertical view (however, it may expose the limits of the map and the UI itself. Cutscenes will be letterboxed).
  • Pickup items don't glow.
  • Mighty Numbers are never referred directly by name in conversation, only by number.
  • There's a small delay between text boxes popping-up and displaying the dialogue.
  • Dialogs for Beck's finisher animation, post-death boss' taunts and post-defeat boss' lines are absent.
  • The Capitol Building stage is named "Official Residence" instead.
Prototype Final
MightyNo9 Beta Weak.png.png MightyNo9 Final Weak.png
  • The effect for enemies became destabilized wasn't noticeable enough, in the final game enemies would burst in colored particles to indicate they have been weakened.
Prototype Final
MightyNo9 Beta Bullets.png MightyNo9 Final Bullets.png
  • Enemy bullets are identical to the player's, their colors were inversed to avoid confusion.

Title Screen

Prototype Final
MightyNo9 Beta Title Screen.png Mighty No 9 Title.png
  • The title screen menu is prompted directly from boot without pressing another button.

Beck

Proto Final
MightyNo9 Beck Beta.png MightyNo9 Base BeckBody1 Beta.png MightyNo9 Beck Final.png MightyNo9 Base BeckBody1 Final.png

Beck's color scheme is bluish grey with blue gloves, whereas in the final it's pure white with fewer blue highlights.

According to producer Nick Yu, the change was made due to player feedback reporting that Beck's model would blend into the background, while director Koji Imaeda noted that the grey color was meant to represent "neutrality" while the new white represents "containing all possibilities" since white is a combination of all colors of light and Beck's signature ability is to transform.

It's probably a coincidence that the color changes also made Beck resemble Mega Man a bit less.

Stage Select

Prototype Final
MightyNo9 StageSelect I10 Beta.png MightyNo9 StageSelect I18 Final.png
MightyNo9 StageSelect I13 Beta.png MightyNo9 StageSelect I1A Final.png
MightyNo9 StageSelect I19 Beta.png MightyNo9 StageSelect I1E Final.png

The thumbnails for each stage appears to be recycling concept art from the Kickstarter pitch.

Dialogue Portraits

Prototype Final
MightyNo9 CokMessage I1A Beta.png MightyNo9 CokMessage I2D Final.png
MightyNo9 CokMessage I1C Beta.png MightyNo9 CokMessage I30 Final.png
MightyNo9 CokMessage I1F Beta.png MightyNo9 CokMessage I36 Final.png
MightyNo9 CokMessage I7 Beta.png MightyNo9 CokMessage I15 Final.png
MightyNo9 CokMessage I10 Beta.png MightyNo9 CokMessage I1B Final.png
MightyNo9 CokMessage IB Beta.png MightyNo9 CokMessage IA Final.png
Mightyno9 CokMessage ID Beta.png MightyNo9 CokMessage ID Final.png

HUD Icons

Prototype Final
MightyNo9 CokMain I96 Beta.png MightyNo9 CokMain IBB Beta.png
MightyNo9 CokMain I79 Final.png MightyNo9 CokMain I96 Final.png
MightyNo9 CokMain I112 Beta.png
MightyNo9 CokMain IF4 Final.png
MightyNo9 CokMain I118 Beta.png
MightyNo9 CokMain IF7 Final.png
MightyNo9 CokMain I11E Beta.png
MightyNo9 CokMain IFD Final.png
MightyNo9 CokMain I13C Beta.png
MightyNo9 CokMain I11A Final.png
MightyNo9 CokMain I13F Beta.png
MightyNo9 CokMain I11D Final.png
MightyNo9 CokMain I136 Beta.png
MightyNo9 CokMain I119 Final.png MightyNo9 CokMain I11C Final.png
MightyNo9 CokMain I4B Beta.png
MightyNo9 CokScore I1 Final.png
MightyNo9 CokMain I1F Beta.png
MightyNo9 CokTimer I1 Final.png

AcXel Recovery

Prototype Final
Mightyno9 Pause I70 Beta.png MightyNo9 Pause I67 Final.png

Script Differences

English dialogue text seems to match the original Japanese script more literally than the final game's localization, this is due it being translated by game's producer Nick Yu. The final version of the game would end up being localised by 8-4 Ltd. and was adjusted for the recording of the English voice-over.

