Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build
This is a sub-page of Proto:Mortal Kombat Trilogy (Nintendo 64).
This prototype of Mortal Kombat Trilogy, dated May 13, 1996, also came with a source code leak of the Nintendo 64 version of Mortal Kombat Trilogy, which was released by an anonymous 4chan user, who claimed that he got it from a developer.
It is likely that this was a prototype sent to gaming magazines for previews.
- 1 Main Changes
- 1.1 Copyright Notice
- 1.2 Title Screen
- 1.3 Main Menu
- 1.4 Options Menu
- 1.5 Character Select
- 1.6 Choose your Destiny
- 1.7 Continue Screen
- 2 Arena Differences
- 3 Character Differences
The copyright notice info seems to be mainly unchanged from the final, except for the fact that the game's logo can be seen on the background.
The title screen has a different appearance from the final, being surrounded by storms and the dragon logo being slightly lighter and more reminiscent of the first game.
The Main Menu is mainly based on the mode select of Ultimate Mortal Kombat 3, with 3 on 3 Kombat not implemented yet. The options menu is selectable as a normal option instead of a button combination in the final.
The options menu got a unique background which was changed in the final to the Choose your Destiny portal background.
Sound and Music
STEREO was removed in the final.
The default assigned controls are different.
CLOCK was renamed to TIMER in the final.
Red Secret Option [?]
- GAME CHEATS was renamed to KOMBAT CHEATS.
- 1 HIT DEATHS was removed in the Final.
- LEVEL SELECT was moved to the Blue Secret Option in the final.
Blue Secret Option [?]
- There was nothing yet so it was under construction.
Green Secret Option [?]
- This option was available by default in the final, while in the prototype, it wasn't.
- MISCELLANEOUS CHEATS was renamed to MISCELLANEOUS KOMBAT.
- AGGRESSOR MODE was mispelled in the prototype.
- BLOODY KOMBAT was moved to the Blue Secret Option in the final.
- COMBOS was split in two for each player and renamed to KOMBOS.
- COLLISION BOXES was moved to the Red Secret Option in the final.
The character select screen had the most visual changes from this prototype, the most notable difference being that both Johnny Cage and Khameleon were not added yet, and Unmasked Sub-Zero was still present, as he was cut in the final due to memory limitations. As in the arcade version, Human Smoke uses the question mark symbol, and the division lines between characters are not present. In addition, some characters are in different spots than in the final (for example, while Noob, Sonya, and Rain are in their final position, the other half of the top row is different).
Choose your Destiny
The Choose your Destiny screen is directly reused from Ultimate Mortal Kombat 3, with the background portal still colored purple and the tower sprite being from Mortal Kombat 3, instead of the new sprite present in the final.
The continue screen is reused from Ultimate Mortal Kombat 3.
Rip the sprites from the prototype and compare them to the arcade versions, since both Kahns Arena and The Bank were cut in the final version.
One of the cut backgrounds from the final version, with Baraka and Raiden being Shao Kahn's prisoners, replacing Sonya and Kano from the original version. The arena was present in the PS1 version, but the prisoner sprites were removed as both Baraka and Raiden are playable characters.
Much like the 16-bit ports of Ultimate Mortal Kombat 3, The Bank was also cut due to memory limitations, leaving only The Rooftop.
Human Smoke's color palette looks darker than in the final version, as well as having both Ermac's decapitation uppercut and Scorpion's clones Fatalities as placeholders.
Scorpion has his forward teleport punch absent from this build, and his Hell Hand Fatality from the PS1 version is present, instead of the Clones Fatality, albeit being quicker and the sprites lack some work.