This page details one or more prototype versions of Normality.
The March 1996 PC Zone Magazine cover CD included a playable demo of Normality that exhibits several changes from the final game.
The only area featured in the demo is Kent's apartment. As soon as you work out how to leave, the demo restarts from the beginning.
3D/ADV Kernel Real-Time Module (c) Gremlin Interactive Ltd. Normality. (Graeme Ing) Compilation: 16241195 Friday 24-11-1995 16:22. Adventure: 14241195
The "voodoo doll" control system was bigger and more prominent in the demo, showing more detail on the doll and also more of Kent's hand holding it.
Note the scaled-down final version has a few graphical glitches like broken pixel-lines, and the boot at the bottom is mostly cropped out.
Two items in Kent's apartment—a Can of Food in the fridge, and a Can of Yellow Paint on a nearby shelf—were removed in the final game. (The pool of spilled paint dripping down under the bucket remains, however.) Also, the Little Box appears high on top of the microwave, instead of down on the oven cooker.
I suppose I could carry one can, just in case of emergency... for when there's nothing else to eat... and I've eaten all my clothing... and both legs.
Bright stuff! There isn't enough naturally-occuring yellow in this city for my liking.
Not a good idea considering the only thing keeping the paint inside is the dried up mulch around the bottom. Maybe I should find something else to put it in.
There are various minor changes to how items appear or are described.
It's an old T-shirt with "I AM FAT AND PROUD" on the front and "HONEST, REALLY" on the back.
It's an old T-shirt with "I AM FAT" on the front and "HONEST, REALLY" on the back.
I stole it from a hotel down the road. It has great insulation properties.
This towel's good for keeping things hot or cool. Terrific insulation properties.
Want to meet some people who share the same interests? Then don't just sit being bored at home, get down to the third dumpster in the dingy alley behind the Plush-Rest Furniture Factory. An Empathiser...
Frustrated? Want to meet some like-minded individuals? Want to do something about the state of the city? Get a job and snoop around Plush-Rest. You'll find a group in one of the dumpsters around the back. An Empathiser...
(Note: The U.S. version has the same note text as the demo.)
Freeing the Rat
It's not actually possible to free the rat in the demo, but the unused resources are present and different to the final version.
|Demo (Unused)||Final (U.K.)|
Not with my bare hands! They're not God's most hygenic creatures!
I need something small to put him in first.
When Kent tears the scissors away from the sticky floor, the discolored outline it leaves on the carpet is different.
The wall of a building outside Kent's apartment window has a different poster in the demo. It makes reference to another Gremlin Interactive game, Actua Soccer (a.k.a. V.R. Soccer '96 in the U.S.)
The playable demo also includes a short promotional video, extolling the game's design, "True-3D" engine, and use of motion-capture technology.
The demo does not use the same music the final game does for Kent's apartment. Instead, it uses a track that was eventually used for the rebels' dumpster hideout.
There are a couple of music tracks which do not seem to be used in the demo version, and do not appear in the final game's files at all:
Even though the demo only covers Kent's apartment, the data includes messages/dialog from the entire game.
Unrecorded as voice lines, and removed completely in the final game data, there are a set of messages that suggest Kent kills a rat in a trap.
I haven't the heart to set it again.
Yuk! Not with that dead rat hanging off!
They fall for it every time!