(Source: "Mighty No. 9" Official Site)

Water Works Bureu

Beta Final
Dr. Sanda: What the, the doors are all frozen!!

Call: Beck, continue on ahead. The purification facility will lead you to the water treatment plant.

Dr. Sanda: What's this'?! The main entrance is frozen shut!!

Call: Beck, proceed east. I've located an alternate route into the waterworks via the reservoir.

Dr. White: Some of the purification equipment are also malfunctioning. Be sure not to touch them, Beck. Dr. White: Careful, Beck -- Contact with any of that malfunctioning purification equipment could be fatal.
Dr. Sanda: Phew, just watching is nerve-racking! He still hasn't reached the water treatment plant?

Call: It is right after this area, Doctor.

Dr. Sanda: Gadzooks! just watching this gives me the heebie-jeebies! How much farther into the waterworks?

Call: Just ahead, Dr. Sanda. Beck should be entering the facility shortly.

Dr. Sanda: Wait a minute, where is the door!? There's ice all over the place!!

Dr. White: No. 2 is certainly enjoying herself... There's no mistaking it, she's somewhere ahead.

Dr. Sanda: What the?! It's not just the entrance -- the entire place is like one giant ice rink!

Dr. White: This is Cryo's handiwork, alright. Careful, Beck -- you know how she loves her pranks.

No.2: KYAHAHAHAHA! Intruder aleeeeeert!

No.2: Good timing! I was getting bored over here. C'mon, let's have some fun together!

Cryo: Well, well -- "ice" to see you, Beck! Hya ha ha ha!

Cryo: You're on the thin ice here, runt, so try not to get cold feet, ok? Hya ha ha ha!

No.1: Hmph, you think this is enough to put out my flames, ice brat?

No.1: RAAAAAAAAAAAAHH!!

No.1: Beck, I'll work on restoring plant functions. I'm counting on you to handle No. 2!

Pyro: There's only one way to get through this ice:

Pyro: BUUURN right through it!

Pyro: Beck, I'll get the waterworks back up and running -- you take care of Cryo.

No.2: Lookie lookie, here comes another one!!

No.2: There's more where that came from! KYAAAHAHAHAHAHA!!

Cryo: OK, let's try this again. After all, revenge is a dish best served cold!

Cryo: Oh, you aren't hurt, are you, Beck? Here, let me put some ice on it! Hya ha ha ha!

No.1: Burning...

No.1: Spirit!!

No.1: Alright, everything's back online. All that's left is No.2, Beck!

Pyro: Let's...

Pyro: FIRE IT UP!

Pyro: The waterworks are back in business, Beck. All that's left is for you to flush No. 2.

Beck: Found you, No. 2!

No.2: HAHAHAHAHA!

No.2: Good job getting this far, widdle Becky! As a reward, how about I play with you for a bit?

No.2: You prefer drippy-drippy? Or how about chilly-willy? Take your pick and bring it on!

No.2: KYAAAHAHAHAHAHA!!

Beck: Cryo!

Cryo: Kya ha ha ha ha ha!

Cryo: You just refuse to chill out, don't you, runt?

Cryo: Well, I'm sure it's nothing a little cold shower won't cure!

Cryo: Kya ha ha ha ha ha!

No.2: Not bad, Becky, not bad at all! Now, how do you like this!? Cryo: Not bad, now that we've broken the ice, it's time to gave you the cold shoulder!
Beck: C'mon! Snap out of it...now!
Cryo: Beck? *Whew* Am "ice" glad to see you.

Power Plant

Beta Final
Dr. Sanda: Yow! Wha-wha-what's going on!?

