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Proto:Phantasy Star IV: The End of the Millennium

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This page details one or more prototype versions of Phantasy Star IV: The End of the Millennium.


Four localization prototypes for Phantasy Star IV were released as part of drx's massive February 23rd, 2008 prototype dump:

  • The May 30th prototype is the earliest, produced five months after the Japanese version was released. This build was showcased at Sega Gamer's Day 1994 on June 2nd. The translation is rough at points, with questionable grammar and misused punctuation, but it's closer to the Japanese script than the final one.
  • The June 8th prototype only has one change from the May prototype: The string "Gamers-Day_MK" is XORed in the interrupt table at 0x0000E0.
  • The August 15th prototype is an intermediate version, fixing most of the mistakes in the May 30th version and rewriting most lines to their final game equivalents. There are a number of areas, though, that an editor hasn't gone through, and where the May 30th script is still used.
  • The October 27th prototype, with the exception of a scant few lines and a few entries in the shops' item name table, is identical to the final version.

KEY FOR TEXT COMPARISONS

  • Underlined words were changed or rearranged between scripts.
  • Italicized words are names that were changed between versions. The final names will be used for comparison's sake.
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

Table of Contents

Entries in italics will lead to the "Other Areas" subpage.

PhantasyStarIVPicWren.png
Names
PhantasyStarIVChest.png
Items
Hmmm...
General
Dialogue

Hmmm...
Guild
Quests

PLOT
PhantasyStarIVPicAlys.png
Part 1
PhantasyStarIVPicRika.png
Part 2
PhantasyStarIVPicDemi.png
Part 3
PhantasyStarIVPicRaja.png
Part 4
PhantasyStarIVPicRune.png
Part 5
PhantasyStarIVPicChaz.png
Part 6
PhantasyStarIVPicDarkForce.png
Part 7
MOTAVIA
PhantasyStarIVPiata.png
Piata
PhantasyStarIVMile.png
Mile
PhantasyStarIVZema.png
Zema
Hmmm...
Molcum
PhantasyStarIVKrup.png
Krup
PhantasyStarIVTonoe.png
Tonoe
PhantasyStarIVNalya.png
Nalya
PhantasyStarIVAiedo.png
Aiedo
PhantasyStarIVKadary.png
Kadary
PhantasyStarIVMonsen.png
Monsen
PhantasyStarIVTermi.png
Termi
Hmmm...
Uzo
PhantasyStarIVIslandTown.png
Torinco
DEZOLIS
Hmmm...
Raja
Temple

PhantasyStarIVRyuon.png
Ryuon
PhantasyStarIVTyler.png
Tyler
PhantasyStarIVZosa.png
Zosa
Hmmm...
Reshel
PhantasyStarIVMeese.png
Meese
Hmmm...
Esper
Mansion

PhantasyStarIVJut.png
Jut
Hmmm...
Gumbious
Temple

MISC
PhantasyStarIVOtherAreas.png
Other Areas

Gameplay Differences

There are a couple non-textual differences in these prototypes.

PhantasyStarIVAcacia.png PhantasyStarIVShadMirage.png

  • As detailed on the main page, the Acacia (In the Sacred Sword Cave) and ShadMirage (In The Edge) enemies were removed from the final English release. They're still present in the May and June prototypes; The August 15th build is the first one to remove those enemies.
  • A collection of dialogue pointer bugs make the game impossible to complete in the August 15th prototype. All of these occur on Rykros:
  • Talking to De-Vars brings up Sa-Lews' dialogue.
  • Talking to Sa-Lews brings up the illusion Alys' dialogue.
  • Talking to the fake Alys will start printing the Daugher AI's intro dialogue, mid-conversation.