Proto:Panzer Front (PlayStation)
This page details one or more prototype versions of Panzer Front (PlayStation).
This is a demonstration version included in an appendix CD of a magazine, "電撃PlayStation"(Dengeki PlayStation) D26 that was published in December 24, 1999.
- 1 Debug Function
- 2 Title Screen
- 3 Tank Select(Mission Select)
- 4 Control Select
- 5 Mission Briefing and Battle Scenes
- 6 Development Text
- 7 Unused Tank
The demo version generates AP/HE collide debug text like the following text. The final version doesn't have this feature.
＜Ｙ００２２ Ｘ０００６ ＜Ａ ０９９ Ｄ００５ｖ ＜
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: How to display this message? Function at 0x80055E00, Message output to stack (sp+0x58~).
|Demo||Final Opening Movie||Final Title|
This version plays BGM that is used for "USA TRAINING 1" in the final version. The final version is silent.
Tank Select(Mission Select)
There are 4 tanks and 4 missions. This select scene is only in this version.
|T-34/41 年型||T-34/41||This mission is the same as "RUSSIA TRAINING 1" in final version.|
|IV号戦車 H型||Pz.kpfw.IV Ausf.H||This mission is the same as "GERMANY TRAINING 1" in final version.|
|M4A1/76||N/A||This mission is the same as "USA TRAINING 1" in final version.|
|Tiger II||N/A||This mission is the same as "GERMANY 1945/ 3/23 ザクセンドルフ(Sachsendorf)" in final version.|
This screen was only in this version too but, Tiger II mission skips this screen, and Set HARD mode which is the same as "Ace" in the final version.
"EASY" is the same as "Rookie" in final version.
"HARD" is the same as "Veteran" in final version.
When you select "HARD" to display this screen.
|射撃時の注意||Attention on firing.|
|敵は500mにいる！||The enemy is 500 meters away!|
|△□で照準器を500mに合わせろ！||Use [Triangle][Square] to set sight to 500 meters!|
Mission Briefing and Battle Scenes
|...But does it make sense?|
The translations on this page need to be proofread. If you are fluent enough in this language, please
All mission briefings have a small map in the final version but this version is Tiger II mission only.
Start Engine Sound
This sound will play before start battle scene.
The enemies are very fast loading AP.
System Message on Battle
This message will be displayed when the enemy becomes few in all missions. The final version removed it.
|残る敵は、あと1両！||The enemy is the 1 remaining.|
|残る敵は、あと2両！||The enemy is the 2 remaining.|
|残る敵は、あと3両！||The enemy is the 3 remaining.|
Text changes kanji "両" to "輌". Player's T-34/41 doesn't have APCR in demo version.
IV号戦車 H型(Pz.kpfw.IV Ausf.H)
Text changes kanji "両" to "輌". Player's Pz.kpfw.IV Ausf.H doesn't have APCR in demo version.
Player's M4A1/76 doesn't have APCR in demo version.
Text changes short.
Development Text is the same as final version.
There is some unused tanks in this version, but used in the final version.
|The Panzer Front series|
|PlayStation||Panzer Front (Prototype) • Panzer Front bis.|
|PlayStation 2||Panzer Front Ausf.B (Prototype)|