Call: Please calm down, Doctor, it's only a power outage. The power supply in this area is very unstable.

Call: It may have affected the robots in this area. Please be careful, Beck.

Dr. Sanda: Sacré bleu! What-- What happened to the lights? I'm scared! ...Mommy!

Call: Relax, Dr. Sanda. It's a temporary blackout caused by the erratic power supply.

Call: It may also trigger irregularities in other robots on-site. Proceed with due caution, Beck.

No.7: Keep on going this way, Beck. I'll take the lead from a different route. Brand: Ah, Beck! You forge ahead that way. Fate has else in store for my blades and I...
Dr. Sanda: What the!?

Dr. White: What's all the ruckus about, Sanda? ...Ahh I see, so he's locked inside.

Dr. White: Beck, do something about these robots, would you? I'll use their electricity to open the door.

Dr. Sanda: Nyaaaaaaaaah!

Dr. White: Sanda, get a hold of yourself! What are you... Hmm, I see. He's locked inside...

Dr. White: Beck, destroy all robots in the area. You'll need their energy to unlock the door.

No.7: Hiyaaahhhh!!

No.7: Hmph...piece of cake. Leave the small fry to me. Onward, Beck!

Brand: Haah!

Brand: Heh. All fall before my blade. Onward. Beck -- onward!

Dr. Sanda: What massive turbines! Don't get caught in those, it won't be pretty... Dr. Sanda: Great googly-moogly! Look at the size of those turbines! Careful you don't get sucked in, Beck!
Dr. Sanda: !!?? Phew... heh heh, not gonna get me a third ti--

No.3: Hey, you! Loudmouth yapping it up somewhere! Put a cork in it, will ya!?

Dr. Sanda: Eek! Sorry, sorry, I didn't mean tooooo!!!

No.3: Can't you see a lady's trying to eat over here? Talk about rude! You raised in a barn?

Dr. Sanda: Waaaaaaah! I mean -- *ahem* It's a g-good thing I'm not a-afraid of the dark. A-at all.

Dyna: Silenzzz! How am I supozzzed to enjoy my meal with you screaming in my ear?!

Dr. Sanda: Oh! I'm so sorry, I just... Wait. No. 3? You're the one behind these power outages?!

Dyna: That'zzz right, geniuzzz. All this deliciouzzz energy...who could rezzzist?!

No.3: Ti-ti-tiii, la-la-la, troo-laaa-laaaa Oh this is niiiiice, what a haul!

No.3: And all of it's juuuust for me♪ Keeheeheeheehee!!

Beck: B-big sis?

No.3: Hmm? Well what a surprise, you're still alive and kicking? In that case...

No.3: Give me all of your juice!!

Dyna: Yeszzz. YESZZZ. The power. Zzzo much deliciouzzz power!

Dyna: Ohhh. It'zzz intoxicating! I feel dizzzzzzy! Wheeeeeeeee!

Beck: D-Dyna...?

Dyna: Hmmmm? So...it'zzz you. You've come for my power... You want to take it from me?!

Dyna: WELL, WE'LL JUST ZZZEE ABOUT THAT!

No.3: Grrrr... why you little! JUST! GIVE! ME! THAT! ELECTRICITY!! Dyna: Annoying little mozzzquito! Time to meet the big bug zzzapper in the zzzky!
Beck: C'mon! Snap out of it...now!
Dyna: Beck, you...you zzzaved me.

Military Base

Beta Final
Beck: Where am I?

Dr. Sanda: A military base abandoned quite some time ago. It should be empty inside, but...

Call: Beck, I'm detecting several readings ahead. Proceed with caution.

Beck: What is this place?

Dr. Sanda: A military base they shut down years ago. It should be all but empty inside.

Call: Beck, I'm reading multiple robot signatures ahead. Proceed with caution.

Dr. Sanda: Hey now, what's going on? Those are clearly combat robots!!

Dr. White: Looks like that "abandoned" part was a ruse, even thought the government had officially disarmed.

Dr. White: No. 5... could it be, are you planning to...

Dr. Sanda: What in the Sam Hill?! Those are clearly military bots!

Dr. White: And should have been scrapped as part of the disarmament...or was that all a government ruse?

Dr. White: If that means that Bat... Hmmm.

No.2: Hmmm, this place looks pretty fun, huh? Yo Beck, better keep up or you'll eat my dust! Cryo: Time to dip my slush fund and create some frozen assets! Pretty cool, right Beck? Hya ha!
Beck: The doors!

No.5: Seems little lost mouse has wandered in... No matter, an army of you couldn't stop us!

No.5: Prepare to be exterminated!

Dr. Sanda: We'll handle the doors, Beck! You just hold on until we finish!

Beck: The doors! I'm trapped!

Bat: Is that fear in your voice, Private Beck? A robot soldier does not feel fear!

Bat: A robot soldier does not feel pain! Now fight like you've got guts

Dr. Sanda: Beck, we're working on unsealing those doors! Try to hold on!

No.2: KYAHAHAHAHA! Better pay attention or you'll end up a popsicle! Cryo: Hey, you -- don't move! In other words: freeeeze! Hya ha!

Dr. White: Cryo, I've told you... Ah, never mind. You'll serve as an adequate distraction. Proceed, Beck.

No.5: Hmph, how persistent... but you're too late. Comrades, the time has come!

No.5: Let loose the dogs of war! All hands... chaarrrgeee!!

Call: I'm getting massive readings from the base. It seems they are heading toward the city.

Dr. Sanda: That's ridiculous, does he want to start a war? Hurry, Beck!

Bat: You got guts, maggot! I'll give you that. But you are too late. Attention all hands!

Bat: Commence the invasion! Let loose the dogs of war! CHARRRGE!

Call: Beck, I'm picking up large clusters of robots headed towards the city from location.

Dr. Sanda: What in tarnation?! Is he trying to start a war?! Beck, you've got to hurry!

No.5:...So you've made it this far, have you? You cur, why do you want to stop me?

No.5: Those hunks of junk out there and I were made to fight! And fight we shall!

No.5: As long as there is a battle to fight! If there is none, then I shall make one!

No.5: Fighting is my way of life!

Bat: So, maggot, you crawled all the way here.

Bat: What is your major malfunction, Private Beck?! Why would you try and stop this glorious war?

Bat: Fighting is in our programming. It's in our circuits. It's what we were made for!

Bat: Battle is our destiny!

No.5: That power, was it not also made for war!? You should follow the same path as I!

Beck: S-stop it, brother! I don't want to fight for no reason...

No.5: What kind of combat robot refuses to fight!?

No.5: I'll turn a coward like you into scrap, right here and now!

Bat: Yes, maggot, fight! You are a war machine! WAR! MACHINE! A tool of senseless destruction!

Beck: No, Bat! I'm not like you! I'd never fight without good reason!

Bat: Yours is not to reason why, Private Beck.

Bat: Yours is but to do...and DIE!

Beck: C'mon! Snap out of it...now!
Bat: My army... The war must be stopped, Private Beck!

Unused Graphics

MightyNo9 CokMain IF3.png MightyNo9 CokMain IF6.png MightyNo9 CokMain IF9.png MightyNo9 CokMain IFC.png
  • Wireless communication signal icons.
Prototype Final
MightyNo9 SpwGet I41-I46 (Assembled) Beta.png MightyNo9 SpwGet02 I34 Final.png
Prototype Final
MightyNo9 SpwImage I1 Beta.png MightyNo9 SpwImage02 I1 Final.png
MightyNo9 SpwImage I13 Beta.png MightyNo9 SpwImage02 I2B Final.png
MightyNo9 SpwImage IF Beta.png MightyNo9 SpwImage02 I2F Final.png

Graphics for the "new form" screen, particularly the "ReXelection: Cryosphere" form.

Stage Select

Prototype Final
MightyNo9 StageSelect IA Beta.png MightyNo9 StageSelect I14 Final.png
MightyNo9 StageSelect ID Beta.png MightyNo9 StageSelect I16 Final.png
MightyNo9 StageSelect I16 Beta.png MightyNo9 StageSelect I1C Final.png
MightyNo9 StageSelect I1C Beta.png MightyNo9 StageSelect I20Final.png
MightyNo9 StageSelect I1F Beta.png MightyNo9 StageSelect I22 Final.png
MightyNo9 StageSelect I25 Beta.png MightyNo9 StageSelect I26 Final.png

While there are only 3 available stages to play on the beta, all of the other stages' thumbnails have been obscured by a "no data" placeholder. However the remaining thumbnails are present (except for the Capitol Building, Factory and Battle Colosseum stages) and once again are recycled from the concept art.

HUD Icons

Prototype Final
MightyNo9 CokMain I7E Beta.png MightyNo9 CokMain IA3 Beta.png
MightyNo9 CokMain I69 Final.png MightyNo9 CokMain I86 Final.png
MightyNo9 CokMain I81 Beta.png MightyNo9 CokMain IA6 Beta.png
MightyNo9 CokMain I6B Final.png MightyNo9 CokMain I88 Final.png
MightyNo9 CokMain I84 Beta.png MightyNo9 CokMain IA9 Beta.png
MightyNo9 CokMain I6D Final.png MightyNo9 CokMain I8A Final.png
MightyNo9 CokMain I87 Beta.png MightyNo9 CokMain IAC Beta.png
MightyNo9 CokMain I6F Final.png MightyNo9 CokMain I8C Final.png
MightyNo9 CokMain I8A Beta.png MightyNo9 CokMain IAF Beta.png
MightyNo9 CokMain I71 Final.png MightyNo9 CokMain I8E Final.png
MightyNo9 CokMain I8D Beta.png MightyNo9 CokMain IB2 Beta.png
MightyNo9 CokMain I73 Final.png MightyNo9 CokMain I90 Final.png
MightyNo9 CokMain I90 Beta.png MightyNo9 CokMain IB5 Beta.png
MightyNo9 CokMain I75 Final.png MightyNo9 CokMain I92 Final.png
MightyNo9 CokMain I93 Beta.png MightyNo9 CokMain IB8 Beta.png
MightyNo9 CokMain I77 Final.png MightyNo9 CokMain I94 Final.png
MightyNo9 CokMain I99 Beta.png
MightyNo9 CokMain I7D Final.png
MightyNo9 CokMain I109 Beta.png
MightyNo9 CokMain IEE Final.png
MightyNo9 CokMain I127 Beta.png
MightyNo9 CokMain I100 Final.png
MightyNo9 CokMain I133 Beta.png
MightyNo9 CokMain I109 Final.png
MightyNo9 CokMain I139 Beta.png
MightyNo9 CokMain I117 Final.png

While none of Beck's transformations are available on the beta multiple placeholder icons exist for them, which in classic Mega Man fashion amount to a recolor. As well unused icons for Call, the other Mighty Numbers not in the beta (No.1 Pyrogen and No.6 Aviator), the City boss and the Radio Tower mid-boss. Most likely leftovers from the PAX 2014 showcase.

Unused Models

  • All Mighty Numbers (except No.4 Seismic) and mid-bosses are present in the game files.
  • Enemies from stages not available in the demo (including those from the late-game Prison stage) are present in the game files.
Prototype Final
MightyNo9 Call Beta.png MightyNo9 Call Shot Beta.png MightyNo9 Call Final.png MightyNo9 Call Shot Final.png
  • Call's model is present in the game files. Her arm turns into a cannon when shooting, in the final game she uses a bow-like gun. Most of her animations were tweaked as well.

Music

Allies Obstruct

Prototype Final

The boss battle theme lacks the percussion-heavy intro and the main verse was more synth-based, the final version replaces it with an electric guitar and adds a stronger percussion.